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MapCraft - State of the Terrain

Forum Index > SC2 General
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prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-13 22:59:26
September 22 2011 06:48 GMT
#1
[image loading]


Mapcraft: State of the Terrain is an educational map show hosted by Josh "prodiG" Folland and Jacqueline "Versailles" Geller. On MapCraft, prodiG will teach Versailles all aspects of competitive map creation from learning the basics of the Galaxy Editor to beta testing the map. The hosts will also interact with the viewers by taking questions, feedback and more throughout the show as well as periodically bring on guests to discuss any map-related topic.

Show will be streamed on ESV TV - Click here to go to ESV TV!

[image loading]

[image loading]


Josh "prodiG" Folland is a well known, top-tier SC2 map maker. As a part of the eSports Vision TV map making team, he has a complex understanding of what is needed to make effective maps designed for the highest level of play. prodiG is also one of the commentators for the ESV TV Korean Weekly which features maps from the ESV TV map pool and each month, the winner of the Korean Weekly's Monthly Final event receives a GSL Code A spot for the upcoming season and a cash prize. prodiG has been creating melee maps for SC2 since the Galaxy Editor was first released in Beta phase one around March 2010. His first map was Fighting Spirit, a port of the most professionally-played and televised map from SCBW. Since Fighting Spirit, prodiG has created over three dozen original SC2 map designs. Offline, prodiG is a marketing student in his first year of studies and a very active member in the local gaming community, covering events and producing content for EdmontonGamers.

Follow prodiG on Twitter @prodiGsc.


Jacqueline "Versailles" Geller is an active SC2 community member. As a writer for the NVIDIA GeForce Pro/Am SC2 Tournament, compLexity Gaming, the NASL and the Apprentice Star League, she is well-versed in both community on-goings and the game itself. She started playing SC2 during the Beta but did not become active in competitive gaming until early 2011. Her first step into eSports was into the role of Art Director for the Handsome Nerd, and since then, she has continued to increase her involvement. The personal gaming blog she started in March 2010 gave her a portfolio to start getting SC2 writing jobs, the first of which was a Division 1 coverage writer for the first season of NASL. Versaillesit's is an advocate for both local and independent eSports initiatives. The vibrant SC2 community in her city is a big part of her life, and she thinks local initiatives are the key to growing eSports.

Follow Versailles on Twitter @jacquelinesg.


Both prodiG and Versailles are sick nerd ballers living in Edmonton, AB, Canada. They enjoy spending their free time at OverKlocked Gaming, a stunning gaming centre located in the heart of downtown and the filming location for MCSotT.

[image loading]


Maps are in integral part of the Starcraft game. New maps keep the game fresh and encourage the meta game to constantly evolve. In SCBW, tournament map pools stopped including Blizzard maps shortly after the first year of release. The landscape of the map scene is extraordinarily different in SC2. Major tournaments such as the North American Star League continue to use Blizzard ladder maps instead of community created maps, preferring the comfort of the outdated Metalopolis over the excitement of balanced Sungsu Crossing AE.

Maps are an important but rarely discussed part of the game itself, and the hosts hope that this show will encourage more map discussion within the SC2 community. With any luck, Metalopolis will be removed from major tournament map pools and the show will be deemed a success. The removal of Metalopolis and other ancient, garbage maps will allow prodiG to die happy, knowing he made a difference within the community and the SC2 meta game. Versailles hopes to master the dark art of map making and become both a map snob and the hottest only female to join a SC2 map making team.

[image loading]

The show will air primarily on Sunday afternoon with Thursday evenings as a backup. This thread as well as the TL calendar will show our start times. Each episode aims to be approximately two hours long (somtetimes less, sometimes more - we'll continue until we reach a good checkpoint to wrap the show up on)

MapCraft: State of the Terrain Episode 6 will be aired live on Sunday, Nov 13 11:15pm GMT (GMT+00:00) on ESV.TV!

After a HYPE weekend at Canada Cup, prodiG and Versailles are returning this weekend with another episode of MapCraft: State of the Terrain. On this episode, Versailles will continue to work on texturing of her map while prodiG and IronManSC from TPW discuss the results of the TL Map Contest and the IPL Map Contest.

