• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:34
CEST 15:34
KST 22:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview1[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1500 users

[M] (2) ESV Edge of Oblivion by prodiG - Page 4

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 Next All
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-31 20:21:23
October 31 2011 20:19 GMT
#61
On October 31 2011 19:31 Zelniq wrote:
zerg's nightmare. too narrow/cramped, particularly the strip running down the center. considerably more difficult than say Crossfire SE which also similarly had so many chokes/narrow passageways. but the long map architecture helped a lot for creating space and making counterattacks very effective. this map looks much harder to do that.

there are only 2 wide open areas on the map that aren't even key positions and are avoidable.


Definitely agree counter-attacks could be good on this map but i don't like all the Chokes
This map Reminds me of the new GSL map! By JackyPrime so many Chokes and Ramps!!!!

JackyPrimes map has like a Billion Counter-Attack Paths though
Never GG MKP | IdrA
solistus
Profile Joined April 2010
United States172 Posts
October 31 2011 20:42 GMT
#62
This looks like a very interesting and dynamic map! I love the concept of multiple ways to split the map. Seems like a pretty fair map in terms of races and play styles, too; a short enough rush distance for various early pressure builds to work, an easily taken nat and a couple options for a quick third that rely on strong map control... I'm no expert theory crafter, but my untrained eyes like what they see. It's a very aesthetically pleasing map, too. Great job!
Units don't counter units. Strategies counter strategies.
FlaShFTW
Profile Blog Joined February 2010
United States10402 Posts
October 31 2011 20:48 GMT
#63
who's back? sexy's back (AKA ProdiG!!!)

interesting backdoor gold, and since the 4th is going to be so close to the gold, will be interesting to see what kind of battles materialize.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
LiamTheZerg
Profile Joined March 2011
United States523 Posts
October 31 2011 21:00 GMT
#64
Looks like a really nice map, though idk how i feel about the narrow high ground seperating it. Seems ridic easy for a Terran to set up a line of tanks on it ;\ but i do hope it gets a chance to be played a lot
Jjakji | Sage | Seal | Shuttle | DongRaeGu | oGsTheSTC | Bomber | Curious | Oz
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2011-11-01 06:32:09
November 01 2011 03:33 GMT
#65
Analyzer images:
[image loading]

[image loading]

[image loading]
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Ragoo
Profile Joined March 2010
Germany2773 Posts
November 01 2011 10:41 GMT
#66
Fuck yeah prodiG you are the best! : )

And you love big mains, eh?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Paladia
Profile Joined August 2003
802 Posts
November 01 2011 13:25 GMT
#67
On November 01 2011 04:01 prodiG wrote:
Show nested quote +
On November 01 2011 03:50 Paladia wrote:
Can't terran just easily defend the third by having siege tanks in their main? The natural also seems quite easily defended by siege tanks.

Overall, the map seems quite Terran-favored, which is the opposite of what you want with the current state of the game.

tanks would splash all of their own stuff, you would reach much farther than where the CC would be placed. lings in the mineral line for example would get hit by tanks and splash the scv's that the lings are attacking.

The idea here is that the lowground third expansion is easier to take than backdooring out to the gold and taking an expansion that would spread you that much more thinly. You can take the lowground third and if you're holding the xel'naga tower next to your gold expansion you will have a pretty easy time spotting huge incoming backdoor flanks

Well, that siege tanks can splash their own stuff while defending an expansion is in my opinion a mute point as that can always happen regardless of placement. What is notable is that the siege tanks can defend it while not being attacked themselves. As you can lift off the expansion, it makes it almost unkillable for Zerg and Protoss unless they want to stand and attack it whilst being in siege fire.

This could be solved by placing some empty space behind the third that siege tanks cannot be placed upon, such as on Crevasse.

I may of course be wrong and the map is completely balanced but on first sight it does look favorable for Terran.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2011 17:39 GMT
#68
On November 01 2011 19:41 Ragoo wrote:
Fuck yeah prodiG you are the best! : )

And you love big mains, eh?^^

Yes. I've never felt that the standard main size was quite big enough and it's definitely something that we've talked about internally a lot. A main the size of the mains on Tal'Darim Altar should be the absolute bare minimum imo
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
Last Edited: 2011-11-01 18:10:05
November 01 2011 18:09 GMT
#69
I don't like it, I would never feel totally safe unless I had both XWTs and there are periods of time where you simply don't have that. I understand that you didn't want to go with standard, albeit pretty map, but if I had to choose between Daybreak and this, Daybreak would win every single time, or any current GSL/MLG map
I will never ever play Mech against Protoss. - MVP
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-11-01 22:19:05
November 01 2011 21:50 GMT
#70
--- Nuked ---
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 01 2011 22:40 GMT
#71
thx for the writeup Barrin, pleasure to read as always ^_^

As far as map control is concerned, I wanted it to be hard to lock down your entire side of the map really easily. As usual I'll be sure to keep your concerns in mind as the general openness of the map seems to be a concern of a lot of people.

