• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:48
CEST 08:48
KST 15:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Server Blocker
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3624 users

[M] (2) Leviathan - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 21:31 GMT
#21
On December 15 2010 19:47 dezi wrote:
+ Show Spoiler +
Wow, this is easily your best map so fair. Really like the look. Can you upload it to EU somehow?

Thanks! I would be willing to let someone publish it on EU but I don't know anyone.


On December 15 2010 20:01 HollowLord wrote:
+ Show Spoiler +
I stared at this map for a looooong time before snapping my fingers and realizing what my problem with it is. Before my criticism though, it's a really good map and I really like that, I dig the ledge at the natural.

My problem with it though is that there doesn't appear at first sight to be any wide open areas for a large flanking. As a zerg player I like to get massive surrounds and a lot of the corridors in this map look like they might just be funnels into tank fire.

Edit: After looking at it a little more I think I might have been overreacting, but it does still seem fairly focused on chokes with not much maneuverability.

I believe the spaces may be wider than you imagine. It's difficult to get a feel for the space with the images. Originally the center was wide open and I'd like more testing to determine if space is an issue.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
December 15 2010 21:36 GMT
#22
I really like how this map looks. How big is it? It looks a tad on the large side but I don't think it'd be a problem.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 15 2010 22:01 GMT
#23
On December 16 2010 06:36 neobowman wrote:
I really like how this map looks. How big is it? It looks a tad on the large side but I don't think it'd be a problem.

132x132. Slightly larger than a standard Blizzard Map, but I feel like it's within reason.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
41d3n
Profile Joined November 2010
United States44 Posts
December 15 2010 23:21 GMT
#24
Okay, after seeing the map in action, I can defiantly say that the main's ramp could afford to be pushed back into the high-ground and away from the natural more. The main's high-ground just seems to bare down on the natural and make it smaller than it should be. I'm not sure if you would want to move the entire main or make up the area by extending the high-ground out in another direction, though. Other than that, I like the map thus far. Still need to play-test it in longer games, though.
"I'm not supply blocked. It's a timing push." -Myself
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 15 2010 23:57 GMT
#25
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
December 16 2010 00:33 GMT
#26
On December 16 2010 06:31 BoomStevo wrote:
Show nested quote +
On December 15 2010 19:47 dezi wrote:
+ Show Spoiler +
Wow, this is easily your best map so fair. Really like the look. Can you upload it to EU somehow?

Thanks! I would be willing to let someone publish it on EU but I don't know anyone.

Don't have any slots left and already have maps in the pipeline. Maybe a friend of mine (who maybo gonna upload my further maps) also can pusblish this one (if you can't find someone else).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 16 2010 00:58 GMT
#27
On December 16 2010 06:31 BoomStevo wrote:
I believe the spaces may be wider than you imagine. It's difficult to get a feel for the space with the images. Originally the center was wide open and I'd like more testing to determine if space is an issue.


Yeah I think you might be right, after looking at it some more it seemed reasonable. It's a really cool map and I feel like I would definitely have to give it a shot it before just dismissing it.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 16 2010 00:59 GMT
#28
Also you should totally submit this to Map of the Month.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=175423
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
Antares777
Profile Joined June 2010
United States1971 Posts
December 16 2010 02:32 GMT
#29
On December 16 2010 09:59 HollowLord wrote:
Also you should totally submit this to Map of the Month.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=175423


Definitely.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 16 2010 05:57 GMT
#30
On December 16 2010 08:21 41d3n wrote:
+ Show Spoiler +
Okay, after seeing the map in action, I can defiantly say that the main's ramp could afford to be pushed back into the high-ground and away from the natural more. The main's high-ground just seems to bare down on the natural and make it smaller than it should be. I'm not sure if you would want to move the entire main or make up the area by extending the high-ground out in another direction, though. Other than that, I like the map thus far. Still need to play-test it in longer games, though.

It is very tight. I can see how that could make maneuvering around the natural to defend the front and the back door more difficult. I'll see what I can do. If you could send me the replays, it would make my day.

On December 16 2010 08:57 Barrin wrote:
+ Show Spoiler +
I have looked at this map for a long time multiple times, and I have now decided that it's fucking sweet. My only real problem is basically what HollowLord said. There is an extraordinarily small amount of yellow and red on that analyzer openness image. This is actually due to a large degree because of the bitty dot problem, so it's not as bad as it sounds. Usually what that means is there are lots of attack paths, which there is in this map. I would personally open up a few paths a little more and make the hole in the center of the map smaller.

Sweet map dood

I believe that the yellow spots on the analyzer are actually quite wide. I may open up the center.

On December 16 2010 09:33 dezi wrote:
+ Show Spoiler +
Don't have any slots left and already have maps in the pipeline. Maybe a friend of mine (who maybo gonna upload my further maps) also can pusblish this one (if you can't find someone else).

