• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL20 General Discussion BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B [ASL20] Ro16 Group A
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1059 users

[M] (2) Leviathan

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-12-27 10:03:59
December 15 2010 00:25 GMT
#1
[image loading]
Leviathan

Images:
Version 1.2:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]



Old Versions:
+ Show Spoiler +
Version 1.1:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]


Version 1.0:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Image: + Show Spoiler +
[image loading]


Notes:
What is there to say? Take a look and tell me what you think.
Please, send replays to BoomStevo (at) gmail (dot) com

Published on NA and EU.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
emc
Profile Joined September 2010
United States3088 Posts
December 15 2010 00:43 GMT
#2
I don't like how there is a ledge at the natural that can simply be walked up, I think it's a cool idea but maybe add destructible rocks at the back entrance so that it has to be a drop and people can't simply put cannons or bunkers up there early on or else this map will be a nightmare for zerg.

Other than that I like the layout, reasonably well placed 3rd and additional expansions all over the map. I can see this map becoming epic in the late game but because of that ramp to the cliff over looking the natural we might see games end early.
Antares777
Profile Joined June 2010
United States1971 Posts
December 15 2010 01:13 GMT
#3
I agree with emc, you're going to have to put rocks there. If you are familiar with iCCup Starchild by prodiG, the natural on that map had a similar feature, which was tested, and deemed that destructible rocks were necessary. Then again, that backdoor led to the third expansion, which clearly justifies the use of destructible rocks. The path behind your natural is very narrow and seems very similar in distance from approaching the natural at the front, or the back, giving the player an equidistant choice of attack routes to the natural. As Zerg, I'd be terrified of a Terran mid game MM push up that narrow path, because there would be very little that I could do about it. Before you make any major decision on what to do, test a few TvZ games on it and at least make it unbuildable, if it hasn't been done already.

I must say, this is a really nice map, both for gameplay and aesthetics. I like the expansion layout, how the thirds and fourths are positioned away from your opponent, and how the extra expansion is so open to make up for the fact that it would be extremely late game. I think that it fits well in the map, even though it is technically an extra base. Are those purple lights that you used, or doodads that you colored?

Archivian
Profile Joined November 2010
United Kingdom362 Posts
December 15 2010 01:19 GMT
#4
I like most of this map, I even like the ledge at the natural, it makes one be weary, and I can see some fights happening on the lip of that ledge. But I do wonder if siege tanks on their wouldnt just cover the back way and the route to the expo too well.

Though there is only really 2 things I'm not a fan of. 1. The ramps on the attackers side to the gold, is that space choked or is it bigger than it seems in the image? (not a fan if it is choked)
2. The gold infront of the third. It looks like it might be too close to the third where siege tanks could hit beyond the fortress and too far for the attaker comming up the third large ramp. I did alot of testing with that on another map I made, and if the range ends about 1/2 way through (or just over half way) where a fortress would go then that worked out quite nice and kept the gold vulnerable - defensive against melee but not so much against any range. If it went too far past the fortress it made turtling much easier. If that is the goal then cool - it looks like it is, but I'm just wondering if it might be just a little too defensive. It feels like you should be able to hit gold from the large ramp/platform at third.

I wrote a whole bunch of 1st impression problems, then I went through them 1 by 1 and crossed them off as I went over this map. This map is awesome.

I'm loving the map, textures, layout, everything.
"you were only supposed to blow the bloody doors off!" Micheal Caine
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 01:32 GMT
#5
I don't feel like the natural-back-door-cliff is as dangerous as you imagine, but I'd like to get a lot more testing on it before making any decisions.

