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TL Map Making Contest

Forum Index > SC2 Maps & Custom Games
532 CommentsPost a Reply
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-02 02:11:31
September 28 2011 06:20 GMT
#1

An unparalleled opportunity...


Every mapper dreams of one thing after finishing their magnum opus: for their map to be played and appreciated in the community. In Brood War this dream was only realized by a small group of Korean mappers based out of mapdori and intothemap. Things looked to be headed the same way in SC2; however ESL, MLG and ESV have all embraced non-Korean maps and tried to push them into the mainstream. In particular, Testbug has seen a large amount of competitive play and has set the standard for future maps from the community.

While a map receiving tournament play is highly prized among the mapping community, the holy grail for them is no doubt getting maps onto the Blizzard ladder. Having a map in the ladder pool means tens of thousands of games will be played on the map, and having the opportunity to have maps even considered for ladder play is hugely significant for any hardcore mapper in the community.


What is this about?

Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal. And on that note, it is my honor to announce the first ever official TeamLiquid Map Making Competition! The competition will be watched over by Blizzard and the top ranking maps will be considered for use in the official ladder map pool for future ladder seasons. Any selected maps may be altered by Blizzard to comply with ladder pool standards.


What are the rules?

Given that these maps will be considered for ladder play, we realize that every mapper and his dog will want to enter the contest. As such, we are restricting the number of entries per mapper to 3. We feel that 3 allows mappers sufficient opportunity to showcase their work while not overloading our staff with their back-catalogue of work. Attempts to circumvent this rule will result in disqualification and repercussions on TL. Also, no one judging the contest will be allowed to submit maps.

We suggest that you adhere to the following guidelines when creating your maps for the contest:
  • The contest is open to all maps, including team play maps. However, team play maps cannot win the contest because it is difficult to test them properly. High ranking team play maps will receive honorable mentions and be considered for ladder play.
  • We suggest maps follow the following restrictions:
    1. Normal bases are always 8 normal mineral patches and 2 normal geysers
    2. High yield bases are always 6 high yield patches and 2 normal geysers
    3. Don’t change values on Neutral units. For example:
          a. Don’t change Xel’Naga watch tower or destructible rock graphics
          b. Don’t change values on mineral patches, geysers, or rock health/armor values
          c. Don’t resize mineral patches or rocks
          d. Use the correct LOS blockers for the tileset without altering anything about them
    4. Map sizes should be sensible, use the current map pool as a guide.
  • You are welcome to use custom textures, but they shouldn't detract from the clarity of the map
  • Maps with locked start positions are okay, but preference is given to maps not requiring this
  • How the map plays out is the most important part of the map. We will also be looking for originality in your maps (i.e. 16 base macro maps will have to be fairly amazing to stand out).
  • Brood War map duplicates are discouraged, but can certainly be the starting point for a map.
  • Entries are not limited to non-Koreans, Korean mappers are welcome to submit entries
  • Don't steal other peoples work and try to claim it as your own, although this should go without saying!
Blizzard has been kind enough to contribute a prize to this tournament. The top five entrants will receive a Razer peripherals package which includes a Marauder StarCraft II Gaming keyboard, Banshee StarCraft II Gaming Headset, Spectre StarCraft II Gaming Mouse and the StarCraft II Zerg Edition Messenger bag. In addition to the Razer peripherals package, winning entry can select one of the following additional prizes; a signed Collector’s Edition of StarCraft 2, a signed Jim Raynor StarCraft 2 cardboard standup and a signed StarCraft II Poster. The second place entry can select one of the remaining two entries, and the third place will be given the remaining entry.


When are the maps due?

Mappers will have until Monday, Oct 31 2:59pm GMT (GMT+00:00) to complete their work and PM it to TL Map Contest.


How does all of this work?
  • Specially appointed judges from the community and TeamLiquid staff will evaluate the entries and decide on the top maps. We aim to pick approximately 10 maps. This will vary depending on the quality of submissions.
  • Mappers with maps which have been selected will have approximately a week (possibly less) to make final adjustments to their maps to fix any issues.
  • The maps will be play tested by an invite only progamer tournament; details will be announced at a later date. Maps will also be uploaded to EU and NA for public testing.
  • We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.

We estimate that the contest will conclude anywhere between 3-4 weeks after submissions close.





How to Enter:

Please PM your map(s) files to TL Map Contest with the following format before Monday, Oct 31 2:59pm GMT (GMT+00:00):

Map Name:
[.img]a picture of your map[/img]
Main to Main distance:
Natural to Natural distance:
[.img]Any relevant analyzer images (optional)[/img]
[.url=]Your maps download link[/url]

Entries not in this format may be excluded from consideration. Please don't ask 'TL Map Contest' questions - you won't get an answer.

We encourage the inclusion of useful images from the SC2 map analyzer program: http://www.teamliquid.net/forum/viewmessage.php?topic_id=132627. These are optional but will help the judges when considering maps.

UPDATE: Due to the analyzer not being fully supported in 1.4, use one of the following methods to calculate distance:
- Barrin's Method
- meatpudding's hack fix to the analyzer




Questions?


If you have any questions about the contest please post them in this thread and I will do my best to answer them.

Q: I'm interested in the contest, but I'm horrible at map making. What can I do to support the mappers?

A: Post in their map threads and give them support, encouragement and replays on their maps! Giving your favourite mapper support will be much appreciated by the mapper.
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Administrator~ Spirit will set you free ~
TL Map Contest
Profile Joined September 2011
8 Posts
September 28 2011 06:19 GMT
#2
Hi everyone! Please send your entries to me.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10318 Posts
September 28 2011 06:23 GMT
#3
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 28 2011 06:24 GMT
#4
Best of luck to all entrants, I've been waiting for something like this for so so long, so much talent in the mapmaking community and it's very very difficult to be realised. Even without this, people like TPW and iCCup getting their maps in NASL and MLG respectively are doing great, but having community made ladder maps that are used in all competitive scenes would be a dream come true for many.

Even the worst entry would likely be better than Searing Crater ^^
LXR
Profile Joined June 2011
357 Posts
September 28 2011 06:25 GMT
#5
wow this seems like an awesome effort by Blizzard to help the community! I wish i was good at making maps
Magrath
Profile Joined August 2010
Canada292 Posts
September 28 2011 06:26 GMT
#6
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^

It says that Blizzard will be watching this contest and "consider" the top maps.
Anything can be acheived through persistence and thought
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 06:26:49
September 28 2011 06:26 GMT
#7
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^
The competition will be watched over by Blizzard and the top ranking maps will be considered for use in the official ladder map pool for future ladder seasons.

Sigh.
Administrator~ Spirit will set you free ~
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
September 28 2011 06:26 GMT
#8
this is sick
Moderatorgold coin
blooblooblahblah
Profile Joined February 2011
Australia4163 Posts
September 28 2011 06:29 GMT
#9
This is awesome. Hopefully some of the really good ones get onto the ladder
Ganzi beat me without stim. Ostojiy beat me with a nydus. Siphonn beat me with probes. Revival beat my sentry-immortal all-in.
Cheeseypoofs
Profile Joined August 2010
66 Posts
September 28 2011 06:29 GMT
#10
Wow go TL. Even Blizzard is enlisting your help now, what's next?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2011-09-28 06:30:54
September 28 2011 06:29 GMT
#11
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Magrath
Profile Joined August 2010
Canada292 Posts
Last Edited: 2011-09-28 06:30:40
September 28 2011 06:29 GMT
#12
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?
Anything can be acheived through persistence and thought
Kazbot
Profile Joined September 2011
United States4 Posts
September 28 2011 06:30 GMT
#13
I've always loved making maps, it is great to see not only TL, but Blizzard itself stepping up for the map-making community. Three maps per maker is a great number to allow us to showcase our skills. I can't wait to get started!
[MarineKingPrime] | [White-Ra] | [Boxer] | [MMA] | [DongRaeGu]
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 28 2011 06:30 GMT
#14
Really looking forward to what you guys can do!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
September 28 2011 06:31 GMT
#15
SIIIICK, about friggin time they listened to us, lets see our brilliant minds at work!!
Micro your Macro
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
September 28 2011 06:31 GMT
#16
On September 28 2011 15:29 Torte de Lini wrote:
Show nested quote +
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D
LOL!!
I <3 Plexa.
Ruscour
Profile Blog Joined April 2011
5233 Posts
Last Edited: 2011-09-28 06:32:36
September 28 2011 06:32 GMT
#17
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?

It greatly reduces the chance of Blizzard using it. When Tal'darim Altar was going through the process of being added, Blizzard refused to publish it as it was unless it had the standard number of mineral patches and gas, which greatly pissed off the creator as I saw in an interview as they were sacrificing balance for the sake of consistency. Eventually the settled on (you guessed it) adding rocks.

edit: talking about the natural third
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
September 28 2011 06:32 GMT
#18
Very intriguing.
Someone call down the Thunder?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 06:33:45
September 28 2011 06:33 GMT
#19
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?
Say you make the most amazing map ever which doesn't adhere to the restrictions, it
a) makes it less likely that it will be used on the ladder at any point
b) means that if it is used, it will be edited to comply with those specs - possibly breaking the map

So I think it's in every mappers best interest to adhere them, but it won't disqualify them though.

What Ruscour said is also correct.
Administrator~ Spirit will set you free ~
RevThirteen
Profile Joined November 2010
Sweden116 Posts
September 28 2011 06:33 GMT
#20
On September 28 2011 15:29 Magrath wrote:
Sorry to post again but I just thought of a question.

These restrictions(minerals patches, gas, etc) are suggested, but will they disqualify a map from winning if not followed?

No it doesn't disqualify it, but blizzard won't put anything like that on the ladder.
grs
Profile Blog Joined April 2011
Germany2339 Posts
September 28 2011 06:34 GMT
#21
Such a great effort from TL again. Hope we get some really nice maps plus an awesome tournament out of it. Good luck to all participants!
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 28 2011 06:34 GMT
#22
Sick!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NExt
Profile Blog Joined September 2010
Australia1651 Posts
September 28 2011 06:35 GMT
#23
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal. And on that note, it is my honor to announce the first ever official TeamLiquid Map Making Competition! The competition will be watched over by Blizzard and the top ranking maps will be considered for use in the official ladder map pool for future ladder seasons. Any selected maps may be altered by Blizzard to comply with ladder pool standards.


I want to highlight this for map makers. It is a pretty damn huge deal if ladder will have some community input to it. On that note, seems like a stupid question BUT I'm going to throw it out anyways...

Do map names matter? Like... does it have to fit into the Lore of SC, or name it "Map 1", "TL Map Entry".

I know i know, it hardly matters, but I'm just curious. I'm a curious guy.

♥

Waiting for Protoss Jesus
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
September 28 2011 06:36 GMT
#24
This is exactly what blizzard needs to be doing for maps! Moar i say, moar!

Also, I implore the people behind this to ensure that the winning maps have as few destructible rocks as possible and that none are added if the maps are adjusted for ladder play.

Magrath
Profile Joined August 2010
Canada292 Posts
September 28 2011 06:36 GMT
#25
Thanks for the answer. Personally to me having my map played in tournaments is a much bigger honour then having them in the official ladder map pool. Especially if integrity has to be compromised.
Anything can be acheived through persistence and thought
Skipton
Profile Joined December 2010
United States707 Posts
September 28 2011 06:36 GMT
#26
Really nice contest. I believe that Daybreak is the best tournament used map at the moment and it always produces really good games. Hopefully a community map can live up to that.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 06:37:25
September 28 2011 06:36 GMT
#27
Do map names matter? Like... does it have to fit into the Lore of SC, or name it "Map 1", "TL Map Entry".

It won't matter for judging, that's for sure. I guess it might be edited if it makes the ladder though
Administrator~ Spirit will set you free ~
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 28 2011 06:37 GMT
#28
Really glad Blizzard is turning to the community for maps, finally!
Not only that, but Team Liquid!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Fishriot
Profile Joined May 2010
United States621 Posts
September 28 2011 06:40 GMT
#29
Wow, congrats to TL for being able to host such a prestigious competition!
DuBlooNz
Profile Blog Joined February 2011
United Kingdom103 Posts
September 28 2011 06:41 GMT
#30
This is a great thing for the mapmaking community

but alas i suck at mapmaking....glhf to all entering
Follow me on Twitter @DuBlooNzSC2 (-_(-_(-_(-_-)_-)_-)_-)
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 28 2011 06:42 GMT
#31
Awesome, This combined with the shorter seasons is definitely heading in the right direction for blizzard as they don't need to have such an investment if a map is only going to be in the pool for 2 months.
iNViCiOUZ
Profile Joined January 2011
Germany364 Posts
September 28 2011 06:44 GMT
#32
This is an unexcepted but great step from blizzard
rUiNati0n
Profile Joined December 2010
United States1155 Posts
September 28 2011 06:46 GMT
#33
I hope we get some super creative maps into the map pool.
eating corn while thinking about eating more corn
Fraidnot
Profile Blog Joined May 2008
United States824 Posts
September 28 2011 06:47 GMT
#34
I think just how important this is for the future development of SC2 is going to fly over a lot of people's heads. This is fantastic news,actually having good maps that are played in tournaments and the ladder is key for letting us chobos keep up with the pros. I just wish TL approached this with more optimism and actually committed to using these maps for at least a TL SC2 Open.
Dubzex
Profile Joined October 2010
United States6994 Posts
September 28 2011 06:49 GMT
#35
This is pretty sick. Are they going to refer to TL in some way in the map's name?
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Archvil3
Profile Joined September 2010
Denmark989 Posts
Last Edited: 2011-09-28 06:53:34
September 28 2011 06:51 GMT
#36
so excited
Let thy speech be better than silence, or be silent.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-09-28 07:11:10
September 28 2011 06:51 GMT
#37
On September 28 2011 15:47 Fraidnot wrote:
I think just how important this is for the future development of SC2 is going to fly over a lot of people's heads. This is fantastic news,actually having good maps that are played in tournaments and the ladder is key for letting us chobos keep up with the pros. I just wish TL approached this with more optimism and actually committed to using these maps for at least a TL SC2 Open.


Plexa wrote:
The maps will be play tested by an invite only progamer tournament); details will be announced at a later date. Maps will also be uploaded to EU and NA for public testing.


That seems like a commitment to me.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
September 28 2011 06:56 GMT
#38
I hope prodiG gives this a shot, I know he sorta retired from it but his maps were well done, attention to detail. I'll go drop him a message and see if he's interested lol.
Follow me: www.twitter.com/zlasher
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
September 28 2011 06:57 GMT
#39
Don't forget ye rocks
An apple a day keeps the Protoss away | TLHF
itkovian
Profile Blog Joined March 2011
United States1763 Posts
September 28 2011 07:01 GMT
#40
This is awesome! I'm really, really glad blizzard is supporting this. Not only is it good for the community, it is good for Blizz's reputation as well ^.^
=)=
StimiLant
Profile Blog Joined July 2006
United States534 Posts
September 28 2011 07:08 GMT
#41
great news from blizz,TL, etc. much love
Merany
Profile Blog Joined February 2011
France890 Posts
September 28 2011 07:10 GMT
#42
This is sick. Blizzard listening to the community? Pairing up with TL to do it? Seems like a huge step in the right direction to me! To those who will enter the contest: give your best guys and good luck!
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 28 2011 07:12 GMT
#43
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 07:15 GMT
#44
On September 28 2011 16:12 Sea_Food wrote:
Show nested quote +
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

Honestly that rule in context makes no sense at all, since nowhere does it stipulate we can't mix textures from different sets, if you're using 8 different textures from 8 different sets, how do you determine which is the applicable LOS blocker?

Some clarification would be nice.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 07:19:17
September 28 2011 07:16 GMT
#45
On September 28 2011 16:12 Sea_Food wrote:
Show nested quote +
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

You can't do whatever you want to do with the other doodads - you want to use them as presented in the editor. The reasoning is to keep it consistent with the aesthetics presented in the editor (i.e. as the game was design by blizz).
On September 28 2011 16:15 funcmode wrote:
Show nested quote +
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

Honestly that rule in context makes no sense at all, since nowhere does it stipulate we can't mix textures from different sets, if you're using 8 different textures from 8 different sets, how do you determine which is the applicable LOS blocker?

Some clarification would be nice.
Use the LOS blockers from the predominant texture; things like dual sight would be considered 'distracting' use of custom textures. But even in that case, there are two clear predominant textures and in each half you use the default LOS blocker. The intention is that modifications to textures are used like on abyssal caverns/nerazim.
Administrator~ Spirit will set you free ~
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 07:21 GMT
#46
On September 28 2011 16:16 Plexa wrote:
Show nested quote +
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

You can't do whatever you want to do with the other doodads - you want to use them as presented in the editor. The reasoning is to keep it consistent with the aesthetics presented in the editor (i.e. as the game was design by blizz).
Show nested quote +
On September 28 2011 16:15 funcmode wrote:
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

Honestly that rule in context makes no sense at all, since nowhere does it stipulate we can't mix textures from different sets, if you're using 8 different textures from 8 different sets, how do you determine which is the applicable LOS blocker?

Some clarification would be nice.
Use the LOS blockers from the predominant texture; things like dual sight would be considered 'distracting' use of custom textures. The intention is that modifications to textures are used like on abyssal caverns/nerazim.

Yet you highlight Testbug (one of the most obnoxiously designed maps to date) as setting the standard for future maps from the community? Bit weird, but ok.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 07:22 GMT
#47
This is great news for the map making community, and for everyone in general, because we will be able to pool together the power of the community and harness it for the greater enjoyment of all.

I have two maps already made, working on a 3rd and I'll be eager to post them.
What I want to ask though is, how do we measure the distance from main to main and from main to natural?
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 07:23:18
September 28 2011 07:22 GMT
#48
On September 28 2011 16:21 funcmode wrote:
Show nested quote +
On September 28 2011 16:16 Plexa wrote:
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

You can't do whatever you want to do with the other doodads - you want to use them as presented in the editor. The reasoning is to keep it consistent with the aesthetics presented in the editor (i.e. as the game was design by blizz).
On September 28 2011 16:15 funcmode wrote:
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

Honestly that rule in context makes no sense at all, since nowhere does it stipulate we can't mix textures from different sets, if you're using 8 different textures from 8 different sets, how do you determine which is the applicable LOS blocker?

Some clarification would be nice.
Use the LOS blockers from the predominant texture; things like dual sight would be considered 'distracting' use of custom textures. The intention is that modifications to textures are used like on abyssal caverns/nerazim.

Yet you highlight Testbug (one of the most obnoxiously designed maps to date) as setting the standard for future maps from the community? Bit weird, but ok.
Highlighted because it broke the 'foreign maps are bad, m'kay' stereotype. However, such a map is not suitable for this competition.
On September 28 2011 16:22 Destructicon wrote:
This is great news for the map making community, and for everyone in general, because we will be able to pool together the power of the community and harness it for the greater enjoyment of all.

I have two maps already made, working on a 3rd and I'll be eager to post them.
What I want to ask though is, how do we measure the distance from main to main and from main to natural?

Use the tools linked at the bottom of the post
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
September 28 2011 07:25 GMT
#49
Guess I'll have to tweak some maps and finish my current creation! How exciting. ^_^
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
nt-rAven
Profile Joined February 2011
Canada405 Posts
Last Edited: 2011-09-28 07:32:12
September 28 2011 07:26 GMT
#50
to make a map takes a lot of skill, i know this is nice prizepool but sad for designers, no real market for them and such a large community~ should be atleast a little money but i know blizzard doesnt like to deal with dollars unless its blizzcon but under the table would be nice to the winner!!! though ill say this its a step in the right direction, just i know blizzard sc2 division understand that community made maps can really help them just hope they realize to what extent, i know in counterstrike, completly other game however they had the same maps for years and it got boring, not because there was not many maps introduced, just none of the new maps rivaled competitive play as the originals did, maps is in my opinion the hardest part of keeping an esport growing since the same play gets stale and it becomes predictable, keep it up blizzard and do even more in this regard plz, never is to much~
get owned
Kamais_Ookin
Profile Blog Joined May 2010
Canada4218 Posts
September 28 2011 07:27 GMT
#51
Almost all blizzard ladder maps are trash but hopefully that will change now with TL working on them, this is absolutely fantastic, please don't disappoint!
I <3 Plexa.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36999 Posts
September 28 2011 07:28 GMT
#52
TL so boss.
Their own website
Their own liquipedia
Their own StarLeague
Their own Power Ranking
Their own dedicated staff
Their own professional team

And now Their own map contest.

Can the epicness continue? Yes it can....
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Stipulation
Profile Blog Joined April 2009
United States587 Posts
September 28 2011 07:29 GMT
#53
I'm excited to see what awesome stuff the community turns up. Thanks for providing the incentive TL!
funcmode
Profile Joined June 2010
Australia720 Posts
Last Edited: 2011-09-28 07:33:52
September 28 2011 07:33 GMT
#54
On September 28 2011 16:22 Plexa wrote:
Show nested quote +
On September 28 2011 16:21 funcmode wrote:
On September 28 2011 16:16 Plexa wrote:
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

You can't do whatever you want to do with the other doodads - you want to use them as presented in the editor. The reasoning is to keep it consistent with the aesthetics presented in the editor (i.e. as the game was design by blizz).
On September 28 2011 16:15 funcmode wrote:
On September 28 2011 16:12 Sea_Food wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them


Can someone explain me the reasoning for this? I mean we are allowed to do what ever we want to the other doodas but not thsese...

I guess I have to remake my aesthetics AGAIN.

Honestly that rule in context makes no sense at all, since nowhere does it stipulate we can't mix textures from different sets, if you're using 8 different textures from 8 different sets, how do you determine which is the applicable LOS blocker?

Some clarification would be nice.
Use the LOS blockers from the predominant texture; things like dual sight would be considered 'distracting' use of custom textures. The intention is that modifications to textures are used like on abyssal caverns/nerazim.

Yet you highlight Testbug (one of the most obnoxiously designed maps to date) as setting the standard for future maps from the community? Bit weird, but ok.
Highlighted because it broke the 'foreign maps are bad, m'kay' stereotype. However, such a map is not suitable for this competition.

It did? I'd be tempted to argue the opposite (questionable aesthetics, bad map for protoss), but I suppose this isn't the time nor the place. That aside, GL to everyone who enters.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 28 2011 07:39 GMT
#55
you do realise that blizzard changes doodads from the way they are presented in the editor, right?
Retired Mapmaker™
Stamper
Profile Joined February 2011
Germany148 Posts
September 28 2011 07:40 GMT
#56
It's about time. Finally some good new ladder maps?
Bear4188
Profile Joined March 2010
United States1797 Posts
September 28 2011 07:40 GMT
#57
I think I may be more excited for this than just about anything else so far in SC2.

People really underestimate the value of nurturing a map making community to the point where it can constantly pump out fresh, interesting, tournament-quality maps.

Seeing this effort backed by Blizzard gives me confidence that SC2 is going to be around as a top-tier esport for a long time.
"I learned very early the difference between knowing the name of something and knowing something." - R. Feynman
RedHelix
Profile Joined August 2010
250 Posts
September 28 2011 07:47 GMT
#58
Would be extremely cool to see a good community map on the ladder, even if blizzard decides to put more rocks on it afterwards XD
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 28 2011 07:48 GMT
#59
Mixed LoS-blockers example from Monsoon Valley:

+ Show Spoiler +
[image loading]

is this ok?
The Planetary Workshop - TPW - Mapmaking Team
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 07:50 GMT
#60
On September 28 2011 16:48 NullCurrent wrote:
Mixed LoS-blockers example from Monsoon Valley:

+ Show Spoiler +
&#91;image loading&#93;

is this ok?