Send me an e-mail at boomstevo (at) gmail (dot) com if your friend wants to publish it, or if anyone reading this wants to publish on EU

On December 16 2010 09:59 HollowLord wrote:
+ Show Spoiler +
Also you should totally submit this to Map of the Month.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=175423

I don't think that would be fair.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
KezseN
Profile Blog Joined August 2009
Singapore1450 Posts
December 16 2010 08:55 GMT
#31
This map > jungle basin. I feel like i can take my third much much more easier
To Skeleton King: "Have you considered employment at Apple?"
BoomStevo
Profile Joined August 2010
United States332 Posts
December 16 2010 13:17 GMT
#32
On December 16 2010 17:55 KezseN wrote:
This map > jungle basin. I feel like i can take my third much much more easier

The third is definitely easier than Jungle Basin.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
G_Wen
Profile Joined September 2009
Canada525 Posts
December 16 2010 18:22 GMT
#33
Woah this map looks great. I'll check it out tonight, has anyone sent in replays yet?
ESV Mapmaking Team
G_Wen
Profile Joined September 2009
Canada525 Posts
December 17 2010 00:05 GMT
#34
Just sent you 5 replays. Check it out, the mineral positions can use some work. Sometimes the workers wrap around and it's kind of annoying. No big macro games were played and the one that could be a macro game dc'd halfway D:. I do like the map though. The cliffs near the natural is interesting and I found that an overlord patrolling there is needed.
ESV Mapmaking Team
BoomStevo
Profile Joined August 2010
United States332 Posts
December 17 2010 18:30 GMT
#35
On December 17 2010 09:05 G_Wen wrote:
Just sent you 5 replays. Check it out, the mineral positions can use some work. Sometimes the workers wrap around and it's kind of annoying. No big macro games were played and the one that could be a macro game dc'd halfway D:. I do like the map though. The cliffs near the natural is interesting and I found that an overlord patrolling there is needed.

I cannot tell you how much I appreciate this. I just watched them. Too bad you didn't get any longer games, but I saw a few things that will help me and I'll look at changing the mineral lines.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
G_Wen
Profile Joined September 2009
Canada525 Posts
December 17 2010 20:06 GMT
#36
On December 18 2010 03:30 BoomStevo wrote:
Show nested quote +
On December 17 2010 09:05 G_Wen wrote:
Just sent you 5 replays. Check it out, the mineral positions can use some work. Sometimes the workers wrap around and it's kind of annoying. No big macro games were played and the one that could be a macro game dc'd halfway D:. I do like the map though. The cliffs near the natural is interesting and I found that an overlord patrolling there is needed.

I cannot tell you how much I appreciate this. I just watched them. Too bad you didn't get any longer games, but I saw a few things that will help me and I'll look at changing the mineral lines.

Yeah np, I really liked the map.

Well the last one could have went somewhere but d/c D:. I'm going to try some reactor hellion expands against Zergs next chance since the cliff above the natural has some abuse potential. Basically you have to put a queen there asap and have an overlord patrolling for potential cannon rushes ect.
ESV Mapmaking Team
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 17 2010 20:18 GMT
#37
On December 18 2010 05:06 G_Wen wrote:
Show nested quote +
On December 18 2010 03:30 BoomStevo wrote:
On December 17 2010 09:05 G_Wen wrote:
Just sent you 5 replays. Check it out, the mineral positions can use some work. Sometimes the workers wrap around and it's kind of annoying. No big macro games were played and the one that could be a macro game dc'd halfway D:. I do like the map though. The cliffs near the natural is interesting and I found that an overlord patrolling there is needed.

I cannot tell you how much I appreciate this. I just watched them. Too bad you didn't get any longer games, but I saw a few things that will help me and I'll look at changing the mineral lines.

Yeah np, I really liked the map.

Well the last one could have went somewhere but d/c D:. I'm going to try some reactor hellion expands against Zergs next chance since the cliff above the natural has some abuse potential. Basically you have to put a queen there asap and have an overlord patrolling for potential cannon rushes ect.

sorry about that. i really was going for a macro game on that last try next time ill just do whatever build you want tested. i can be on all today if someone wants.
BoomStevo
Profile Joined August 2010
United States332 Posts
December 17 2010 22:53 GMT
#38
Updated the OP with Version 1.1

Changes:
- Opened the center up.
- Increased the size of the natural which decreased the size of the main.
- Reconfigured the minerals in the main.

Tell me what you think. Improvement?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
HollowLord
Profile Blog Joined August 2010
United States3862 Posts
December 17 2010 23:20 GMT
#39
Oh awesome stuff Stevo, it looks even better now.
dota 2 stream #noskill #feed #noob twitch.tv/dmcredgrave
WniO
Profile Blog Joined April 2010
United States2706 Posts
December 18 2010 00:06 GMT
#40
the new natural looks a lot better but i really think you shoulda kept that middle area the way it was, looks too open and decreases the importance of the xel naga towers.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech163
SortOf 65
StarCraft: Brood War
Mind 277
Larva 253
Mong 150
Pusan 147
Dewaltoss 94
ZergMaN 66
Soma 50
Noble 15
Dota 2
NeuroSwarm198
League of Legends
JimRising 545
Heroes of the Storm
Khaldor103
Organizations
Other Games
BasetradeTV206
Dota 2
PGL Dota 2 - Main Stream186
StarCraft: Brood War
lovetv 155
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1855
Upcoming Events
HomeStory Cup
4h 42m
OSC
6h 12m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
[ Show More ]
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.