• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:51
CET 20:51
KST 04:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? BW General Discussion Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1472 users

[M] (2) Urban Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 14:42 GMT
#1
[image loading]

Urban Jungle

Version: 0.1
Players: 2
Size (Playable): 172x180
Spawn Positions: 6 & 12

Features:
- Slightly large map with wide attack paths
- Watchtowers overlooking the gold expansions
- Big center ramp things...
- Awesome Korhal texture set

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Detail: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +

[image loading]
[image loading]

[image loading]

[image loading]



Notes:
I approached this map differently than I usually do when making maps. I normally start with the mains and work inwards from there, but this time I started in the center and worked my way outwards. I believe this produced an interesting design which is unlike my previous maps.

The Korhal texture set is actually my favorite. I've been avoiding using it because I've seen a quite a few maps using it, but I decided to use it for this one. I didn't want to texture it exactly like Metalopolis with a road and decals on the ramps, so I wanted to use as much green as possible. This meant grass and trees. Once I started working on the textures and visuals it started to look like a posh, upper class section of Korhal and I ran with that idea. I love the way it turned out.

I would enjoy hearing feedback on all aspects of the map. Please leave comments, suggestions and questions. Thanks in advance for looking it over.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 14:48 GMT
#2
You absolutely got better when it comes to textures but you are still making (in my opinion) way to big maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gaahl
Profile Joined October 2010
Germany7 Posts
October 10 2010 14:53 GMT
#3
The Idea with the sport fields is genius.
Not sure about the double entrance nat, but other than that i really like this
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 16:18 GMT
#4
@dezi: What exactly do you mean by too big? Rush distances, openness or just general playable area is too much? What would be ideal? My map Crimson Crater is much smaller. Do you think that's still too big?

@Gaahl: Thanks. I started with a tennis court and it snowballed from there. As for the double entrance nat, I don't think it's too big a deal since the rush distances are long. If it proves to be a problem, then I can throw some destructible rocks on one of them.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2010 17:23 GMT
#5
The map is pretty big for two players. Everything is too spaced out imo. The fourth's placement is fairly awkward, given that it's far from everything and not particularly defensible. I dunno if it's a good idea to have watchtowers cover all ground paths. The nat layout seems like it makes FE builds fairly difficult, which seems to not fit the rest of the map's concept, which seems to strongly encourage turtle-oriented play. The main's shape is very awkward, most of the space on the side of the main opposite the ramp is just annoying, you can't effectively use it but you have to watch it in case of proxies and drops.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 17:34 GMT
#6
Base 2 Base is pretty big for a 2 spawn map. That's what i wanted to say. But there are for sure many players that also like big maps but just do some more of them
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 19:17 GMT
#7
@Nightmarjoo: Some of what you say is true, but I don't think they are all detractors. I could write a whole article on my philosophy with respect to map design (and I will if you want) but I won't go into it now. Suffice it to say, I think that if a game progress to the later stages where a fourth base is being taken, then I would like the player to be required to over extend themselves. I don't actually enjoy long turtle-oriented play, but I don't think people should easily die in the first five minutes.

I admit that I don't know every Fast Expansion build possible, but I am aware that Zerg players need to take their natural early. So concerning Zerg doing a FE, I don't feel it would be difficult. The main and natural can be connected with 1-2 creep tumors, the natural Hatchery is actually quite close to the main ramp, and the natural is tighter around the edges than Xel'Naga Caverns or Metalopolis, which I have seen good Zerg players FE on. Going Hatchery-first might be difficult, but I don't think that should be viable on every map.

The main is exactly as you say and is intentionally so.

@dezi: Yeah, it's impossible to satisfy everyone. Some people say they want bigger maps, but you don't seem to be one of them. Although, be careful when you say something is too big. Remember, Steppes of War and Xel'Naga caverns are the exact same size, yet the main-to-main distance is quite different. Sorry, if I'm a stickler for terminology.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
Next event in 4h 9m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 521
OGKoka 324
UpATreeSC 102
elazer 101
JuggernautJason61
BRAT_OK 59
goblin 21
MindelVK 12
FoxeR 7
StarCraft: Brood War
Britney 20516
Calm 2986
Mini 519
actioN 146
Shuttle 99
ggaemo 99
Hyuk 33
Dewaltoss 26
sSak 16
Rock 9
[ Show more ]
NaDa 6
Dota 2
Dendi1004
LuMiX1
League of Legends
C9.Mang0114
Counter-Strike
fl0m1891
adren_tv125
ptr_tv113
Super Smash Bros
Mew2King68
Heroes of the Storm
Liquid`Hasu440
Khaldor143
Other Games
gofns7867
Grubby4053
FrodaN1760
Beastyqt871
B2W.Neo313
Harstem171
ArmadaUGS120
Trikslyr47
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 90
• Reevou 7
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 31
• FirePhoenix13
• 80smullet 7
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV487
League of Legends
• imaqtpie2325
• TFBlade1601
• Shiphtur378
Upcoming Events
Replay Cast
4h 9m
The PondCast
14h 9m
WardiTV Invitational
16h 9m
Replay Cast
1d 4h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.