• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:07
CEST 01:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO ASL22 General Discussion Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ The Korean Terminology Thread
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Any training maps people recommend? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Diablo 2 thread General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Clem Fan Club INnoVation Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4659 users

MapCraft - State of the Terrain

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 6 7 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-13 22:59:26
September 22 2011 06:48 GMT
#1
[image loading]


Mapcraft: State of the Terrain is an educational map show hosted by Josh "prodiG" Folland and Jacqueline "Versailles" Geller. On MapCraft, prodiG will teach Versailles all aspects of competitive map creation from learning the basics of the Galaxy Editor to beta testing the map. The hosts will also interact with the viewers by taking questions, feedback and more throughout the show as well as periodically bring on guests to discuss any map-related topic.

Show will be streamed on ESV TV - Click here to go to ESV TV!

[image loading]

[image loading]


Josh "prodiG" Folland is a well known, top-tier SC2 map maker. As a part of the eSports Vision TV map making team, he has a complex understanding of what is needed to make effective maps designed for the highest level of play. prodiG is also one of the commentators for the ESV TV Korean Weekly which features maps from the ESV TV map pool and each month, the winner of the Korean Weekly's Monthly Final event receives a GSL Code A spot for the upcoming season and a cash prize. prodiG has been creating melee maps for SC2 since the Galaxy Editor was first released in Beta phase one around March 2010. His first map was Fighting Spirit, a port of the most professionally-played and televised map from SCBW. Since Fighting Spirit, prodiG has created over three dozen original SC2 map designs. Offline, prodiG is a marketing student in his first year of studies and a very active member in the local gaming community, covering events and producing content for EdmontonGamers.

Follow prodiG on Twitter @prodiGsc.


Jacqueline "Versailles" Geller is an active SC2 community member. As a writer for the NVIDIA GeForce Pro/Am SC2 Tournament, compLexity Gaming, the NASL and the Apprentice Star League, she is well-versed in both community on-goings and the game itself. She started playing SC2 during the Beta but did not become active in competitive gaming until early 2011. Her first step into eSports was into the role of Art Director for the Handsome Nerd, and since then, she has continued to increase her involvement. The personal gaming blog she started in March 2010 gave her a portfolio to start getting SC2 writing jobs, the first of which was a Division 1 coverage writer for the first season of NASL. Versaillesit's is an advocate for both local and independent eSports initiatives. The vibrant SC2 community in her city is a big part of her life, and she thinks local initiatives are the key to growing eSports.

Follow Versailles on Twitter @jacquelinesg.


Both prodiG and Versailles are sick nerd ballers living in Edmonton, AB, Canada. They enjoy spending their free time at OverKlocked Gaming, a stunning gaming centre located in the heart of downtown and the filming location for MCSotT.

[image loading]


Maps are in integral part of the Starcraft game. New maps keep the game fresh and encourage the meta game to constantly evolve. In SCBW, tournament map pools stopped including Blizzard maps shortly after the first year of release. The landscape of the map scene is extraordinarily different in SC2. Major tournaments such as the North American Star League continue to use Blizzard ladder maps instead of community created maps, preferring the comfort of the outdated Metalopolis over the excitement of balanced Sungsu Crossing AE.

Maps are an important but rarely discussed part of the game itself, and the hosts hope that this show will encourage more map discussion within the SC2 community. With any luck, Metalopolis will be removed from major tournament map pools and the show will be deemed a success. The removal of Metalopolis and other ancient, garbage maps will allow prodiG to die happy, knowing he made a difference within the community and the SC2 meta game. Versailles hopes to master the dark art of map making and become both a map snob and the hottest only female to join a SC2 map making team.

[image loading]

The show will air primarily on Sunday afternoon with Thursday evenings as a backup. This thread as well as the TL calendar will show our start times. Each episode aims to be approximately two hours long (somtetimes less, sometimes more - we'll continue until we reach a good checkpoint to wrap the show up on)

MapCraft: State of the Terrain Episode 6 will be aired live on Sunday, Nov 13 11:15pm GMT (GMT+00:00) on ESV.TV!