Those are Monlyth Crystals with Light Omni Purple.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nafius
Profile Joined November 2010
United States5 Posts
December 15 2010 01:54 GMT
#6
The Ascetics are very nice but what concerns me is that there are not that many open areas for zerg to surround. The one that is nearest to the natural seems to far away to have creep there in an early push. The area in the main opposite the natural looks great for hiding overlords though. I like the center area, it seems kind of like caverns with an open area surrounded by choke points which makes for good fights to watch. A planetary at the gold is going to be even better then it is on caverns but on this map the space it controls is less important since it isn't on the main attack path
There is nothing either good or bad but thinking makes it so. - William Shakespeare
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 02:01 GMT
#7
@Boom:

7/6/8/8

And I'm a tough grader
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
41d3n
Profile Joined November 2010
United States44 Posts
December 15 2010 02:50 GMT
#8
Aesthetics and Bases
This map looks fantastic (in both the contemporary and classical sense of the word) and I love that. I like the expansion and attack pathing equally as much and it looks like it will promote aggressive play (which I like).

Natural Cliff
I don't really have an issue with the natural's cliff. While it is true that I'm just going to end up blocking the opposing entrance with a factory, I don't see an imbalancing disadvantage to the defender even without that. Given that an attacker wishing to take that path will have to take such a circuitous route to do so. You could draw parallels to the side attack path on Xel'Naga Caverns and rationalize that the high-ground advantage (which I think is rather small in this case) is paid for by the increased distance. That being said, I also wouldn't be opposed to seeing destructible rocks. I just don't think they are necessary.

Openness
I can't really comment on this (being a Terran and (slightly) Protoss focused player), except to say that I can see the issues with Zerg finding large areas to engage in. However, I think these are limited to those ancillary attack paths and hopefully won't be the site of large army battles. I think more play-testing is needed before changes should be made to those paths.

Will be playing this map over the next couple of days and comment accordingly. Good work.
"I'm not supply blocked. It's a timing push." -Myself
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-12-16 01:43:20
December 15 2010 02:58 GMT
#9
On December 15 2010 10:32 BoomStevo wrote:
I don't feel like the natural-back-door-cliff is as dangerous as you imagine, but I'd like to get a lot more testing on it before making any decisions.

Those are Monlyth Crystals with Light Omni Purple.


Ah, cool.

WAIT.
Just thought of this: make it Christmas colors. Alternating red and blue. That would be so awesome!

EDIT: Red and GREEN.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 03:10 GMT
#10
On December 15 2010 11:01 iGrok wrote:
@Boom:

7/6/8/8

And I'm a tough grader

6? Explain yourself.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 07:44 GMT
#11
Blizzard wouldn't allow me to publish the map as "Leviathan" so I decided to publish it as "Stevo Leviathan". This prompted me to republish a few of my other maps similarly. So you can find it and other maps on NA by searching for "Stevo".
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
December 15 2010 07:52 GMT
#12
For some reason its really reminding me of XC - like it got stirred.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 08:05 GMT
#13
On December 15 2010 16:52 iGrok wrote:
For some reason its really reminding me of XC - like it got stirred.

That's probably because XC is great and since my map is so good, you associated that feeling with XC. Seriously though, I understand the comparison. It has a long back path to the natural and uses the same texture set. I tried to make the aesthetics different from XC and I think it plays quite differently than XC.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
TheAmazombie
Profile Blog Joined September 2010
United States3714 Posts
December 15 2010 08:07 GMT
#14
I like this map, but it reminds me a lot of Xel'naga Caverns, but with more cliffs. That actually might be why I like it a lot. I will try it out when I get a chance!
We think too much and feel too little. More than machinery, we need humanity. More than cleverness, we need kindness and gentleness. Without these qualities, life will be violent and all will be lost. -Charlie Chaplin
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
December 15 2010 08:40 GMT
#15
What's the order of categories on that rubric?

That title picture is SO MONEY.

I still really dig this map. I'm interested to hear what changed that you added the unpathable clump in the center. I'm a little sad to see it go that way, even though it works really well. I felt like this map was a great opportunity to have a huge wide space that still had a lot of character. There are other options too for what sort of thing you use to break up the space if you insist, any would work, it's just a design call.

As it stands, the zerg midwest syndrome is adequately provided for. There are comparable spaces to Xel'Naga Caverns, which has nothing much wider than what's offered here.

