• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:43
CEST 13:43
KST 20:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL54Weekly Cups (June 23-29): Reynor in world title form?13FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
RECLAIM STOLEN BTC HIRE BLOCKCHAIN CYBER RETRIEVE Weekly Cups (June 23-29): Reynor in world title form? The SCII GOAT: A statistical Evaluation PiG Sty Festival #5: Playoffs Preview + Groups Recap The GOAT ranking of GOAT rankings
Tourneys
Korean Starcraft League Week 77 Master Swan Open (Global Bronze-Master 2) RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL BW General Discussion Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ Unit and Spell Similarities
Tourneys
[Megathread] Daily Proleagues [BSL20] Grand Finals - Sunday 20:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 676 users

[M] (2) Crimson Crater

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
October 01 2010 09:32 GMT
#1
Crimson Crater
[image loading]


Version: 0.1
Players: 2
Size (Playable): 140x140
Spawn Positions: 1 & 8

Features:
- Outer and inner attack paths
- Open Natural expansion
- Simple, regular stuff

Angled Image: + Show Spoiler +
[image loading]


Analyzer Images: + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



Notes:
Back to basics. Regular sized map with simple features. Multiple attack paths radiating from the center. Less experimenting and more just trying to make a good map. Hope you like it. As always, comments and questions are appreciated.

My Other Maps
Moonlit Monastery
Orbital Decay
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Samro225am
Profile Joined August 2010
Germany982 Posts
October 01 2010 11:24 GMT
#2
plain, simple and good gameplay I guess, though I will not become a big fan of such a layout.

- the LoSB make it difficult for the defender
- third is very open, I rather take fourth (left hand, that is top left fourth, when starting at 8 and abuse highground at main to siegetankspam atackers from my right)
-central area should be more open (smaller crater, allthough I oike it desgnwise)

if you want to balance things out (left, central, right hand route) I would suggest to move Xl'Naga infront of third and get rif of this ramp, switch gold towards current position of Xel'Naga, probably a bit more towards Nat and make one wider ramp into centre from each side and gain some space for outer gold bases, pathes and centre.
Antares777
Profile Joined June 2010
United States1971 Posts
October 03 2010 19:17 GMT
#3
The only problem that I see is that the natural seems to difficult to defend early on. I mean defend the nat and the ramp to the main. It is too stressful as zerg due to hellions cooking up all of the drones :S.

Reposition the ramp so that it faces the natural instead of your opponents base and/or tighten the choke to the natural by pulling the lava closer to the ramp to the main.

gl
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 03 2010 20:22 GMT
#4
Have the above posters played the map?? The issues you guys are talking about are subtle and very spacing dependent. I agree they are things to think about, but you can't recommend tuneups without even seeing it in action.

The offending observations seem more like features of the map, to me. Personally, I think the middle is the coolest (and somehow plainest!) center area I've yet seen on a map, so good job there. I like the texturing; would you be adverse to adding some kind of distinguishing feature (perhaps ornamental) to the main bases? That's the only improvement I can think of from just looking at the pictures.

The basic utilitarian style really makes this a success, kudos.
Comprehensive strategic intention: DNE
BoomStevo
Profile Joined August 2010
United States332 Posts
October 04 2010 03:24 GMT
#5
@Samro225am,
- I assume you're speaking of the LoSB near the naturals. Why do you think it makes it harder to defend?
- If you think the fourth is better than the third, then I think I've done a good job. They have their advantages and disadvantages and I like to encourage decision making in my maps.
- I wanted the center to be more constricted while the outside was wider.

@Antares777, The natural and main ramp should be easily defended by two well placed spine crawlers. It's not any more open than Metalopolis. The ramp is pretty close to the natural even if it looks far.

@EatThePath, Thanks. Can you explain more what you mean by adding distinguishing features to the mains? What would be an example?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Samro225am
Profile Joined August 2010
Germany982 Posts
October 04 2010 09:40 GMT
#6
On October 04 2010 12:24 BoomStevo wrote:
@Samro225am,
- I assume you're speaking of the LoSB near the naturals. Why do you think it makes it harder to defend?
- If you think the fourth is better than the third, then I think I've done a good job. They have their advantages and disadvantages and I like to encourage decision making in my maps.
- I wanted the center to be more constricted while the outside was wider.