After a HYPE weekend at Canada Cup, prodiG and Versailles are returning this weekend with another episode of MapCraft: State of the Terrain. On this episode, Versailles will continue to work on texturing of her map while prodiG and IronManSC from TPW discuss the results of the TL Map Contest and the IPL Map Contest.

+ Show Spoiler [Episode Five] +

MapCraft: State of the Terrain Episode 5 will be aired live on Sunday, Oct 30 8:30am GMT (GMT+00:00) on ESV.TV!
Comrades, we have failed!

Metalopolis has been added to the Season 4 map pool.

This weekend's episode will be busy! As I continue to work on my fire and ice map's terrain texture, prodiG and I will be discussing the recent SC2 map news: the HotS map mod changes and the Season 4 map pool. While I'm thrilled for the HotS map editor changes (custom doodads, what what!?), the new map pool makes me sad. Oh Blizzard: why must you toy with my emotions? Be prepared with your comments and questions as viewer interaction is welcomed and appreciated!

+ Show Spoiler [Episode Four] +
MapCraft: State of the Terrain Episode 4 will be aired live on Sunday, Oct 23 6:30pm GMT (GMT+00:00) on ESV.TV!

In episode 4, prodiG will be flying solo as Versailles is in Anaheim for Blizzcon (jelly). prodiG will analyze the changes that went into the latest version of his map, ESV Ithaca which is used in the Korean Weekly tournament and after special guest iGrok from Map of the Month will be joining him to discuss MotM itself, the judging process and more.

+ Show Spoiler [Episode Three] +
MapCraft: State of the Terrain Episode 3 will be aired live on Sunday, Oct 16 6:30pm GMT (GMT+00:00) on ESV.TV!

Pick a map, and take a close look at it. You'll notice there's a significant amount of attention that has been paid to the map's texture. This episode will continue with the finer details of map texture as I attempt to make the terrain look realistic. Questions, as always, are welcome!

It will be live during MLG Orlando, but we are doing our best to have an episode each Sunday. The VOD will be available on ESV.TV, and prodiG is working on making the episodes available on Blip or YouTube.

+ Show Spoiler [Episode Two] +

MapCraft: State of the Terrain Episode 2 will be aired live on Sunday, Oct 09 9:00pm GMT (GMT+00:00) on ESV.TV!
Episode two: Design updates based on feedback and an introduction to executing aesthetic concepts

+ Show Spoiler [Episode One] +

Our first show is on Sunday, Oct 02 6:00pm GMT (GMT+00:00) and will be aired on ESV.TV
Episode One: Concept analysis, Introduction to the editor and creating a rough draft of the terrain


[image loading]


To contact the hosts, follow them on Twitter @prodiGsc and @jacquelinesg. One of the focuses of the show is viewer interation, so we'll do our best to reply!


Big thanks to OverKlocked Gaming & Computers for being so accomodating to us and allowing us to stream the show from their venue and to ESV.TV for the support!

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 22 2011 06:55 GMT
#2
Cool stuff, I know I'll be tuning in so I feel like less of an idiot when talking to the map team.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 22 2011 06:56 GMT
#3
I like playing on community maps and I've always wanted to make a map, but the editor is damn intimidating. I'll watch for sure.
Kelmqtlol
Profile Blog Joined November 2010
United States91 Posts
September 22 2011 06:57 GMT
#4
If I watch the show, will Versailles send me a postcard with one of her maps on it? ;P
L'est en faisant n'importe quoi, qu'on devient n'importe qui.
TheAldo
Profile Blog Joined June 2008
United States214 Posts
September 22 2011 07:02 GMT
#5
This is legit! I am really looking forward to become a map snob through this show.



Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 22 2011 07:29 GMT
#6
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 22 2011 07:29 GMT
#7
This is excellent! With community maps being used in NASL S3, there needs to be more for map-making in general! A community broadcast for discussing only maps is a tremendous way to bring us in the light.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Darthozzan
Profile Blog Joined December 2010
Sweden136 Posts
September 22 2011 08:02 GMT
#8
I have no idea about anything in the vast area that is map making, so I'm excited for this =D
http://complexitygaming.com ° @Darthozzan on twitter
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 22 2011 08:08 GMT
#9
Baller idea for a podcastesq type show.
My only question is will you be able to release a mp3 format of it? I would love more sc2 podcasts happening. Maybe if you rely on the visuals to explain the more technical aspects of the editor, you could release the balance related talk as a podcast? I woul love to hear how mappers can manipulate maps to achive certain things in games.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
Last Edited: 2011-09-22 08:09:23
September 22 2011 08:08 GMT
#10
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
September 22 2011 08:15 GMT
#11
Hey this is awesome! Definitely gonna check it out. I'm sure we've all opened the editor once and then closed it shortly there after. It goes really deep, very hard. But on the other side it is really fun to make a map idea a reality or realize it wasn't as brilliant as you had first imaged.
Looking forward to this!
burne-
Profile Joined November 2010
71 Posts
September 22 2011 08:35 GMT
#12
lol change the name! sc2 mapcraft is already awesome, but its nice to have something like this I guess
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
September 22 2011 08:38 GMT
#13
This is a great idea! Long have I been afraid of the map editor due to the seeming complexity of it all. I gave it a small go during SCBW but again to no avail, especially considering how difficult things were without using the custom map editors!

I'd love to tune in but you'll be airing at 4am my time - I'll definitely be checking out the vods though!

Versailles clearly is the hottest female to join the map making team too - fyi.
Former SC2 commentator. youtube.com/duckvillelol
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 22 2011 08:44 GMT
#14
Awesome! Really looking forward to see this!
I can jungle Pudge, can you?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 22 2011 09:06 GMT
#15
On September 22 2011 17:08 CSN_Kaelaris wrote:
Show nested quote +
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.


Now I wonder.. what did you read? And why did you apologize?
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
September 22 2011 10:46 GMT
#16
great jacq! looking forward to it

jacq and prodig fightinggggggggggggggg
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
September 22 2011 10:48 GMT
#17
On September 22 2011 18:06 Thrombozyt wrote:
Show nested quote +
On September 22 2011 17:08 CSN_Kaelaris wrote:
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.


Now I wonder.. what did you read? And why did you apologize?


I read it as "larger maps" instead of "larger areas" haha xD
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
Mozared
Profile Joined March 2011
Netherlands6 Posts
September 22 2011 11:47 GMT
#18
Hello there you two, I am Mozared, one of the two hosts of Mapcraft.

Wait, what did he just say?

Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.

Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.

That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-09-22 16:38:21
September 22 2011 16:36 GMT
#19
On September 22 2011 20:47 Mozared wrote:
Hello there you two, I am Mozared, one of the two hosts of Mapcraft.

Wait, what did he just say?

Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.

Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.

That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though

Hopefully with the "State of the Terrain"suffix, people will be able to distinguish the two easily. Our show will be focused on melee mapmaking as well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
September 22 2011 16:38 GMT
#20
This seems really awesome :D!
You should build a turtle fence!
1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Ladder Legends
20:00
Saturday Open #1
EmpressLilyy68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 648
NeuroSwarm 213
ProTech80
Ketroc 50
Dota 2
syndereN556
League of Legends
Doublelift5551
Counter-Strike
summit1g7287
minikerr69
Super Smash Bros
C9.Mang0760
Heroes of the Storm
Khaldor185
Other Games
gofns15318
tarik_tv8353
Grubby2545
shahzam435
ToD246
ROOTCatZ139
XaKoH 135
Mew2King52
Organizations
Other Games
gamesdonequick1121
BasetradeTV190
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 104
• davetesta34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21719
League of Legends
• imaqtpie3353
• Shiphtur568
Other Games
• Scarra929
Upcoming Events
RSL Revival
9h 53m
OSC
13h 53m
OSC
1d
WardiTV Weekly
1d 11h
The Patches Monday
1d 16h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
PiGosaur Cup
3 days
Replay Cast
3 days
Kung Fu Cup
3 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W6
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.