I love the dynamic at 4 bases on this map. I think that's the sweet spot for aggression/long game dynamics. The layout is just awesome for this.
Comprehensive strategic intention: DNE
.Aar
Profile Joined September 2010
2177 Posts
December 15 2010 09:07 GMT
#16
The cliffs at the nats scare me, but otherwise this looks like a fun map.

I don't think "Leviathan" is that great a name for a Shakuras-themed map though :/
now run into the setting sun, and suffer, but don't mess up your hair.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 09:48 GMT
#17
On December 15 2010 17:40 EatThePath wrote:
+ Show Spoiler +
What's the order of categories on that rubric?

That title picture is SO MONEY.

I still really dig this map. I'm interested to hear what changed that you added the unpathable clump in the center. I'm a little sad to see it go that way, even though it works really well. I felt like this map was a great opportunity to have a huge wide space that still had a lot of character. There are other options too for what sort of thing you use to break up the space if you insist, any would work, it's just a design call.

As it stands, the zerg midwest syndrome is adequately provided for. There are comparable spaces to Xel'Naga Caverns, which has nothing much wider than what's offered here.

I love the dynamic at 4 bases on this map. I think that's the sweet spot for aggression/long game dynamics. The layout is just awesome for this.

Balance/Originality/Fun/Aesthetics.

I felt like there needed to be something between the two watch towers so controlling the entire center meant dividing your forces. I'm still on the fence about it. I'd like a big open space there too.

On December 15 2010 18:07 .Aar wrote:
+ Show Spoiler +
The cliffs at the nats scare me, but otherwise this looks like a fun map.

I don't think "Leviathan" is that great a name for a Shakuras-themed map though :/

When I think of Leviathan, I imagine a sea monster. It's actually Ulaan which is generally a "cave" texture set, but I like the set and the colors reminded me of water. I also wanted it to be dark and stormy. It's hard to tell from the images but if you play it, you should notice there's rain, thunder and lighting.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2010-12-15 10:04:01
December 15 2010 09:59 GMT
#18
I think the texture set fits really well, made me think of Atlantis a bit, just more somber

p.s. i replied xD

EDIT btw its 7/7/8/8 now, changed my mind.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 15 2010 10:47 GMT
#19
Wow, this is easily your best map so fair. Really like the look. Can you upload it to EU somehow?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
Last Edited: 2010-12-15 11:03:38
December 15 2010 11:01 GMT
#20
I stared at this map for a looooong time before snapping my fingers and realizing what my problem with it is. Before my criticism though, it's a really good map and I really like that, I dig the ledge at the natural.

My problem with it though is that there doesn't appear at first sight to be any wide open areas for a large flanking. As a zerg player I like to get massive surrounds and a lot of the corridors in this map look like they might just be funnels into tank fire.

Edit: After looking at it a little more I think I might have been overreacting, but it does still seem fairly focused on chokes with not much maneuverability.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Playoff - 4th vs 3rd
Team Bonyth vs Team Sziky
ZZZero.O80
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 91
Lillekanin 8
StarCraft: Brood War
Britney 7223
Artosis 423
ZZZero.O 80
sSak 24
NaDa 15
Counter-Strike
fl0m1749
Stewie2K576
Heroes of the Storm
Liquid`Hasu455
Other Games
Grubby3600
FrodaN2403
SortOf329
Sick172
NeuroSwarm110
Maynarde34
Organizations
Other Games
BasetradeTV36
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• RyuSc2 51
• musti20045 36
• StrangeGG 33
• Sammyuel 19
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22339
League of Legends
• Doublelift6194
Other Games
• imaqtpie1198
• Scarra1093
Upcoming Events
Afreeca Starleague
11h 31m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
12h 31m
OSC
1d 1h
Sparkling Tuna Cup
1d 11h
Afreeca Starleague
1d 11h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
RSL Revival
4 days
Zoun vs Classic
[ Show More ]
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.