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Active: 1724 users

TL Map Making Contest

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
1 2 3 4 5 25 26 27 Next All
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 02:11:31
September 28 2011 06:20 GMT
#1

An unparalleled opportunity...


Every mapper dreams of one thing after finishing their magnum opus: for their map to be played and appreciated in the community. In Brood War this dream was only realized by a small group of Korean mappers based out of mapdori and intothemap. Things looked to be headed the same way in SC2; however ESL, MLG and ESV have all embraced non-Korean maps and tried to push them into the mainstream. In particular, Testbug has seen a large amount of competitive play and has set the standard for future maps from the community.

While a map receiving tournament play is highly prized among the mapping community, the holy grail for them is no doubt getting maps onto the Blizzard ladder. Having a map in the ladder pool means tens of thousands of games will be played on the map, and having the opportunity to have maps even considered for ladder play is hugely significant for any hardcore mapper in the community.


What is this about?

Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal. And on that note, it is my honor to announce the first ever official TeamLiquid Map Making Competition! The competition will be watched over by Blizzard and the top ranking maps will be considered for use in the official ladder map pool for future ladder seasons. Any selected maps may be altered by Blizzard to comply with ladder pool standards.


What are the rules?

Given that these maps will be considered for ladder play, we realize that every mapper and his dog will want to enter the contest. As such, we are restricting the number of entries per mapper to 3. We feel that 3 allows mappers sufficient opportunity to showcase their work while not overloading our staff with their back-catalogue of work. Attempts to circumvent this rule will result in disqualification and repercussions on TL. Also, no one judging the contest will be allowed to submit maps.

We suggest that you adhere to the following guidelines when creating your maps for the contest:
  • The contest is open to all maps, including team play maps. However, team play maps cannot win the contest because it is difficult to test them properly. High ranking team play maps will receive honorable mentions and be considered for ladder play.
  • We suggest maps follow the following restrictions:
    1. Normal bases are always 8 normal mineral patches and 2 normal geysers
    2. High yield bases are always 6 high yield patches and 2 normal geysers
    3. Don’t change values on Neutral units. For example:
          a. Don’t change Xel’Naga watch tower or destructible rock graphics
          b. Don’t change values on mineral patches, geysers, or rock health/armor values
          c. Don’t resize mineral patches or rocks
          d. Use the correct LOS blockers for the tileset without altering anything about them
    4. Map sizes should be sensible, use the current map pool as a guide.
  • You are welcome to use custom textures, but they shouldn't detract from the clarity of the map
  • Maps with locked start positions are okay, but preference is given to maps not requiring this
  • How the map plays out is the most important part of the map. We will also be looking for originality in your maps (i.e. 16 base macro maps will have to be fairly amazing to stand out).
  • Brood War map duplicates are discouraged, but can certainly be the starting point for a map.
  • Entries are not limited to non-Koreans, Korean mappers are welcome to submit entries
  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!
Blizzard has been kind enough to contribute a prize to this tournament. The top five entrants will receive a Razer peripherals package which includes a Marauder StarCraft II Gaming keyboard, Banshee StarCraft II Gaming Headset, Spectre StarCraft II Gaming Mouse and the StarCraft II Zerg Edition Messenger bag. In addition to the Razer peripherals package, winning entry can select one of the following additional prizes; a signed Collector’s Edition of StarCraft 2, a signed Jim Raynor StarCraft 2 cardboard standup and a signed StarCraft II Poster. The second place entry can select one of the remaining two entries, and the third place will be given the remaining entry.


When are the maps due?

Mappers will have until Monday, Oct 31 2:59pm GMT (GMT+00:00) to complete their work and PM it to TL Map Contest.


How does all of this work?
  • Specially appointed judges from the community and TeamLiquid staff will evaluate the entries and decide on the top maps. We aim to pick approximately 10 maps. This will vary depending on the quality of submissions.
  • Mappers with maps which have been selected will have approximately a week (possibly less) to make final adjustments to their maps to fix any issues.
  • The maps will be play tested by an invite only progamer tournament; details will be announced at a later date. Maps will also be uploaded to EU and NA for public testing.
  • We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.

We estimate that the contest will conclude anywhere between 3-4 weeks after submissions close.





How to Enter:

Please PM your map(s) files to TL Map Contest with the following format before Monday, Oct 31 2:59pm GMT (GMT+00:00):

Map Name:
[.img]a picture of your map[/img]
Main to Main distance:
Natural to Natural distance:
[.img]Any relevant analyzer images (optional)[/img]
[.url=]Your maps download link[/url]

Entries not in this format may be excluded from consideration. Please don't ask 'TL Map Contest' questions - you won't get an answer.

