• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:21
CEST 09:21
KST 16:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Where Can I Buy Kamagra 100 Oral Jelly? Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1737 users

[M] (2) Leviathan

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-12-27 10:03:59
December 15 2010 00:25 GMT
#1
[image loading]
Leviathan

Images:
Version 1.2:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]



Old Versions:
+ Show Spoiler +
Version 1.1:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]


Version 1.0:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]


Notes:
What is there to say? Take a look and tell me what you think.
Please, send replays to BoomStevo (at) gmail (dot) com

Published on NA and EU.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
emc
Profile Joined September 2010
United States3088 Posts
December 15 2010 00:43 GMT
#2
I don't like how there is a ledge at the natural that can simply be walked up, I think it's a cool idea but maybe add destructible rocks at the back entrance so that it has to be a drop and people can't simply put cannons or bunkers up there early on or else this map will be a nightmare for zerg.

Other than that I like the layout, reasonably well placed 3rd and additional expansions all over the map. I can see this map becoming epic in the late game but because of that ramp to the cliff over looking the natural we might see games end early.
Antares777
Profile Joined June 2010
United States1971 Posts
December 15 2010 01:13 GMT
#3
I agree with emc, you're going to have to put rocks there. If you are familiar with iCCup Starchild by prodiG, the natural on that map had a similar feature, which was tested, and deemed that destructible rocks were necessary. Then again, that backdoor led to the third expansion, which clearly justifies the use of destructible rocks. The path behind your natural is very narrow and seems very similar in distance from approaching the natural at the front, or the back, giving the player an equidistant choice of attack routes to the natural. As Zerg, I'd be terrified of a Terran mid game MM push up that narrow path, because there would be very little that I could do about it. Before you make any major decision on what to do, test a few TvZ games on it and at least make it unbuildable, if it hasn't been done already.

I must say, this is a really nice map, both for gameplay and aesthetics. I like the expansion layout, how the thirds and fourths are positioned away from your opponent, and how the extra expansion is so open to make up for the fact that it would be extremely late game. I think that it fits well in the map, even though it is technically an extra base. Are those purple lights that you used, or doodads that you colored?

Archivian
Profile Joined November 2010
United Kingdom362 Posts
December 15 2010 01:19 GMT
#4
I like most of this map, I even like the ledge at the natural, it makes one be weary, and I can see some fights happening on the lip of that ledge. But I do wonder if siege tanks on their wouldnt just cover the back way and the route to the expo too well.

Though there is only really 2 things I'm not a fan of. 1. The ramps on the attackers side to the gold, is that space choked or is it bigger than it seems in the image? (not a fan if it is choked)
2. The gold infront of the third. It looks like it might be too close to the third where siege tanks could hit beyond the fortress and too far for the attaker comming up the third large ramp. I did alot of testing with that on another map I made, and if the range ends about 1/2 way through (or just over half way) where a fortress would go then that worked out quite nice and kept the gold vulnerable - defensive against melee but not so much against any range. If it went too far past the fortress it made turtling much easier. If that is the goal then cool - it looks like it is, but I'm just wondering if it might be just a little too defensive. It feels like you should be able to hit gold from the large ramp/platform at third.

I wrote a whole bunch of 1st impression problems, then I went through them 1 by 1 and crossed them off as I went over this map. This map is awesome.

I'm loving the map, textures, layout, everything.
"you were only supposed to blow the bloody doors off!" Micheal Caine
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 01:32 GMT
#5
I don't feel like the natural-back-door-cliff is as dangerous as you imagine, but I'd like to get a lot more testing on it before making any decisions.