+ Show Spoiler [Episode Five] +

MapCraft: State of the Terrain Episode 5 will be aired live on Sunday, Oct 30 8:30am GMT (GMT+00:00) on ESV.TV!
Comrades, we have failed!

Metalopolis has been added to the Season 4 map pool.

This weekend's episode will be busy! As I continue to work on my fire and ice map's terrain texture, prodiG and I will be discussing the recent SC2 map news: the HotS map mod changes and the Season 4 map pool. While I'm thrilled for the HotS map editor changes (custom doodads, what what!?), the new map pool makes me sad. Oh Blizzard: why must you toy with my emotions? Be prepared with your comments and questions as viewer interaction is welcomed and appreciated!

+ Show Spoiler [Episode Four] +
MapCraft: State of the Terrain Episode 4 will be aired live on Sunday, Oct 23 6:30pm GMT (GMT+00:00) on ESV.TV!

In episode 4, prodiG will be flying solo as Versailles is in Anaheim for Blizzcon (jelly). prodiG will analyze the changes that went into the latest version of his map, ESV Ithaca which is used in the Korean Weekly tournament and after special guest iGrok from Map of the Month will be joining him to discuss MotM itself, the judging process and more.

+ Show Spoiler [Episode Three] +
MapCraft: State of the Terrain Episode 3 will be aired live on Sunday, Oct 16 6:30pm GMT (GMT+00:00) on ESV.TV!

Pick a map, and take a close look at it. You'll notice there's a significant amount of attention that has been paid to the map's texture. This episode will continue with the finer details of map texture as I attempt to make the terrain look realistic. Questions, as always, are welcome!

It will be live during MLG Orlando, but we are doing our best to have an episode each Sunday. The VOD will be available on ESV.TV, and prodiG is working on making the episodes available on Blip or YouTube.

+ Show Spoiler [Episode Two] +

MapCraft: State of the Terrain Episode 2 will be aired live on Sunday, Oct 09 9:00pm GMT (GMT+00:00) on ESV.TV!
Episode two: Design updates based on feedback and an introduction to executing aesthetic concepts

+ Show Spoiler [Episode One] +

Our first show is on Sunday, Oct 02 6:00pm GMT (GMT+00:00) and will be aired on ESV.TV
Episode One: Concept analysis, Introduction to the editor and creating a rough draft of the terrain


[image loading]


To contact the hosts, follow them on Twitter @prodiGsc and @jacquelinesg. One of the focuses of the show is viewer interation, so we'll do our best to reply!


Big thanks to OverKlocked Gaming & Computers for being so accomodating to us and allowing us to stream the show from their venue and to ESV.TV for the support!

ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 22 2011 06:55 GMT
#2
Cool stuff, I know I'll be tuning in so I feel like less of an idiot when talking to the map team.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Ruscour
Profile Blog Joined April 2011
5233 Posts
September 22 2011 06:56 GMT
#3
I like playing on community maps and I've always wanted to make a map, but the editor is damn intimidating. I'll watch for sure.
Kelmqtlol
Profile Blog Joined November 2010
United States91 Posts
September 22 2011 06:57 GMT
#4
If I watch the show, will Versailles send me a postcard with one of her maps on it? ;P
L'est en faisant n'importe quoi, qu'on devient n'importe qui.
TheAldo
Profile Blog Joined June 2008
United States214 Posts
September 22 2011 07:02 GMT
#5
This is legit! I am really looking forward to become a map snob through this show.



Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 22 2011 07:29 GMT
#6
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 22 2011 07:29 GMT
#7
This is excellent! With community maps being used in NASL S3, there needs to be more for map-making in general! A community broadcast for discussing only maps is a tremendous way to bring us in the light.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Darthozzan
Profile Blog Joined December 2010
Sweden136 Posts
September 22 2011 08:02 GMT
#8
I have no idea about anything in the vast area that is map making, so I'm excited for this =D
http://complexitygaming.com ° @Darthozzan on twitter
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
September 22 2011 08:08 GMT
#9
Baller idea for a podcastesq type show.
My only question is will you be able to release a mp3 format of it? I would love more sc2 podcasts happening. Maybe if you rely on the visuals to explain the more technical aspects of the editor, you could release the balance related talk as a podcast? I woul love to hear how mappers can manipulate maps to achive certain things in games.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
Last Edited: 2011-09-22 08:09:23
September 22 2011 08:08 GMT
#10
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
legatus legionis
Profile Joined October 2010
Netherlands559 Posts
September 22 2011 08:15 GMT
#11
Hey this is awesome! Definitely gonna check it out. I'm sure we've all opened the editor once and then closed it shortly there after. It goes really deep, very hard. But on the other side it is really fun to make a map idea a reality or realize it wasn't as brilliant as you had first imaged.
Looking forward to this!
burne-
Profile Joined November 2010
71 Posts
September 22 2011 08:35 GMT
#12
lol change the name! sc2 mapcraft is already awesome, but its nice to have something like this I guess
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
September 22 2011 08:38 GMT
#13
This is a great idea! Long have I been afraid of the map editor due to the seeming complexity of it all. I gave it a small go during SCBW but again to no avail, especially considering how difficult things were without using the custom map editors!

I'd love to tune in but you'll be airing at 4am my time - I'll definitely be checking out the vods though!

Versailles clearly is the hottest female to join the map making team too - fyi.
Former SC2 commentator. youtube.com/duckvillelol
skirmisheR
Profile Joined August 2010
Sweden451 Posts
September 22 2011 08:44 GMT
#14
Awesome! Really looking forward to see this!
I can jungle Pudge, can you?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
September 22 2011 09:06 GMT
#15
On September 22 2011 17:08 CSN_Kaelaris wrote:
Show nested quote +
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.


Now I wonder.. what did you read? And why did you apologize?
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
September 22 2011 10:46 GMT
#16
great jacq! looking forward to it

jacq and prodig fightinggggggggggggggg
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
September 22 2011 10:48 GMT
#17
On September 22 2011 18:06 Thrombozyt wrote:
Show nested quote +
On September 22 2011 17:08 CSN_Kaelaris wrote:
On September 22 2011 16:29 Thrombozyt wrote:
Hmm... maybe this is the right place to voice a question/idea for public map discussion:
Why are vision blockers not used on larger areas?

And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given.

Just an element, that I hope will be picked up in the future.


EDIT: Read wrong my apologies.


Now I wonder.. what did you read? And why did you apologize?


I read it as "larger maps" instead of "larger areas" haha xD
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
Mozared
Profile Joined March 2011
Netherlands6 Posts
September 22 2011 11:47 GMT
#18
Hello there you two, I am Mozared, one of the two hosts of Mapcraft.

Wait, what did he just say?

Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.

Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.

That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-09-22 16:38:21
September 22 2011 16:36 GMT
#19
On September 22 2011 20:47 Mozared wrote:
Hello there you two, I am Mozared, one of the two hosts of Mapcraft.

Wait, what did he just say?

Allow me to explain; Mapcraft isn't the most original name, and there happens to already be a podcast about Sc2 Mapping about it, like burne pointed out. Now don't worry - I'm not here to pick a fight or complain about the name or such; I'm happy with any incentive that gets mapping or custom mapping known in the melee world. The reason our Mapcraft (an initiative hosted by sc2mapster.com, a SC2 custom mapping site) hasn't advertised here yet is because we've been busy setting it up and perfecting all the rough edges before we wanted to open up to more general public.

Our Mapcraft is a podcast that we host every sunday evening (EU time) where we get in higher-profile mappers with promising projects (example: DarkRevenant who made Mafia) and interview them. Once we get all our business sorted out straight, we also plan on advertising on TL; we'll advertise 'Sc2Streamster', which is our complete Stream - Mapcraft is just one of the three weekly casts we have.

That said, I welcome you to visit our website where you can also find the information thread about our stream. I came over here just to make you aware of our own project (which has been running for a couple of months now), and to keep you up to date. Good luck with your own Mapcraft, though

Hopefully with the "State of the Terrain"suffix, people will be able to distinguish the two easily. Our show will be focused on melee mapmaking as well.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
September 22 2011 16:38 GMT
#20
This seems really awesome :D!
You should build a turtle fence!
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