• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:22
CEST 17:22
KST 00:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon245.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken?
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7727 users

[M] (2) ESV Edge of Oblivion by prodiG

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 Next All
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-01-05 02:19:19
October 31 2011 04:21 GMT
#1
[image loading]
ESV.TV - Home of the Korean Weekly & ESV Mapmaking team!


Edge of Oblivion by prodiG


This is my first fully completed map post-retirement. This map took me over a dozen iterations to get to what you can see today spanning cross at least 36 hours if not more. The map itself is named after the song Oblivion by Mastodon. The map was designed with the constraints that the TL mapmaking contest imposed and overall I am very pleased with how it turned out.

v1.1[image loading]

+ Show Spoiler [Angled Image] +

[image loading]


Features

Edge of Oblivion has a very experimental concept for a 2-spawn SC2 map. The concept stemmed from the idea that I wanted a map with both a backdoor and numerous ways to split the map and I feel that I've executed that well here. (I had help <3 ESV).

The main base features a back doors The main base has a lowground path under the natural expansion that leads up to a to another base and the path below the natural expansion can be used to harass the natural with vision of the high ground above.

Combine those features with the expansion layout and you have the ability to play the map many different ways. Choose to do standard 2 base timings and use the backdoors offensively to deal damage, play a standard macro game and defend the backdoors, wall your natural expansion in and break the rocks to take the expansion there as your third and be that much closer to your opponent, the list goes on and on. I'm very excited to see what players who are far more talented than myself can come up with on this map.

Info

Number of Players: 2
Map Size: 134x124
Tileset: Ulaan, Zhakul'Das, Ulnar
Main to Main: 40 (ingame seconds)
Nat to Nat: 31 (ingame seconds)
Number of Expansions: 12 Blue (All with full minerals and gas as outlined by TL Map Contest)
Number of Xel'Naga Towers: 2
Published as: ESV Edge of Oblivion

Changelog

v1.1
-Main base moved to high ground (PvP, pylon abuse, etc)
-Gold expansions removed
-Natural expansion backdoor removed
-8min/2gas expansion added near natural expansion

+ Show Spoiler [v1.1 Changes diagram] +

[image loading]


+ Show Spoiler [Edge of Oblivion v1.0] +

[image loading]
Click to enlarge

Click to see angled view


Aesthetics & Details

My favorite part! Check out these screenshots from the map! (Image Heavy). The aesthetic concept for this map came directly from Neo Enigma as well as the map's name "Edge of Oblivion". When I decided upon that name, I also decided that I wanted a map that looked like Neo Enigma or Xel'Naga Caverns but at the void of space.

+ Show Spoiler [Aesthetics & Details] +

[image loading]
Blue side

[image loading]
Southern third expansion fountain

[image loading]
Main base

[image loading]
You sunk my Protoss Carrier!

[image loading]
Path behind the gold expansion

[image loading]
Burning Xel'Naga Tower >: D

[image loading]
Middle of the map with Artosis bot on the left, Tasteless bot on the right and ESV Spaceshark(tm) reporting live from the action below

[image loading]
Waterfalls in space?! UNPOSSIBLE

[image loading]
Red side



+ Show Spoiler [Progress Pics] +


Sketches (Original Sketch is on the right)
+ Show Spoiler [Sketches] +
[image loading]


First Attempt in editor (ugh, can you say rusty?
+ Show Spoiler [First Attempt] +
[image loading]


~5th attempt (Many slight alterations were made to this design before it got this far
+ Show Spoiler [5th attempt] +
[image loading]


~10th attempt (again, many alterations made before it got this far)
+ Show Spoiler [10th attempt] +
[image loading]


11th attempt (some more alterations, more coherent, zeroing in on a good design
+ Show Spoiler [11th attempt] +
[image loading]


12th attempt (rocks, paths, expanding on the design)
+ Show Spoiler [12 attempt] +
[image loading]


13th attempt (Adding in more suggestions/changes form the map team & base to test for blink stalkers getting over the gaps)
+ Show Spoiler [13th attempt] +
[image loading]


14th attempt (Monitor cracked the map open and made some changes, huge props to him for helping me out a ton)
+ Show Spoiler [14th attempt] +
[image loading]



Analyzer Images

+ Show Spoiler [Analyzer images] +

[image loading]

[image loading]

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
October 31 2011 04:24 GMT
#2
The back door into the gold is very interesting, curious to see what comes out of that ;D
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
Versailles
Profile Blog Joined December 2010
Canada108 Posts
October 31 2011 04:26 GMT
#3
Let's be honest: it's no fire and ice map.