Those are Monlyth Crystals with Light Omni Purple.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nafius
Profile Joined November 2010
United States5 Posts
December 15 2010 01:54 GMT
#6
The Ascetics are very nice but what concerns me is that there are not that many open areas for zerg to surround. The one that is nearest to the natural seems to far away to have creep there in an early push. The area in the main opposite the natural looks great for hiding overlords though. I like the center area, it seems kind of like caverns with an open area surrounded by choke points which makes for good fights to watch. A planetary at the gold is going to be even better then it is on caverns but on this map the space it controls is less important since it isn't on the main attack path
There is nothing either good or bad but thinking makes it so. - William Shakespeare
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 02:01 GMT
#7
@Boom:

7/6/8/8

And I'm a tough grader
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
41d3n
Profile Joined November 2010
United States44 Posts
December 15 2010 02:50 GMT
#8
Aesthetics and Bases
This map looks fantastic (in both the contemporary and classical sense of the word) and I love that. I like the expansion and attack pathing equally as much and it looks like it will promote aggressive play (which I like).

Natural Cliff
I don't really have an issue with the natural's cliff. While it is true that I'm just going to end up blocking the opposing entrance with a factory, I don't see an imbalancing disadvantage to the defender even without that. Given that an attacker wishing to take that path will have to take such a circuitous route to do so. You could draw parallels to the side attack path on Xel'Naga Caverns and rationalize that the high-ground advantage (which I think is rather small in this case) is paid for by the increased distance. That being said, I also wouldn't be opposed to seeing destructible rocks. I just don't think they are necessary.

Openness
I can't really comment on this (being a Terran and (slightly) Protoss focused player), except to say that I can see the issues with Zerg finding large areas to engage in. However, I think these are limited to those ancillary attack paths and hopefully won't be the site of large army battles. I think more play-testing is needed before changes should be made to those paths.

Will be playing this map over the next couple of days and comment accordingly. Good work.
"I'm not supply blocked. It's a timing push." -Myself
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-12-16 01:43:20
December 15 2010 02:58 GMT
#9
On December 15 2010 10:32 BoomStevo wrote:
I don't feel like the natural-back-door-cliff is as dangerous as you imagine, but I'd like to get a lot more testing on it before making any decisions.

Those are Monlyth Crystals with Light Omni Purple.


Ah, cool.

WAIT.
Just thought of this: make it Christmas colors. Alternating red and blue. That would be so awesome!

EDIT: Red and GREEN.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 03:10 GMT
#10
On December 15 2010 11:01 iGrok wrote:
@Boom:

7/6/8/8

And I'm a tough grader

6? Explain yourself.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 07:44 GMT
#11
Blizzard wouldn't allow me to publish the map as "Leviathan" so I decided to publish it as "Stevo Leviathan". This prompted me to republish a few of my other maps similarly. So you can find it and other maps on NA by searching for "Stevo".
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:52 GMT
#12
For some reason its really reminding me of XC - like it got stirred.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 08:05 GMT
#13
On December 15 2010 16:52 iGrok wrote:
For some reason its really reminding me of XC - like it got stirred.

That's probably because XC is great and since my map is so good, you associated that feeling with XC. Seriously though, I understand the comparison. It has a long back path to the natural and uses the same texture set. I tried to make the aesthetics different from XC and I think it plays quite differently than XC.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 15 2010 08:07 GMT
#14
I like this map, but it reminds me a lot of Xel'naga Caverns, but with more cliffs. That actually might be why I like it a lot. I will try it out when I get a chance!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 15 2010 08:40 GMT
#15
What's the order of categories on that rubric?

That title picture is SO MONEY.

I still really dig this map. I'm interested to hear what changed that you added the unpathable clump in the center. I'm a little sad to see it go that way, even though it works really well. I felt like this map was a great opportunity to have a huge wide space that still had a lot of character. There are other options too for what sort of thing you use to break up the space if you insist, any would work, it's just a design call.

As it stands, the zerg midwest syndrome is adequately provided for. There are comparable spaces to Xel'Naga Caverns, which has nothing much wider than what's offered here.