Strictly speaking no, but your risk by entering something like that is that if it makes ladder at some point then that probably will be edited and you lose control of the end result.
Administrator~ Spirit will set you free ~
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-09-28 07:51:09
September 28 2011 07:50 GMT
#61
i'll mix LoSBs anyway.
Don't think any player or viewer is distracted by it when it is made right.
Blizzard won't even notice!

exciting!
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
September 28 2011 07:52 GMT
#62
Woah! This is sick!
I wish I were creative enough for this x:

(sick graphic btw)
You can type "StarCraft" with just your left hand.
Chargelot
Profile Blog Joined December 2010
2275 Posts
September 28 2011 07:58 GMT
#63
Thinking of finally taking an idea out of my hand-drawn maps notebook for this.
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
Last Edited: 2011-09-28 08:05:01
September 28 2011 08:04 GMT
#64
Oh, sweeeeeeet.

Time to dust off heimdall's sanctuary and get some perfectin' going.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 28 2011 08:07 GMT
#65
Blizzard listening to the community!? Crazy shit.

One more stipulation was that each map will also need destructible rocks everywhere! And you must name the rocks Dustin's Destructible's
Stephano//HerO//TaeJa//Squirtle//Bomber
ELA
Profile Joined April 2010
Denmark4608 Posts
September 28 2011 08:12 GMT
#66
Really really nice guys =)

Awesome that Blizzard will considder letting the winning map into the ladder-pool!!

Can't wait to see what you map-nerds can cook up for us Gogo
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 08:18 GMT
#67
Ok, one last question, where do you recommend that we host the map file so that it can be downloaded?
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 08:19 GMT
#68
On September 28 2011 17:18 Destructicon wrote:
Ok, one last question, where do you recommend that we host the map file so that it can be downloaded?

Any hosting site is acceptable - they're all the same to me! Say... mediafire or something
Administrator~ Spirit will set you free ~
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 28 2011 08:23 GMT
#69
Pretty cool. Hope to see at the very least another map that is popular in tournements come out of this.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Matkap
Profile Blog Joined September 2010
Spain627 Posts
September 28 2011 08:34 GMT
#70
this is really awesome by blizzard!
A man tells his stories so many times that he becomes the stories. They live on after him, and in that way he becomes immortal.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
Last Edited: 2011-09-28 08:40:27
September 28 2011 08:40 GMT
#71
This is so awesome, TL Map Makers 화이팅 !
Maybe in season 4 there will be maps I like! d(^_^; )
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
TAAF
Profile Joined March 2011
Switzerland226 Posts
September 28 2011 08:48 GMT
#72
Oh this i gonna be good, hope blizzard sees this and actually incluedes them into the ladder pool. OFC they would but rocks everywhere but still...

User was warned for this post
Crouching probe, hidden cannon
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 08:48 GMT
#73
On September 28 2011 17:48 TAAF wrote:
Oh this i gonna be good, hope blizzard sees this and actually incluedes them into the ladder pool. OFC they would but rocks everywhere but still...

I hope that one day people will read the whole post before replying. Sigh.
Administrator~ Spirit will set you free ~
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2011-09-28 08:54:25
September 28 2011 08:51 GMT
#74
Edit: Never mind, skipped one very important word in the OP. Suggest. Derp.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
FryktSkyene
Profile Joined December 2010
United States1327 Posts
September 28 2011 08:54 GMT
#75
:o

Cool prizes
Snitches get stiches
Kiyo.
Profile Joined November 2010
United States2284 Posts
Last Edited: 2011-09-28 09:00:05
September 28 2011 08:55 GMT
#76
On September 28 2011 15:36 Skipton wrote:
Really nice contest. I believe that Daybreak is the best tournament used map at the moment and it always produces really good games. Hopefully a community map can live up to that.


Speaking of this, could WinparkPrime actually submit Daybreak to this contest?

Oh how I'd love to see that map on ladder... far and away the best tournament map right now.
KT Rolster & StarTale <3 | twitter.com/RayFoxII - twitch.tv/RayFoxII
mnck
Profile Joined April 2010
Denmark1518 Posts
September 28 2011 08:57 GMT
#77
Im looking forward to the see what maps will come out of this, and if just 1 map actually makes it into the map pool, then that would be such a huge victory for TL.net I think! If not, then hopefully we will see some new maps created by the foreign community that are worth using, instead of just GSL maps. Competition is healthy for even the map makers I think!
@Munck
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
September 28 2011 09:05 GMT
#78
Will you guys release a few promising maps on this thread over time, or just the final set to be voted on?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 09:16 GMT
#79
Ok, I've sent my first map entry and now I'm working on my other two.
Best of luck to everyone participating in the contest, good luck and have fun building maps!
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
xtfftc
Profile Blog Joined April 2010
United Kingdom2343 Posts
September 28 2011 09:17 GMT
#80
Awesome. I hope the maps will be open for testing, so that the community can help. I don't expect an awful lot of people to join in but at least some is better than none whatsoever.
meatpudding
Profile Joined March 2011
Australia520 Posts
September 28 2011 09:30 GMT
#81
+ Show Spoiler +
Shit just got real.


Can't wait to see the awesome maps you guys make!
Be excellent to each other.
ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
September 28 2011 09:51 GMT
#82
Extra Reward:

Your map will be featured on Liquipedia :X

+ Show Spoiler +
It prolly would anyway, but still!!!!
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
lefix
Profile Joined February 2011
Germany1082 Posts
September 28 2011 10:04 GMT
#83
can't anyone enter any map in liquipedia already? :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 10:04 GMT
#84
On September 28 2011 18:05 Hassybaby wrote:
Will you guys release a few promising maps on this thread over time, or just the final set to be voted on?
Depends on whether people post their entries in the thread or not. I'll consider this at the half way point
Administrator~ Spirit will set you free ~
Roggay
Profile Joined April 2010
Switzerland6320 Posts
September 28 2011 10:11 GMT
#85
This is so cool! I'm really excited to see the results, it would be awesome to play a map of this contest on the ladder.
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 10:12 GMT
#86
Who are the judges by the way? Or is it a secret?
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
September 28 2011 10:16 GMT
#87
Holy, this seems so awesome!!

I haven't really worked with the SC2 Editor as much as i used to do with World Editor but I'm gonna try to make atleast one map for this :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-09-28 10:28:10
September 28 2011 10:27 GMT
#88
Well i know having your map used on ladder would be cool but no prize for the winners? So Blizz is like just make us content for our ladder thanks. While it's good since people will design better maps, still seems a bit tight-fisted doesn't it; after what is it, 4.5 million copies sold? Ah well.

I'd like to see that map based on the top of a battlecruiser entered even though its ridiculous and would never get in.
EvOr
Profile Joined July 2011
France48 Posts
September 28 2011 10:34 GMT
#89
On September 28 2011 19:27 infinity2k9 wrote:
Well i know having your map used on ladder would be cool but no prize for the winners? So Blizz is like just make us content for our ladder thanks. While it's good since people will design better maps, still seems a bit tight-fisted doesn't it; after what is it, 4.5 million copies sold? Ah well.

I'd like to see that map based on the top of a battlecruiser entered even though its ridiculous and would never get in.


Seriously people, read the OP.

Blizzard has been kind enough to contribute a prize to this tournament. The top five entrants will receive a Razer peripherals package which includes a Marauder StarCraft II Gaming keyboard, Banshee StarCraft II Gaming Headset, Spectre StarCraft II Gaming Mouse and the StarCraft II Zerg Edition Messenger bag. In addition to the Razer peripherals package, winning entry can select one of the following additional prizes; a signed Collector’s Edition of StarCraft 2, a signed Jim Raynor StarCraft 2 cardboard standup and a signed StarCraft II Poster. The second place entry can select one of the remaining two entries, and the third place will be given the remaining entry.

Veriol
Profile Joined October 2010
Czech Republic502 Posts
September 28 2011 10:38 GMT
#90
Im so trying this ! altho i never worked with editor :X
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
September 28 2011 10:45 GMT
#91
Hm i looked and didn't see that. Still i was thinking more cash.
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 28 2011 10:49 GMT
#92
Time to rock! I mean... You know :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
OhMyGawd
Profile Joined February 2011
United States264 Posts
September 28 2011 10:51 GMT
#93
Maybe even one of these will make it to TSL4 <.<
zomg
blahz0r
Profile Joined December 2010
3030 Posts
September 28 2011 10:51 GMT
#94
Cool idea. Will be interesting to see the winning maps when they get announced.

What's with all the people not reading everything in the OP
Liquipedia
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
September 28 2011 10:58 GMT
#95
Glad to see this, we need better maps for ladder pool. I'm looking forward to seeing the maps that are produced.

Who are the main mapmakers that are up to the challenge in TL community? I haven't been around long enough to see prominent members that do it.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
s.a.y
Profile Blog Joined October 2007
Croatia3840 Posts
September 28 2011 10:59 GMT
#96
This is so huge.

The map should have a TL logo somewhere
I am not good with quotes
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 28 2011 11:00 GMT
#97
Should we post which maps we submitted here?
Moderatorshe/her
TL+ Member
nam nam
Profile Joined June 2010
Sweden4672 Posts
September 28 2011 11:00 GMT
#98
On September 28 2011 19:45 infinity2k9 wrote:
Hm i looked and didn't see that. Still i was thinking more cash.


You can't have looked very hard....

And the prizes are worth a reasonable amount.
thee telescopes
Profile Joined August 2010
321 Posts
September 28 2011 11:03 GMT
#99
Someone should tell whoever made Daybreak about this.
Archvil3
Profile Joined September 2010
Denmark989 Posts
September 28 2011 11:03 GMT
#100
The prizes are nice and all but the real prize is getting your map in the ladder pool. That is what matters to the map makers. No map maker will complain about the rewards, I can asure you that!
Let thy speech be better than silence, or be silent.
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 11:10 GMT
#101
On September 28 2011 20:03 thee telescopes wrote:
Someone should tell whoever made Daybreak about this.

Yeah, let's give the already critically acclaimed korean mappers even more exposure, screw the non-korean mappers still trying to make a name for themselves! ><
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
sugatooth
Profile Joined September 2011
United States52 Posts
September 28 2011 11:20 GMT
#102
I hope IronMan gets in on this.
rage your dream
JoeAWESOME
Profile Joined February 2011
Sweden1080 Posts
September 28 2011 11:34 GMT
#103
Awesome, We should be able to produce some cool maps imo, I'm still waiting for a Snowtheme map. Especially now when the winter is coming soon!
Simply Awesome! - Liquid'Ret - NSHoSeo_Seal - coLMVP_DRG - EG_Idra - Fnatic.NightEnd
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
September 28 2011 11:35 GMT
#104
Don't forget to put lots of rocks to get a 10/10 from Dustin Browders eyes
Stick it up. take it up. step aside and see the world
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
September 28 2011 11:36 GMT
#105
Ah, this is great. I'm looking forward to seeing all of the entries. I enjoy trying out custom made maps, but finding them is an absolute nightmare in-game.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Wawa
Profile Blog Joined August 2010
United States215 Posts
September 28 2011 11:38 GMT
#106
Definitely joining this!
I was making tons of maps during beta.
Hopefully the map editor hasn't changed that much..

Great job plexa! Always awesome!
www.youtube.com/wawastarcraft
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 11:47:06
September 28 2011 11:38 GMT
#107
On September 28 2011 19:12 funcmode wrote:
Who are the judges by the way? Or is it a secret?

At the moment its mostly undecided, that is because I want to see which mappers take up this challenge and which do not. I should have an idea around mid-october.
Administrator~ Spirit will set you free ~
sVnteen
Profile Joined January 2011
Germany2238 Posts
September 28 2011 11:43 GMT
#108
yeah thats nice
definitely gonna participate in that

although i wont be able to bring the time to build it myself im definitely gonna do some maps on paper and give some suggestions to the mapmakers GOGO

if someone needs an idea feel free to message me
MY LIFE STARTS NOW ♥
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 11:46 GMT
#109
One more question, on requirements, you stated that we are not allowed to modify the size of mineral patches or destructible rocks. However are we allowed to modify the size of certain doodads for more esthetic purposes?

Say I want to make some rocks bigger, note also that I don't plan to use big doodads in the middle of the map, just around the edges for beautification.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
September 28 2011 11:46 GMT
#110
this is crazy to me, I want some of those professional map makers from the gsl to enter and show blizzard how to make real maps!
also surprised they didn't say you must have 7 locations with destructible rocks in random locations as a rule.
Bitches Love Destructible Rocks!
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
SillyPrincess
Profile Joined April 2011
Canada115 Posts
September 28 2011 11:49 GMT
#111
Would be nice to see a remake of Neo Aztec. I love 3 player maps. They seem the most balanced.
For the swarm. ♥
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 11:50 GMT
#112
On September 28 2011 20:46 Destructicon wrote:
One more question, on requirements, you stated that we are not allowed to modify the size of mineral patches or destructible rocks. However are we allowed to modify the size of certain doodads for more esthetic purposes?
Yes, in fact when you're placing these doodads theyre randomly scaled
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
September 28 2011 11:54 GMT
#113
Thank you a lot Plexa, you're being of great help
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-09-28 12:18:32
September 28 2011 11:54 GMT
#114
Very cool.

Hoping to see some of the MotM entrants in this as well. :D

Accepting 3 maps per mapper is very generous. You can submit

- your best work to date
- re-purpose an old failed project
- create a completely new map from scratch

all in the same competition. I think that's usually the hardest part when a mapper has to decide upon which route to take for a submission from his portfolio.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 11:57 GMT
#115
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.
Administrator~ Spirit will set you free ~
Clow
Profile Blog Joined September 2008
Brazil880 Posts
September 28 2011 12:00 GMT
#116
On September 28 2011 20:10 funcmode wrote:
Show nested quote +
On September 28 2011 20:03 thee telescopes wrote:
Someone should tell whoever made Daybreak about this.

Yeah, let's give the already critically acclaimed korean mappers even more exposure, screw the non-korean mappers still trying to make a name for themselves! ><


I don't think this is a 'popularity contest'. If those 'non-korean mappers strill trying to make a name for themselves' make the best maps, they'll get noticed. If their maps aren't as good as the ones made by the 'critically acclaimed korean mappers', then why should they win?
I think the end goal is for the ladder to have good maps, and for Blizzard to at least open their minds when it comes to the map pool.

This is a great opportunity for the community, and something that should have happened a long time ago.

May the BETTER mapper win!
(–_–) CJ Entusman #33
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 12:02 GMT
#117
On September 28 2011 20:00 TehTemplar wrote:
Should we post which maps we submitted here?

You can if you want, it's not compulsory. Although anything submitted here but not by PM will not be counted obviously.
Administrator~ Spirit will set you free ~
Mereel
Profile Joined February 2010
Germany895 Posts
September 28 2011 12:03 GMT
#118
oh my god....thats beautiful
TPW Mapmaking Team
cYaN
Profile Joined May 2004
Norway3322 Posts
September 28 2011 12:14 GMT
#119
Very interesting. Hope to see a lot of good maps^^
Bobster
Profile Joined January 2011
Germany3075 Posts
September 28 2011 12:20 GMT
#120
On September 28 2011 20:57 Plexa wrote:
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.

That's a very good point as well.

I'm definitely looking forward to see the top ten finishers.


This is like an officially sanctioned Blizzard MotM. :D
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
September 28 2011 12:25 GMT
#121
On September 28 2011 15:23 Yoshi Kirishima wrote:
Ah this sounds great. Perhaps Blizzard will recognize this and even adapt it into the ladder ^0^


Lol someone didnt read the whole OP before posting ^_^
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 28 2011 12:26 GMT
#122
On September 28 2011 20:03 Archvil3 wrote:
The prizes are nice and all but the real prize is getting your map in the ladder pool. That is what matters to the map makers. No map maker will complain about the rewards, I can asure you that!


I make maps for fun, not money.

Getting in the map-pool is just prestige
Retired Mapmaker™
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2011-09-28 12:29:17
September 28 2011 12:28 GMT
#123
On September 28 2011 20:46 Destructicon wrote:
...are we allowed to modify the size of certain doodads for more aesthetic purposes?.


Take a look at Blizzard's maps one-day, lots of up-scaling (i seen doodads ~350% larger in the middle of maps). So yeah I'd imagine that is allowed.


Edit: Plexa replied long before me, my bad!
Retired Mapmaker™
EffectS
Profile Joined May 2010
Belgium795 Posts
September 28 2011 12:36 GMT
#124
Some time ago I saw a beautiful map on PlayXP. However it's totally gimmicky and would not fit in the current set of maps, so would it be ok for me to take that map as a starting point and try to make it somewhat more of map that could be used competitively?

I'm curious if its' considered stealing, if someone could explain me how to work with the PlayXP forums a little bit I could probably ask the person who originally made the map for his permission.
TEEHEE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 28 2011 12:37 GMT
#125
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.
Macpo
Profile Joined September 2010
453 Posts
Last Edited: 2011-09-28 12:42:56
September 28 2011 12:39 GMT
#126
how can the crowd see the maps before the contest? Can we admire them somewhere?

EDIT : thanks for the quick answer
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 12:42:15
September 28 2011 12:39 GMT
#127
On September 28 2011 21:36 EffectS wrote:
Some time ago I saw a beautiful map on PlayXP. However it's totally gimmicky and would not fit in the current set of maps, so would it be ok for me to take that map as a starting point and try to make it somewhat more of map that could be used competitively?

I'm curious if its' considered stealing, if someone could explain me how to work with the PlayXP forums a little bit I could probably ask the person who originally made the map for his permission.

The point of that is because I don't want people to be claiming, say some work by funcmode (), as their own when it isn't theirs you can use that as a starting point, sure.
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.
On September 28 2011 21:39 Macpo wrote:
how can the crowd see the maps before the contest? Can we admire them somewhere?

You will definitely see the final 10 or so maps, any entries before then will have to be posted here by the authors. I might post some of the entrants at the half way point though.
Administrator~ Spirit will set you free ~
NullCurrent
Profile Joined November 2010
Sweden245 Posts
September 28 2011 12:52 GMT
#128
On September 28 2011 21:39 Macpo wrote:
how can the crowd see the maps before the contest? Can we admire them somewhere?


We from TPW will most probably post our submissions in this thread or something similar when we get close to being done with our maps.
Currently we haven't even decided upon which maps we should enter and we also need to fix or improve most of them, especially the maps which are old or incomplete.
The Planetary Workshop - TPW - Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-28 13:26:18
September 28 2011 13:09 GMT
#129
This is extremely awesome news! I had already given up -any- hope that TL and Blizzard would support player made maps, so this comes as a pleasant surprise

I have to be honest and say that I am a bit annoyed by the standard bases restriction. I feel like Blizz should really accept that 6min+1gas bases are a standard in the future. Many concepts for maps work way better (or only) with these half bases.

I was also a bit worried that with these restrictions in place everyone would play it even more safe than usual and not use any interesting features or innovative layouts at all, fearing that that would be negative for the map but this:

On September 28 2011 20:57 Plexa wrote:
@Bobster I also think having three entries means entrants are more willing to try some more unorthodox concepts which means we might see some real creativity in the maps. If the entries were restricted to one then I suspect people would play it safe.


is just very good thinking and seems you are open towards creativity. I love it!

gl hf for all the mapmakers!

p.s.: Please ask Morrow if he wants to be a judge. Only progamer who has been mapping in the past (and was really innovative with his maps) and he also plays 2 races :O Sounds like a perfect judge^^

edit:+ Show Spoiler +
On September 28 2011 21:39 Plexa wrote:
Show nested quote +
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I don't want to start a discussion here but I'm sure it's easy to make a map that "skews winrates" without changing any mineral/gas counts whatsoever.
I think that for now we shouldn't change the main ressources and maybe having 5, 6,7 or 8 mins at bases is a bit confusing.
But surely Blizz could establish 6min+1gas bases as a standard without a problem.
Most of the GSL maps have one gas bases without breaking balance or anything.
My point and probably neobowman's as well is that many concepts for maps don't work (as well) if you can only have full bases.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
funcmode
Profile Joined June 2010
Australia720 Posts
September 28 2011 13:19 GMT
#130
The definition of creativity here though is somewhat up in the air. Custom maps have evolved much faster than major tournaments have adopted them, so some things that I or many other mapmakers would now consider standard is still - in context with the ladder/typical-major-tournament map pool - quite original/creative.

I think many of the posts regarding innovation vs solid, proven concepts in the MotM#9 thread are very relevant here, I guess the general summary being creativity is only a good thing when it improves the core concept of the map, rather than just being different for the sake of being different.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Sandro
Profile Joined April 2011
897 Posts
September 28 2011 13:39 GMT
#131
Hey mapmakers can you not make gold bases or areas with lots of dead air on your maps? Thanks.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
September 28 2011 13:43 GMT
#132
I would just like to say that icCup Katrina AE better get submitted by the creator. I freaking love that map.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 28 2011 13:52 GMT
#133
--- Nuked ---
Sina92
Profile Joined January 2011
Sweden1303 Posts
September 28 2011 13:58 GMT
#134
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Tosho
Profile Joined August 2010
Australia498 Posts
September 28 2011 14:09 GMT
#135
I wish I had the time to seriously enter this, best of luck to everyone giving it a go.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
September 28 2011 14:13 GMT
#136
This contest is pretty awesome. I remember during the beta when the map editor came out and a lot of people posted very sweet looking maps. I am glad Blizzard is chipping into something that hopefully brings back the map of the month contest they used to do in the early days of sc and bw. Good luck to you map makers!
Brood War forever!
Mysticesper
Profile Joined January 2011
United States1183 Posts
September 28 2011 14:16 GMT
#137
On September 28 2011 22:58 Sina92 wrote:
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.


I'm pretty sure its just a "use your best judgement" for map sizes. You don't need to max out the map size to make it good. Most will probably be slightly larger, but within reason.
qiza
Profile Joined April 2011
Germany37 Posts
September 28 2011 14:16 GMT
#138
unbeleaveble cool stuff!
Zergrush!
xiaominm
Profile Joined September 2011
United States3 Posts
September 28 2011 14:26 GMT
#139
--- Nuked ---
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 28 2011 14:27 GMT
#140
On September 28 2011 23:16 Mysticesper wrote:
Show nested quote +
On September 28 2011 22:58 Sina92 wrote:
"4. Map sizes should be sensible, use the current map pool as a guide." ..... I think the community wishes for larger maps.

Anyhow, this is pretty nice.


I'm pretty sure its just a "use your best judgement" for map sizes. You don't need to max out the map size to make it good. Most will probably be slightly larger, but within reason.


Also, the ladder maps are all plenty big. TalDarim is the biggest map to date. So its not bigger maps "we" want- its more macro oriented maps if anything.

This competition is incredible! Very motivating to be considered for the ladder.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
September 28 2011 14:28 GMT
#141
That's pretty awesome! Great to get the community involved, and some awesome prizes there
gl hf all
How devious | http://anartisticanswer.blogspot.com.au/
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 28 2011 14:28 GMT
#142
Wow, Blizzard can modify the maps? That is not bad, I guess, unless they decide to add MORE DESTRUCTIBLE ROCKS
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Virtue
Profile Joined July 2010
United States318 Posts
September 28 2011 14:32 GMT
#143
On September 28 2011 15:57 AnxiousHippo wrote:
Don't forget ye rocks

I didn't know Dustin Browder had a TL.net account! lol

Can't wait for the maps to come out of this. TL has some amazing map makers and I hope they finally get a chance to get some wider recognition on the ladder.
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2011-09-28 14:37:01
September 28 2011 14:35 GMT
#144
For people complaining about the restriction, remember that most of the people playing on your map if it makes it into the pool won't be Grandmaster players or even be on TL. This is why some things have to be standard, the guy in bronze doesn't understand when there are less patches at a base or they have less in them, the same goes for weirdly looking Xelnaga towers or High yield gas.

You may want the game balanced for the top level of players, but the map pool needs to accommodate every skill range, and fit well with the existing maps.

