• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:39
CEST 02:39
KST 09:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Data needed
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1539 users

[M] (2) Urban Jungle

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 14:42 GMT
#1
[image loading]

Urban Jungle

Version: 0.1
Players: 2
Size (Playable): 172x180
Spawn Positions: 6 & 12

Features:
- Slightly large map with wide attack paths
- Watchtowers overlooking the gold expansions
- Big center ramp things...
- Awesome Korhal texture set

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Detail: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +

[image loading]
[image loading]

[image loading]

[image loading]



Notes:
I approached this map differently than I usually do when making maps. I normally start with the mains and work inwards from there, but this time I started in the center and worked my way outwards. I believe this produced an interesting design which is unlike my previous maps.

The Korhal texture set is actually my favorite. I've been avoiding using it because I've seen a quite a few maps using it, but I decided to use it for this one. I didn't want to texture it exactly like Metalopolis with a road and decals on the ramps, so I wanted to use as much green as possible. This meant grass and trees. Once I started working on the textures and visuals it started to look like a posh, upper class section of Korhal and I ran with that idea. I love the way it turned out.

I would enjoy hearing feedback on all aspects of the map. Please leave comments, suggestions and questions. Thanks in advance for looking it over.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 14:48 GMT
#2
You absolutely got better when it comes to textures but you are still making (in my opinion) way to big maps.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Gaahl
Profile Joined October 2010
Germany7 Posts
October 10 2010 14:53 GMT
#3
The Idea with the sport fields is genius.
Not sure about the double entrance nat, but other than that i really like this
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 16:18 GMT
#4
@dezi: What exactly do you mean by too big? Rush distances, openness or just general playable area is too much? What would be ideal? My map Crimson Crater is much smaller. Do you think that's still too big?

@Gaahl: Thanks. I started with a tennis court and it snowballed from there. As for the double entrance nat, I don't think it's too big a deal since the rush distances are long. If it proves to be a problem, then I can throw some destructible rocks on one of them.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2010 17:23 GMT
#5
The map is pretty big for two players. Everything is too spaced out imo. The fourth's placement is fairly awkward, given that it's far from everything and not particularly defensible. I dunno if it's a good idea to have watchtowers cover all ground paths. The nat layout seems like it makes FE builds fairly difficult, which seems to not fit the rest of the map's concept, which seems to strongly encourage turtle-oriented play. The main's shape is very awkward, most of the space on the side of the main opposite the ramp is just annoying, you can't effectively use it but you have to watch it in case of proxies and drops.
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 10 2010 17:34 GMT
#6
Base 2 Base is pretty big for a 2 spawn map. That's what i wanted to say. But there are for sure many players that also like big maps but just do some more of them
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 19:17 GMT
#7
@Nightmarjoo: Some of what you say is true, but I don't think they are all detractors. I could write a whole article on my philosophy with respect to map design (and I will if you want) but I won't go into it now. Suffice it to say, I think that if a game progress to the later stages where a fourth base is being taken, then I would like the player to be required to over extend themselves. I don't actually enjoy long turtle-oriented play, but I don't think people should easily die in the first five minutes.

I admit that I don't know every Fast Expansion build possible, but I am aware that Zerg players need to take their natural early. So concerning Zerg doing a FE, I don't feel it would be difficult. The main and natural can be connected with 1-2 creep tumors, the natural Hatchery is actually quite close to the main ramp, and the natural is tighter around the edges than Xel'Naga Caverns or Metalopolis, which I have seen good Zerg players FE on. Going Hatchery-first might be difficult, but I don't think that should be viable on every map.

The main is exactly as you say and is intentionally so.

@dezi: Yeah, it's impossible to satisfy everyone. Some people say they want bigger maps, but you don't seem to be one of them. Although, be careful when you say something is too big. Remember, Steppes of War and Xel'Naga caverns are the exact same size, yet the main-to-main distance is quite different. Sorry, if I'm a stickler for terminology.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #20
CranKy Ducklings57
LiquipediaDiscussion
The PiG Daily
21:00
Best Games
Rogue vs ByuN
SHIN vs ByuN
Rogue vs ByuN
TBD vs herO
PiGStarcraft619
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft619
ProTech129
CosmosSc2 70
StarCraft: Brood War
Britney 42885
Aegong 213
firebathero 169
Dota 2
monkeys_forever316
League of Legends
Doublelift3800
Other Games
gofns17191
summit1g6523
Gorgc6502
tarik_tv5758
C9.Mang0405
JimRising 348
ViBE134
Organizations
Other Games
gamesdonequick788
BasetradeTV444
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• davetesta13
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21206
Other Games
• imaqtpie979
• Scarra838
Upcoming Events
WardiTV Map Contest Tou…
10h 21m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
14h 21m
uThermal 2v2 Circuit
14h 21m
BSL
18h 21m
Sparkling Tuna Cup
1d 9h
WardiTV Map Contest Tou…
1d 10h
Ladder Legends
1d 14h
BSL
1d 18h
CranKy Ducklings
1d 23h
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
4 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
5 days
Replay Cast
6 days
Escore
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.