Let's start a bit of a discussion then. If you were to open certain areas of the map up a bit more, where would they be?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Antares777
Profile Joined June 2010
United States1971 Posts
November 01 2011 22:47 GMT
#72
The chokes into the gold expansion could be made larger, as well as the chokes into the 11 o'clock and 5 o'clock expansions. Just a little bit, like one ramp size larger. Those areas seem to stick out the most to me though.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-11-01 22:50:54
November 01 2011 22:49 GMT
#73
--- Nuked ---
Ulfsark
Profile Blog Joined September 2010
United States958 Posts
November 01 2011 23:11 GMT
#74
You have good taste in music sir, great taste in maps as well. I love the atmosphere that your maps have.
gg wp
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
November 02 2011 20:24 GMT
#75
On November 02 2011 07:49 Barrin wrote:
Ya sorry I meant to add that the lack of ways to attain/assert map control is probably part of this map's concept and is therefore plenty good. Especially because you meant to do it

I suppose I meant more for people to see it and that you usually shouldn't do it. But on this map is fine.

Yeah. One of the core ideas of the map is that you should constantly be under pressure to attack and/or defend and there should rarely be a dull moment.

On November 02 2011 08:11 Ulfsark wrote:
You have good taste in music sir, great taste in maps as well. I love the atmosphere that your maps have.

If you think I have good taste in music you must as well glad you like it!
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-01-05 02:03:25
January 05 2012 01:54 GMT
#76
Edge of Oblivion 1.1


[image loading]

+ Show Spoiler [Angled Image] +

[image loading]


Changelog
v1.1
-Main base moved to high ground (PvP, pylon abuse, etc)
-Gold expansions removed
-Natural expansion backdoor removed
-8min/2gas expansion added near natural expansion

+ Show Spoiler [v1.1 Changes diagram] +

[image loading]


EDIT: Reddit thread, please upboats <3
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Gfire
Profile Joined March 2011
United States1699 Posts
January 05 2012 02:03 GMT
#77
Do you think it's problematic that you can warp into the backdoor area from a pylon at the nat? It would be impossible to stop a 4gate from getting highground vision if they have two entrances.
all's fair in love and melodies
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2012-01-05 02:12:29
January 05 2012 02:06 GMT
#78
On January 05 2012 11:03 Gfire wrote:
Do you think it's problematic that you can warp into the backdoor area from a pylon at the nat? It would be impossible to stop a 4gate from getting highground vision if they have two entrances.

Yes and no, the map is sort of designed in such a way that if you lose control of that space you're in a lot of trouble. There's no denying this map is very punishing for mistakes in PvP. It can be dealt with by playing very carefully and doing builds that make sure you end up in control of your natural expansion so stuff like that doesn't happen, but for those who opt for more passive builds and get caught off guard by something like a well-hidden 4gate... I predict a lot of salt from those guys. PvP is such a volatile matchup that adaptability to both the map and your opponent is absolutely necessary and this map is no exception to that.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
NinjaBeast
Profile Joined July 2011
United States18 Posts
January 05 2012 02:42 GMT
#79
To me it seems like Siege tanks and Pylons will be very powerful harassment tools. You can build a pylon above the destructible rocks on the west or east side and do a warp in and walk directly into the main. With tanks and medivac support you could besiege the natural from the low ground VERY EASILY. Otherwise, I like the high number of expansions and all of the odd attack routes.
OH MY GOD FREE TV -Sam M
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
January 05 2012 02:51 GMT
#80
On January 05 2012 11:42 NinjaBeast wrote:
To me it seems like Siege tanks and Pylons will be very powerful harassment tools. You can build a pylon above the destructible rocks on the west or east side and do a warp in and walk directly into the main. With tanks and medivac support you could besiege the natural from the low ground VERY EASILY. Otherwise, I like the high number of expansions and all of the odd attack routes.

You can't warp in over the rocks like that (I think I posted a screenshot of exactly why elsewhere). The tank and medivac combo you describe is one of many ways the natural expansion can be harassed should your backdoor be taken like that.

Before a flock of nerds comes out of nowhere and scream imba because we've seen this on Lost Temple, I've seen things like this work in the past. (2) Leviathan by Boomstevo is a perfect example of how you can harass the natural but it can still be countered easily.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Qualifier
13:00
Spring Champs Qualifier
WardiTV539
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech156
SKillous 36
MindelVK 27
StarCraft: Brood War
Britney 37655
Sea 5703
Mini 1061
BeSt 343
ggaemo 325
Soulkey 269
firebathero 228
Last 153
Zeus 132
Rush 125
[ Show more ]
Bonyth 115
Mind 102
hero 84
Pusan 56
Barracks 43
Hm[arnc] 32
Backho 31
ToSsGirL 30
Aegong 30
Sacsri 25
soO 24
Sexy 22
Nal_rA 16
Rock 14
Shine 10
Terrorterran 6
Icarus 5
Dota 2
Gorgc6727
qojqva811
League of Legends
Reynor111
Heroes of the Storm
Trikslyr28
Other Games
Grubby15491
singsing2314
B2W.Neo671
DeMusliM340
byalli332
Lowko298
Sick268
crisheroes267
Beastyqt129
KnowMe90
monkeys_forever88
ArmadaUGS42
Organizations
Counter-Strike
PGL48685
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Gemini_19 202
• StrangeGG 66
• Adnapsc2 25
• Response 3
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis1752
• Jankos1483
Other Games
• WagamamaTV159
Upcoming Events
IPSL
2h 27m
Dewalt vs nOmaD
Ret vs Cross
BSL
2h 27m
Artosis vs Sterling
eOnzErG vs TBD
BSL
5h 27m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
9h 12m
GSL
18h 27m
Cure vs herO
SHIN vs Maru
IPSL
1d 2h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 5h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 19h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Spring Champion…
5 days
Replay Cast
6 days
RSL Revival
6 days
Classic vs SHIN
Rogue vs Bunny
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.