Question, can submitted maps be edited? Say a map is submitted but later the submitter finds out it has a bug or he thinks of a great improvement. Can we PM a replacement map, telling which of the previous it is to replace?

Thanks TL for doing this!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
Shuray
Profile Joined July 2008
Brazil642 Posts
September 28 2011 14:41 GMT
#145
That's great, I like how much the community can contribute to the evolution of the game with things like those. Props to Blizzard and TL.net for this.

Good luck to the contenders.
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
September 28 2011 14:41 GMT
#146
Amazing, I might have to go back into mapping for this.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Warpath
Profile Joined April 2010
Canada1242 Posts
September 28 2011 14:45 GMT
#147
This is huge! So many beautiful maps! Can't wait to see what the oh so high level mappers come up with.

Just over a month? Hopefully i can get 2 of em out
chuky500
Profile Blog Joined March 2010
France473 Posts
September 28 2011 15:15 GMT
#148
If you want to play maps that will probably be submitted, I'm running a tournament on saturday on custom melee maps. It's open to Diamond and Masters.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=268096

+ Show Spoiler +
[image loading]
Kevan
Profile Joined April 2011
Sweden2303 Posts
September 28 2011 15:17 GMT
#149
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.
SC2, rip in pepperinos
GeorgeForeman
Profile Joined April 2005
United States1746 Posts
Last Edited: 2011-09-28 15:26:52
September 28 2011 15:24 GMT
#150
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.
like a school bus through a bunch of kids
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
September 28 2011 15:32 GMT
#151
On September 29 2011 00:17 Kevan wrote:
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.

At its worst, it can be a nightmare. You think you have a decent map rolling and you'll find 101 flaws. After a few hours and you've fixed most of them, you find another 101 you missed and another 20 that came with the fixes.
Then if you want to make any significant alterations to the layout after starting the visuals of the map you generally have to destroy and remake details that took ages just to move something or increase the size of the map.
Not to mention the difficulty of using up space in a decent manner, working out battle flow, balance quirks and learning how big ramps and spaces should be.

However, it's amazing fun to try things out, and really satisfying to get ideas into a playable form. Mapping is a bit of a journey, just like getting any good at the game in the first place.

Definitely a good, wholesome kind of difficult. Just look at individuals' (not winners) maps change and improve over consecutive map of the month competitions.
mechavoc
Profile Joined December 2010
United States664 Posts
September 28 2011 15:40 GMT
#152
Good luck to all the TL'ers I'm sure with all the talent on this site there will be amazing entries.
Would love to see another 2 position 1v1 map in the pool they are fun to play
goswser
Profile Blog Joined May 2009
United States3519 Posts
September 28 2011 15:43 GMT
#153
you guys forgot to mention that the maps won't be used by blizzard unless they have lots of destructible rocks
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Ownos
Profile Joined July 2010
United States2147 Posts
Last Edited: 2011-09-28 15:52:08
September 28 2011 15:49 GMT
#154
Looks like I have a real reason to start up that map editor.

On September 29 2011 00:24 GeorgeForeman wrote:
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.


Because Blizzard doesn't balance the game with gimmicky expansions?
...deeper and deeper into the bowels of El Diablo
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
September 28 2011 15:57 GMT
#155
I can't wait to see what our talented community comes up with for this competition. Small semi related question, I noticed testbug was mentioned in the opening , are the rocks they have that block minerals but not the expansion location itself usable in this? I don't make maps myself but I'd love to see more maps with those sorts of rocks since blizzard demands rocks anyways.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-09-28 16:10:05
September 28 2011 16:07 GMT
#156
On September 29 2011 00:24 GeorgeForeman wrote:
This contest is awesome.

I'm disappointed that Blizzard feels that anything but 8 mineral patches at an expo is too confusing for players to figure out, but I'm excited that they're taking input from the community.

Edited to add one question:

Are you allowed to fiddle around with the HP of destructible rocks? Because it strikes me that 5000 (or whatever) hp is not always going to be the correct number on those for balance. Making them always have the same amount of HP/armor takes what could be a flexible tool and turns it into a blunt instrument.

On September 28 2011 15:20 Plexa wrote:
b. Don’t change values on mineral patches, geysers, or rock health/armor values


On September 29 2011 00:17 Kevan wrote:
How hard is it to learn mapmaking? Any good newbie guides?

Note: I´m not expecting to be able to create a real map for quite some time.

It's not that hard to make some simple stuff in the editor, it just takes a lot of time to figure out all the little things and also how to do nice aesthetical work. You can find a lot of awesomeness in the Mapmaking Links Compilation. Generally people tend to be pretty helpful in the Custon Maps forum if you're interested in mapmaking, definitly check it out^^

EDIT: About all the questions wheter this or that feature is allowed etc. I guess a good rule of thumb is: If you haven't seen it on a Blizzard map, it's probably a good thing not to use it.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-28 16:22:48
September 28 2011 16:09 GMT
#157
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2011 16:20 GMT
#158
*Cracks knuckles*

Let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO~

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Theovide
Profile Joined September 2010
Sweden914 Posts
September 28 2011 16:22 GMT
#159
This is pretty awesome, I'm all excited about the possibility of some amazing player made map in the ladderpool :>.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-28 16:36:41
September 28 2011 16:32 GMT
#160
--- Nuked ---
Shade_FR
Profile Joined June 2010
France378 Posts
September 28 2011 16:32 GMT
#161
Great contest. Have fun to all the map makers.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
coolcor
Profile Joined February 2011
520 Posts
September 28 2011 16:38 GMT
#162
Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I thought they said it was because they didn't want anything to confuse casual players on the ladder. Hasn't telling tournaments to make their own maps already messed this up they can't balance for the GSL and ladder at the same time with the different map pools what is the standard? Even without changing minerals maps can really effect balance.

the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?

garbanzo
Profile Joined October 2009
United States4046 Posts
September 28 2011 16:58 GMT
#163
This is so awesome. I'm really happy to hear about Blizzard finally taking some interest in having the public make some ladder maps. Hopefully this will perturbatively change the standards of a ladder map so that they're closer to being appropriate for tournaments. I don't think one contest can do this, but maybe great success from this one can lead to more opportunities.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
September 28 2011 17:11 GMT
#164
On September 28 2011 20:35 RogerX wrote:
Don't forget to put lots of rocks to get a 10/10 from Dustin Browders eyes

I'm putting rocks over the minerals in the main, so the initial workers have to break them down to start mining.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2011-09-28 17:24:04
September 28 2011 17:22 GMT
#165
This doesn't sound very cool at all. "considered" and "may be changed" are pretty discouraging to me right away. Not going to bother, because they pretty clearly still are not interested in letting us dictate what are good maps without them interfering with it like those annoying tournament admins who do n't have a clue how to run things or what maps to pick yet simply insist on throwing their weight around, despite incompetence that has been much talked about. This just seems like "we listen to the players" PR to me.

I mean, lol. Blizzard ladder map pool standards? While they insist on keeping close spawn shattered in, and left close spawn metal in for ages. Thumbs down and a fart noise for Blizzard on this matter.
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Jongl0
Profile Joined June 2011
631 Posts
September 28 2011 17:35 GMT
#166
I hope something good will come out of this.
Ownos
Profile Joined July 2010
United States2147 Posts
September 28 2011 17:47 GMT
#167
On September 29 2011 01:38 coolcor wrote:
Show nested quote +
Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.


I thought they said it was because they didn't want anything to confuse casual players on the ladder. Hasn't telling tournaments to make their own maps already messed this up they can't balance for the GSL and ladder at the same time with the different map pools what is the standard? Even without changing minerals maps can really effect balance.

Show nested quote +
the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?



They said they balance by the number of bases and not by the number of mineral patches. I've tried looking for the source of this, but I couldn't find it. I'm sure it was David Kim who said it.

It's ridiculous to expect balance across all mineral patch combos anyways. For the purpose of balance, they likely want to keep the number of variables down. Tournaments that mess with it do so at their own risk.

...deeper and deeper into the bowels of El Diablo
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
September 28 2011 18:22 GMT
#168
This is seriously awesome. Can't wait to see what people come up with. I love the BW maps, and hope that we get creative!
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 28 2011 18:26 GMT
#169
I feel like with all of the people asking how difficult it is to make maps I should shamelessly plug introduce some of you to an upcoming show starting on Sunday - MapCraft: State of the Terrain where I will be teaching Versailles how to make maps as well as discuss some map-related topics. More info in the thread but it will be a great resource to learn your way around the editor if it's something you're looking to get into!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-09-28 18:33:57
September 28 2011 18:30 GMT
#170
Blizzard's ladder map guidelines are waaaay up there on the list of most retarded things conceived by otherwise intelligent people.

People are pretty fucking retarded yes, this is true, but they are playing equally stupid opponents so its not actually gonna have much of an impact --
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 28 2011 18:31 GMT
#171
On September 29 2011 01:38 coolcor wrote:
Show nested quote +
the guy in bronze doesn't understand when there are less patches at a base or they have less in them,


I'm also surprised by how many people think there is a large number of people playing this game who can't understand that they have less of something when there is less of something.(there are lots of different mineral sizes in single player did anybody complain it was confusing?) Or that if they can't it will be the one thing that will completely ruin the game for them instead of any other thing in the game they might not understand. Does anyone have any evidence of a bronze playing a map with different minerals (against a similarly skilled bronze) and it ruining all the fun he would have had on a ladder map? What if the loading screen told them to watch out for the base with less minerals?


Blizzard has stated that they want people to decide their strategies on how many bases they have, not how many mineral paths they have. SC2 is already a hard game, they dont want to mess with lowbies heads with additional info like varying mineral path counts.
Also, its very possible to make unique maps without the balancing tool of varying mineral path/geyser counts of bases.
Sighstorm
Profile Joined December 2010
Netherlands116 Posts
September 28 2011 18:32 GMT
#172
Awesome... I really hope i can find some time to finish some maps i've been working on (although i'm afraid iwon't have any time left due to my full time job and "redecorating my home"-activities).

I wish it was 10 years ago... in all likelyhood i would have been more active with mapmaking and the mapmaking community and actually know people to test the map(s) before submitting it. :\
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 28 2011 19:40 GMT
#173
This is so sweet! It's really a landmark for Blizzard..hopefully a big stepping stone to eventually having a lot more community-made maps on the ladder.
ModeratorBlame yourself or God
Psyqo
Profile Joined November 2007
United States401 Posts
September 28 2011 19:57 GMT
#174
This is awesome. Can't wait to see the results. Will we get to download and play with the top 10 submissions (even if they aren't on the ladder)?
WArped
Profile Joined December 2010
United Kingdom4845 Posts
September 28 2011 20:12 GMT
#175
Looking forward to seeing the results of this, seems like an excellent idea to me
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
September 28 2011 20:18 GMT
#176
While I'm very excited to see the very cool maps that will come out of this competition, I think that I'm most excited to see Blizzard working so closely with the TL community! Hopefully they'll continue to do so.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
September 28 2011 20:18 GMT
#177
On September 28 2011 21:39 Plexa wrote:
Show nested quote +
On September 28 2011 21:37 neobowman wrote:
I dislike the concept of forcing set amounts of minerals and gas for every base. Interferes with balance for pretty much no reason at all.

Conversely, Blizzard are trying to maintain some level of control over the maps on the ladder so they can balance the game. If we are creating maps which provide a more reasonable balance for the game with specific map designs then Blizzard can't balance the game properly as that map would skew win rates - hence the standardisation.

I understand that Blizz may be trying to set a standard, but gas and minerals at expansions play just as big of a part in the map as the terrain. Crevasse with a full backdoor expansion is entirely different from what it is normally. Similarly, destructible rocks are absolutely crucial to how a map functions. For example, with the d-rock they put on Tal'Darim's third, now Zerg can't play agressively with units in a forward position while expanding to that location (Granted, it isn't much of an issue with Tal'Darim since FE is so popular).
Antares777
Profile Joined June 2010
United States1971 Posts
September 28 2011 20:37 GMT
#178
Yeah! Time to submit some radical maps!
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 28 2011 20:41 GMT
#179
On September 28 2011 15:29 Torte de Lini wrote:
Show nested quote +
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D

This is so sadly true

I'm sure that even if the community produces a great map (which they will <3) and Blizzard actually puts it into the ladder pool, they'll just throw a plethora of destructible rocks down just to piss everybody off.

Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?

This competition could be great, but knowing Blizzard they'll just shrink the winning maps down to half size to create "rush" maps and throw destructible rocks everywhere.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 20:45 GMT
#180
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.
Administrator~ Spirit will set you free ~
Bobster
Profile Joined January 2011
Germany3075 Posts
September 28 2011 20:51 GMT
#181
This is in Blizzard's own interest, really. Having to design, balance and test 3-4 new maps for each new season (and still get torn apart by the TL community for the effort) is a strain on the team that's not necessary. Just let the community do their job for them and save time, money and headaches. :p
Retrospecd
Profile Joined September 2010
259 Posts
September 28 2011 20:57 GMT
#182
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal.


Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool?
WWW.WTR1BE.COM = Michigan Gaming League (Kalamazoo,MI)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 28 2011 21:06 GMT
#183
On September 29 2011 05:57 Retrospecd wrote:
Show nested quote +
Blizzard has set out a goal of including player made maps into the official Blizzard ladder pool, and TeamLiquid is privileged to have the opportunity to help them achieve this goal.


Does this mean that blizzard asked for TL to help or TL knows that Blizzard has said they want to include player made maps and are just taking the initiative. Kinda like how Tal'darim got into the ladder pool?
Well it is a goal of theirs, but for this contest they approached us.
Administrator~ Spirit will set you free ~
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
September 28 2011 21:53 GMT
#184
Cool! will give it a shot!!
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
Rasun
Profile Blog Joined October 2010
United States787 Posts
September 28 2011 22:12 GMT
#185
This is freaking awesome, can't wait to see the new maps people come up with. Will try to play on some and help out makers for sure. GL to everyone!
"People need to just settle the fuck down!"- Djwheat <3
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
September 28 2011 22:23 GMT
#186
On September 28 2011 15:26 Ares[Effort] wrote:
this is sick

Moderatorshe/her
TL+ Member
Nazeron
Profile Joined September 2010
Canada1046 Posts
September 28 2011 22:39 GMT
#187
Cool, cant wait to see the winner
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-09-28 22:46:06
September 28 2011 22:45 GMT
#188
Okay, this is my official foray into SC2 mapmaking. I'm a professional product designer, but haven't taken the plunge into maps yet. This has been a design itch I've been dying to scratch for a year now.
Imperfect1987
Profile Joined August 2010
United States558 Posts
September 28 2011 23:08 GMT
#189
I am curious. If I use a custom tile set that doesn't conform to any of the standard texture sets does this make the map likely ineligible for the Blizzard map pool? Also if your texture set doesn't conform to a standard texture set how will the LOS blockers rule apply?

This map contest is awesome. I think I will try to attempt to make a melee map or two for once.
The keyboard is mightier than the pen.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
September 28 2011 23:09 GMT
#190
Can't wait to see the maps! I'm not talented enough to make my own, but I would love to play on some maps that are not made by Blizzard
133 221 333 123 111
RezChi
Profile Blog Joined January 2010
Canada2368 Posts
September 28 2011 23:14 GMT
#191
Why don't they just freaken use GSL maps arggghh
Mereel
Profile Joined February 2010
Germany895 Posts
September 28 2011 23:18 GMT
#192
On September 29 2011 08:14 RezChi wrote:
Why don't they just freaken use GSL maps arggghh

because there are more people on the world then koreans......
TPW Mapmaking Team
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-09-28 23:25:31
September 28 2011 23:20 GMT
#193
On September 29 2011 08:08 Imperfect1987 wrote:
I am curious. If I use a custom tile set that doesn't conform to any of the standard texture sets does this make the map likely ineligible for the Blizzard map pool? Also if your texture set doesn't conform to a standard texture set how will the LOS blockers rule apply?

This map contest is awesome. I think I will try to attempt to make a melee map or two for once.

1) If the map is really well liked and chosen for ladder, any texturing problems will be corrected by blizzard
2) Use the LOS blocker associated with the predominant texture of the map.
On September 29 2011 08:14 RezChi wrote:
Why don't they just freaken use GSL maps arggghh

You realise that they would need to be edited for use on the ladder, resulting in two versions (GSL and Ladder) with the ladder version eventually taking priority? That can't be good for anyone.
Administrator~ Spirit will set you free ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 28 2011 23:24 GMT
#194
I think there should be a bias toward 2-player maps on the part of the makers. So, if they choose a winner, it's more likely to be a 2 spawn map, which there is only 1 of at this moment in the pool. XNC would either get replaced, which isn't entirely a bad thing, or we have more than 1 2-spawn map again.

Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 28 2011 23:29 GMT
#195
On September 29 2011 08:24 MisfortuneS Ghost wrote:
I think there should be a bias toward 2-player maps on the part of the makers. So, if they choose a winner, it's more likely to be a 2 spawn map, which there is only 1 of at this moment in the pool. XNC would either get replaced, which isn't entirely a bad thing, or we have more than 1 2-spawn map again.

Of course, I care more about seeing a cool new map to play on than my initial scouting. Just a thought. I think it's cool that Blizzard has finally approached a well established community for new maps. Great idea there.


I definitely agree that right now a two player map is more desirable than a four-player map. The ladder pool and most tournament pools strongly favor four player maps, mostly because making a great two player map is much harder. We'll see if other maps makers (and possibly Blizzard) agree.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
September 28 2011 23:30 GMT
#196
hehehe... someone please make an island map

Hope to see those ICCUP and GSL map developers get some good maps in to the map pool~
Remember, no matter where you go, there you are.
Icetoad
Profile Joined May 2010
Canada262 Posts
September 29 2011 00:56 GMT
#197
@Plexa
I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone)

Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome).

So be ready TPW and ESV
Map Maker of Nimbus
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 01:28 GMT
#198
On September 29 2011 09:56 Icetoad wrote:
@Plexa
I hava a question if I'm using only Tyrador for the tileset a map that doesn't have any LoS blocker or any doodad, so does it give me the right to use it that will look good on my map? (map is going to be submitted to MoTM#10 that was sadly postpone)

Also LoS map making team will also participate and we are deciding which map we are going to submit for this Contest (which is awesome).

So be ready TPW and ESV

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.
all's fair in love and melodies
Icetoad
Profile Joined May 2010
Canada262 Posts
Last Edited: 2011-09-29 01:39:41
September 29 2011 01:39 GMT
#199

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.

Well if I used the korhal then it will look completly out of place, making really bad looking .
Right now I'm using Agria and Tarsonis LoSB which really looks good.
LoSB touches the gameplay and the aesthetic of the map and I'm sure all player won't have any problem making the difference if they are LoSB or not (are player that dumb?)
In term of aesthetic, I thinks it's better to look better than not looking good. Smoke on grass doesn't really look good.
Map Maker of Nimbus
The Final Boss
Profile Joined February 2011
United States1839 Posts
September 29 2011 01:47 GMT
#200
On September 29 2011 05:45 Plexa wrote:
Show nested quote +
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.

I suppose that if you're creating a new map, then that makes sense. If you can avoid Shattered Temple close spawns all together on your map it's better than having forced spawns preventing it.

But seriously, Blizzard why on earth do close spawns on maps like Temple exist??
SmashHammer
Profile Joined January 2011
United States148 Posts
September 29 2011 02:53 GMT
#201
This competition is awesome. GL to all the mappers!
TPW Mapping - theplanetaryworkshop.com
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
September 29 2011 03:05 GMT
#202
On September 29 2011 10:47 The Final Boss wrote:
Show nested quote +
On September 29 2011 05:45 Plexa wrote:
Also, I really don't understand why it's against fixed spawn locations. Isn't the problem with a lot of Blizzard maps the fact that they don't have fixed spawn points so you wind up with close spawns Metal or ST? And who honestly doesn't like Shakuras (the one map with fixed spawns...)?
Maps balanced around not fixing spawns are preferred.

I suppose that if you're creating a new map, then that makes sense. If you can avoid Shattered Temple close spawns all together on your map it's better than having forced spawns preventing it.

But seriously, Blizzard why on earth do close spawns on maps like Temple exist??

They exist because Shattered was poorly designed. When creating a reflection symmetry map the close ground positions are admittedly hard to avoid without skewing the rest of the spawns unless your mains are directly in the corner like Kulas Ravine.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Quotidian
Profile Joined August 2010
Norway1937 Posts
September 29 2011 03:48 GMT
#203
awesome intitiative by blizzard. It's really about time they did something like this, but it's good to know they listen even though it takes a time to get the ball rolling.

I want to participate (and I probably will) but I have a feeling we could just as well say "grats LSprime/Jackyprime" right now...
Gfire
Profile Joined March 2011
United States1699 Posts
September 29 2011 04:04 GMT
#204
On September 29 2011 10:39 Icetoad wrote:
Show nested quote +

Wouldn't Tyrador use the same City/Space platform ones as other maps? I think it should be the same as Korhal, as far as curtain goes.

Well if I used the korhal then it will look completly out of place, making really bad looking .
Right now I'm using Agria and Tarsonis LoSB which really looks good.
LoSB touches the gameplay and the aesthetic of the map and I'm sure all player won't have any problem making the difference if they are LoSB or not (are player that dumb?)
In term of aesthetic, I thinks it's better to look better than not looking good. Smoke on grass doesn't really look good.

Oh, I was thinking of Tyrador in the context of city. I think it's labeled as "urban" and in the campaign it is very much a city with much less grass and dirt (much like Metalopalis.) I'll be interested to see a version with more grass and dirt and less city, although I'm not sure how to solve your problem.

Really, though, even Blizzard doesn't stick to the same tileset when it comes to doodads. I think there's a 4v4 map that's Tyrador or Korhal and has Agria Trees, for instance. They always seem to mix it up, and have even used different cliffs than default. Since Tyrador doesn't have any of it's own, I'm sure you're safe to use whatever looks good.
all's fair in love and melodies
0neder
Profile Joined July 2009
United States3733 Posts
September 29 2011 04:38 GMT
#205
Please, for the love of Pete, someone make a non-blue or green map. Let's see some old fashioned badlands/desert/redsand in there. We have enough dark blue maps right now.

Also, thanks and props to Blizzard for initiating this! We love you guys, and hope this happens many times in the future.
angra86
Profile Joined October 2010
United States56 Posts
September 29 2011 04:43 GMT
#206
Anyone know of a good basic tutorial for the sc2 map editor? Sounds like fun, but no idea where to really get started.
SmashHammer
Profile Joined January 2011
United States148 Posts
September 29 2011 04:49 GMT
#207
There are a bunch of beginner's tutorials here. SC2Mapster is a great place for tutorials and UMS maps.
TPW Mapping - theplanetaryworkshop.com
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-09-29 11:18:21
September 29 2011 11:17 GMT
#208
On September 29 2011 12:48 Quotidian wrote:
awesome intitiative by blizzard. It's really about time they did something like this, but it's good to know they listen even though it takes a time to get the ball rolling.

I want to participate (and I probably will) but I have a feeling we could just as well say "grats LSprime/Jackyprime" right now...


Daybreak was created by winpark tho, I think that's a noteworthy map

edit: You should definitely not count out ESV, TPW and LoS, they have some great mapmakers who can produce maps that are on the same level.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
gentix
Profile Joined July 2011
United States40 Posts
September 29 2011 12:41 GMT
#209
I'm really excited to see the maps that come of this. I hope they get good action on battle.net and in tourneys even before the next ladder season.
"Paper is so OP! Scissors is fine though." ~Rock
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
September 29 2011 15:52 GMT
#210
This is amazing. I've always looked at these gorgeous maps here and WISHED I could play them on ladder. Now we might finally have a chance. =D JOY. And props to the TL mapmaking community... I lurk these forums all the time just to check out all your works of art!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 29 2011 19:09 GMT
#211
Are we going to get a confirmation that our maps were submitted or anything?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
monitor
Profile Blog Joined June 2010
United States2404 Posts
September 29 2011 19:33 GMT
#212
On September 30 2011 04:09 IronManSC wrote:
Are we going to get a confirmation that our maps were submitted or anything?