On a serious note, it looks great, prodiG. Can't wait to test it out.
phathom321
Profile Blog Joined March 2011
United States1730 Posts
October 31 2011 04:33 GMT
#4
Looks amazing @.@ Just out of curiosity, why did you remove the 5th base next to the gold?
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Brettatron
Profile Joined March 2011
Canada159 Posts
October 31 2011 04:34 GMT
#5
Was excited to see the finished product ever since you posted that blog entry about it. Looks so good. Might just go test play it now!
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
October 31 2011 04:34 GMT
#6
On October 31 2011 13:33 phathom321 wrote:
Looks amazing @.@ Just out of curiosity, why did you remove the 5th base next to the gold?

The map team and I talked about it and we decided it didn't flow right.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 31 2011 04:44 GMT
#7
The way the alternate map splits is incentivized with the gold (and I mean specifically the proportions and distance to the gold), very well done! Thoroughly pleased with prodig's first map since going dark. =)
Comprehensive strategic intention: DNE
Hawker
Profile Blog Joined August 2010
United States35 Posts
October 31 2011 04:46 GMT
#8
I like it. It has character.
I must've hit it pretty close to the mark to get her all riled up like that, huh kid? - Han Solo
StereoDVT
Profile Joined July 2011
United States30 Posts
October 31 2011 04:46 GMT
#9
I haven't seen the other entries, but I've been really liking this map since you first posted about it. Really hoping this wins, it looks sick and having an ESV map considered for the official ladder map pool would be nerd chill material.

Already played on the unfinished version of the map, can't wait to try it out now that it's done.
ESV TV Graphics | @StereoDVT | http://stereodvt.blogspot.com/
Haydin
Profile Joined December 2010
United States1481 Posts
October 31 2011 04:53 GMT
#10
Really like it. Can't wait to see some high level games played on it!
aka ilovesharkpeople
Downside
Profile Joined February 2011
173 Posts
October 31 2011 05:08 GMT
#11
This is what I see as a diamond level protoss player.

Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.

Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.

I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-10-31 05:17:52
October 31 2011 05:16 GMT
#12
On October 31 2011 14:08 Downside wrote:
This is what I see as a diamond level protoss player.

Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.

Not my first rodeo. Fixed the pylon warpin well before the map was even in beta. The majority of the cliffs aren't pathable so Colossus don't have much to abuse.

Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.
This is intended. If you let a terran player drop a pile of tanks in your backdoor are you actually going to blame the map?

I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.


Give the map a few tries and tell me what you think ;D
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Oldboysctv
Profile Joined August 2010
Canada58 Posts
Last Edited: 2011-10-31 05:28:12
October 31 2011 05:27 GMT
#13
what about pvp? since the main to natural doesnt have a ramp doesnt that mean that 4 gate will be dominate for that match up since it relies heavily on there being a ramp for ff's and vision?

great map, really creative i love the back door, and great all around expansions. zerg could take a quick third too and defend it against a protoss going ffe.

good size ramps and not out of the way so if zerg wants to flank they are able to do so in a decent amount of time, many different paths which is nice to see, good use of rocks also.

i would actually love to play on this map.
There will always be better and worse players then yourself
KevinIX
Profile Joined October 2009
United States2472 Posts
October 31 2011 05:32 GMT
#14
Wow. As always a beautiful map by prodiG.
Liquid FIGHTING!!!
Imb
Profile Joined April 2011
Denmark57 Posts
October 31 2011 05:33 GMT
#15
Looks great! Would love some pro matches on this map! :DD
Deshkar
Profile Joined June 2011
Singapore1244 Posts
October 31 2011 05:42 GMT
#16
This looks like a really great map!
McKTenor13
Profile Blog Joined November 2010
United States1383 Posts
October 31 2011 05:48 GMT
#17
This looks like a really cool map. I'm afraid it may be a little terran favored with all the cliffs and high-ground, but I'd have to see actual matches on it to really tell. Good to see new maps coming out!
If you can chill. chill. - Liquid'Tyler
ePLocust
Profile Blog Joined November 2010
United States587 Posts
October 31 2011 05:58 GMT
#18
On October 31 2011 14:08 Downside wrote:
This is what I see as a diamond level protoss player.