We encourage the inclusion of useful images from the SC2 map analyzer program: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627. These are optional but will help the judges when considering maps.

UPDATE: Due to the analyzer not being fully supported in 1.4, use one of the following methods to calculate distance:
- Barrin's Method
- meatpudding's hack fix to the analyzer




Questions?


If you have any questions about the contest please post them in this thread and I will do my best to answer them.

Q: I'm interested in the contest, but I'm horrible at map making. What can I do to support the mappers?

A: Post in their map threads and give them support, encouragement and replays on their maps! Giving your favourite mapper support will be much appreciated by the mapper.
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Administrator~ Spirit will set you free ~
TL Map Contest
Profile Joined September 2011
8 Posts
September 28 2011 06:19 GMT
#2
Hi everyone! Please send your entries to me.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
September 28 2011 06:23 GMT
#3
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 28 2011 06:24 GMT
#4
Best of luck to all entrants, I've been waiting for something like this for so so long, so much talent in the mapmaking community and it's very very difficult to be realised. Even without this, people like TPW and iCCup getting their maps in NASL and MLG respectively are doing great, but having community made ladder maps that are used in all competitive scenes would be a dream come true for many.

Even the worst entry would likely be better than Searing Crater ^^
LXR
Profile Joined June 2011
357 Posts
September 28 2011 06:25 GMT
#5
wow this seems like an awesome effort by Blizzard to help the community! I wish i was good at making maps
Magrath
Profile Joined August 2010
Canada292 Posts
September 28 2011 06:26 GMT
#6
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^

It says that Blizzard will be watching this contest and "consider" the top maps.
Anything can be acheived through persistence and thought
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 06:26:49
September 28 2011 06:26 GMT
#7
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^
The competition will be watched over by Blizzard and the top ranking maps will be considered for use in the official ladder map pool for future ladder seasons.

Sigh.
Administrator~ Spirit will set you free ~
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
September 28 2011 06:26 GMT
#8
this is sick
Moderatorgold coin
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 28 2011 06:29 GMT
#9
This is awesome. Hopefully some of the really good ones get onto the ladder
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Cheeseypoofs
Profile Joined August 2010
66 Posts
September 28 2011 06:29 GMT
#10
Wow go TL. Even Blizzard is enlisting your help now, what's next?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-09-28 06:30:54
September 28 2011 06:29 GMT
#11
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-09-28 06:30:40
September 28 2011 06:29 GMT
#12
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?
Anything can be acheived through persistence and thought
Kazbot
Profile Joined September 2011
United States4 Posts
September 28 2011 06:30 GMT
#13
I've always loved making maps, it is great to see not only TL, but Blizzard itself stepping up for the map-making community. Three maps per maker is a great number to allow us to showcase our skills. I can't wait to get started!
[MarineKingPrime] | [White-Ra] | [Boxer] | [MMA] | [DongRaeGu]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 28 2011 06:30 GMT
#14
Really looking forward to what you guys can do!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
September 28 2011 06:31 GMT
#15
SIIIICK, about friggin time they listened to us, lets see our brilliant minds at work!!
Micro your Macro
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
September 28 2011 06:31 GMT
#16
On September 28 2011 15:29 Torte de Lini wrote:
Show nested quote +
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D
LOL!!
I <3 Plexa.
Ruscour
Profile Blog Joined April 2011
5233 Posts
Last Edited: 2011-09-28 06:32:36
September 28 2011 06:32 GMT
#17
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?

It greatly reduces the chance of Blizzard using it. When Tal'darim Altar was going through the process of being added, Blizzard refused to publish it as it was unless it had the standard number of mineral patches and gas, which greatly pissed off the creator as I saw in an interview as they were sacrificing balance for the sake of consistency. Eventually the settled on (you guessed it) adding rocks.

edit: talking about the natural third
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
September 28 2011 06:32 GMT
#18
Very intriguing.
Someone call down the Thunder?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 06:33:45
September 28 2011 06:33 GMT
#19
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?
Say you make the most amazing map ever which doesn't adhere to the restrictions, it
a) makes it less likely that it will be used on the ladder at any point
b) means that if it is used, it will be edited to comply with those specs - possibly breaking the map

So I think it's in every mappers best interest to adhere them, but it won't disqualify them though.

What Ruscour said is also correct.
Administrator~ Spirit will set you free ~
RevThirteen
Profile Joined November 2010
Sweden116 Posts
September 28 2011 06:33 GMT
#20
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?

No it doesn't disqualify it, but blizzard won't put anything like that on the ladder.
1 2 3 4 5 25 26 27 Next All
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