Quoted because I'd like to know this too.

If possible, I think it would be valuable to send out a reply PM just saying "received" so we can confirm it was entered.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Reptilia
Profile Joined June 2010
Chile913 Posts
September 29 2011 19:37 GMT
#213
this doesn't make sense! the second post was BEFORE the first one! !!!
Cheaters!!

on topic: AMAZING!
The secret to creativity is knowing how to hide your sources
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-09-30 21:52:49
September 30 2011 21:52 GMT
#214
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
September 30 2011 21:55 GMT
#215
well everyone is working on maps now ofc.
no time to post :O
TPW Mapmaking Team
Flossy
Profile Blog Joined August 2011
United States870 Posts
September 30 2011 23:42 GMT
#216
I hope for exciting and cool maps! It is probably even more exciting for me because there is no way I could actually make one of these!
etternaonline.com
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 30 2011 23:45 GMT
#217
On September 30 2011 04:33 monitor wrote:
Show nested quote +
On September 30 2011 04:09 IronManSC wrote:
Are we going to get a confirmation that our maps were submitted or anything?


Quoted because I'd like to know this too.

If possible, I think it would be valuable to send out a reply PM just saying "received" so we can confirm it was entered.
If the PM says sent, then its received. If you're really that paranoid then PM me and I'll check.
Administrator~ Spirit will set you free ~
TwistedFate
Profile Joined September 2011
United Kingdom9 Posts
September 30 2011 23:50 GMT
#218
This comp is a great opportunity for the community!

I hope I can get at least one of my maps ready in time!
hytonight
Profile Joined April 2011
303 Posts
October 01 2011 00:09 GMT
#219
dont have a chance at this...but its still fun to try, AND this will be the first map i actually cared to finish after starting an insane number of them.
when in rome...eat the romans.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 01 2011 00:09 GMT
#220
Regarding the measuring of nat-nat main-main, we'll sort something out
Administrator~ Spirit will set you free ~
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 01 2011 00:27 GMT
#221
You can basically calculate the number of squares with the worker time.

For the main to main time:

Start with your worker from the position of the main building, take the time it needs to get to where the other main building would be. Multiply the seconds with 3.75 and you'll have the approximate square number. So if your worker needs 42.7 seconds, the number is ~160.

For the nat to nat time:

Start with your worker from a mineral patch from about the middle of your natural mineral line. Take the time it needs to get to the other naturals mineral patch (same one obviously). Multiply the seconds with 3.85. Not gonna make another example^^

So this is not gonna get you exactly what you'd get from the analyzer, but it's pretty close and in the end you don't really need the exact number anyway. I made several tries and those numbers are as close as I could get to a good formula.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-02 14:18:22
October 01 2011 03:38 GMT
#222
--- Nuked ---
DarkDolphin
Profile Joined October 2010
United States102 Posts
Last Edited: 2011-10-01 23:59:59
October 01 2011 23:59 GMT
#223
someone tell the Guy who makes GSL maps to submit his maps, and we make a plan to get GSL maps to the ladder pool once and for all, GG :D
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2011 00:11 GMT
#224
On October 02 2011 08:59 DarkDolphin wrote:
someone tell the Guy who makes GSL maps to submit his maps, and we make a plan to get GSL maps to the ladder pool once and for all, GG :D

Can us small mappers have an actual chance?
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 02 2011 02:11 GMT
#225
Updated the OP with details about measuring things
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 02 2011 20:30 GMT
#226
I have one last question, can we retract a previously submitted map?
Say I posted a map on Monday but I've changed my mind about it and decided I want to make a new one.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 02 2011 20:56 GMT
#227
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 02 2011 21:04 GMT
#228
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

Quoting because it's a good idea.
And woahhhh, when did this get stickied?
Moderatorshe/her
TL+ Member
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 02 2011 21:25 GMT
#229
You can't expect them to do writeups on 100 maps or more. Especially since many of them will be made by rather new people who can still get a lot of good feedback by making a mapthread.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 02 2011 21:31 GMT
#230
On October 03 2011 06:04 TehTemplar wrote:
Show nested quote +
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

Quoting because it's a good idea.
And woahhhh, when did this get stickied?


I agree with Flop that doing write-ups on potentially 100+ maps is almost impossible. Let alone 30 was hard for the MotM judges.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
Last Edited: 2011-10-02 22:49:44
October 02 2011 22:48 GMT
#231
I'm well aware of the fact that there are likely to be a huge number of entries, so I'm not expecting anything like the level of advice I got before (which I was really grateful for, believe me). But surely whatever method that is going to be used to judge these maps must be able to be translated into either brief feedback or gradings in various areas. I don't want to pry overly into the judging system, but it's difficult to believe the judges don't make at least a couple of notes as they look over a map which is a serious contender.

Say if the map is clearly made by someone who isn't aware of how to map in at least some major aspect? One of your newer mappers? If they aren't a serious competitor for this reason, it should be easy to tell them they'd benefit most from making a map thread. The TL community is always ready to jump in and help, and then the judge isn't spending their time explaining things the average mapper can handle. I'm sure a lot of the maps will be weeded out for simple reasons such as impossible thirds when spawning in ccw positions. No big writeup, but a big lesson which can be quickly conveyed. Then they'll be focusing on the serious competitors, who would most benefit from hearing the thoughts of the judges.

Though I'm not going to tell anyone how to run their own competition, I do feel like this could be something that would have great benefits to the community. Honestly, I got such a lot out of the feedback I got last month that I'd be be willing to help with it in any way possible. If one person gets as much out of it as I did it'd be worth my time.

And I know I'm sounding somewhat annoying here, so please don't take it the wrong way. I'll admit I'm being somewhat greedy and am mostly just eager to pick your brains. If it really is too much effort to do everything, I probably am just underestimating the level of work actually involved. I know you guys have lives too ^^ and I'm already grateful for the time you're putting in to advance the scene.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-03 00:21:23
October 03 2011 00:21 GMT
#232
Ok so I'll try to give you an impression of how approximately 50-70% of the maps are gonna be sorted out:

*open overview*
Nope
*open overview*
Nope
*open overview*
Nope

And not because of any deep strategical reasons, but just because the map doesn't look very nice on the first sight. I don't know how big of a role aesthetics will play in this, but why bother checking aesthetically poorly executed maps when there's 50 well executed ones?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
October 03 2011 00:46 GMT
#233
You wouldn't. Aesthetics is a fundamental part of map making. If someone isn't inclined to put in the time to make their map look nice, it obviously doesn't deserve to be carefully looked at. At the same time though, giving them feedback of "Your aesthetics aren't up to par" might actually be valuable to a few people, you never know. I actually spent ages on making my map look good, I'd be crushed if you hated it, lol, but at least I'd know it's an area I need to look at if I'm going to submit to a competition again.
funcmode
Profile Joined June 2010
Australia720 Posts
October 03 2011 00:48 GMT
#234
On October 03 2011 09:21 FlopTurnReaver wrote:
Ok so I'll try to give you an impression of how approximately 50-70% of the maps are gonna be sorted out:

*open overview*
Nope
*open overview*
Nope
*open overview*
Nope

And not because of any deep strategical reasons, but just because the map doesn't look very nice on the first sight. I don't know how big of a role aesthetics will play in this, but why bother checking aesthetically poorly executed maps when there's 50 well executed ones?

While that's a fair point, overviews can be (and often are) misleading. Some maps look awesome in the overview, and less so up close, but even more common is a overview that looks crap, but the map when viewed in-game, actually looks really nice - and this is really all that matters as this is the only way players will really ever see a map. Whether it's pretty or not in the overview is essentially irrelevant.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-03 01:58:28
October 03 2011 01:56 GMT
#235
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 03 2011 02:23 GMT
#236
On October 03 2011 05:30 Destructicon wrote:
I have one last question, can we retract a previously submitted map?
Say I posted a map on Monday but I've changed my mind about it and decided I want to make a new one.
Yes, but you should be careful
On October 03 2011 05:56 totalpigeon wrote:
Last MotM had some wonderful feedback on the submissions from the judges. Is there any possibility us mappers might get something similar from the judges of this contest? I'm not a particularly experienced mapper and I got so much enjoyment out of learning where I made mistakes on my last map that I spent a whole week fired up and working pretty much fulltime on a map for this competition.

While basically all of the attention is going to be focused on the top 5 (and likely deservedly so), I'm confident it would hugely encourage the extra community who are partaking in this competition to remain active in the mapmaking field in future if all the serious entries which didn't make it could get, maybe not necessarily detailed feedback like before (I'm aware the number of entries is likely to be a lot higher than motm) but hopefully a few key notes on what worked and what didn't (maybe some kind of scoresheet? I don't know how you rate the maps). It would be amazing to see how far off you were from being part of the top 5, it would show all the entrants that TL really want to support new map making talent, that the contest isn't just for the benefit of the mapping teams, and by showing people where to best spend their effort on improving their next map it ensures that the competition can only get better and better.

We can't give feedback on every map. But if you would like some pre-entry feedback feel free to annoy me.
Administrator~ Spirit will set you free ~
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 03 2011 03:05 GMT
#237
On October 02 2011 11:11 Plexa wrote:
Updated the OP with details about measuring things


is there something wrong with the hacked analyzer?
starleague forever
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 03 2011 03:09 GMT
#238
On October 03 2011 12:05 a176 wrote:
Show nested quote +
On October 02 2011 11:11 Plexa wrote:
Updated the OP with details about measuring things


is there something wrong with the hacked analyzer?

There might be hence the other option if necessary.
Administrator~ Spirit will set you free ~
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 03 2011 05:09 GMT
#239
--- Nuked ---
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 03 2011 05:40 GMT
#240
On October 03 2011 14:09 Barrin wrote:
Thou shalt work on thy map.

Let's show Blizzard what we've got!



...



I was about to choose "i might win", but then I considered all of the other amazing maps being posted recently and choose "yes and I won't win"
+ Show Spoiler +

but I just can't stop hoping...
+ Show Spoiler +





also...

+ Show Spoiler +


omg TL mapping contest!!!!!
This is it... the alpaca lips.
The Black
Profile Blog Joined October 2011
United States222 Posts
October 03 2011 05:41 GMT
#241
I'll try to join this!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 03 2011 12:25 GMT
#242
I kind of disagree with the public being alowed to vote. The majority of people don't really know what makes a map good. Though I suppose the staff would be weighted more so that it's not influenced too much by public opinion.
hytonight
Profile Joined April 2011
303 Posts
October 03 2011 12:29 GMT
#243
On October 03 2011 21:25 neobowman wrote:
I kind of disagree with the public being alowed to vote. The majority of people don't really know what makes a map good. Though I suppose the staff would be weighted more so that it's not influenced too much by public opinion.


have faith in your fellow man
when in rome...eat the romans.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 03 2011 12:35 GMT
#244
On October 03 2011 14:09 Barrin wrote:
Thou shalt work on thy map.

Let's show Blizzard what we've got!


Poll: Will you enter a map?

No. (18)
 
33%

Yes, and I will win!!! (17)
 
31%

Yes, but I wont win (11)
 
20%

Yes, and I might win (9)
 
16%

55 total votes

Your vote: Will you enter a map?

(Vote): No.
(Vote): Yes, but I wont win
(Vote): Yes, and I might win
(Vote): Yes, and I will win!!!


+ Show Spoiler +
Poll: Are you hyped?

Me so excite! (14)
 
56%

Yes! (6)
 
24%

Of course! (3)
 
12%

Duh! (2)
 
8%

25 total votes

Your vote: Are you hyped?

(Vote): Yes!
(Vote): Of course!
(Vote): Duh!
(Vote): Me so excite!


So, everyone voted yes in the poll so far... and there's no option on the second poll for not being excited.
Moderatorshe/her
TL+ Member
Callynn
Profile Joined December 2010
Netherlands917 Posts
Last Edited: 2011-10-03 15:06:50
October 03 2011 15:04 GMT
#245
I have a question: Will we be able to vote on a map and if so, how and when will we be able to do so?

My apologies if this question was already answered elsewere, I could not find it in this thread.

Edit:
We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.


Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance.

Great picture of mapmaking by the way.
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 03 2011 16:45 GMT
#246
--- Nuked ---
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 03 2011 19:52 GMT
#247
On October 04 2011 00:04 Callynn wrote:
I have a question: Will we be able to vote on a map and if so, how and when will we be able to do so?

My apologies if this question was already answered elsewere, I could not find it in this thread.

Edit:
Show nested quote +
We will then hold a public vote and staff vote to determine the best map. Rankings from the public and staff will be combined to determine the top 5 maps.


Just saw it on my second read in the original post. However I would still like to know how we will be able to vote and where. Thanks a lot in advance.

Great picture of mapmaking by the way.

How: They will provide a selection of maps that they feel have a chance/deserve a place in the top5. That number will probably vary somewhere between 10 and 20^^
Maybe 12 because of the poll limit?

Where: Most likely in this thread or a new one. Don't worry, you won't miss it
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2011 23:10 GMT
#248
I'm really excited for this contest, but I have no idea what three maps I want to submit. I need to give up on Spellbound for this (seriously, that map is getting nowhere) and come up with some new original ideas. I probably will submit Hysteria because it is my most successful and balanced map, but I'm not sure if its aesthetics are "blizzard approved".
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 04 2011 01:15 GMT
#249
On October 04 2011 08:10 Antares777 wrote:
I'm really excited for this contest, but I have no idea what three maps I want to submit. I need to give up on Spellbound for this (seriously, that map is getting nowhere) and come up with some new original ideas. I probably will submit Hysteria because it is my most successful and balanced map, but I'm not sure if its aesthetics are "blizzard approved".

Perhaps you should redo Hysteria's aesthetics then, to fit Blizzard's ideas.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 04:11 GMT
#250
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 04:39 GMT
#251
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 04:41 GMT
#252
No gas isn't the point its the expansion design that I like the most
Administrator~ Spirit will set you free ~
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 04 2011 10:38 GMT
#253
The expansions are indeed interesting, they push out forward towards the back of the enemy's base or alternatively directly towards the enemy's natural. The middle seems kind of open and boring though, it would need to be spiced up.

I'm not really a desert/wasteland enthusiast but I can give it a shot. Come to think of it the only desert/wasteland map we have in the pool atm is Backwater Gulch, and we never see that in tournaments.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 12:22 GMT
#254
On October 04 2011 13:41 Plexa wrote:
No gas isn't the point its the expansion design that I like the most

Yeah but because of how SC2 is spaced, some designs just don't port well. In this map, I'd imagine the fourth bases would let tanks either shoot half of the main or the natural expansion on the other side, or both. The way to circumvent this would be to insert large gaps between the areas but tank range is bigger in SC2 and because of how terrain works, it's harder to space naturally. The list goes on.
MikeyMikesen
Profile Joined October 2011
2 Posts
October 04 2011 13:04 GMT
#255
Hey guys, i have also decided to join the contest and created a map. The Idea was to create a bigger macro map with 4 starting positions... There is still a lot of work to be done with the textures, but i hope you like the layout...

[image loading]

Two more 2 Player Maps will follow. Best regards, Mike

@Admin: If possible, please give me some feedback on this map
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 04 2011 15:01 GMT
#256
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
qwertzi
Profile Joined March 2011
111 Posts
Last Edited: 2011-10-04 15:32:47
October 04 2011 15:31 GMT
#257
On October 04 2011 13:39 neobowman wrote:
Show nested quote +
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.


rofl, mins only expansions were REALLY common in bw.


i also believe there are TONS of inspirations from great bw maps!
i'd actually like to see some islands included.. not pure island maps, but island features...


the only one we ever had was scrap station...
(edit: oh lt, but that was removed really early on..)
MikeyMikesen
Profile Joined October 2011
2 Posts
October 04 2011 15:55 GMT
#258
On October 05 2011 00:01 FlopTurnReaver wrote:
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.


Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map?

Best regards...
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 04 2011 16:13 GMT
#259
On October 05 2011 00:31 qwertzi wrote:
Show nested quote +
On October 04 2011 13:39 neobowman wrote:
On October 04 2011 13:11 Plexa wrote:
Arizona inspired map please
+ Show Spoiler [arizona] +
[image loading]

Moral of the story - there are lots of awesome creative concepts from BW maps that haven't been explored yet.

WTF NO GAS!

Well, there's reasons some concepts just don't work in SC2 but there definitely is tons more to discover.


rofl, mins only expansions were REALLY common in bw.


i also believe there are TONS of inspirations from great bw maps!
i'd actually like to see some islands included.. not pure island maps, but island features...


the only one we ever had was scrap station...
(edit: oh lt, but that was removed really early on..)


Not at the natural. You got Nostalgia and one more recent 2 player map that I can't remember.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-10-04 22:50:22
October 04 2011 22:50 GMT
#260
On October 05 2011 00:55 MikeyMikesen wrote:
Show nested quote +
On October 05 2011 00:01 FlopTurnReaver wrote:
If you're looking for feedback you should probably open a mapthread.

Btw. easiest to fix mistake: Mainramp has to be diagonal to make standart walls possible.


Thanks man, forgot about the wall in while designing. Will surely fix the ramp, do you have any other ideas on how to improve the map?

Best regards...

Well some other quick feedback I can give is:

There's a lot of straight terrain which looks kinda boring. Also the passages counter clockwise to the highground thirds are a bit too tight. The 3rds themselfes are kinda akward too. Best thing imo would be to make the 3rds a bit which would also widen the areas around it a tad. Also shorten the highground(?) in the middle 1 bit to make the choke wider. As of now there are just a ton of tiny chokes in the middle of the map.

Also if you want to participate in this contest you should make the bases as mentioned in the OP (8:2 normal, 6:2 high yield).
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 04 2011 23:17 GMT
#261
On October 04 2011 21:22 neobowman wrote:
Show nested quote +
On October 04 2011 13:41 Plexa wrote:
No gas isn't the point its the expansion design that I like the most

Yeah but because of how SC2 is spaced, some designs just don't port well. In this map, I'd imagine the fourth bases would let tanks either shoot half of the main or the natural expansion on the other side, or both. The way to circumvent this would be to insert large gaps between the areas but tank range is bigger in SC2 and because of how terrain works, it's harder to space naturally. The list goes on.

Doesn't stop you from being inspired by it though.
Administrator~ Spirit will set you free ~
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 05 2011 02:04 GMT
#262
On October 05 2011 08:17 Plexa wrote:
Show nested quote +
On October 04 2011 21:22 neobowman wrote:
On October 04 2011 13:41 Plexa wrote:
No gas isn't the point its the expansion design that I like the most

Yeah but because of how SC2 is spaced, some designs just don't port well. In this map, I'd imagine the fourth bases would let tanks either shoot half of the main or the natural expansion on the other side, or both. The way to circumvent this would be to insert large gaps between the areas but tank range is bigger in SC2 and because of how terrain works, it's harder to space naturally. The list goes on.

Doesn't stop you from being inspired by it though.

Agreed. Nearly all my maps have been inspired by BW maps in some way shape or form, whether they're ports or just utilize some concepts.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 05 2011 18:58 GMT
#263
I've a question:
Normal bases are always 8 normal mineral patches and 2 normal geysers

I use a 1 geyser 7 minerals expo on one of my maps - this is to favor another bases as 3rd while still giving the possibility to take this one (allows you to control the middle of the map from there). This rule above suggest to don't make such expansions but shall i take this as pure suggest or as soft rule (which might decrease the chance for this specific map)?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Destructicon
Profile Blog Joined September 2011
4713 Posts
October 05 2011 20:18 GMT
#264
It is a hard rule, and even if you put in just 7 minerals and 1 gas, and if the judges like the map enough for it to win they will still change that one base to 8 mins and 2 gas. There really is no point to mess with gas and mineral patches number, it just decreases the chance for you to win.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
funcmode
Profile Joined June 2010
Australia720 Posts
October 05 2011 20:25 GMT
#265
It's not a hard rule, just read the OP;

We suggest maps follow the following restrictions:
1. Normal bases are always 8 normal mineral patches and 2 normal geysers


suggest


Make of that what you will. Anyone who's familiar with what happened with Tal'Darim making it on to the ladder can probably understand what I mean.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 06 2011 01:07 GMT
#266
Well let's say this, I can't give you a definite answer to this but if there are 2 "equal" maps there's always the possiblity they'll choose the one that's more Blizzard like. So imo there's no point in disregarding those "suggestions".

And else, as the other guys mentioned, they'll just edit it themselfes if they pick it^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 06 2011 03:32 GMT
#267
Pretty much what the previous three have mentioned.
Administrator~ Spirit will set you free ~
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2011-10-07 13:30:13
October 06 2011 18:26 GMT
#268
Some questions:
-Destructible rocks seem to get quite some hate throughout this thread - what are some opinions on them as pathing changers/blockers rather than expansion blockers?
Extended idea/explanation
+ Show Spoiler +
My map idea, which to my ears have some balance in it, goes as follows:
-2 player map (current idea is mirror type). Absolutely not more than 2 towers.
-Hard to defend main, same elevation level as outside of the choke. Choke possible to widen through breaking down rocks.
-Easy to defend Natural
-Rocks are sealing the straightest routes between bases. Breaking them down opens up more space and quicker paths.
-4 bases (3 exps) per side, 2 middle ground expansions.
I have made a rough start to my vision of it in the mapmaker, but ohgod it's rough.


Two semi-related questions
+ Show Spoiler +
-I'm new to map making, but have some ideas which at least to me sounds nice, how do I find people interested in "parenting" a project?
-Having looked into Map of the Month threads some, I didn't quite come to a finish if there's some archive/summary of maps accepted and short comments on them, to learn from their mistakes. Checking through the MotM threads were not at all as hard as I first thought, getting at them through the TLwiki page.


Background
+ Show Spoiler +
I have never done any "fancy" map making, though I spent a bit of time in the wc3 map editor when I didn't play much, and have begun this in the sc2 one as well, and ages ago in the Age of Empires one. It was all rather sporadic, with only rough maps as results, and I'm really interested in learning more about making stuff look good, but meanwhile, I've got an idea which could really use a more experienced map maker's attention.
My sc2 experience is limited (and my sc-bw one almost non-existant) - I've never liked losing games, nor had really fun when playing too much, I'm a high gold (eu) player in skill regard.

Rambling
+ Show Spoiler +
As this is my semi-first post on this site, I'd like to thank y'all for doing an excellent job.
Nothing is impossible, only some things for some people.
Mereel
Profile Joined February 2010
Germany895 Posts
October 07 2011 01:59 GMT
#269
Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change.

Seek and Destroy: (4Player Rotational)
+ Show Spoiler +
[image loading]

Through the Never: (2Player)
+ Show Spoiler +
[image loading]

Iron Curtain: (2Player)
+ Show Spoiler +
[image loading]

TPW Mapmaking Team
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 07 2011 02:29 GMT
#270
On October 07 2011 03:26 Duvon wrote:
Some questions:
-Destructible rocks seem to get quite some hate throughout this thread - what are some opinions on them as pathing changers/blockers rather than expansion blockers?
Extended idea/explanation
+ Show Spoiler +
My map idea, which to my ears have some balance in it, goes as follows:
-2 player map (current idea is mirror type). Absolutely not more than 2 towers.
-Hard to defend main, same elevation level as outside of the choke. Choke possible to widen through breaking down rocks.
-Easy to defend Natural
-Rocks are sealing the straightest routes between bases. Breaking them down opens up more space and quicker paths.
-4 bases (3 exps) per side, 2 middle ground expansions.
I have made a rough start to my vision of it in the mapmaker, but ohgod it's rough.