LoSBs:
it makes it hard for the defender because he has to scout up/down to the watchtower to control the outer path. you cannot position your forces close to base. newly aquired forces will be in constant danger of being attacked from centre or from behind LoSBs. I commented on this feature as I think this makes it hard for the player in defense once he is under pressure.

it is interesting though. I think it contributes to the design as one has to decide if you want to take the left or the right path. the comment was not meant to be connected to my comment that i will not become a fan of the layout. i actually did the same in my last map, too, putting LoSBs between naturalö and backdoor ramp. if you do not scout enough you will have to move some forces to the other side of blockers that then are kind of out of position because of the main path into the nat being pretty much on the opposing site of the base.

so I understand this as a design feature, but wanted to emphasize that it makes it hard for the defender. in such a layout i think it is hard for both opponents to expand towards each other, one goes left, the other takes the right path, kind of I guess (I did not play the map)
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
October 05 2010 01:53 GMT
#7
@Samro: I appreciate the comment more now. I think in this case sitting at your main ramp covers you well enough?

@BoomStevo: I just meant that the ground at main and nat looks exactly the same. If it were me, I would paint some lighter spots around the main, or metal shapes, so that you can see immediately where you are.
Comprehensive strategic intention: DNE
BoomStevo
Profile Joined August 2010
United States332 Posts
October 06 2010 18:10 GMT
#8
@EatThePath, Ah, I see what you mean now. I used 2 textures for the natural and completely different 2 textures for the main. It's probably hard to tell with these zoomed out views. I may add some metal as you've suggested just to make it clearer and break up the blandness.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 15 2010 20:27 GMT
#9
Working on a few revisions for the map and I thought I'd throw them by everyone first.

Rough Image: + Show Spoiler +
[image loading]


Planned Changes:
- Repositioning the 4th closer to the naturals, thereby making it an easier 3rd base. (Green)
- Making the current 3rd easier to defend by adding cliffs in front of it. (Blue)
- Adding another expansion between the 3rd and 4th. (Red)
- Retexturing the main to make it more unique.
- Moving LoS blockers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 15 2010 21:00 GMT
#10
I'm not sure if it would be to much bases if you add a 5th Oo
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 16 2010 00:34 GMT
#11
On October 16 2010 06:00 dezi wrote:
I'm not sure if it would be to much bases if you add a 5th Oo

I'll probably reduce the number of mineral patches on the expansions, and perhaps make one of them mineral only or have only one gas.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 3
ByuN vs ChamLIVE!
herO vs Reynor
Tasteless1596
Crank 1087
IndyStarCraft 234
Rex166
3DClanTV 110
IntoTheiNu 57
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #93
CranKy Ducklings75
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 1596
Crank 1087
IndyStarCraft 234
Rex 166
ForJumy 29
MindelVK 17
StarCraft: Brood War
Calm 10274
Horang2 1875
Larva 1068
Flash 1033
Jaedong 676
Stork 325
BeSt 276
Soulkey 218
actioN 212
Last 189
[ Show more ]
Hyun 172
Mini 162
Bisu 119
TY 105
Yoon 53
Mind 48
hero 43
sorry 42
sSak 37
Barracks 27
Free 27
GoRush 25
NaDa 21
Mong 18
sas.Sziky 17
Icarus 17
yabsab 15
ivOry 2
Dota 2
XcaliburYe561
canceldota155
League of Legends
singsing1680
Counter-Strike
Stewie2K482
Heroes of the Storm
Khaldor237
Other Games
B2W.Neo1058
XaKoH 447
DeMusliM393
Lowko153
Happy147
SortOf135
Fuzer 93
Organizations
StarCraft 2
ComeBackTV 892
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Adnapsc2 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV506
League of Legends
• Lourlo2107
Upcoming Events
WardiTV European League
17m
FEL
4h 17m
RSL Revival
22h 17m
Clem vs Classic
SHIN vs Cure
FEL
1d
WardiTV European League
1d
BSL: ProLeague
1d 6h
Dewalt vs Bonyth
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV European League
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
RSL Revival
4 days
Replay Cast
5 days
RSL Revival
5 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 2v2 Season 3
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.