• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon125.0.16 Hotfix (June 30) - Balance + Bug Fixes18Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)98
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? ByuL, and the Limitations of Standard Play 5.0.16 Hotfix (June 30) - Balance + Bug Fixes The Death of Cheese: From a Professional Cheeser
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool ProGamer Paychecks Story BW General Discussion Best thing happen to StarCraft since Remastered? Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
[94721]Better Good-Health Signs Than 3-15 Bans/Yea TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Men's Fashion Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6928 users

[M] (4) Barren Wasteland

Forum Index > SC2 Maps & Custom Games
Post a Reply
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2011-10-06 07:10:09
October 05 2011 19:57 GMT
#1
Barren Wasteland
[image loading]

Size 148x140 (full 168x168)
Expansions 10 regular (8 minerals, 2 gas), 2 gold (6 rich minerals, 2 gas)
Xel'Naga Towers 4
Destructible Rocks Rejoice! There are none!
Not uploaded yet

Comments

This is my 'third' serious map, the other ones are
[Pyramus Outpost] and [Valhalla Outback]. This map is a 2-player map with 4 spawn locations. It is fairly open and control of Xel'Naga Towers are key to spotting early agression or cheeses.


Overview
+ Show Spoiler +
[image loading]


45º
+ Show Spoiler +
[image loading]


XNT Range
+ Show Spoiler +
[image loading]


Analyzer Pictures

Cross-Map Bottom of mainramp>Bottom of mainramp 40 Blizzard Seconds

Close-Pos Bottom of mainramp>Bottom of mainramp 30 Blizzard Seconds
Gosh Digglydarnit
GrimReefer
Profile Joined March 2011
United States442 Posts
October 05 2011 20:09 GMT
#2
nice looking map.
You're rapping about homosexuals and Vicodin, I can't sell this sh*t.
BeeNu
Profile Joined June 2011
615 Posts
October 05 2011 20:11 GMT
#3
Very cool map design, I like the layout a lot. The ledges behind the mains could be a bit concerning if Siege Tanks can bombard the main from there but I'm not totally sure of the range distance, might only be able to hit an gyser from there but but still.


also if you're looking for a working analyzer the one in this link works http://bayfiles.com/file/13YJ/LPBAIe/sc2mapanalyzer-src-build.zip
StiX
Profile Joined September 2010
Netherlands220 Posts
October 05 2011 20:12 GMT
#4
Too many chokes to be a proper map in my opinion.. Still a cute design and it looks detailed..
"Think for yourself, question authority" Timothy Leary
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2011-10-05 20:28:56
October 05 2011 20:27 GMT
#5
On October 06 2011 05:11 BeeNu wrote:
+ Show Spoiler +
Very cool map design, I like the layout a lot. The ledges behind the mains could be a bit concerning if Siege Tanks can bombard the main from there but I'm not totally sure of the range distance, might only be able to hit an gyser from there but but still.


also if you're looking for a working analyzer the one in this link works http://bayfiles.com/file/13YJ/LPBAIe/sc2mapanalyzer-src-build.zip


If you are thinking of the ones that are not connected to any actual land on that level then those are only decorational and will be filled with doodads later. If it's the one by the natural I guess I could see but it's the natural so if you onebase until terrans gets tanks then I hate you (I'm a zerg)

On October 06 2011 05:12 StiX wrote:
+ Show Spoiler +
Too many chokes to be a proper map in my opinion.. Still a cute design and it looks detailed..


Really? All I see when I make maps are 'too many chokes' either you all are zergs or I don't get how big "open" space really is supposed to be.

Gosh Digglydarnit
w00kies
Profile Joined May 2011
Germany25 Posts
October 05 2011 21:10 GMT
#6
Nice Map, but reminds me to this awful 2v2 Map
Sorry for bad English
RyLai
Profile Joined May 2011
United States477 Posts
October 05 2011 22:03 GMT
#7
On October 06 2011 05:27 Mashmed wrote:
Show nested quote +
On October 06 2011 05:11 BeeNu wrote:
+ Show Spoiler +
Very cool map design, I like the layout a lot. The ledges behind the mains could be a bit concerning if Siege Tanks can bombard the main from there but I'm not totally sure of the range distance, might only be able to hit an gyser from there but but still.


also if you're looking for a working analyzer the one in this link works http://bayfiles.com/file/13YJ/LPBAIe/sc2mapanalyzer-src-build.zip


If you are thinking of the ones that are not connected to any actual land on that level then those are only decorational and will be filled with doodads later. If it's the one by the natural I guess I could see but it's the natural so if you onebase until terrans gets tanks then I hate you (I'm a zerg)

Show nested quote +
On October 06 2011 05:12 StiX wrote:
+ Show Spoiler +
Too many chokes to be a proper map in my opinion.. Still a cute design and it looks detailed..


Really? All I see when I make maps are 'too many chokes' either you all are zergs or I don't get how big "open" space really is supposed to be.



Think about it this way... How many locations are there where you can get TOTALLY fucked over by 3 Force Fields? Quite a few of them... Some might need 4, but other than for defensive purposes, excessive chokes in the middle of the map tends to favor Protoss, then Terran, then Zerg gets fucked.