Two semi-related questions
+ Show Spoiler +
-I'm new to map making, but have some ideas which at least to me sounds nice, how do I find people interested in "parenting" a project?
-Having looked into Map of the Month threads some, I didn't quite come to a finish if there's some archive/summary of maps accepted and short comments on them, to learn from their mistakes.


Background
+ Show Spoiler +
I have never done any "fancy" map making, though I spent a bit of time in the wc3 map editor when I didn't play much, and have begun this in the sc2 one as well, and ages ago in the Age of Empires one. It was all rather sporadic, with only rough maps as results, and I'm really interested in learning more about making stuff look good, but meanwhile, I've got an idea which could really use a more experienced map maker's attention.
My sc2 experience is limited (and my sc-bw one almost non-existant) - I've never liked losing games, nor had really fun when playing too much, I'm a high gold (eu) player in skill regard.

Rambling
+ Show Spoiler +
As this is my semi-first post on this site, I'd like to thank y'all for doing an excellent job.


make a thread for your map; you'll definitely receive constructive feedback from there on.
starleague forever
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 07 2011 12:47 GMT
#271
On October 07 2011 03:26 Duvon wrote:
Some questions:
-Destructible rocks seem to get quite some hate throughout this thread - what are some opinions on them as pathing changers/blockers rather than expansion blockers?
Extended idea/explanation
+ Show Spoiler +
My map idea, which to my ears have some balance in it, goes as follows:
-2 player map (current idea is mirror type). Absolutely not more than 2 towers.
-Hard to defend main, same elevation level as outside of the choke. Choke possible to widen through breaking down rocks.
-Easy to defend Natural
-Rocks are sealing the straightest routes between bases. Breaking them down opens up more space and quicker paths.
-4 bases (3 exps) per side, 2 middle ground expansions.
I have made a rough start to my vision of it in the mapmaker, but ohgod it's rough.


Two semi-related questions
+ Show Spoiler +
-I'm new to map making, but have some ideas which at least to me sounds nice, how do I find people interested in "parenting" a project?
-Having looked into Map of the Month threads some, I didn't quite come to a finish if there's some archive/summary of maps accepted and short comments on them, to learn from their mistakes.


Background
+ Show Spoiler +
I have never done any "fancy" map making, though I spent a bit of time in the wc3 map editor when I didn't play much, and have begun this in the sc2 one as well, and ages ago in the Age of Empires one. It was all rather sporadic, with only rough maps as results, and I'm really interested in learning more about making stuff look good, but meanwhile, I've got an idea which could really use a more experienced map maker's attention.
My sc2 experience is limited (and my sc-bw one almost non-existant) - I've never liked losing games, nor had really fun when playing too much, I'm a high gold (eu) player in skill regard.

Rambling
+ Show Spoiler +
As this is my semi-first post on this site, I'd like to thank y'all for doing an excellent job.
My advice to you is to sketch your map on paper first, there is a guide about creating 3player rotational symmetric maps (which is evading me at the moment) which includes a guide about incorporating sketches into the editor - from there you can easily see your visions come to life. Without seeing a map its hard to judge the concept.
Administrator~ Spirit will set you free ~
Duvon
Profile Joined October 2011
Sweden2360 Posts
October 07 2011 13:28 GMT
#272
Thanks for the responses, I'll be creating a map thread, embarrassing as though it will be.
One of the reasons I feel so awkward about mapping is actually because I sketch my maps beforehand and ugh in-editor looks awful in comparison. I will try to heart though, and not go off topic any more. Thanks for the tips!
Nothing is impossible, only some things for some people.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 07 2011 19:26 GMT
#273
On October 07 2011 22:28 Duvon wrote:
Thanks for the responses, I'll be creating a map thread, embarrassing as though it will be.
One of the reasons I feel so awkward about mapping is actually because I sketch my maps beforehand and ugh in-editor looks awful in comparison. I will try to heart though, and not go off topic any more. Thanks for the tips!


believe me, all maps look pretty rudimentary when you first make them. we all put in a lot of hours in our maps to refine and make them look good.
starleague forever
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2011-10-08 14:39:07
October 08 2011 14:38 GMT
#274
On October 07 2011 22:28 Duvon wrote:
+ Show Spoiler +
Thanks for the responses, I'll be creating a map thread, embarrassing as though it will be.
One of the reasons I feel so awkward about mapping is actually because I sketch my maps beforehand and ugh in-editor looks awful in comparison. I will try to heart though, and not go off topic any more. Thanks for the tips!



Here let me show you what it actually looks like when ppl make maps Nothing to be ashamed of.

There is no point in making the map pretty before you have gotten feedback about your layout. Especially when new to the editor.

Before:
+ Show Spoiler +
[image loading]


After:
+ Show Spoiler +
[image loading]
Gosh Digglydarnit
chuky500
Profile Blog Joined March 2010
France473 Posts
October 08 2011 15:03 GMT
#275
If you make your textures early, you can symmetrize them when you duplicate half your map. If you texture after you symmetrized the map there are more things to fix.

Too bad in ZvZ all your work gets covered in creep.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 09 2011 18:48 GMT
#276
On October 09 2011 00:03 chuky500 wrote:
If you make your textures early, you can symmetrize them when you duplicate half your map. If you texture after you symmetrized the map there are more things to fix.

Too bad in ZvZ all your work gets covered in creep.

Ahaha so true.
I'll probably submit Korhal Brawl, Golgotha (needs work) and...
...
...
Agarion Cliqivs?
Moderatorshe/her
TL+ Member
EffectS
Profile Joined May 2010
Belgium795 Posts
October 09 2011 19:28 GMT
#277
Just to make sure, I can submit more than 1 map right?
TEEHEE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 09 2011 19:38 GMT
#278
On October 10 2011 04:28 EffectS wrote:
Just to make sure, I can submit more than 1 map right?

Read OP.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 09 2011 19:39 GMT
#279
On September 28 2011 15:29 Torte de Lini wrote:
Show nested quote +
Any selected maps may be altered by Blizzard to comply with ladder pool standards.


[image blocked]


Still excited! ProdiG gonna give it a shot? I might even bother fiddling with the thing. Maybe Barrin? ;D

Torte, you should TOTALLY try mapmaking.
Moderatorshe/her
TL+ Member
Zolstice
Profile Joined October 2011
Australia24 Posts
October 11 2011 09:43 GMT
#280
Hey guys, im really eager to join this competition but I cant seem to get the sc2mapanalyzer working even with the solutions provided. when i run the exe it says:

"This application has failed to start because libstdc++-6.dll was not found. Re-installing the application may fix the problem."

Any help is appreciated. thanks!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 11 2011 10:00 GMT
#281
If you can't get it to work use the other methods to determine how big your map is
Administrator~ Spirit will set you free ~
Zolstice
Profile Joined October 2011
Australia24 Posts
October 11 2011 13:33 GMT
#282
I see. Ill try the Barrin's method listed on the workarounds then. thanks.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 11 2011 20:10 GMT
#283
I had to use one of the solutions provided on the analyzer thread, and fill in what was missing from dimfish's version, but I managed. Now I gotta make a couple more maps to finish my 3 submissions. This is an epic event, truly.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WniO
Profile Blog Joined April 2010
United States2706 Posts
October 11 2011 21:59 GMT
#284
d. Use the correct LOS blockers for the tileset without altering anything about them
the problem i have is that there is no LOS blockers for my texture tileset (port zion.)
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 11 2011 23:07 GMT
#285
On October 12 2011 06:59 WniO wrote:
d. Use the correct LOS blockers for the tileset without altering anything about them
the problem i have is that there is no LOS blockers for my texture tileset (port zion.)

I think it really is up to your discretion in cases such as this. The space platform/korhal LoS blockers match the scrap/junk theme in Zion, and not all Blizz maps are 100% standard. Abyssal caverns has a spot of Mar Sara dark sand, and Shakuras Plateau has purple water. I think as long as it holds to the main theme and looks like something Blizzard would make I should think it would be fine.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 12 2011 01:27 GMT
#286
Plexa, do you want to estimate how many submissions so far?
Zolstice
Profile Joined October 2011
Australia24 Posts
October 12 2011 08:55 GMT
#287
Another question. It is completely OKAY to edit the map's lighting correct? (or change it to another tileset's)? I feel that lighting is obviously a great part of a map's aesthetics to make it feel unique.

On a side note, is there a recommended file hosting site TL prefers for the download link or is anything okay? (e.g at sc2mapster, etc etc)

Thanks again.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 12 2011 16:45 GMT
#288
On September 28 2011 17:19 Plexa wrote:
Show nested quote +
On September 28 2011 17:18 Destructicon wrote:
Ok, one last question, where do you recommend that we host the map file so that it can be downloaded?

Any hosting site is acceptable - they're all the same to me! Say... mediafire or something

^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 15 2011 00:28 GMT
#289
On October 12 2011 10:27 JonnyLaw wrote:
Plexa, do you want to estimate how many submissions so far?

I have submissions from 9 authors averaging 1.3 maps each.
Administrator~ Spirit will set you free ~
LazyScout
Profile Joined February 2010
United States223 Posts
October 15 2011 01:27 GMT
#290
On October 07 2011 10:59 Mereel wrote:
Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change.

Seek and Destroy: (4Player Rotational)
+ Show Spoiler +
[image loading]

Through the Never: (2Player)
+ Show Spoiler +
[image loading]

Iron Curtain: (2Player)
+ Show Spoiler +
[image loading]


wow, those look sick
jsemmens
Profile Blog Joined June 2011
United States439 Posts
October 15 2011 13:41 GMT
#291
On October 15 2011 10:27 LazyScout wrote:
Show nested quote +
On October 07 2011 10:59 Mereel wrote:
Seems like i will be the first one who show his maps here. anyways here they are, i will send my pm later when im sure everything is perfect but the choice wont change.

Seek and Destroy: (4Player Rotational)
+ Show Spoiler +
[image loading]

Through the Never: (2Player)
+ Show Spoiler +
[image loading]

Iron Curtain: (2Player)
+ Show Spoiler +
[image loading]


wow, those look sick

On the first map, I wonder if you could put a pylon in your main and warp into the third base of your opponent if you spawned in close positions... (seems a little bit close)
Check out the Flash Fanclub! http://www.teamliquid.net/forum/viewmessage.php?topic_id=336995
Zolstice
Profile Joined October 2011
Australia24 Posts
October 17 2011 06:53 GMT
#292
Um, I wonder if its okay to submit two variations of a certain map? I have a dilemma in my 2nd map and i just cant pick.

Yes definitely; I would expect the variation to be counted as another map entry counting towards my 3 map limit; since i don't have any plans to make a 3rd map.

Technically I could just re-terrain everything and form another map from scratch with similar layouts; but im quite busy currently and just couldnt cut arranging doodads and balancing for another map into my schedule.

Thanks once again.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 17 2011 08:29 GMT
#293
That is okay by me
Administrator~ Spirit will set you free ~
SpoR
Profile Blog Joined November 2010
United States1542 Posts
October 17 2011 21:25 GMT
#294
So what does the winner get if his map doesn't make it onto the ladder? I mean is there going to be other tournament usages planned for the winner? Also if the guy's map does make the ladder and everything and millions of games are played on it do they get anything at all from blizzard (I remember they were saying they planned to have a map maker payout thing)
A man is what he thinks about all day long.
SpoR
Profile Blog Joined November 2010
United States1542 Posts
Last Edited: 2011-10-17 21:35:27
October 17 2011 21:29 GMT
#295
I hope people try out some of these concepts in a map
http://www.teamliquid.net/forum/viewmessage.php?topic_id=161963
not just in the OP
A man is what he thinks about all day long.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 18 2011 15:48 GMT
#296
--- Nuked ---
lefix
Profile Joined February 2011
Germany1082 Posts
October 19 2011 09:20 GMT
#297
On October 19 2011 00:48 Barrin wrote: For the record you'd be surprised how much creativity is still open to you while still basically following this.


I agree with this statement
Map of the Month | The Planetary Workshop | SC2Melee.net
Zolstice
Profile Joined October 2011
Australia24 Posts
October 19 2011 13:41 GMT
#298
Alright... 3/3 maps are sent to TL Map Contest, hope you and the judges get it Plexa. Those babies are made with sincere love =D

@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard.
jeeeeohn
Profile Blog Joined May 2011
United States1343 Posts
October 19 2011 14:02 GMT
#299
As if I needed another distraction from life. >.>

*starts writing paper about eSports*
If you can't jam with the best, then you have to slam with the rest.
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 19 2011 14:15 GMT
#300
OK, so here are the maps I am going to enter. I haven't submitted the files just yet.

+ Show Spoiler [Montane] +
Two player map with rotational symmetry in "blizzard style"
[image loading]
Thread

+ Show Spoiler [Galactic HQ] +
Three player asymmetric map, based very roughly on Metalopolis
[image loading]
Thread

+ Show Spoiler [Zeta Sector] +
small map like Delta Quadrant and Searing Crater except (hopefully) not terrible.
[image loading]
Thread
This is it... the alpaca lips.
0neder
Profile Joined July 2009
United States3733 Posts
October 19 2011 14:42 GMT
#301
On October 19 2011 22:41 Zolstice wrote:
Alright... 3/3 maps are sent to TL Map Contest, hope you and the judges get it Plexa. Those babies are made with sincere love =D

@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard.

They'll only be 'fixed' if they address balance/excitement/existing map design flaws. =(
forelmashi
Profile Blog Joined August 2007
421 Posts
October 19 2011 14:52 GMT
#302
On October 19 2011 23:15 Namrufus wrote:
OK, so here are the maps I am going to enter. I haven't submitted the files just yet.

+ Show Spoiler [Montane] +
Two player map with rotational symmetry in "blizzard style"
[image loading]
Thread

+ Show Spoiler [Galactic HQ] +
Three player asymmetric map, based very roughly on Metalopolis
[image loading]
Thread

+ Show Spoiler [Zeta Sector] +
small map like Delta Quadrant and Searing Crater except (hopefully) not terrible.
[image loading]
Thread


great work hope you do well
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-19 17:36:20
October 19 2011 17:29 GMT
#303
I've never made a map before, but I've got some cool stuff in the pipeline. Not just a map but map creation tools. Probably won't be done until right before the deadline.
CompX
Profile Blog Joined October 2008
Canada216 Posts
Last Edited: 2011-10-20 04:32:54
October 20 2011 04:30 GMT
#304
Hey guys, I got lazy from reading through the pages of this thread, is there a website that's similar to BWMNhttp://www.panschk.de/mappage/newsscript/viewnews.php


edit: nvm, ignore this
man, I am tiny the stone GIANT!! ┌██┘
Zolstice
Profile Joined October 2011
Australia24 Posts
October 21 2011 03:30 GMT
#305
On October 19 2011 23:42 0neder wrote:
Show nested quote +
On October 19 2011 22:41 Zolstice wrote:
Alright... 3/3 maps are sent to TL Map Contest, hope you and the judges get it Plexa. Those babies are made with sincere love =D

@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard.

They'll only be 'fixed' if they address balance/excitement/existing map design flaws. =(


Don't forget how they 'fix' maps with rocks =D
0neder
Profile Joined July 2009
United States3733 Posts
October 21 2011 04:15 GMT
#306
On October 21 2011 12:30 Zolstice wrote:
Show nested quote +
On October 19 2011 23:42 0neder wrote:
On October 19 2011 22:41 Zolstice wrote:
Alright... 3/3 maps are sent to TL Map Contest, hope you and the judges get it Plexa. Those babies are made with sincere love =D

@Barrin: I couldn't agree more. Even if the maps do get to the top three, the gimmicks will probably be 'fixed' by Blizzard.

They'll only be 'fixed' if they address balance/excitement/existing map design flaws. =(


Don't forget how they 'fix' maps with rocks =D

Well, my map will actually attempt to use rocks and xel nagas for something besides what blizzard has done. I wish I could adjust their size, but oh well, creativity requires constraints.
Qegixar
Profile Joined May 2011
United States46 Posts
October 22 2011 22:25 GMT
#307
I plan on submitting a map to the contest, but I need a site to host my map file for submission.
Does anyone know what the best choice would be?
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 22 2011 22:38 GMT
#308
As mentioned in the OP, Mediafire is a good file sharing site.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
sYx66
Profile Joined November 2010
Canada10 Posts
October 24 2011 15:36 GMT
#309
You can share publicly using google docs. Upload it, then set share to public or private access via link.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 24 2011 16:03 GMT
#310
If people are still having trouble with map analyzer, see this post:

http://www.teamliquid.net/forum/viewpost.php?post_id=12010987
starleague forever
googlypoo
Profile Joined October 2011
United States3 Posts
October 26 2011 03:52 GMT
#311
Question--

Should the maps be published? If so, should they be unlocked or locked?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 26 2011 08:20 GMT
#312
It doesn't matter, since you are sending the map files.
Administrator~ Spirit will set you free ~
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 26 2011 23:06 GMT
#313
If anyone is having trouble hosting their map, PM me. I will host it for you.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 27 2011 14:53 GMT
#314
Question - I think it was said at one point that you couldn't update entered maps - does this include appending analyser images?
Icetoad
Profile Joined May 2010
Canada262 Posts
October 27 2011 23:27 GMT
#315
Here are my 3 maps that I have submitted:
LoS_Novaria:
+ Show Spoiler +
[image loading]

LoS_Artemis (not the version that is online):
+ Show Spoiler +
[image loading]

LoS_Althea:
+ Show Spoiler +
[image loading]


I hope at least one of my map gets in the top 10 or 5 :D
Map Maker of Nimbus
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 27 2011 23:32 GMT
#316
On October 27 2011 23:53 LunaSaint wrote:
Question - I think it was said at one point that you couldn't update entered maps - does this include appending analyser images?

You can do both.
Administrator~ Spirit will set you free ~
Gl!tch
Profile Joined December 2010
United States573 Posts
October 28 2011 02:03 GMT
#317
Is there a place where all the map submissions are compiled? (other than scrolling through this thread) ?
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2011-10-28 03:17:32
October 28 2011 03:15 GMT
#318
Here are my 3 maps for the contest:


(3)Sanctuary
+ Show Spoiler +
[image loading]


(2)Forbidden Valley
+ Show Spoiler +
[image loading]


(3)Twilight Depths
+ Show Spoiler +
[image loading]


Now I have approximately 15 min left on my lappy battery and no inet at my place so any replies will have to wait :D
ESV Mapmaking!
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 28 2011 04:02 GMT
#319
On October 28 2011 12:15 Grebliv wrote:
Here are my 3 maps for the contest:


(3)Sanctuary
+ Show Spoiler +
[image loading]


(2)Forbidden Valley
+ Show Spoiler +
[image loading]


(3)Twilight Depths
+ Show Spoiler +
[image loading]


Now I have approximately 15 min left on my lappy battery and no inet at my place so any replies will have to wait :D

Oooh, gettin' fancy with them map submissions there, d00d. :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
lefix
Profile Joined February 2011
Germany1082 Posts
October 28 2011 14:44 GMT
#320
my submissions:

(2) Odyssey
+ Show Spoiler +
[image loading]


(4) Emerald Jungle
+ Show Spoiler +
[image loading]


(4) Daedalus
+ Show Spoiler +
[image loading]
Map of the Month | The Planetary Workshop | SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
October 28 2011 15:43 GMT
#321
I only got one map together to enter.

(2) Marred Crossing
+ Show Spoiler +
[image loading]

thread link
all's fair in love and melodies
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2011-10-28 17:21:32
October 28 2011 17:03 GMT
#322
Hell, it was about time

ESV Cloud Kingdom
+ Show Spoiler +
[image loading]


ESV Yinfei
+ Show Spoiler +
[image loading]
Original map idea by my friend Yinfei, i couldn't give a better credit to him with the map name


ESV Sanshorn Mist AE
+ Show Spoiler +
[image loading]
Original map by Konicki
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Serashin
Profile Joined November 2010
235 Posts
October 28 2011 19:09 GMT
#323
I want this Yinfei map replace Nerazim crypt in the ladder pool.
However he problably wont get this credit if it gets added gotta renamed to something blizzard like stuff.
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2011 20:02 GMT
#324
ESV Sanshorn Mist AE


Are you allowed to submit this?
starleague forever
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-28 20:23:52
October 28 2011 20:10 GMT
#325
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-28 20:23:32
October 28 2011 20:23 GMT
#326
--- Nuked ---
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 28 2011 20:26 GMT
#327
Since the prize pool is reaaaally meh, i don't mind at all if he wants to take the prize (if it gets one ofc)
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Diamond
Profile Blog Joined May 2009
United States10796 Posts
October 28 2011 22:13 GMT
#328
On October 29 2011 05:10 Barrin wrote:
Show nested quote +
On October 29 2011 05:02 a176 wrote:
ESV Sanshorn Mist AE


Are you allowed to submit this?

That's a good question, well, what you mean is "Are you allowed to submit a map that was originally made by someone else?"

Sanshorn Mist is a really good map, someone needs to submit it IMO ^^. I assume Konicki isn't around anymore to submit it.

Most importantly I think there has been many significant revisions since Konicki worked on it. So I think the map might belong to the team about as much as it does to Konicki at this point anyway.

In this particular case, I would say yes, he should be allowed to submit that map. (It's not up to me btw).


Yea Konicki is totally gone, no one has heard from him in quite awhile. Plus we made all the AE revisions....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 28 2011 22:21 GMT
#329
On October 29 2011 07:13 Diamond wrote:
Show nested quote +
On October 29 2011 05:10 Barrin wrote:
On October 29 2011 05:02 a176 wrote:
ESV Sanshorn Mist AE


Are you allowed to submit this?

That's a good question, well, what you mean is "Are you allowed to submit a map that was originally made by someone else?"

Sanshorn Mist is a really good map, someone needs to submit it IMO ^^. I assume Konicki isn't around anymore to submit it.

Most importantly I think there has been many significant revisions since Konicki worked on it. So I think the map might belong to the team about as much as it does to Konicki at this point anyway.

In this particular case, I would say yes, he should be allowed to submit that map. (It's not up to me btw).


Yea Konicki is totally gone, no one has heard from him in quite awhile. Plus we made all the AE revisions....


And basing a map off of another map is completely legitimate, almost all Blizzard maps and tournament maps do it anyway.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 28 2011 23:13 GMT
#330
I will be submitting these maps after the weekend (I may make a few minor changes):

ESV Korhal Compound
Overview: http://i.imgur.com/wjOhT.jpg
Main to Main Distance: 44 seconds
Natural to Natural Distance: 37 seconds
Download Link:

ESV Sungsu Crossing
Overview: http://i.imgur.com/wugIx.jpg
Main to Main Distance: 43 seconds
Natural to Natural Distance: 32 seconds
Download Link:

ESV Viridian
Overview: http://i.imgur.com/kXOSU.jpg
Main to Main Distance: 41 seconds
Natural to Natural Distance: 29 seconds
Download Link:
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2011 23:33 GMT
#331
Submitted

(2) Serpentis
+ Show Spoiler +

[image loading]


(3) Venti
+ Show Spoiler +

[image loading]


(4) Shurik'n
+ Show Spoiler +

[image loading]
starleague forever
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 29 2011 02:40 GMT
#332
On October 29 2011 08:33 a176 wrote:
Submitted

(2) Serpentis
+ Show Spoiler +

[image loading]


(3) Venti
+ Show Spoiler +

[image loading]


(4) Shurik'n
+ Show Spoiler +

[image loading]

I hope shurik'n makes top 5-10.
Moderatorshe/her
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 29 2011 03:41 GMT
#333
kk, submitted Korhal Brawl, Steppes of Bore, and Golgotha.
At what point, if any, am I allowed to edit these maps?
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 29 2011 03:43 GMT
#334
Any map that we select for our shortlist will have a period of about a week to make suggested changes.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 29 2011 03:56 GMT
#335
On October 29 2011 12:43 Plexa wrote:
Any map that we select for our shortlist will have a period of about a week to make suggested changes.

