Edge of Oblivion by prodiG
This is my first fully completed map post-retirement. This map took me over a dozen iterations to get to what you can see today spanning cross at least 36 hours if not more. The map itself is named after the song Oblivion by Mastodon. The map was designed with the constraints that the TL mapmaking contest imposed and overall I am very pleased with how it turned out.
Edge of Oblivion has a very experimental concept for a 2-spawn SC2 map. The concept stemmed from the idea that I wanted a map with both a backdoor and numerous ways to split the map and I feel that I've executed that well here. (I had help <3 ESV).
The main base features a back doors The main base has a lowground path under the natural expansion that leads up to a to another base and the path below the natural expansion can be used to harass the natural with vision of the high ground above.
Combine those features with the expansion layout and you have the ability to play the map many different ways. Choose to do standard 2 base timings and use the backdoors offensively to deal damage, play a standard macro game and defend the backdoors, wall your natural expansion in and break the rocks to take the expansion there as your third and be that much closer to your opponent, the list goes on and on. I'm very excited to see what players who are far more talented than myself can come up with on this map.
Info
Number of Players: 2
Map Size: 134x124
Tileset: Ulaan, Zhakul'Das, Ulnar
Main to Main: 40 (ingame seconds)
Nat to Nat: 31 (ingame seconds)
Number of Expansions: 12 Blue (All with full minerals and gas as outlined by TL Map Contest)
Number of Xel'Naga Towers: 2
Published as: ESV Edge of Oblivion
Changelog
v1.1
-Main base moved to high ground (PvP, pylon abuse, etc)
-Gold expansions removed
-Natural expansion backdoor removed
-8min/2gas expansion added near natural expansion
+ Show Spoiler [v1.1 Changes diagram] +
+ Show Spoiler [Edge of Oblivion v1.0] +
Aesthetics & Details
My favorite part! Check out these screenshots from the map! (Image Heavy). The aesthetic concept for this map came directly from Neo Enigma as well as the map's name "Edge of Oblivion". When I decided upon that name, I also decided that I wanted a map that looked like Neo Enigma or Xel'Naga Caverns but at the void of space.
+ Show Spoiler [Aesthetics & Details] +
Blue side
Southern third expansion fountain
Main base
You sunk my Protoss Carrier!
Path behind the gold expansion
Burning Xel'Naga Tower >: D
Middle of the map with Artosis bot on the left, Tasteless bot on the right and ESV Spaceshark(tm) reporting live from the action below
Waterfalls in space?! UNPOSSIBLE
Red side
+ Show Spoiler [Progress Pics] +
Sketches (Original Sketch is on the right)
+ Show Spoiler [Sketches] +
First Attempt in editor (ugh, can you say rusty?
+ Show Spoiler [First Attempt] +
~5th attempt (Many slight alterations were made to this design before it got this far
+ Show Spoiler [5th attempt] +
~10th attempt (again, many alterations made before it got this far)
+ Show Spoiler [10th attempt] +
11th attempt (some more alterations, more coherent, zeroing in on a good design
+ Show Spoiler [11th attempt] +
12th attempt (rocks, paths, expanding on the design)
+ Show Spoiler [12 attempt] +
13th attempt (Adding in more suggestions/changes form the map team & base to test for blink stalkers getting over the gaps)
+ Show Spoiler [13th attempt] +
14th attempt (Monitor cracked the map open and made some changes, huge props to him for helping me out a ton)
+ Show Spoiler [14th attempt] +
Analyzer Images
+ Show Spoiler [Analyzer images] +