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MapCraft - State of the Terrain - Page 4

Forum Index > SC2 General
Post a Reply
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Eishi_Ki
Profile Joined April 2009
Korea (South)1667 Posts
October 03 2011 03:10 GMT
#61
Looks and sounds very like Ted Mosby, how odd

Really enjoyed this first ep, bring on the next!
StereoDVT
Profile Joined July 2011
United States30 Posts
October 03 2011 06:34 GMT
#62
I've been interested in learning to make maps since forever so I was genuinely excited for this first episode, and I wasn't disappointed. Keep it up guys, can't wait for next episode!

Also, thanks for the shoutout. <3
ESV TV Graphics | @StereoDVT | http://stereodvt.blogspot.com/
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 03 2011 06:43 GMT
#63
Will try to tune in, this is an aspect of SC2 I haven't fully tried out yet~
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Cuiu
Profile Joined March 2011
Germany410 Posts
October 03 2011 06:47 GMT
#64
On October 03 2011 15:34 StereoDVT wrote:
I've been interested in learning to make maps since forever so I was genuinely excited for this first episode, and I wasn't disappointed. Keep it up guys, can't wait for next episode!

Also, thanks for the shoutout. <3


dude wtf stop hyping a show when you do something for them :D
naahhh


nice show idea and great E01
Kerotan
Profile Blog Joined May 2008
England2109 Posts
October 03 2011 06:56 GMT
#65
Shame I missed this, I was out at the time. Hopefully I can catch the next episode, and I should have no excuse, its on at a great time for me.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Shorty90
Profile Joined July 2011
Germany154 Posts
October 03 2011 10:05 GMT
#66
Liked the vod although I think the show could be a little condensed because there was some downtime from time to time. Still good work!
I can't believe I ate the whole thing.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 03 2011 20:14 GMT
#67
On October 03 2011 19:05 Shorty90 wrote:
Liked the vod although I think the show could be a little condensed because there was some downtime from time to time. Still good work!

Yeah definitely, I've got a few ideas on how to decrease downtime and increase production value. I recently switched back to xsplit so I'm not 100% familiar with it but it's a really straight forward program so I'll have the micro side of things under control for our next episode.

As for the downtime, could you be more specific as to what you felt was superfluous? This is our first time running a show like this so any feedback is greatly appreciated
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
TheAldo
Profile Blog Joined June 2008
United States214 Posts
October 04 2011 04:20 GMT
#68
I'm really liking the show you two.

The first episode was a good mix of education and map making and I'm excited to see you make the map all pretty looking!

I think that the show could be shorter though and maybe just focus on one or a few topics. For example, why vision blockers in the middle of the map are a good/bad thing. Maybe have a topic for beginner, intermediate, and advanced mappers in every episode. Just some thoughts.

Keep at it, the community could really use map education!
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
October 04 2011 05:23 GMT
#69
Great first show guys, you did a fantastic job. prodiG you worry me because you look exactly like a dude I went to highschool with.

Obviously there were some teething issues with sound and whatnot, but those sorts of things are always to be expected first time. As mentioned above maybe breaking it down a little more would be good too - most people will have an attention span of about 45 minutes when it comes to watching shows unless there is some huge huge pull for them watching intently.

I've wanted to look at making maps (as mentioned in my previous post) so hopefully after some more education I can have a go! Great show guys
Former SC2 commentator. youtube.com/duckvillelol
Enyce
Profile Blog Joined January 2011
Germany43 Posts
October 04 2011 11:32 GMT
#70
I really liked your show, it's an interesting concept.

What I can give you as feedback is the following:

I really like the mix, ProdiG has the knowledge and Jacqueline does not, so as a viewer you can learn with her, that's great.
Splitscreen is always a plus. Yay, seeing faces!

What I'd like to see is pretty much the same as the two posts before said:
Shorter episodes, maybe around 1h.

Also I didn't like the fact that the chat kinda distracted you that much.
It's good that you read it sometimes and react to it, but it was strange listening to you and then you starled laughing to the chat without any explaining (btw. watched the VOD).

At last it would be great if you could incorporate questions as a block, so it becomes less random when questions are asked and answered.

Thank you for doing that show!
Keep it up!