I love the dynamic at 4 bases on this map. I think that's the sweet spot for aggression/long game dynamics. The layout is just awesome for this.
Comprehensive strategic intention: DNE
.Aar
Profile Joined September 2010
2177 Posts
December 15 2010 09:07 GMT
#16
The cliffs at the nats scare me, but otherwise this looks like a fun map.

I don't think "Leviathan" is that great a name for a Shakuras-themed map though :/
now run into the setting sun, and suffer, but don't mess up your hair.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 09:48 GMT
#17
On December 15 2010 17:40 EatThePath wrote:
+ Show Spoiler +
What's the order of categories on that rubric?

That title picture is SO MONEY.

I still really dig this map. I'm interested to hear what changed that you added the unpathable clump in the center. I'm a little sad to see it go that way, even though it works really well. I felt like this map was a great opportunity to have a huge wide space that still had a lot of character. There are other options too for what sort of thing you use to break up the space if you insist, any would work, it's just a design call.

As it stands, the zerg midwest syndrome is adequately provided for. There are comparable spaces to Xel'Naga Caverns, which has nothing much wider than what's offered here.

I love the dynamic at 4 bases on this map. I think that's the sweet spot for aggression/long game dynamics. The layout is just awesome for this.

Balance/Originality/Fun/Aesthetics.

I felt like there needed to be something between the two watch towers so controlling the entire center meant dividing your forces. I'm still on the fence about it. I'd like a big open space there too.

On December 15 2010 18:07 .Aar wrote:
+ Show Spoiler +
The cliffs at the nats scare me, but otherwise this looks like a fun map.

I don't think "Leviathan" is that great a name for a Shakuras-themed map though :/

When I think of Leviathan, I imagine a sea monster. It's actually Ulaan which is generally a "cave" texture set, but I like the set and the colors reminded me of water. I also wanted it to be dark and stormy. It's hard to tell from the images but if you play it, you should notice there's rain, thunder and lighting.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-15 10:04:01
December 15 2010 09:59 GMT
#18
I think the texture set fits really well, made me think of Atlantis a bit, just more somber

p.s. i replied xD

EDIT btw its 7/7/8/8 now, changed my mind.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 15 2010 10:47 GMT
#19
Wow, this is easily your best map so fair. Really like the look. Can you upload it to EU somehow?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
Last Edited: 2010-12-15 11:03:38
December 15 2010 11:01 GMT
#20
I stared at this map for a looooong time before snapping my fingers and realizing what my problem with it is. Before my criticism though, it's a really good map and I really like that, I dig the ledge at the natural.

My problem with it though is that there doesn't appear at first sight to be any wide open areas for a large flanking. As a zerg player I like to get massive surrounds and a lot of the corridors in this map look like they might just be funnels into tank fire.

Edit: After looking at it a little more I think I might have been overreacting, but it does still seem fairly focused on chokes with not much maneuverability.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Korean Starcraft League #89
Liquipedia
The PiG Daily
21:30
Best Games
Maru vs Rogue
ByuN vs herO
Maru vs Classic
SHIN vs Zoun
Clem vs MaxPax
SHIN vs ByuN
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ROOTCatZ 126
ProTech59
StarCraft: Brood War
Mind 206
Larva 122
Backho 40
Hm[arnc] 13
ajuk12(nOOB) 6
Dota 2
NeuroSwarm176
League of Legends
JimRising 744
Counter-Strike
Stewie2K1254
Heroes of the Storm
Trikslyr29
Other Games
summit1g10659
WinterStarcraft525
monkeys_forever173
RuFF_SC229
Organizations
Other Games
gamesdonequick814
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt581
Upcoming Events
RSL Revival
2h 39m
Clem vs Rogue
Bunny vs Lambo
IPSL
8h 39m
Dewalt vs nOmaD
Ret vs Cross
BSL
8h 39m
Artosis vs Sterling
eOnzErG vs TBD
BSL
11h 39m
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
1d
Cure vs herO
SHIN vs Maru
IPSL
1d 8h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 11h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
GSL
4 days
Replay Cast
4 days
GSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.