Shortlist meaning..?
Moderatorshe/her
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 29 2011 04:48 GMT
#336
On October 29 2011 12:56 TehTemplar wrote:
Show nested quote +
On October 29 2011 12:43 Plexa wrote:
Any map that we select for our shortlist will have a period of about a week to make suggested changes.

Shortlist meaning..?


http://en.wikipedia.org/wiki/Short_list

+ Show Spoiler +
starleague forever
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 29 2011 06:10 GMT
#337
On October 29 2011 12:56 TehTemplar wrote:
Show nested quote +
On October 29 2011 12:43 Plexa wrote:
Any map that we select for our shortlist will have a period of about a week to make suggested changes.

Shortlist meaning..?

We'll select a handful of maps that we feel have the potential to win. From there any issues will be fixed and play tested.
Administrator~ Spirit will set you free ~
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 29 2011 07:20 GMT
#338
My gut is telling me that there are 200 maps to choose from :O
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 29 2011 07:22 GMT
#339
On October 29 2011 16:20 IronManSC wrote:
My gut is telling me that there are 200 maps to choose from :O

Around 90 or so at the moment, expecting more over the next few days.
Administrator~ Spirit will set you free ~
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2011-10-29 16:10:14
October 29 2011 07:55 GMT
#340
I will be submitting these at some point tomorrow.

(I use the shortest of close spawn rush distance timing below. If this should be different please let me know what to use. Also, what kind of analyzer images are "required" -- I know it says it's optional, but is the important one the summary, the cross spawn nat rush, or should they all be listed?)

( http://www.teamliquid.net/forum/viewmessage.php?topic_id=275207 )
Xel'Naga's Folly
Overview: http://i.imgur.com/uHxAk.jpg
Main to Main Distance: 34 seconds
Natural to Natural Distance: 27 seconds
Download Link:

( http://www.teamliquid.net/forum/viewmessage.php?topic_id=275739 )
Blockbuster
Overview: http://i.imgur.com/X25xW.jpg
Main to Main Distance: 41 seconds
Natural to Natural Distance: 35 seconds
Download Link:

( http://www.teamliquid.net/forum/viewmessage.php?topic_id=279838 )
Trillium Toxicodendron
Overview: http://i.imgur.com/dJvus.jpg
Main to Main Distance: 40 seconds
Natural to Natural Distance: 35 seconds
Download Link:


Edit1: (Is there anything particular that needs to be done when resubmitting, or does a subsequent entry simply replace the old one? I'm sending these now without the analyzer pics to make sure they are in since I'm not sure about the answer to the above question.)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Apom
Profile Blog Joined August 2011
France655 Posts
October 29 2011 20:27 GMT
#341
Submitted Fields of Strife : TL thread
+ Show Spoiler +
[image loading]
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2011-10-30 00:18:15
October 29 2011 22:50 GMT
#342
Altho I guess nobody really cares, I submitted the following maps:

LoS_Twilight Peaks
+ Show Spoiler +
[image loading]


Manala
+ Show Spoiler +
[image loading]

Palm Valley
+ Show Spoiler +
[image loading]
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
October 29 2011 23:54 GMT
#343
@Ragoo Nice maps! I care :O) No TL threads yet?

Mine:

TPW Overgrown
+ Show Spoiler +

[image loading]

Thread


TPW Yuma
+ Show Spoiler +

[image loading]

Thread

Memorial
+ Show Spoiler +
[image loading]

Thread
http://mentalbalans.se/aggedesign
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 30 2011 00:19 GMT
#344
On October 30 2011 08:54 Meltage wrote:
@Ragoo Nice maps! I care :O) No TL threads yet?


Thx! I'm cheering for Overgrown to replace Shakuras (:

I updated/bumped all three threads yesterday but sooo much activity here lately^^ Edited thread links in.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 30 2011 00:36 GMT
#345
I'm really for Twilight Peaks, it's a good design. ♥

Overgrown replacing Shakuras would be great, no more of that one huge choke in the middle.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-10-30 01:02:41
October 30 2011 01:01 GMT
#346
Since everyone's showing the maps they've submitted here's mine.

Back to Back
+ Show Spoiler +
[image loading]
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 30 2011 01:34 GMT
#347
On October 30 2011 10:01 chuky500 wrote:
Since everyone's showing the maps they've submitted here's mine.

Back to Back
+ Show Spoiler +
[image loading]

Ahhh, I remember this map. Bit difficult to macro, so blizzard would love this.
Seriously though, The design seems rough around the edges, and the bases outside of the nat are difficult to take and defend.
Moderatorshe/her
TL+ Member
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 30 2011 01:59 GMT
#348
When we're sending the PM

[.img]a picture of your map[/img]

We take out the periods from the brackets, right?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2011 02:12 GMT
#349
yes
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2011 02:13 GMT
#350
On October 29 2011 16:22 Plexa wrote:
Show nested quote +
On October 29 2011 16:20 IronManSC wrote:
My gut is telling me that there are 200 maps to choose from :O

Around 90 or so at the moment, expecting more over the next few days.

Around 120 now.
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-10-30 04:07:38
October 30 2011 04:07 GMT
#351
My three submitted maps:

(4)Road to Remembrance
+ Show Spoiler +
[image loading]

(4)Darkness Falls
+ Show Spoiler +
[image loading]

(2)Ignition Point
+ Show Spoiler +
[image loading]
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2011 12:12 GMT
#352
Just over 24 hours to go!
Administrator~ Spirit will set you free ~
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 30 2011 12:13 GMT
#353
Anyone know a good filehosting site? Where I can post my zip file?
Gosh Digglydarnit
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 30 2011 14:07 GMT
#354
On October 30 2011 21:13 Mashmed wrote:
Anyone know a good filehosting site? Where I can post my zip file?


The below:

On October 23 2011 07:38 FlopTurnReaver wrote:
As mentioned in the OP, Mediafire is a good file sharing site.

On October 27 2011 08:06 iGrok wrote:
If anyone is having trouble hosting their map, PM me. I will host it for you.


Also, a friend of mine suggests http://letscrate.com/. I'm sure there are more out there.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 30 2011 14:24 GMT
#355
Valhalla Outback 1v1
Overview
+ Show Spoiler +
[image loading]

Thread

Infested Caverns 1v1
Overview
+ Show Spoiler +
[image loading]

Thread

Barren Wasteland 1v1
Overview
+ Show Spoiler +
[image loading]

Thread

Hipster Heaven 2v2
Overview
+ Show Spoiler +
[image loading]

Thread
Gosh Digglydarnit
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
October 30 2011 14:52 GMT
#356
@ Mashmed -- Did you want us to vote on which three you would to submit? Or was there some special caveat (that I missed) that allows you to submit 2v2 maps separately?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 30 2011 15:23 GMT
#357
I just sent them, the first 3 as my main ones and then added the 2v2 map just in case.
Gosh Digglydarnit
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 30 2011 15:38 GMT
#358
I honestly doubt that Blizzard will add the best maps of this competition into the map pool of futur ladder seasons. I sincerely think they don't really care about this...
totalpigeon
Profile Joined September 2010
United Kingdom162 Posts
Last Edited: 2011-10-30 16:06:13
October 30 2011 16:04 GMT
#359
(2) Dark Horizons

+ Show Spoiler +

[image loading]


Thread

Was also tempted to redo and submit Master System (linked) but the whole caveat with doing anything not seen in Blizz maps made me think twice about it. Hopefully this whole thing will be a resounding success and we'll be allowed to be way more adventurous in future. As it was my first map (+ I'm fairly sure it was the first map with two different sets of spawn points when I first made it back in March), it would be a shame not to be able to polish it as far as I can and enter it into something like this.

Incidentally, are we supposed to getting any kind of confirmation of receipt of the maps? I haven't heard anything back regarding mine, just wondering if it went through properly.
SmashHammer
Profile Joined January 2011
United States148 Posts
October 30 2011 16:50 GMT
#360
My three submitted:

(2) Tanglewood
+ Show Spoiler +
[image loading]

(2) LoS_Resolution
+ Show Spoiler +
[image loading]

(2) LoS_Armageddon
+ Show Spoiler +
[image loading]
TPW Mapping - theplanetaryworkshop.com
Splatt_boon
Profile Joined October 2011
1 Post
Last Edited: 2011-10-30 17:43:57
October 30 2011 17:31 GMT
#361
got mine done in time too :>

(2) Spirit
+ Show Spoiler +

[image loading]





Dreck
Profile Joined October 2011
Germany8 Posts
October 30 2011 18:51 GMT
#362
Please make some cool maps (Beach/Sand/Snow/City), can't see this XelNaga/Shakuras style any more :x
Namrufus
Profile Blog Joined August 2011
United States396 Posts
October 30 2011 23:01 GMT
#363
Alright, I finally submitted my map files!

GLHF all!
This is it... the alpaca lips.
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 30 2011 23:35 GMT
#364
Is there a way to get confirmation that the pm you sent was accepted?
Gosh Digglydarnit
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 30 2011 23:52 GMT
#365
Check your PM sent box
Administrator~ Spirit will set you free ~
Manae
Profile Joined October 2011
United States7 Posts
October 31 2011 00:46 GMT
#366
Well, not going to keep trying to make minute changes and drive myself nuts, so submitted my Paranoid Android-inspired adaption.

(2) Red River Delta
+ Show Spoiler +
[image loading]


As well as two variations.
+ Show Spoiler +
First: Mineral-only gold replaced with a 6-blue/1-rich vespene in the spirit of the new GSL base changes.
Second: All expos besides the shared 6 gold/2 gas changed to 8/2's in the spirit of the 'ladder map' suggestions for the contest.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 31 2011 01:26 GMT
#367
On October 31 2011 08:52 Plexa wrote:
Check your PM sent box

I didn't get anything...
Moderatorshe/her
TL+ Member
Manae
Profile Joined October 2011
United States7 Posts
October 31 2011 01:32 GMT
#368
On October 31 2011 10:26 TehTemplar wrote:
Show nested quote +
On October 31 2011 08:52 Plexa wrote:
Check your PM sent box

I didn't get anything...


You won't 'get' anything. But in your PM window, check your "sent" box (it's right below Saved on the list on the left.) If the message you sent is there, your message sent and you can be pretty much assured it was received.
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2011-10-31 02:55:47
October 31 2011 02:53 GMT
#369
Well, I sent my maps 3 days ago since I didn't want any complications related to last minute tweaks and time zone differences.

My entries are.

Bel'Shir Lakes (2)
+ Show Spoiler +
[image loading]


Oasis of Xil (2)
+ Show Spoiler +
[image loading]


Xel'Naga Avenger (2)
+ Show Spoiler +
[image loading]
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
sevia
Profile Joined May 2010
United States954 Posts
Last Edited: 2011-10-31 03:50:44
October 31 2011 03:49 GMT
#370
Some pretty good submissions here. Such a shame that out of hundreds of good, playable maps, only a select few will ever have more than a dozen games played on them.

My submission:

Tumbleweed (2) [m2m 165, n2n 116]
+ Show Spoiler +
[image loading]
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
0neder
Profile Joined July 2009
United States3733 Posts
October 31 2011 04:03 GMT
#371
What timezone is the october 31st 11:59PM deadline for? I'm in pacific. I can't see the time zone---maybe it's blacked out?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2011 04:23 GMT
#372
On October 31 2011 13:03 0neder wrote:
What timezone is the october 31st 11:59PM deadline for? I'm in pacific. I can't see the time zone---maybe it's blacked out?

KST aka tl time
Administrator~ Spirit will set you free ~
0neder
Profile Joined July 2009
United States3733 Posts
October 31 2011 04:30 GMT
#373
On October 31 2011 13:23 Plexa wrote:
Show nested quote +
On October 31 2011 13:03 0neder wrote:
What timezone is the october 31st 11:59PM deadline for? I'm in pacific. I can't see the time zone---maybe it's blacked out?

KST aka tl time

Yikes, my map may not have final aesthetics. =)
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 31 2011 04:37 GMT
#374
Ooh.. so 10 hours
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-10-31 04:52:20
October 31 2011 04:38 GMT
#375
My Submissions~

(2) ESV Edge of Oblivion
+ Show Spoiler +
[image loading]


(4) ESV Ithaca
+ Show Spoiler +
[image loading]


(2v2) ESV Citadel of Gaia
+ Show Spoiler +
[image loading]


What better time to try to not only change the 1v1 ladder pool but maybe the 2v2 map pool? ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2011 04:41 GMT
#376
I don't think the expos in your 2v2 map comply with blizzard regulations
Administrator~ Spirit will set you free ~
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 31 2011 04:52 GMT
#377
On October 31 2011 13:41 Plexa wrote:
I don't think the expos in your 2v2 map comply with blizzard regulations

woooooooops I may have forgot to update the pic The file that I PM'd is correct. Image has been updated in last post
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
funcmode
Profile Joined June 2010
Australia720 Posts
October 31 2011 05:04 GMT
#378
(2) TPW Capitaclysm
+ Show Spoiler +
[image loading]

(2) TPW Neonights
+ Show Spoiler +
[image loading]

(4) TPW Sanctuarium
+ Show Spoiler +
[image loading]
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
iGrok
Profile Blog Joined October 2010
United States5142 Posts
October 31 2011 05:16 GMT
#379
bleh, I much prefer the old sanctuarium
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 31 2011 05:18 GMT
#380
On October 31 2011 14:16 iGrok wrote:
bleh, I much prefer the old sanctuarium

I agree. I saw the Belshir'd version and facepalmed lol
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Phried
Profile Joined June 2011
Canada147 Posts
Last Edited: 2011-10-31 06:04:34
October 31 2011 06:01 GMT
#381
Only got one map together in time. I decided I would have a better chance with a more conservative design so:

+ Show Spoiler [(2) Combustion] +

[image loading]

http://www.teamliquid.net/forum/viewmessage.php?topic_id=279277


(Image is a little bit large.)

In other news:
Wow, so many incredible maps.
funcmode
Profile Joined June 2010
Australia720 Posts
October 31 2011 06:27 GMT
#382
On October 31 2011 14:18 prodiG wrote:
Show nested quote +
On October 31 2011 14:16 iGrok wrote:
bleh, I much prefer the old sanctuarium

I agree. I saw the Belshir'd version and facepalmed lol

LOL yes let's diss each others maps ¬_¬

If you must know, the reason I changed it is because I wanted to maintain the destroyed temple walls but doing so with anything but Bel'Shir MM cliffs means using a custom model which I couldn't be bothered with, I'd rather keep things simple. The overview doesn't do the map justice though, it just looks like every other Bel'Shir map when really it's arguably one of the best.

Regardless, I wouldn't even have used this map if it weren't for Blizz's shitty fixed-mineral base rule.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Phried
Profile Joined June 2011
Canada147 Posts
October 31 2011 06:44 GMT
#383
Hey, is it okay to add comments to the end of a submission PM?
Macpo
Profile Joined September 2010
453 Posts
October 31 2011 06:59 GMT
#384
I am quite impressed! very nice, beautiful maps overall, with aesthetics far beyond blizzard standards.
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Superouman
Profile Blog Joined August 2007
France2195 Posts
October 31 2011 07:06 GMT
#385
What the hell happeneed to sanctuarium??
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2011 07:32 GMT
#386
On October 31 2011 15:44 Phried wrote:
Hey, is it okay to add comments to the end of a submission PM?

I suppose. They won't help your submissions though.
Administrator~ Spirit will set you free ~
NullCurrent
Profile Joined November 2010
Sweden245 Posts
October 31 2011 08:55 GMT
#387
I have now submitted 2 of my maps:

(4) TPW Concrete Dreams

+ Show Spoiler +
[image loading]


(2) TPW Monsoon Valley

+ Show Spoiler +
[image loading]


These do not have many changes to accommodate for Blizzard's wishes, their tilesets are mixed and still enchantingly beautiful
The only things I changed was all blue mineral lines to 8 + 2 and removed the changes to the watchtower in Concrete Dreams (made for a better map, I think)
The Planetary Workshop - TPW - Mapmaking Team
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 31 2011 09:17 GMT
#388
LoS_Emerald Dream submitted

+ Show Spoiler +
[image loading]
Let thy speech be better than silence, or be silent.
Zolstice
Profile Joined October 2011
Australia24 Posts
Last Edited: 2011-10-31 09:27:19
October 31 2011 09:26 GMT
#389
Since everyone is posting an image of their maps. These are mine, all submitted:

Korhal Kombat: 1v1, 2v2

+ Show Spoiler +
[image loading]


Zera'tai Shrines: 1v1

+ Show Spoiler +
[image loading]


Selendis' Landing: 1v1

+ Show Spoiler +
[image loading]
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 31 2011 10:55 GMT
#390
Omg I'm a huge idiot and all of my gas on Palm Valley is rich lol

Any chance you can take into account that all of the gas should be normal?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Archvil3
Profile Joined September 2010
Denmark989 Posts
October 31 2011 11:21 GMT
#391
I beleive you can resubmit untill the deadline .. which is in 3 hours 45 minutes from now.
Let thy speech be better than silence, or be silent.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-10-31 11:43:06
October 31 2011 11:24 GMT
#392
First time mapper here submitting right now. I don't see an upload image available in the PM interface. Also, do I just upload the .sc2map file, or do I need to throw a whole folder on there?

Thanks.

Edit, well, sent URLs for the image and the .sc2map file. Please let me know if that's incomplete.

I'm the guy who posted the 'state of SC2 aesthetics' a few days ago. Here's a crappy screen of my map, Dustbowl:
+ Show Spoiler +
[image loading]

Guess which BW map inspired it. Terrain aesthetics weren't finished, but the feeling is what I was going for. I'll be posting screens and an OP tomorrow. I'm tired and have to work in a few hours. =)
Ragoo
Profile Joined March 2010
Germany2773 Posts
October 31 2011 11:39 GMT
#393
On October 31 2011 20:21 Archvil3 wrote:
I beleive you can resubmit untill the deadline .. which is in 3 hours 45 minutes from now.


Ok thx.

I just re-submitted my maps including the fixed version of Palm Valley. Sorry for inconveniences!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-10-31 13:04:58
October 31 2011 13:04 GMT
#394
I submitted following maps:

Cascade go to thread+ Show Spoiler +

it is the third version of this map with two distinctivly different expansion layouts as known from motm8 which was also used in some ipl qualifier and MarineKing says it's beautifull

[image loading]



Acid Rain go to thread+ Show Spoiler +

a new map from scratch based on the principle of shrike/razed with 10 regular and 2 high yield bases.

[image loading]



Burning Altar go to thread+ Show Spoiler +

a 12base 4player rotational with interesting paths layout

[image loading]

SpaceYeti
Profile Joined June 2010
United States723 Posts
October 31 2011 14:44 GMT
#395
Gah...I forgot the deadline was today. I'm at home waiting for a repairman and all my maps are on my work computer. Guess I'm setting this one out. ;_;
Behavior is a function of its consequences.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 31 2011 15:14 GMT
#396
I sent the PM at around 14:58 GMT (+00:00), 2 minutes later notebook crashed :o

I'm one lucky bitch
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Antares777
Profile Joined June 2010
United States1971 Posts
October 31 2011 15:20 GMT
#397
???

I just sent mine. Oops I think I had a time zone mistake :/
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 31 2011 16:57 GMT
#398
Funcmode I wasn't really bashing the map I just kinda found it humorous that that is what you picked to Blizzard-ize the map lol. I'll agree that while it looks great for a Bel'Shir map the original definitely looked better but if you had to change it for reasons like that then fair enough.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
goswser
Profile Blog Joined May 2009
United States3519 Posts
October 31 2011 17:17 GMT
#399
On October 31 2011 12:49 sevia wrote:
Some pretty good submissions here. Such a shame that out of hundreds of good, playable maps, only a select few will ever have more than a dozen games played on them.

My submission:

Tumbleweed (2) [m2m 165, n2n 116]
+ Show Spoiler +
[image loading]

lots of good maps, I kind of like the design of tumbleweed and how the expansions and map is structured, anyone else like this one :p?
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
October 31 2011 18:04 GMT
#400
Tumbleweed is clean and smart, I wish I could map like that.

But yeah, I feel for you sevia.
Phried
Profile Joined June 2011
Canada147 Posts
October 31 2011 18:19 GMT
#401
On October 31 2011 16:32 Plexa wrote:
Show nested quote +
On October 31 2011 15:44 Phried wrote:
Hey, is it okay to add comments to the end of a submission PM?

I suppose. They won't help your submissions though.


Ah okay thanks. I missed the resubmission rule at the beginning so I included a comment about why I was submitting a map twice.
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 31 2011 19:03 GMT
#402
Whoa many great maps here, hope to see most of them make it to ladder or tournaments. I don't know very much about maps in great detail, but at the very least, I think they look pretty awesome and intriguing to play on.
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 31 2011 20:25 GMT
#403
Watching this map project unfold is very exciting. I hope this will improve our ladder map pool as well bringing new maps into the public eye for tournaments.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 31 2011 21:31 GMT
#404
On October 31 2011 10:32 Manae wrote:
Show nested quote +
On October 31 2011 10:26 TehTemplar wrote:
On October 31 2011 08:52 Plexa wrote:
Check your PM sent box

I didn't get anything...


You won't 'get' anything. But in your PM window, check your "sent" box (it's right below Saved on the list on the left.) If the message you sent is there, your message sent and you can be pretty much assured it was received.

I got no pm.
Moderatorshe/her
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
October 31 2011 22:25 GMT
#405
On November 01 2011 06:31 TehTemplar wrote:
Show nested quote +
On October 31 2011 10:32 Manae wrote:
On October 31 2011 10:26 TehTemplar wrote:
On October 31 2011 08:52 Plexa wrote:
Check your PM sent box

I didn't get anything...


You won't 'get' anything. But in your PM window, check your "sent" box (it's right below Saved on the list on the left.) If the message you sent is there, your message sent and you can be pretty much assured it was received.

I got no pm.


Nobody received a PM back. What he is saying is that the "Sent" box will show all of the messages that you sent. If it shows you've sent it there (which it will) it was delivered successfully.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 01 2011 04:06 GMT
#406
Thank you for your submissions! We had 151 unique maps submitted. Please be patient while the judges come to a decision !

Thank you once again
Administrator~ Spirit will set you free ~
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2011 06:41 GMT
#407
gl hf no re
starleague forever
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 01 2011 17:01 GMT
#408
On November 01 2011 13:06 Plexa wrote:We had 151 unique maps submitted.

Gotta judge 'em all, huh?
Jealous of whoever got #128, #130 and #137.
zarepath
Profile Blog Joined April 2010
United States1626 Posts
November 01 2011 17:25 GMT
#409
I think that I'm glad that I didn't get that joke.
"Your efforts you put in will never betray you." - Flash | "If I'm not good enough, I don't wanna win." - Naniwa
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 02 2011 00:29 GMT
#410
On November 01 2011 13:06 Plexa wrote:
Thank you for your submissions! We had 151 unique maps submitted. Please be patient while the judges come to a decision !

Thank you once again

151 is a good number

I think there's bound to be at least 5 ladder-worthy maps among them all, almost certainly more. Can't wait to see what makes the short list!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2011 01:06 GMT
#411
I really hope all of our maps are tested, as many maps may play better than they look.
Moderatorshe/her
TL+ Member
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 02 2011 02:03 GMT
#412
On November 02 2011 02:25 zarepath wrote:
I think that I'm glad that I didn't get that joke.

I think it is a Pokemon reference, but I'm not sure why those numbers are so significant.