"There is nothing cooler than being passionate about the things you love." - Sean Plott
StereoDVT
Profile Joined July 2011
United States30 Posts
October 04 2011 19:46 GMT
#71
Got a chance to play the map last night, and so far it seems pretty solid. Obviously, It's gonna need to get played more than once, but the first impression was nice. I'll be playing it again soon and will post feedback as I come up with it.
ESV TV Graphics | @StereoDVT | http://stereodvt.blogspot.com/
Versailles
Profile Blog Joined December 2010
Canada108 Posts
October 04 2011 20:02 GMT
#72
Thanks for the feedback everyone! We appreciate it and are hoping to improve as the show progresses. We'll be shortening the episode to about an hour or so for starters. Any and all additional feedback you can provide us with will be taken into consideration when planning future episodes.


[image loading]


I'm thrilled to announce that my first map is now playable on the NA server! In order to help the show progress, I spent some time working on the Terrain layer so we have something more concrete to work with next episode. It's not perfect and needs work, but I'd love for you to test it and reply with your feedback. It will help determine the layout of the map and what direction we go next. The map is published as "FITestMap Versailles"

The concept for the map is an easy to secure natural with a hard to take third and an easy to secure fourth. This will encourage four base play by having players take both the third and fourth in rapid succession. I'd like feedback on the following as well as whatever else you'd like to comment on:

- size of main (dark gray)
- location of the gold base
- which direction do you expand after taking your forth
- the advantages and disadvantages you see for your race on this map
- your initial thoughts as a player

Play a handful of games on this map and let us know your thoughts. We'll be back for MapCraft: State of the Terrain on Sunday to continue working on the map! Thank you for your help.

GL HF.
NaeNo
Profile Joined September 2011
6 Posts
October 04 2011 20:12 GMT
#73
Terran flying first Command Center to gold base may be possible on this map ! ( Add rocks ? :D )
Can't test because i'm on EU but that's my first feeling about the map.
Emata
Profile Joined May 2010
United States50 Posts
October 04 2011 20:32 GMT
#74
On October 05 2011 05:12 NaeNo wrote:
Terran flying first Command Center to gold base may be possible on this map ! ( Add rocks ? :D )
Can't test because i'm on EU but that's my first feeling about the map.


I'll be testing it myself with some friends later, but it seems like the golds are both impossible to defend and to take for both players at different points in the game. Any race can siege the gold from their high ground main in mid-late game (mid for T, depends if P colo rushes or not, and late for Z), and the distance from the main to gold in early game would prevent units from defending it, so good scouting should shut it down immediately so I don't think rocks would be necessary (though even in GSL, hidden bases can go unscouted for a surprising amount of time so maybe not...).
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-10-04 20:39:22
October 04 2011 20:38 GMT
#75
nice hehe

map looks really nice and i cant see any horrible abuse possibilities
MY LIFE STARTS NOW ♥
NaeNo
Profile Joined September 2011
6 Posts
October 04 2011 20:43 GMT
#76
On October 05 2011 05:32 Emata wrote:

I'll be testing it myself with some friends later, but it seems like the golds are both impossible to defend and to take for both players at different points in the game. Any race can siege the gold from their high ground main in mid-late game (mid for T, depends if P colo rushes or not, and late for Z), and the distance from the main to gold in early game would prevent units from defending it, so good scouting should shut it down immediately so I don't think rocks would be necessary (though even in GSL, hidden bases can go unscouted for a surprising amount of time so maybe not...).


I was actually talking about flying the very first command center and the 6 scv, like MKP did against MC in some GSL game ( I don't renember which one ), but i think it's hard to defend, even early game because of high ground.
Sumadin
Profile Joined August 2011
Denmark588 Posts
October 04 2011 21:10 GMT
#77
Another thing. The reaper-ramp (Or whatever you guys call it) seems to be too close to the main ramp. No point of it being there if a stalker can shot it down from the same position it would be in normally.
The basic key to beating a priest is playing a deck that is terrible.
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 04 2011 21:13 GMT
#78
Lol I thought State of Terran in stead of Terrain. Lol obviously T is giving me nightmare.

Definitely going to watch this.
Lizarb
Profile Joined March 2011
Denmark307 Posts
October 04 2011 21:50 GMT
#79
Like the looks, but I can't test as I'm on EU only. Sorry.

Looking forward to episode 2.
Only thing I know is that I know nothing.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 04 2011 22:31 GMT
#80
Thanks for the feedback on the show everyone. We'll be sure to take all of your suggestions into consideration.

The first episode ran a little longer than we had anticipated I think. In the future I hope to add a little more structure to the show to focus more heavily on smaller aspects, however completing an initial design is such a crucial milestone in map creation that there's really no way you can cheap out or ignore it.

Last night, Jacqueline streamed her completion of the rough draft version of her map. I think in the future we'll probably continue this sort of method as well, however these streams will be relatively impromptu.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
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