Really enjoyed this first ep, bring on the next!
MapCraft - State of the Terrain - Page 4
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Eishi_Ki
Korea (South)1667 Posts
Really enjoyed this first ep, bring on the next! | ||
StereoDVT
United States30 Posts
Also, thanks for the shoutout. <3 | ||
Torte de Lini
Germany38463 Posts
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Cuiu
Germany410 Posts
On October 03 2011 15:34 StereoDVT wrote: I've been interested in learning to make maps since forever so I was genuinely excited for this first episode, and I wasn't disappointed. Keep it up guys, can't wait for next episode! Also, thanks for the shoutout. <3 dude wtf stop hyping a show when you do something for them :D naahhh nice show idea and great E01 | ||
Kerotan
England2109 Posts
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Shorty90
Germany154 Posts
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prodiG
Canada2016 Posts
On October 03 2011 19:05 Shorty90 wrote: Liked the vod although I think the show could be a little condensed because there was some downtime from time to time. Still good work! Yeah definitely, I've got a few ideas on how to decrease downtime and increase production value. I recently switched back to xsplit so I'm not 100% familiar with it but it's a really straight forward program so I'll have the micro side of things under control for our next episode. As for the downtime, could you be more specific as to what you felt was superfluous? This is our first time running a show like this so any feedback is greatly appreciated | ||
TheAldo
United States214 Posts
The first episode was a good mix of education and map making and I'm excited to see you make the map all pretty looking! I think that the show could be shorter though and maybe just focus on one or a few topics. For example, why vision blockers in the middle of the map are a good/bad thing. Maybe have a topic for beginner, intermediate, and advanced mappers in every episode. Just some thoughts. Keep at it, the community could really use map education! | ||
Duckvillelol
Australia1228 Posts
Obviously there were some teething issues with sound and whatnot, but those sorts of things are always to be expected first time. As mentioned above maybe breaking it down a little more would be good too - most people will have an attention span of about 45 minutes when it comes to watching shows unless there is some huge huge pull for them watching intently. I've wanted to look at making maps (as mentioned in my previous post) so hopefully after some more education I can have a go! Great show guys | ||
Enyce
Germany43 Posts
What I can give you as feedback is the following: I really like the mix, ProdiG has the knowledge and Jacqueline does not, so as a viewer you can learn with her, that's great. Splitscreen is always a plus. Yay, seeing faces! What I'd like to see is pretty much the same as the two posts before said: Shorter episodes, maybe around 1h. Also I didn't like the fact that the chat kinda distracted you that much. It's good that you read it sometimes and react to it, but it was strange listening to you and then you starled laughing to the chat without any explaining (btw. watched the VOD). At last it would be great if you could incorporate questions as a block, so it becomes less random when questions are asked and answered. Thank you for doing that show! Keep it up! | ||
StereoDVT
United States30 Posts
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Versailles
Canada108 Posts
I'm thrilled to announce that my first map is now playable on the NA server! In order to help the show progress, I spent some time working on the Terrain layer so we have something more concrete to work with next episode. It's not perfect and needs work, but I'd love for you to test it and reply with your feedback. It will help determine the layout of the map and what direction we go next. The map is published as "FITestMap Versailles" The concept for the map is an easy to secure natural with a hard to take third and an easy to secure fourth. This will encourage four base play by having players take both the third and fourth in rapid succession. I'd like feedback on the following as well as whatever else you'd like to comment on: - size of main (dark gray) - location of the gold base - which direction do you expand after taking your forth - the advantages and disadvantages you see for your race on this map - your initial thoughts as a player Play a handful of games on this map and let us know your thoughts. We'll be back for MapCraft: State of the Terrain on Sunday to continue working on the map! Thank you for your help. GL HF. | ||
NaeNo
6 Posts
Can't test because i'm on EU but that's my first feeling about the map. | ||
Emata
United States50 Posts
On October 05 2011 05:12 NaeNo wrote: Terran flying first Command Center to gold base may be possible on this map ! ( Add rocks ? :D ) Can't test because i'm on EU but that's my first feeling about the map. I'll be testing it myself with some friends later, but it seems like the golds are both impossible to defend and to take for both players at different points in the game. Any race can siege the gold from their high ground main in mid-late game (mid for T, depends if P colo rushes or not, and late for Z), and the distance from the main to gold in early game would prevent units from defending it, so good scouting should shut it down immediately so I don't think rocks would be necessary (though even in GSL, hidden bases can go unscouted for a surprising amount of time so maybe not...). | ||
sVnteen
Germany2238 Posts
map looks really nice and i cant see any horrible abuse possibilities | ||
NaeNo
6 Posts
On October 05 2011 05:32 Emata wrote: I'll be testing it myself with some friends later, but it seems like the golds are both impossible to defend and to take for both players at different points in the game. Any race can siege the gold from their high ground main in mid-late game (mid for T, depends if P colo rushes or not, and late for Z), and the distance from the main to gold in early game would prevent units from defending it, so good scouting should shut it down immediately so I don't think rocks would be necessary (though even in GSL, hidden bases can go unscouted for a surprising amount of time so maybe not...). I was actually talking about flying the very first command center and the 6 scv, like MKP did against MC in some GSL game ( I don't renember which one ), but i think it's hard to defend, even early game because of high ground. | ||
Sumadin
Denmark588 Posts
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tuho12345
4482 Posts
Definitely going to watch this. | ||
Lizarb
Denmark307 Posts
Looking forward to episode 2. | ||
prodiG
Canada2016 Posts
The first episode ran a little longer than we had anticipated I think. In the future I hope to add a little more structure to the show to focus more heavily on smaller aspects, however completing an initial design is such a crucial milestone in map creation that there's really no way you can cheap out or ignore it. Last night, Jacqueline streamed her completion of the rough draft version of her map. I think in the future we'll probably continue this sort of method as well, however these streams will be relatively impromptu. | ||
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