Personally, when I saw 151, I thought of Bacardi. *\_(``7)_/*
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2011 03:42 GMT
#413
The quality is insanely high for this btw. Out of 151 maps I would say 120 or so are of very high quality and the other 30 are still very playable maps.
Administrator~ Spirit will set you free ~
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 02 2011 04:17 GMT
#414
Hey, can we get some stats? like the number of maps of a certain number of spawns or symmetry types? It would be interesting to see how many 2 spawn vs 4 spawn maps there are for example, or how many maps use 4spawn rotational format etc.
This is it... the alpaca lips.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 02 2011 04:35 GMT
#415
That's asking a lot for not that big of a reason. Just let them judge and decide.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 02 2011 05:07 GMT
#416
On November 02 2011 12:42 Plexa wrote:
The quality is insanely high for this btw. Out of 151 maps I would say 120 or so are of very high quality and the other 30 are still very playable maps.

The real question is, who sent that ONE map... (crosses fingers that it isnt me)
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2011 06:36 GMT
#417
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!
Administrator~ Spirit will set you free ~
Zolstice
Profile Joined October 2011
Australia24 Posts
November 02 2011 08:47 GMT
#418
May I ask, how did you guys check for the errors. Via analyzer images or did u guys actually open up the map?

My mediafire map files still has 0 downloads so I am assuming its thru the analyzer images no? Unless you guys are not finished checking every single one, or that my PM somehow didnt send..... well its in the sent box nevertheless.

Meltage
Profile Joined October 2010
Germany613 Posts
November 02 2011 11:12 GMT
#419
They have until 14:00 KST Friday to make minor modifications


Is this am or pm time? Its UTC+09:00 btw.
http://mentalbalans.se/aggedesign
darglein
Profile Joined December 2010
Germany89 Posts
November 02 2011 11:17 GMT
#420
On November 02 2011 20:12 Meltage wrote:
Show nested quote +
They have until 14:00 KST Friday to make minor modifications


Is this am or pm time? Its UTC+09:00 btw.


14:00 = 2pm
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2011 11:29 GMT
#421
On November 02 2011 17:47 Zolstice wrote:
May I ask, how did you guys check for the errors. Via analyzer images or did u guys actually open up the map?

My mediafire map files still has 0 downloads so I am assuming its thru the analyzer images no? Unless you guys are not finished checking every single one, or that my PM somehow didnt send..... well its in the sent box nevertheless.

We've been using images so far to go through everything. We'll be using map files soon.
Administrator~ Spirit will set you free ~
Archvil3
Profile Joined September 2010
Denmark989 Posts
November 02 2011 11:45 GMT
#422
On November 02 2011 20:12 Meltage wrote:
Show nested quote +
They have until 14:00 KST Friday to make minor modifications


Is this am or pm time? Its UTC+09:00 btw.


using the [.date] [./date] feature on TL 1400 KST is Friday, Nov 04 5:00am GMT (GMT+00:00) in your local time.
Let thy speech be better than silence, or be silent.
Meltage
Profile Joined October 2010
Germany613 Posts
November 02 2011 11:48 GMT
#423
On November 02 2011 20:17 darglein wrote:
Show nested quote +
On November 02 2011 20:12 Meltage wrote:
They have until 14:00 KST Friday to make minor modifications


Is this am or pm time? Its UTC+09:00 btw.


14:00 = 2pm


Lol obviously. Stopid me ><
http://mentalbalans.se/aggedesign
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 02 2011 13:19 GMT
#424
On November 02 2011 15:36 Plexa wrote:
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!

Just curious, were the people who recieved PM's those within the 30 to give them a fighting chance, or was it more for the people who look like they really have a good concept (top 10-15 material) but have something holding them back?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Meltage
Profile Joined October 2010
Germany613 Posts
November 02 2011 14:05 GMT
#425
On November 02 2011 22:19 HypertonicHydroponic wrote:
Show nested quote +
On November 02 2011 15:36 Plexa wrote:
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!

Just curious, were the people who recieved PM's those within the 30 to give them a fighting chance, or was it more for the people who look like they really have a good concept (top 10-15 material) but have something holding them back?


The maps, not the people. We just got notes on suggestions to improve some of the maps. We don't know if the other maps made it or no, so if you didnt get a mail, it may still mean your map is among the top, just that it doesn't have an issue.
http://mentalbalans.se/aggedesign
lefix
Profile Joined February 2011
Germany1082 Posts
November 02 2011 15:06 GMT
#426
question, do we need to make new overview pics etc or just sent in the update mapfiles again?
Map of the Month | The Planetary Workshop | SC2Melee.net
EffectS
Profile Joined May 2010
Belgium795 Posts
November 02 2011 15:07 GMT
#427
On November 03 2011 00:06 lefix wrote:
question, do we need to make new overview pics etc or just sent in the update mapfiles again?


I did the whole thing over again, can't hurt I guess?
TEEHEE
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 02 2011 21:47 GMT
#428
On November 02 2011 15:36 Plexa wrote:
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!

How do we know which it is?
Moderatorshe/her
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 02 2011 21:49 GMT
#429
On November 03 2011 06:47 TehTemplar wrote:
Show nested quote +
On November 02 2011 15:36 Plexa wrote:
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!

How do we know which it is?


He says the map title above each change listed.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Serashin
Profile Joined November 2010
235 Posts
November 02 2011 21:57 GMT
#430
•Mappers with maps which have been selected will have approximately a week (possibly less) to make final adjustments to their maps to fix any issues ,

so if we trust the rules you could know already who has the shot in their plans , or to say it more clear is closest to the judges goals .
just a little part of work for you.

judges have a mindset of how they define a perfect map that gets a shot.

Btw to the 1 unplayable map it is most problably mine , their minds arent ready yet to view the awesomeness of it !

- end shady rant
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2011-11-02 23:26:49
November 02 2011 23:23 GMT
#431
I think you should have used more tact. It feels like a mix of favoritism and wasting mappers time. I don't see why it's so urgent that maps get the right number of minerals before they get judged. You could just ask the finalists to fix their maps before the tournament. I wonder if you also asked to fix maps that took 5 minutes to make, or just the ones that had a chance.

Lefix said he's fixed his map but I looked at his pictures and I don't see any problem with the amount of ressources. The way you say people are allowed to make adjustments because "this contest is about finding perfection" sounds like you'd already found it (even though I understand his maps deserve to be finalist).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 02 2011 23:40 GMT
#432
On November 03 2011 08:23 chuky500 wrote:
I think you should have used more tact. It feels like a mix of favoritism and wasting mappers time. I don't see why it's so urgent that maps get the right number of minerals before they get judged. You could just ask the finalists to fix their maps before the tournament. I wonder if you also asked to fix maps that took 5 minutes to make, or just the ones that had a chance.

Lefix said he's fixed his map but I looked at his pictures and I don't see any problem with the amount of ressources. The way you say people are allowed to make adjustments because "this contest is about finding perfection" sounds like you'd already found it (even though I understand his maps deserve to be finalist).

This is not the case. The maps haven't been submitted to the official judges yet. Due to the amount of entries I can't expect the judges to go through each map in significant detail without cutting some maps first. Me and two high level players went through the maps to decide on which ones should be passed on. We noticed a lot of entries had some issues that could be easily fixed that would stop them being outright dismissed when coming to the final judging. With that said, no one knows whether they're in the final selection or not - and if someone were to resubmit a map that we had previously cut, we would re-evaluate whether to send it on or not.
Administrator~ Spirit will set you free ~
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 03 2011 01:12 GMT
#433
On November 02 2011 23:05 Meltage wrote:
Show nested quote +
On November 02 2011 22:19 HypertonicHydroponic wrote:
On November 02 2011 15:36 Plexa wrote:
I have just sent out a PM to some people regarding their submissions. They have until 14:00 KST Friday to make minor modifications to their entries (such as adding geyers/minerals, small alterations to natural formations, +- rocks etc). If you have not received a PM it does not mean your map has been eliminated, it could mean that there was nothing needing to be fixed. All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!

Just curious, were the people who recieved PM's those within the 30 to give them a fighting chance, or was it more for the people who look like they really have a good concept (top 10-15 material) but have something holding them back?


The maps, not the people. We just got notes on suggestions to improve some of the maps. We don't know if the other maps made it or no, so if you didnt get a mail, it may still mean your map is among the top, just that it doesn't have an issue.

I'm sorry, I mangled that last post... I was trying to get out the door to work, and... anyway, what that *should* have read was:

Were the people who received PMs those people who submitted maps that were part of the 30 "still playable" maps to give those maps a fighting chance (i.e. leveling the playing field for all the maps), or were the people who received PMs those people who submitted one of the 120 high quality maps but had a particularly good design but just had a few things holding them back from being an automatic top 10-15 pick (i.e. perfecting the best of the best maps)?

In other words, I was trying to figure out whether not getting a PM was a good thing or a bad thing, since getting a PM seems like a good thing in either case. In the little time I can hop on TL at work, I noticed the flurry of map thread updates which I could only assume was a result of the PMs. Given that and the other "clues" (like Plexa's comment above) it seems like the latter, that the PMs were for the *good* maps, is more the case. While that doesn't *necessarily* mean anyone who didn't get a PM is out, it certainly seems like a bad thing not to have gotten one. Not saying that I didn't of course....... 0_o o_0 0_o o_0
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 03 2011 01:19 GMT
#434
Did you hypotonic?

I think that the top 15-30 or so got PMs, along with those that have odd minerals/bugs/etc.
Since I didn't get one, I would assume that either my maps got disqualified due to no map file (oops ! ) or I'm either in the elite few (no way) or I'm not even close.
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 03 2011 01:24 GMT
#435
I don't think it's particularly good or bad. It seems to me just a stage where we can deal with simple fixes to otherwise decent looking maps.

It does confirm that at least the maps mentioned in the PM survived the at-a-glance rounds, but I get the impression most maps have done that anyway, judging by Plexa's posts in the last couple pages.
Zolstice
Profile Joined October 2011
Australia24 Posts
November 03 2011 02:05 GMT
#436
On November 02 2011 15:36 Plexa wrote:
All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!



I'll quote this from plexa just in case some ppl still think its favoritism. He's giving all of us time to make minor changes and fixes till the said time.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 03 2011 02:13 GMT
#437
For everyone who's not sure when that's gonna be in their timezone:

Friday, Nov 04 5:00am GMT (GMT+00:00)

Also about the PM's, I don't think it's good or bad either. They're just trying to help us to submit the best possible maps, respectivly tell us what might help to convince the judges, which is an awesome thing imo.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2011-11-03 05:14:56
November 03 2011 04:57 GMT
#438
On November 03 2011 11:05 Zolstice wrote:
Show nested quote +
On November 02 2011 15:36 Plexa wrote:
All entrants are allowed to make minor adjustments to their entries until 14:00KST Friday for fairness. After all, this contest is about finding perfection!



I'll quote this from plexa just in case some ppl still think its favoritism. He's giving all of us time to make minor changes and fixes till the said time.

I get that and I was not implying that there was favoritism so much as trying to get a read on the events that are occurring. I need to know how nervous I should be. :p [Edit] But if one didn't get a PM indicating what kind of perfecting changes to make, one might find it difficult to do what is necessary to make the cut one otherwise might not have made, no? [/Edit]

Also, I would be very interested to see the full list of 151 entries at some point -- I would have liked to have been able to playtest others' maps and given feedback during this competition but with my limited time was barely able to squeek out playtesting on my own maps.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 03 2011 05:27 GMT
#439
--- Nuked ---
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 03 2011 05:58 GMT
#440
On November 03 2011 10:19 TehTemplar wrote:
Did you hypotonic?

I think that the top 15-30 or so got PMs, along with those that have odd minerals/bugs/etc.
Since I didn't get one, I would assume that either my maps got disqualified due to no map file (oops ! ) or I'm either in the elite few (no way) or I'm not even close.

Just maps with small fixes have been PMd. As I said, mostly a "rocks at gold" or "move geyser to other side of natural" changes. I wouldn't be able to tell you whether your maps have made it through as we (purposely) named the images by map and not author. It took me 10-15 minutes trawling through my inbox to get the names of the map authors who had maps which required minor tweaks!
Administrator~ Spirit will set you free ~
Zolstice
Profile Joined October 2011
Australia24 Posts
November 03 2011 08:41 GMT
#441
On November 03 2011 14:58 Plexa wrote:
Just maps with small fixes have been PMd. As I said, mostly a "rocks at gold" or "move geyser to other side of natural" changes. I wouldn't be able to tell you whether your maps have made it through as we (purposely) named the images by map and not author. It took me 10-15 minutes trawling through my inbox to get the names of the map authors who had maps which required minor tweaks!


um, 2/3 of my maps don't have rocks at gold but their positions are fairly open; or otherwise a rock blocking a straight path towards the gold.

I didnt get any PM, so i take it everything's okay?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 03 2011 09:08 GMT
#442
On November 03 2011 17:41 Zolstice wrote:
Show nested quote +
On November 03 2011 14:58 Plexa wrote:
Just maps with small fixes have been PMd. As I said, mostly a "rocks at gold" or "move geyser to other side of natural" changes. I wouldn't be able to tell you whether your maps have made it through as we (purposely) named the images by map and not author. It took me 10-15 minutes trawling through my inbox to get the names of the map authors who had maps which required minor tweaks!


um, 2/3 of my maps don't have rocks at gold but their positions are fairly open; or otherwise a rock blocking a straight path towards the gold.

I didnt get any PM, so i take it everything's okay?

Golds only need rocks when they are easy to take! It sounds like golds weren't an issue with your maps
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 03 2011 10:10 GMT
#443
Was my map disqualified due to lack of a map file?

Can't believe I forgot that...
Moderatorshe/her
TL+ Member
Destructicon
Profile Blog Joined September 2011
4713 Posts
Last Edited: 2011-11-03 12:36:39
November 03 2011 12:36 GMT
#444
Well, I didn't get any PMs so I suspect no bugs, or problems related to gold bases where found. Though I wish I knew if my maps had made it trough and if/if not what I should change to make them more awesome.

Edit: Anyway, good luck to everyone.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 03 2011 12:42 GMT
#445
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.
funcmode
Profile Joined June 2010
Australia720 Posts
November 03 2011 13:08 GMT
#446
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

Agree, it's also easy to abuse such a system.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 03 2011 13:24 GMT
#447
Mapper with most friends wins (or with most ip resets).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
tw!tch
Profile Blog Joined October 2010
United States563 Posts
November 03 2011 13:26 GMT
#448
Yeah, would be kind of nice to have two categories, "Staff/Overall" (decided by pros/staff) winners and "community" winners (decided by public vote)
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 03 2011 14:52 GMT
#449
So, forgive me if I missed it, but how many finalists are there currently?
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Zolstice
Profile Joined October 2011
Australia24 Posts
Last Edited: 2011-11-03 15:03:27
November 03 2011 15:02 GMT
#450
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.


Adding to that: I don't think the majority of people would be able to hold true to the "Gameplay over looks" rule of thumb, and I am afraid that a map's eye candies or visual appeal will eventually become a big matter to win.

@Hassybaby: No finalists yet, 100++ entries are still being judged; and all of us have time till friday to make minor changes.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
November 03 2011 15:20 GMT
#451
On November 04 2011 00:02 Zolstice wrote:
Show nested quote +
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.


Adding to that: I don't think the majority of people would be able to hold true to the "Gameplay over looks" rule of thumb, and I am afraid that a map's eye candies or visual appeal will eventually become a big matter to win.

@Hassybaby: No finalists yet, 100++ entries are still being judged; and all of us have time till friday to make minor changes.


Ty, can't wait to see what comes out
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
JuDoSchu
Profile Joined July 2011
12 Posts
November 03 2011 16:06 GMT
#452
this is so awesome and i realy hope to see the winner map in season 5 ladderpool! i am impressed just by the maps which are shown by their creators here in the thread and could not decide which i like most. without any problems i could change my ladder-map-pool clompletly with the maps posted here. i just want to say great job to all mappmaker's!

my top 5 so far are:

TPW Neonights
Cascade
ESV Korhal Compound
LoS Twilight Peaks
Darkness Falls

maps i would like to play too:

TPW Overgrown
ESV Sungsu Crossing
TPW Capitaclysm
TPW Yuma
Manala
Tumbleweed
Ignition Point
TPW Sanctuarium

maps which look quite nice desingned:

Korhal Kombat
LoS Emerald Dream
TPW Concrete Dreams
Flash, Polt, MarineKing, Mvp, GoOdy, Socke, HasuObs
0neder
Profile Joined July 2009
United States3733 Posts
November 03 2011 16:16 GMT
#453
Hmm, so either my 1st map ever is solid, or too unfinished. I'm anxious to see which. =) I need to make a thread for it to accurately capture it's beauty and layout.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-11-03 16:22:49
November 03 2011 16:21 GMT
#454
On October 31 2011 20:24 0neder wrote:
Dustbowl:
[image loading]

This is my first map, and for some reason the overview image came out grainy and washed out. Any advice on overview images? I'd like to maybe re-send a better one so it better reflects how awesome my map looks in context.

Thanks.
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 03 2011 16:26 GMT
#455
On November 04 2011 01:21 0neder wrote:
Show nested quote +
On October 31 2011 20:24 0neder wrote:
Dustbowl:
[image loading]

This is my first map, and for some reason the overview image came out grainy and washed out. Any advice on overview images? I'd like to maybe re-send a better one so it better reflects how awesome my map looks in context.

Thanks.


The best way is to go to Data ----> Export Map Image, and then you have to convert the .tga that it spits out into .jpg to upload to imgur.

These are the settings I use to export images:

[image loading]
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-11-03 16:30:21
November 03 2011 16:28 GMT
#456
Thanks monitor. That's what I did, I must have been missing a setting or done it in too low a resolution. I'll try again after work.
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 03 2011 16:43 GMT
#457
On November 04 2011 01:28 0neder wrote:
Thanks monitor. That's what I did, I must have been missing a setting or done it in too low a resolution. I'll try again after work.


Oh really? Hmm.... yeah you might just have to mess around with the pixels (2500x2500, 2800x2800, etc.), but I haven't had a problem with it.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
funcmode
Profile Joined June 2010
Australia720 Posts
November 03 2011 16:55 GMT
#458
Also, if you have custom lighting or have altered the lighting settings at all, have the lighting window open while you export the image.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
Apoo
Profile Joined January 2011
413 Posts
November 03 2011 16:55 GMT
#459
On November 03 2011 22:08 funcmode wrote:
Show nested quote +
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

Agree, it's also easy to abuse such a system.

Disagree with this. If a map wins and the people do not like it, the Map most likely wont get/stay in Ladderpool.


Is there something like a overview how many maps hav been submitted ? Would really like to know that.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 03 2011 17:22 GMT
#460
On November 04 2011 01:55 Apoo wrote:
Show nested quote +
On November 03 2011 22:08 funcmode wrote:
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

Agree, it's also easy to abuse such a system.

Disagree with this. If a map wins and the people do not like it, the Map most likely wont get/stay in Ladderpool.


Is there something like a overview how many maps hav been submitted ? Would really like to know that.

Because what the community wants has always been the most important thing for a map in the Blizzard Ladder pool right?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
0neder
Profile Joined July 2009
United States3733 Posts
November 03 2011 17:29 GMT
#461
On November 04 2011 01:55 funcmode wrote:
Also, if you have custom lighting or have altered the lighting settings at all, have the lighting window open while you export the image.

Thanks for the tip. That is bizarre why that would need to be open while exporting though. Good find.
Mashmed
Profile Joined September 2010
Sweden198 Posts
November 03 2011 18:27 GMT
#462
Another option is to actually set the lighting of your map as your custom one, isn't that hard in the data editor. You have to do it anyway to get the lighting on the map for bnet play
Gosh Digglydarnit
0neder
Profile Joined July 2009
United States3733 Posts
November 03 2011 18:33 GMT
#463
On November 04 2011 03:27 Mashmed wrote:
Another option is to actually set the lighting of your map as your custom one, isn't that hard in the data editor. You have to do it anyway to get the lighting on the map for bnet play

Hmm, I'll look into this. Do I have to save and name a configuration and then call it out in the data editor? Thanks Mashmed.
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 03 2011 19:35 GMT
#464
On November 04 2011 01:06 JuDoSchu wrote:
this is so awesome and i realy hope to see the winner map in season 5 ladderpool! i am impressed just by the maps which are shown by their creators here in the thread and could not decide which i like most. without any problems i could change my ladder-map-pool clompletly with the maps posted here. i just want to say great job to all mappmaker's!

my top 5 so far are:

TPW Neonights
Cascade
ESV Korhal Compound
LoS Twilight Peaks
Darkness Falls

maps i would like to play too:

TPW Overgrown
ESV Sungsu Crossing
TPW Capitaclysm
TPW Yuma
Manala
Tumbleweed
Ignition Point
TPW Sanctuarium

maps which look quite nice desingned:

Korhal Kombat
LoS Emerald Dream
TPW Concrete Dreams

This can't be right, none of my maps are in your list!


I kid.
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-04 02:46:25
November 04 2011 02:44 GMT
#465
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

Don't be so concerned!
- Public vote is important so that the public feel like the ladder pool reflects what they want
- The finalists will of exceptional quality, and any one of them should be balanced and interesting i.e. there is no wrong option
- With 30,000 potential voters, and R1CH on the prowl, I don't think it can be swayed too much by ip resets, friends etc
Administrator~ Spirit will set you free ~
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 04 2011 03:55 GMT
#466
On November 04 2011 11:44 Plexa wrote:
Show nested quote +
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

Don't be so concerned!
- Public vote is important so that the public feel like the ladder pool reflects what they want
- The finalists will of exceptional quality, and any one of them should be balanced and interesting i.e. there is no wrong option
- With 30,000 potential voters, and R1CH on the prowl, I don't think it can be swayed too much by ip resets, friends etc


LOL R1CH on the prowl. I generally am also concerned that the public's opinion might play too much of a role in deciding the winner, but I'm sure it will be fine however it comes out.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
0neder
Profile Joined July 2009
United States3733 Posts
November 04 2011 04:20 GMT
#467
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

This is true, but some of the best BW maps had balance issues, yet produced some of the most exciting games we know and love. Let's not get so focused on balance that we stagnate the metagame and our understanding of it. Continually exploring new map ideas will help expose inherent game balance that should be fixed, independent of map balance.

I welcome the community's input. I do hope they are open to new ideas and a variety of tilesets beyond blue/green though.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 04 2011 05:21 GMT
#468
If all the voting choices are good maps, which I'm sure they will be, I think it'll be the biggest boost to custom maps to have a community favourite on the ladde. Though there is also a place for cigars-and-brandy-in-the-parlor discussions about what map is really the artifact of highest perfection amongst connoisseurs. In a more hardcore community (a la end of BW) these things would converge. If they do so this time around it will be fortuitous.

The Python or Destination of SC2 might be passed up by a public vote but what we get won't be severely inferior.
Comprehensive strategic intention: DNE
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
November 04 2011 06:54 GMT
#469
On November 04 2011 13:20 0neder wrote:
Show nested quote +
On November 03 2011 21:42 neobowman wrote:
Just noting again, I think it's a terrible idea to let the community vote. To be honest, most people know jack sh*t about mapping or balance. Maybe get a top group of guys in Team Liquid or something. Just not the general public.

This is true, but some of the best BW maps had balance issues, yet produced some of the most exciting games we know and love. Let's not get so focused on balance that we stagnate the metagame and our understanding of it. Continually exploring new map ideas will help expose inherent game balance that should be fixed, independent of map balance.

I welcome the community's input. I do hope they are open to new ideas and a variety of tilesets beyond blue/green though.


Not just balance but a lot of the maps have fundamental flaws related to how they are built.