If you're looking for open space, think about the center designs of Taldarim Altar, Crevasse, Shattered Temple, to some extent - Shakuras Plateau, Searing Crater, Nerazim Crypt, and Terminus (or any edition). These are off the top of my head. Generally, on these maps you have an area(s) where you can easily engage in 200/200 fights with all or nearly every unit attacking. It results in macro games being favored because your units can actually fight. On your map, you need to go through several chokes just to get anywhere. It really limits mobility of larger armies against armies that can take advantage of clumped armies with splash damage (Protoss and Terran). That's just my look at it. And I never liked split chokes for the natural. It's one of the dumbest ideas ever...
Mullet_Ben
Profile Joined August 2011
United States54 Posts
October 05 2011 22:06 GMT
#8
All these Zergies are used to ladder maps. Shattered Temple, Nerazim Crypt, Antiga Shipyard, Tal'Darim Altar; I think they've forgotten what Xel'Naga Caverns looks like.

Anyway, it seems to me that in North/South (and even cross) spawns, the gold base isn't really too much harder to defend than the blue mineral base, but maybe that's just me. East/West I'd doubt you'd even try and take either of those bases.

I'd like to see how far those watchtowers reach. A shame the analyzer doesn't work properly.

I really like the texturing work. Solid layout, too. Good work.
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 05 2011 22:54 GMT
#9
I see Blistering Sands mixed with Backwater Gulch, as a first impression.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-05 23:15:18
October 05 2011 23:12 GMT
#10
--- Nuked ---
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 06 2011 00:30 GMT
#11
On October 06 2011 08:12 Barrin wrote:
I see a lesser version of TPW Crimsonite :o Sorry but these 4p 12-16 base mirror symmetry maps are getting old much like the 16base 4p rotational symmetry style did.

*resists temptation to rename thread "Barrin's Wasteland" for a minute or two*

Lol remember my map?
ModeratorI am still alive, somehow
TL+ Member
Mashmed
Profile Joined September 2010
Sweden198 Posts
October 06 2011 06:13 GMT
#12
On October 06 2011 08:12 Barrin wrote:
I see a lesser version of TPW Crimsonite :o Sorry but these 4p 12-16 base mirror symmetry maps are getting old much like the 16base 4p rotational symmetry style did.

*resists temptation to rename thread "Barrin's Wasteland" for a minute or two*


The problem for me is, what else is there you could do? 2p maps are quite boring in my mind. 3p maps are a hassle and soon they will also be "mainstream" and "boring" because everybody is doing those. There are not an infinite number of versions of maps you can do.

Unless we go beyond 4 bases, which in sc2 is something quite hard to do? Since the maps would be so much bigger. I have some ideas for how you could do more than 4p maps also a "new" way of 2p maps.
Gosh Digglydarnit
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 06 2011 06:22 GMT
#13
Spawning North/South ... the third is kind of far to take
starleague forever
Mashmed
Profile Joined September 2010
Sweden198 Posts
Last Edited: 2011-10-06 07:09:39
October 06 2011 07:02 GMT
#14
On October 06 2011 15:22 a176 wrote:
+ Show Spoiler +
Spawning North/South ... the third is kind of far to take


True but in those positions you have a real chance of actually getting the gold base.

And here is the Xel'Naga Towers sight range, it is a rough estimate done in photoshop from looking at the editor range.
+ Show Spoiler +
[image loading]


Gosh Digglydarnit
Fealthas
Profile Joined May 2011
607 Posts
October 07 2011 01:01 GMT
#15
Nice map design as someone said.
Reminds me of shattered temple for some reason
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
October 07 2011 01:15 GMT
#16
On October 07 2011 10:01 Fealthas wrote:
Nice map design as someone said.
Reminds me of shattered temple for some reason

This is probably because of the 2 possible thirds available to you, but it reminds me more of metal because both of them can be taken instantly (no rocks)
ModeratorI am still alive, somehow
TL+ Member
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
KungFu Cup 2026 Week 13
IntoTheiNu 503
RotterdaM232
WardiTV182
SteadfastSC16
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko321
RotterdaM 232
elazer 202
Ryung 190
SHIN 142
ProTech86
TKL 45
SteadfastSC 16
StarCraft: Brood War
Britney 11343
Horang2 1467
Hyuk 709
Zeus 437
Soulkey 358
Shuttle 305
firebathero 274
BeSt 245
Larva 174
Soma 161
[ Show more ]
Hyun 156
Light 140
EffOrt 131
Last 126
Rush 122
ggaemo 122
Pusan 96
Dewaltoss 75
ToSsGirL 74
hero 73
ZerO 68
Killer 58
Snow 46
sorry 46
Free 37
Mind 37
Shine 35
scan(afreeca) 35
Movie 34
Aegong 31
Noble 28
Barracks 23
IntoTheRainbow 16
Sacsri 15
[sc1f]eonzerg 14
Icarus 14
Bale 13
Purpose 7
Dota 2
XaKoH 214
Dendi201
League of Legends
JimRising 421
Counter-Strike
olofmeister1679
Super Smash Bros
Mew2King87
Westballz30
Other Games
shoxiejesuss602
B2W.Neo323
crisheroes297
Happy205
Pyrionflax155
BEARDiaguz19
Organizations
Other Games
gamesdonequick695
Dota 2
PGL Dota 2 - Main Stream215
StarCraft: Brood War
UltimateBattle 34
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 83
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2448
Upcoming Events
Replay Cast
12h 47m
CrankTV Team League
23h 47m
Bombastic Starleague
1d 8h
The PondCast
1d 22h
HomeStory Cup
1d 23h
Replay Cast
2 days
HomeStory Cup
2 days
Replay Cast
3 days
HomeStory Cup
3 days
OSC
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.