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MapCraft - State of the Terrain - Page 3
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Dingobloo
Australia1903 Posts
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prodiG
Canada2016 Posts
On September 29 2011 07:46 alokin wrote: I played CS with this guy a month ago @ a local LAN. He team-naded our team while rushing banana.That being said.... I support SOTT ! Looking forward to watching ^^ Dude! I started cooking the grenade, walked around the corner and got awped. FML! Then later on in mid I tried to whip it at CT spawn but it nailed a fucking tiny lightpost... worse game of my life LOL | ||
Flossy
United States870 Posts
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linduxed
Sweden111 Posts
On September 29 2011 19:47 Flossy wrote: Will there be a sort of archives? Considering that it's run on Justin.tv, there should be VODs autosaved after every episode. | ||
Griznah
Norway65 Posts
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prodiG
Canada2016 Posts
On September 29 2011 23:40 Griznah wrote: I read it as State of the Terran.. With the amount of balance talk that can potentially be taking place it's certainly possible that there are significant portions of episodes discussing how terran can exploit maps in certain matchups based on their current "state" ![]() | ||
CaptainHaz
United States240 Posts
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a176
Canada6688 Posts
On September 22 2011 16:29 Thrombozyt wrote: Hmm... maybe this is the right place to voice a question/idea for public map discussion: Why are vision blockers not used on larger areas? And I don't mean a ring around a XelNaga Tower or a straight line of vision block, but an area covered in brush/smoke. Think about marines on a jungle mission, where their range is negated. Think about sneak missions where complete squads try to avoid enemy contact with the help of scans/observers. Think about the battle for air superiority, which counts that much more for those jungle areas due to the vision given. Just an element, that I hope will be picked up in the future. firstly, the fog of war serves that purpose secondly, unit vision is shared amongst all your units instead of just one, so when one marine gains vision past a vision blocker, so do the rest of your marines, so its kind of moot | ||
Inhumane
Canada145 Posts
On October 01 2011 07:59 CaptainHaz wrote: Still no vod for this? I was looking forward to it T.T It hasn't aired yet.... Sunday, Oct 02 2:00pm EDT It airs today in 3 hours and 20 minutes | ||
CaptainHaz
United States240 Posts
On October 02 2011 23:39 Inhumane wrote: It hasn't aired yet.... Sunday, Oct 02 2:00pm EDT It airs today in 3 hours and 20 minutes Not sure what is wrong with me. | ||
Superouman
France2195 Posts
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Lizarb
Denmark307 Posts
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Diamond
United States10796 Posts
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Chronald
United States619 Posts
I agree with the OP, outdated imbalanced Metal < Balanced Sungsu (or any well thought out map for that matter). Tournaments need to get it together with their map pool. However Blizzard has taken partial control of the competitive map pool with the Ladder system. By having standard ladder maps that professionals can easily que and practice on, they make it harder for tournaments to justify using non-ladder maps. What needs to happen is tournaments need to start not giving a fuck and using community maps only. Once this becomes the precident, Blizzard will be hard pressed to not put better maps into their ladder pool. Once an iCCup (or w/e the new name is) map gets put into the official Blizzard ladder pool I will probably orgasm all over my keyboard, which will suck, but will be well worth it. | ||
CaptainHaz
United States240 Posts
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Lizarb
Denmark307 Posts
![]() I will make sure to check in next time. Also thanks to Ironmansc, Superouman (I like testbug :=) ), and the rest of the chat for nice questions. | ||
MysticErf
United States4 Posts
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totalpigeon
United Kingdom162 Posts
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darthfoley
United States8001 Posts
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Versailles
Canada108 Posts
On October 03 2011 08:50 darthfoley wrote: she's a cutie ![]() Thank you! | ||
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