• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:12
CET 17:12
KST 01:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool36Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine YouTube Thread US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2245 users

[M] (2) Urban Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 14:42 GMT
#1
[image loading]

Urban Jungle

Version: 0.1
Players: 2
Size (Playable): 172x180
Spawn Positions: 6 & 12

Features:
- Slightly large map with wide attack paths
- Watchtowers overlooking the gold expansions
- Big center ramp things...
- Awesome Korhal texture set

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Detail: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +

[image loading]
[image loading]

[image loading]

[image loading]



Notes:
I approached this map differently than I usually do when making maps. I normally start with the mains and work inwards from there, but this time I started in the center and worked my way outwards. I believe this produced an interesting design which is unlike my previous maps.

The Korhal texture set is actually my favorite. I've been avoiding using it because I've seen a quite a few maps using it, but I decided to use it for this one. I didn't want to texture it exactly like Metalopolis with a road and decals on the ramps, so I wanted to use as much green as possible. This meant grass and trees. Once I started working on the textures and visuals it started to look like a posh, upper class section of Korhal and I ran with that idea. I love the way it turned out.

I would enjoy hearing feedback on all aspects of the map. Please leave comments, suggestions and questions. Thanks in advance for looking it over.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 14:48 GMT
#2
You absolutely got better when it comes to textures but you are still making (in my opinion) way to big maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gaahl
Profile Joined October 2010
Germany7 Posts
October 10 2010 14:53 GMT
#3
The Idea with the sport fields is genius.
Not sure about the double entrance nat, but other than that i really like this
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 16:18 GMT
#4
@dezi: What exactly do you mean by too big? Rush distances, openness or just general playable area is too much? What would be ideal? My map Crimson Crater is much smaller. Do you think that's still too big?

@Gaahl: Thanks. I started with a tennis court and it snowballed from there. As for the double entrance nat, I don't think it's too big a deal since the rush distances are long. If it proves to be a problem, then I can throw some destructible rocks on one of them.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2010 17:23 GMT
#5
The map is pretty big for two players. Everything is too spaced out imo. The fourth's placement is fairly awkward, given that it's far from everything and not particularly defensible. I dunno if it's a good idea to have watchtowers cover all ground paths. The nat layout seems like it makes FE builds fairly difficult, which seems to not fit the rest of the map's concept, which seems to strongly encourage turtle-oriented play. The main's shape is very awkward, most of the space on the side of the main opposite the ramp is just annoying, you can't effectively use it but you have to watch it in case of proxies and drops.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 17:34 GMT
#6
Base 2 Base is pretty big for a 2 spawn map. That's what i wanted to say. But there are for sure many players that also like big maps but just do some more of them
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 19:17 GMT
#7
@Nightmarjoo: Some of what you say is true, but I don't think they are all detractors. I could write a whole article on my philosophy with respect to map design (and I will if you want) but I won't go into it now. Suffice it to say, I think that if a game progress to the later stages where a fourth base is being taken, then I would like the player to be required to over extend themselves. I don't actually enjoy long turtle-oriented play, but I don't think people should easily die in the first five minutes.

I admit that I don't know every Fast Expansion build possible, but I am aware that Zerg players need to take their natural early. So concerning Zerg doing a FE, I don't feel it would be difficult. The main and natural can be connected with 1-2 creep tumors, the natural Hatchery is actually quite close to the main ramp, and the natural is tighter around the edges than Xel'Naga Caverns or Metalopolis, which I have seen good Zerg players FE on. Going Hatchery-first might be difficult, but I don't think that should be viable on every map.

The main is exactly as you say and is intentionally so.

@dezi: Yeah, it's impossible to satisfy everyone. Some people say they want bigger maps, but you don't seem to be one of them. Although, be careful when you say something is too big. Remember, Steppes of War and Xel'Naga caverns are the exact same size, yet the main-to-main distance is quite different. Sorry, if I'm a stickler for terminology.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
LAN Event
16:00
StarCraft Madness Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 270
Vindicta 93
trigger 76
MindelVK 3
StarCraft: Brood War
Britney 34974
Calm 3403
Jaedong 2044
Mini 657
Larva 477
Shuttle 443
Soma 418
Light 346
Rush 246
firebathero 222
[ Show more ]
EffOrt 216
BeSt 187
actioN 117
hero 113
JulyZerg 47
Aegong 37
sorry 33
Nal_rA 28
Free 27
ggaemo 21
IntoTheRainbow 20
Shine 19
GoRush 19
910 15
ivOry 5
eros_byul 1
Dota 2
Gorgc7468
League of Legends
JimRising 514
Reynor38
Counter-Strike
fl0m4516
Fnx 2889
byalli476
Super Smash Bros
hungrybox553
Heroes of the Storm
Khaldor450
Liquid`Hasu387
Other Games
singsing2363
Liquid`RaSZi1140
B2W.Neo1045
Beastyqt406
Fuzer 289
FrodaN249
Happy233
Mlord231
Hui .212
Organizations
Dota 2
PGL Dota 2 - Main Stream56
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH263
• Airneanach1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota243
League of Legends
• Jankos4792
Upcoming Events
BSL
3h 48m
Replay Cast
16h 48m
Afreeca Starleague
17h 48m
Sharp vs Scan
Rain vs Mong
Wardi Open
19h 48m
Monday Night Weeklies
1d
Sparkling Tuna Cup
1d 17h
Afreeca Starleague
1d 17h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
[ Show More ]
Replay Cast
3 days
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
6 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.