Looks like a lot a room for protoss abuse. Particularly the backdoor pathway from the gold. Looks like you could put a pylon up top hugging the rocks and then warp down onto the backdoor lane allowing you to attack from a position unavailable to other races in the early game. Also 3 bases all very close in proximity, with the added benefit of the nat being on highground that you can FFE on. Collosus would seem to dominate on this map as well. With so many cliffs around the first 3 bases protoss would seem to have a very easy time holding most all-ins. There are also a great deal of chokes making forcefields very strong both offensively and defensively.

Aside from that I see positioning tanks along the backdoor path to the gold to deny the nat as a real annoying thing terran could abuse.

I don't play zerg, but this map looks like a zergs nightmare. I don't mean to trash on the map, cause I think it's aesthetic looks awesome, and I'm just a diamond player, my understanding of how the map would work might not be that great.


Well as a diamond level protoss as well as Zerg player i actually think the opposite.

The additional pathways mean if a Zerg does an early pool there are more than enough pathways for them to attack through (after breaking the appropriate rocks of course). I am personally of the opinion that I would not recommend FFE on this map and as a zerg if i saw someone go for it those rocks by the gold would be a main focus of my early lings cause if he's unprepared for attack from that lane well.... gg. Also, if a Protoss neglects to kill a drone that slips down into that pathway... they may get surprised with a proxy hatch.

From my point of view I would think that it would favor Zerg slightly but of course I'll have to play it first to be sure .
Joeydixie
Profile Joined August 2011
Canada3 Posts
October 31 2011 06:55 GMT
#19
I think the map looks great and the back door gold is an interesting idea but I can't see this being balanced for zerg due to the lack of mobility and ability to get a surround.
Get Money Get Paid
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
October 31 2011 07:34 GMT
#20
I love it! Looks like it has potential to either already be well balanced, or at least be balanced after a few iterations.
http://grooveshark.com/#/deltrus/music
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
CrankTV Team League
11:00
Crank Gathers S4: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 2257
MaxPax 179
mouzStarbuck 49
RushiSC 17
StarCraft: Brood War
Britney 35097
Calm 4384
Sea 1583
Shuttle 1244
Horang2 1172
ZerO 855
Soma 670
Larva 524
Light 499
BeSt 444
[ Show more ]
Rush 367
Soulkey 310
ggaemo 305
Snow 238
Hyuk 186
hero 89
Leta 82
Sharp 63
Sea.KH 54
ToSsGirL 48
Shine 35
Movie 32
sorry 30
soO 29
Barracks 26
Aegong 26
scan(afreeca) 21
Hm[arnc] 18
yabsab 17
Bale 17
Sacsri 15
Terrorterran 14
IntoTheRainbow 14
Free 14
GoRush 13
zelot 12
Rock 12
Mong 1
Dota 2
Gorgc5739
singsing3913
qojqva1317
XcaliburYe118
Counter-Strike
x6flipin381
byalli329
Super Smash Bros
Mew2King77
Heroes of the Storm
Trikslyr25
Other Games
gofns18953
B2W.Neo966
FrodaN499
Lowko360
DeMusliM333
Hui .217
ToD124
KnowMe77
Sick51
ZerO(Twitch)18
Organizations
Dota 2
PGL Dota 2 - Main Stream134
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• mYiSmile151
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV318
League of Legends
• Nemesis4076
• TFBlade976
Upcoming Events
Bombastic Starleague
4h 39m
The PondCast
18h 39m
HomeStory Cup
19h 39m
Replay Cast
1d 8h
HomeStory Cup
1d 19h
Replay Cast
2 days
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.