|
|
Look at the Map Analyzer picture of Hanging Gardens.. + Show Spoiler +It looks like a Swastika o_o
The maps looks like alot of fun to play, though most of them are unimaginative and have the same layout.
|
On October 05 2010 19:48 KinosJourney2 wrote:Look at the Map Analyzer picture of Hanging Gardens.. + Show Spoiler +It looks like a Swastika o_o The maps looks like alot of fun to play, though most of them are unimaginative and have the same layout.
no it doesn't
OMG THOUGH:
You should call it See No Evil, or Blind Monkey Valley!
|
@KinosJourney2, I see it, but I don't think it will stand out as much once the map is textured. How do any of them have the same layout?
@sob3k, LOL. I definitely see the monkey.
|
|
Even paths usually is very annoying in a map, but I think you pulled it off well in Crimson Crater. But the 4th base seems too far away from everything (and is too spacious). I like the center/side dynamics of the map. The expo layout is almost good, but the 4th is too far for sure, and the third might be too far from the nat as well.
I commented on urban jungle in its own thread already, and the other completed maps are kind of yucky. I've nothing nice to say about them ._>
|
@Nightmarjoo: I don't feel like every expansion needs to be close, easy to take and easy to defend. Feel free to say things that aren't nice about my maps, it's the only way I can improve.
|
these maps all seem very big (maybe its just me?)
|
On October 12 2010 03:38 StuBob wrote: these maps all seem very big (maybe its just me?) It's not just you. Though Orbital Decay, which was the first map I created, is 140x140; the same size as Metalopolis. And I don't think Crimson Crater is very big. The main-to-main distance on Crimson Crater is 155, compared to Xel'Naga Caverns which is 143 and Scrap Station which is 160.
I thought there used to be a camp of people that kept saying, "Blizzard maps are too small. Brood War maps were bigger. Make bigger maps." But I guess that's not the case anymore. Also, I think people only notice the size when you post analyzer pictures. Without them, it's a little harder to tell. With the next few maps I'm working on, I'm going back to Blizzard sized maps... or I'll stop posting analyzer pictures.
|
Updated OP with more WIP.
|
Rendezvous looks to me like the most promising WIP here, and if completed, probably will be one of your best maps. It is really nice looking and clearly balanced, so finish that one first.
Mount Ida looks nice as well, but finish Rendezvous first.
|
yeah, Rendezvous looks cool. But maybe you could turn those "gaps" outside of the nat and infront of the third into unwalkable cliffs. Would be a nice place to park an overlord (or 2).
|
On October 14 2010 03:56 burningDog wrote: yeah, Rendezvous looks cool. But maybe you could turn those "gaps" outside of the nat and infront of the third into unwalkable cliffs. Would be a nice place to park an overlord (or 2). That's a good idea. I'll do that.
|
On October 14 2010 03:56 burningDog wrote: ...Would be a nice place to park an overlord (or 2).
Or three
|
Your maps look good; I'll look for them on the battlenet !
|
Updated with Rendezvous as a Completed Map.
|
dezi
Germany1536 Posts
Easily your best work. Looking forward to your next map
|
dezi, now I feel like my next map has to be great. You're putting too much pressure on me!
|
|
Rendezvous looks like a really neat and balanced map, definitely going to play a few games on it tonight. Keep up the good work.
|
|
|
|