Though Plexa's points are good and he's right about all that.
Modernist
Profile Joined March 2011
United States89 Posts
November 05 2011 03:58 GMT
#470
My top picks in no particular order:

(2) Through the Never by Mereel
(2) Iron Curtain by Mereel
(2) Cloud Kingdom by Superouman
(2) Overgrown by Meltage
(2) Neonights by Funcmode
(2) Yuma by Meltage
(2) Edge of Oblivion by Prodig
(3) Twilight Depths by Grebliv
(4) Ithaca by Prodig
(4) Twilight Peaks by Ragoo
(4) Sanctuarium by Funcmode

GL to all!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 05 2011 18:06 GMT
#471
My top picks in no particular order:

(2) Through the Never by Mereel
(2) Iron Curtain by Mereel
(2) Cloud Kingdom by Superouman
(2) Overgrown by Meltage
(2) Neonights by Funcmode
(2) Yuma by Meltage
(2) Edge of Oblivion by Prodig
(3) Twilight Depths by Grebliv
(4) Ithaca by Prodig
(4) Twilight Peaks by Ragoo
(4) Sanctuarium by Funcmode

GL to all!

I disagree with Through the Never, Overgrown, and Twilight Depths.
In their place I would have Yuma, Spirit, and Montane.
And if I picked one of my maps, it would be Korhal Brawl.

Moderatorshe/her
TL+ Member
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2011-11-05 20:15:07
November 05 2011 20:13 GMT
#472
On November 06 2011 03:06 TehTemplar wrote:

I disagree with Through the Never, Overgrown, and Twilight Depths.
In their place I would have Yuma, Spirit, and Montane.
And if I picked one of my maps, it would be Korhal Brawl.



Great maps as well. I also picked Yuma though.

Not sure why you'd disagree Overgrown. One of the top maps IMO.
Meltage
Profile Joined October 2010
Germany613 Posts
November 05 2011 20:33 GMT
#473
Top lists are interresting ... as long as you provide motivation of your picks, imo (think Barrin wall of text )
http://mentalbalans.se/aggedesign
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 05 2011 23:02 GMT
#474
I may finally submit my map files tonight.
Moderatorshe/her
TL+ Member
Mereel
Profile Joined February 2010
Germany895 Posts
November 05 2011 23:36 GMT
#475
On November 06 2011 08:02 TehTemplar wrote:
I may finally submit my map files tonight.

are u a troll or what?
TPW Mapmaking Team
Apom
Profile Blog Joined August 2011
France655 Posts
November 05 2011 23:49 GMT
#476
On November 06 2011 08:36 Mereel wrote:
Show nested quote +
On November 06 2011 08:02 TehTemplar wrote:
I may finally submit my map files tonight.

are u a troll or what?

I think he already sent his participation but forgot to attach the files or something...
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 05 2011 23:56 GMT
#477
Well that's too bad for him. And for us. And for e-sport.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
November 06 2011 01:16 GMT
#478
Apom is basically correct. I sent the images on October 30, but put off submitting the map files until I felt like it.
And Mereel seems to dislike me for whatever reason.

On October 24 2011 23:12 Mereel wrote:
no

User was warned for this post


Moderatorshe/her
TL+ Member
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 06 2011 02:11 GMT
#479
my submissions:


Mud Rock+ Show Spoiler +
Submitted pure Mar Sara version[image loading]

Tenarsis+ Show Spoiler +
Submitted version without custom textures[image loading]This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon.

Vanadium+ Show Spoiler +
Submitted earlier version with undefendable 3rd, sorry[image loading]
TPW Map Maker - theplanetaryworkshop.com
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 06 2011 02:21 GMT
#480
On November 06 2011 11:11 Johanaz wrote:
my submissions:


Mud Rock+ Show Spoiler +
Submitted pure Mar Sara version[image loading]

Tenarsis+ Show Spoiler +
Submitted version without custom textures[image loading]This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon.

Vanadium+ Show Spoiler +
Submitted earlier version with undefendable 3rd, sorry[image loading]


Nice submissions Johanaz. Just from looking, I actually think you should just remove the gold base on Mud rock. It really isn't very plausible to take in any situation and helps terran more than any other races. You could make it blue, but it is still in a horrible position. I think the 5 bases have a nice layout and the gold could just be remove (and the area around it adjusted to compensate).
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Johanaz
Profile Joined September 2010
Denmark363 Posts
November 06 2011 02:32 GMT
#481
On November 06 2011 11:21 monitor wrote:+ Show Spoiler +

On November 06 2011 11:11 Johanaz wrote:
my submissions:


Mud Rock+ Show Spoiler +
Submitted pure Mar Sara version[image loading]

Tenarsis+ Show Spoiler +
Submitted version without custom textures[image loading]This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon.

Vanadium+ Show Spoiler +
Submitted earlier version with undefendable 3rd, sorry[image loading]


Nice submissions Johanaz. Just from looking, I actually think you should just remove the gold base on Mud rock. It really isn't very plausible to take in any situation and helps terran more than any other races. You could make it blue, but it is still in a horrible position. I think the 5 bases have a nice layout and the gold could just be remove (and the area around it adjusted to compensate).


Thanks. I didn´t get a pm about Mud Rock (or any map for that matter), so I assume that map is dead. Tried to revive it for this contest, but I don´t know if I succeeded. I may remove the gold (and fix additional issues) if I ever decide to remake it again.
TPW Map Maker - theplanetaryworkshop.com
ferdia
Profile Joined October 2011
Ireland13 Posts
November 06 2011 16:08 GMT
#482
Really impressed by this topic. Its great to see the community & Blizzard working hand in hand. GL to everyone that has submitted a map. I imagine that out of this there may be more map contests in the future. Hope to be playing on some of these maps soon!
regards
ferdi
TGxTrumpCard
Profile Joined April 2011
United States29 Posts
November 06 2011 18:38 GMT
#483
Trumpers is sad.... very sad....

How could I miss this

Well, time to start preparations for round 2.
Playin' Mah Trump Card
Quisk
Profile Joined June 2010
United States17 Posts
November 06 2011 19:37 GMT
#484
Don't worry, Trump. I put in something on our behalf!
Success is measured in blood; yours, or your enemy's.
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 06 2011 22:00 GMT
#485
On November 06 2011 11:32 Johanaz wrote:
Show nested quote +
On November 06 2011 11:21 monitor wrote:+ Show Spoiler +

On November 06 2011 11:11 Johanaz wrote:
my submissions:


Mud Rock+ Show Spoiler +
Submitted pure Mar Sara version[image loading]

Tenarsis+ Show Spoiler +
Submitted version without custom textures[image loading]This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon.

Vanadium+ Show Spoiler +
Submitted earlier version with undefendable 3rd, sorry[image loading]


Nice submissions Johanaz. Just from looking, I actually think you should just remove the gold base on Mud rock. It really isn't very plausible to take in any situation and helps terran more than any other races. You could make it blue, but it is still in a horrible position. I think the 5 bases have a nice layout and the gold could just be remove (and the area around it adjusted to compensate).


Thanks. I didn´t get a pm about Mud Rock (or any map for that matter), so I assume that map is dead. Tried to revive it for this contest, but I don´t know if I succeeded. I may remove the gold (and fix additional issues) if I ever decide to remake it again.


Just to clarify; I think any maps can still be in the running even if the author didn't receive a PM, because maybe the map good enough that it didn't need any changes.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Samro225am
Profile Joined August 2010
Germany982 Posts
November 06 2011 22:05 GMT
#486
On November 07 2011 07:00 monitor wrote:
Show nested quote +
On November 06 2011 11:32 Johanaz wrote:
On November 06 2011 11:21 monitor wrote:+ Show Spoiler +

On November 06 2011 11:11 Johanaz wrote:
my submissions:


Mud Rock+ Show Spoiler +
Submitted pure Mar Sara version[image loading]

Tenarsis+ Show Spoiler +
Submitted version without custom textures[image loading]This map played well in Map of the Month - was picked by one of the pros as his favorite map . Hope to post replay soon.

Vanadium+ Show Spoiler +
Submitted earlier version with undefendable 3rd, sorry[image loading]


Nice submissions Johanaz. Just from looking, I actually think you should just remove the gold base on Mud rock. It really isn't very plausible to take in any situation and helps terran more than any other races. You could make it blue, but it is still in a horrible position. I think the 5 bases have a nice layout and the gold could just be remove (and the area around it adjusted to compensate).


Thanks. I didn´t get a pm about Mud Rock (or any map for that matter), so I assume that map is dead. Tried to revive it for this contest, but I don´t know if I succeeded. I may remove the gold (and fix additional issues) if I ever decide to remake it again.


Just to clarify; I think any maps can still be in the running even if the author didn't receive a PM, because maybe the map good enough that it didn't need any changes.


that's what he said :x
+ Show Spoiler [what Plexa said] +
Just because you are receiving this PM does not mean you have won, nor does it mean other entries of your are eliminated.)
Serashin
Profile Joined November 2010
235 Posts
November 07 2011 18:04 GMT
#487
count that 1,5 week waiting time for announcement from 4.11 or from 31.10 ?

or is there any status update ?

thanks in advance
There are to many targets , and i smile everytime they try to defend and thinking they are smart.
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 07 2011 21:31 GMT
#488
From 4.11, methinks. It was posted just after all the PMs for small revisions were sent out.

And really, judging 120 maps is a very difficult, unenviable task.
Meltage
Profile Joined October 2010
Germany613 Posts
November 08 2011 17:07 GMT
#489
I wonder how many maps passed the first check after the resubmissions? How many maps are the judges down to?
No doubt the overall quality of the maps was greater than anticipated. We also got the week promised us to make changes to the maps.
http://mentalbalans.se/aggedesign
Mereel
Profile Joined February 2010
Germany895 Posts
November 08 2011 18:53 GMT
#490
im bored, pls give some infos :D
TPW Mapmaking Team
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 08 2011 19:27 GMT
#491
On November 09 2011 03:53 Mereel wrote:
im bored, pls give some infos :D


The man has a point.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
PiLoKo
Profile Joined January 2011
Mexico144 Posts
November 08 2011 20:01 GMT
#492
On November 09 2011 04:27 Diamond wrote:
Show nested quote +
On November 09 2011 03:53 Mereel wrote:
im bored, pls give some infos :D


The man has a point.


You have the chance of making this a huge deal (it is already a big deal) in the community by posting some info about the results or the outstanding maps, it will make it more interesnting, maybe some data about how the expansions lay outs are being favored over others and so many things, please do!
I like to troll in-game :)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 08 2011 23:02 GMT
#493
Speaking for personal experience, it always takes longer than announced

Don't worry guys, this thing is run by TL itself. And have you ever been disappointed by something that's been done by TL?
I didn't think so!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Apom
Profile Blog Joined August 2011
France655 Posts
November 09 2011 00:02 GMT
#494
On November 09 2011 08:02 FlopTurnReaver wrote:
Speaking for personal experience, it always takes longer than announced

That's what she said.

Seriously though, I don't think it's worth the judges' time to compile statistics on expansion layouts and the like. Focusing on the actual selection process is probably more reasonable, given that they are people with a limited time availability.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-09 00:56:33
November 09 2011 00:07 GMT
#495
On November 09 2011 08:02 FlopTurnReaver wrote:
Speaking for personal experience, it always takes longer than announced

Don't worry guys, this thing is run by TL itself. And have you ever been disappointed by something that's been done by TL?
I didn't think so!

We've decided on 7 maps, wrapup post coming soon.
Administrator~ Spirit will set you free ~
Mereel
Profile Joined February 2010
Germany895 Posts
November 09 2011 00:58 GMT
#496
are we talking about SOON™ or in an hour?
TPW Mapmaking Team
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 09 2011 01:00 GMT
#497
Please remove everything from your post that's protected by the Blizzard® trademark.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-09 02:14:57
November 09 2011 01:52 GMT
#498
On November 09 2011 09:58 Mereel wrote:
are we talking about SOON™ or in an hour?

I'm waiting on a revised map file from someone who is asleep. I expect to get the map in around 6 hours.
Administrator~ Spirit will set you free ~
Zolstice
Profile Joined October 2011
Australia24 Posts
November 09 2011 01:55 GMT
#499
On November 09 2011 09:07 Plexa wrote:
We've decided on 7 maps, wrapup post coming soon.


woah, does that mean we're on to only 7 finalists?
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 09 2011 02:05 GMT
#500
--- Nuked ---
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 09 2011 02:06 GMT
#501
I really didn't expect it to be done this quickly, wow. Impressive!

Shame about the asleep person, that's such a tease. D:
Icetoad
Profile Joined May 2010
Canada262 Posts
November 09 2011 02:12 GMT
#502
I'm starting to think to riot to have the finalist .
God I hate tease like that.
Map Maker of Nimbus
Namrufus
Profile Blog Joined August 2011
United States396 Posts
November 09 2011 02:28 GMT
#503
On November 09 2011 09:07 Plexa wrote:
We've decided on 7 maps, wrapup post coming soon.


YAY! Super hyped for this!
This is it... the alpaca lips.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
November 09 2011 04:18 GMT
#504
Hype! Can't wait to see the maps and an actual viable map pool!
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
monitor
Profile Blog Joined June 2010
United States2404 Posts
November 09 2011 04:42 GMT
#505
I'm really excited to see the results!!! Can't wait :DD
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 09 2011 05:51 GMT
#506
Can't wait indeed :o
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 09 2011 08:51 GMT
#507
On November 09 2011 10:52 Plexa wrote:
Show nested quote +
On November 09 2011 09:58 Mereel wrote:
are we talking about SOON™ or in an hour?

I'm waiting on a revised map file from someone who is asleep. I expect to get the map in around 6 hours.


Posted 7h ago :/ ...
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 09 2011 08:56 GMT
#508
On November 09 2011 17:51 Sea_Food wrote:
Show nested quote +
On November 09 2011 10:52 Plexa wrote:
On November 09 2011 09:58 Mereel wrote:
are we talking about SOON™ or in an hour?

I'm waiting on a revised map file from someone who is asleep. I expect to get the map in around 6 hours.


Posted 7h ago :/ ...


Quick grab the pitch..... oh wait this is TL.

Well I don't pretty much sleep (I recharge of radiant energy given off by E-Sports) so here's to a night of abusing my F5 key.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Apom
Profile Blog Joined August 2011
France655 Posts
Last Edited: 2011-11-09 11:15:39
November 09 2011 09:03 GMT
#509
On November 09 2011 17:56 Diamond wrote:
Show nested quote +
On November 09 2011 17:51 Sea_Food wrote:
On November 09 2011 10:52 Plexa wrote:
On November 09 2011 09:58 Mereel wrote:
are we talking about SOON™ or in an hour?

I'm waiting on a revised map file from someone who is asleep. I expect to get the map in around 6 hours.


Posted 7h ago :/ ...


Quick grab the pitch..... oh wait this is TL.

Well I don't pretty much sleep (I recharge of radiant energy given off by E-Sports) so here's to a night of abusing my F5 key.

That guy who dares sleep truely is killing e-sports.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-09 09:58:04
November 09 2011 09:35 GMT
#510
On November 09 2011 18:03 Apom wrote:
Show nested quote +
On November 09 2011 17:56 Diamond wrote:
On November 09 2011 17:51 Sea_Food wrote:
On November 09 2011 10:52 Plexa wrote:
On November 09 2011 09:58 Mereel wrote:
are we talking about SOON™ or in an hour?

I'm waiting on a revised map file from someone who is asleep. I expect to get the map in around 6 hours.


Posted 7h ago :/ ...


Quick grab the pitch..... oh wait this is TL.

Well I don't pretty much sleep (I recharge of radiant energy given off by E-Sports) so here's to a night of abusing my F5 key.

That guy who dares sleeping truely is killing e-sports.

Most likely he went to work without checking skype at this point, oh well. Looks like post will be tomorrow. Sorry for being a tease t.t
Administrator~ Spirit will set you free ~
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 09 2011 09:42 GMT
#511
Play with my heart for 8 hours TT
Comprehensive strategic intention: DNE
Ferisii
Profile Joined February 2011
Denmark199 Posts
November 09 2011 09:44 GMT
#512
I guess the selected map owners has all been Pm'ed. Or is it something you can't reveal? :L
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
November 09 2011 10:04 GMT
#513
Well I'm glad I did eventually go to bed at 4am, even if I only woke up 4 hours later. D:
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
Last Edited: 2011-11-09 11:47:31
November 09 2011 11:47 GMT
#514
You should definitly give out the name of that guy in the announcement post so we can concentrate our hate on a certain spot.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Icetoad
Profile Joined May 2010
Canada262 Posts
November 09 2011 13:01 GMT
#515
This is probably the worst tease ever!
Map Maker of Nimbus
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-11-09 14:39:52
November 09 2011 14:36 GMT
#516
nm
TPW Mapmaking Team
SpoR
Profile Blog Joined November 2010
United States1542 Posts
November 10 2011 05:15 GMT
#517
I hope you guys release a pack of all the submissions as well as the top 7 or whatever. I wanna see em all.
A man is what he thinks about all day long.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 10 2011 05:32 GMT
#518
--- Nuked ---
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 10 2011 05:54 GMT
#519
On November 10 2011 14:32 Barrin wrote:
Show nested quote +
On November 10 2011 14:15 SpoR wrote:
I hope you guys release a pack of all the submissions as well as the top 7 or whatever. I wanna see em all.

Indeed that is valuable information. I think Plexa said they wont do that though; people will post their submissions if they want them to be seen.

Is it thread worthy to glean from this thread (and the results thread?) all of the posted submissions to compile the "as far as we know" list of submission? Or should something like that just be lumped into a reply into one of the two threads?
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
November 10 2011 05:58 GMT
#520
I'd wait another day or so with that^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 10 2011 06:03 GMT
#521
On November 10 2011 14:58 FlopTurnReaver wrote:
I'd wait another day or so with that^^

lol, wasn't going to do it now, my timezone and work schedule would not agree with that decision.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 10 2011 06:07 GMT
#522
On November 10 2011 14:32 Barrin wrote:
Show nested quote +
On November 10 2011 14:15 SpoR wrote:
I hope you guys release a pack of all the submissions as well as the top 7 or whatever. I wanna see em all.

Indeed that is valuable information. I think Plexa said they wont do that though; people will post their submissions if they want them to be seen.

I don't want to upload submissions for two reasons
- intensifies any "XXX map" should have won comments
- I don't want to upload maps without permission, some authors may want to keep their entries secret for whatever reason

If I planned to showcase the maps I would have needed a "TL will post all submissions" statement somewhere in this post.
Administrator~ Spirit will set you free ~
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
November 10 2011 06:15 GMT
#523
Plexa I have a question. If he winning map will be chosen by mere votes after the tournament, isn't it kind of obvious that haven's lagoon already won? I don't think people watching the open tournament is going to change their mind when they've already been indicated that the play testers liked it best.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-11-10 06:25:32
November 10 2011 06:23 GMT
#524
On November 10 2011 15:15 IronManSC wrote:
Plexa I have a question. If he winning map will be chosen by mere votes after the tournament, isn't it kind of obvious that haven's lagoon already won? I don't think people watching the open tournament is going to change their mind when they've already been indicated that the play testers liked it best.

I disagree. I plan to get some comments from any notable participants including the four players who make it to the semifinals. They'll be put into a post and people can vote after that. Plus there is the staff vote as well which might change things. And I definitely wouldn't say play testers liked it best, I merely emphasized the point on that map because I knew some people would be a bit upset by it being chosen.
Administrator~ Spirit will set you free ~
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2011-11-10 06:55:21
November 10 2011 06:54 GMT
#525
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2011 08:28 GMT
#526
On November 10 2011 15:54 Sea_Food wrote:
Show nested quote +
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 10 2011 09:20 GMT
#527
On November 10 2011 17:28 Samro225am wrote:
Show nested quote +
On November 10 2011 15:54 Sea_Food wrote:
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?

map makers
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 10 2011 10:08 GMT
#528
On November 10 2011 18:20 Sea_Food wrote:
Show nested quote +
On November 10 2011 17:28 Samro225am wrote:
On November 10 2011 15:54 Sea_Food wrote:
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?

map makers

Essentially, every map maker of note entered the contest. How can they judge a contest which has their own entry in it.
Administrator~ Spirit will set you free ~
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 10 2011 10:12 GMT
#529
On November 10 2011 19:08 Plexa wrote:
Show nested quote +
On November 10 2011 18:20 Sea_Food wrote:
On November 10 2011 17:28 Samro225am wrote:
On November 10 2011 15:54 Sea_Food wrote:
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?

map makers

Essentially, every map maker of note entered the contest. How can they judge a contest which has their own entry in it.


Judgin own map unbiased is almost impossible I agree, but I dont find any reason why a map maker could not judge every other map in the competion, even if he has hes own maps in the same pool.
Samro225am
Profile Joined August 2010
Germany982 Posts
November 10 2011 10:17 GMT
#530
On November 10 2011 19:12 Sea_Food wrote:
Show nested quote +
On November 10 2011 19:08 Plexa wrote:
On November 10 2011 18:20 Sea_Food wrote:
On November 10 2011 17:28 Samro225am wrote:
On November 10 2011 15:54 Sea_Food wrote:
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?

map makers

Essentially, every map maker of note entered the contest. How can they judge a contest which has their own entry in it.


Judgin own map unbiased is almost impossible I agree, but I dont find any reason why a map maker could not judge every other map in the competion, even if he has hes own maps in the same pool.


i have the impression map makers tend to emphasize technical aspects, balance and aesthetics and as we are a small elitest group - yes we are cause there are so few map makers in comparison to players - we have made a meta-mapmaking so to speak, what to do and what not to do. lots of good ideas do not get through in this forums possibly, because the map is flawed in many other spots.

so having mapmakers discussing maps is like designers talk about transportations design/cars. it might be more intelligent to let the marketing experts have a voice and the consumers.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 10 2011 10:25 GMT
#531
On November 10 2011 19:17 Samro225am wrote:
Show nested quote +
On November 10 2011 19:12 Sea_Food wrote:
On November 10 2011 19:08 Plexa wrote:
On November 10 2011 18:20 Sea_Food wrote:
On November 10 2011 17:28 Samro225am wrote:
On November 10 2011 15:54 Sea_Food wrote:
On November 10 2011 15:23 Plexa wrote:
I plan to get some comments from any notable participants including the four players who make it to the semifinals.


I find it silly that you value someones opinion on how good a map is, because they are good at playing starcraft2.


let's ask someone who is goof in counterstrike!

seriously, who's opinion would you value when it comes to maps? casters? random chosen average joe? popular vote? mapmakers?

map makers

Essentially, every map maker of note entered the contest. How can they judge a contest which has their own entry in it.


Judgin own map unbiased is almost impossible I agree, but I dont find any reason why a map maker could not judge every other map in the competion, even if he has hes own maps in the same pool.


i have the impression map makers tend to emphasize technical aspects, balance and aesthetics and as we are a small elitest group - yes we are cause there are so few map makers in comparison to players - we have made a meta-mapmaking so to speak, what to do and what not to do. lots of good ideas do not get through in this forums possibly, because the map is flawed in many other spots.

so having mapmakers discussing maps is like designers talk about transportations design/cars. it might be more intelligent to let the marketing experts have a voice and the consumers.


There is a reason why when 99% of the products of the world were desinged, the desingers did not ask consumers directly what they want, but instead decided themselfs what is the best for them. I see pro gamers only experts of maps they have played +150 games on personally.
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-11-10 10:28:48
November 10 2011 10:28 GMT
#532
blizzard has no need for very complex and too large maps in the mappool.
if you do not understand this...

edit: btw: "have a voice" is not the same like decide
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 10 2011 10:35 GMT
#533
On November 10 2011 19:28 Samro225am wrote:
blizzard has no need for very complex and too large maps in the mappool.
if you do not understand this...


This is why I think most of the maps in the final 7 are way too complex myself.


edit: btw: "have a voice" is not the same like decide


I understand that, and that is why I never said or never ment to say anything like that.
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