• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:47
CET 01:47
KST 09:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada0SC: Evo Complete - Ranked Ladder OPEN ALPHA2StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners
Tourneys
Tenacious Turtle Tussle Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1520 users

BoomStevo's Map Thread - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 All
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
February 12 2011 04:33 GMT
#121
A lot of the 2 player maps have a very similar feel, almost like Xel'Naga Caverns
You can type "StarCraft" with just your left hand.
BoomStevo
Profile Joined August 2010
United States332 Posts
February 12 2011 04:46 GMT
#122
On February 12 2011 13:33 JerKy wrote:
A lot of the 2 player maps have a very similar feel, almost like Xel'Naga Caverns

Thanks...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
funcmode
Profile Joined June 2010
Australia720 Posts
February 12 2011 05:00 GMT
#123
On February 12 2011 13:17 BoomStevo wrote:
+ Show Spoiler +
[image loading]

Overall that's a cool design, I like it. However I think it has 2 main issues; first, I think the middle ramps (not blocked by rocks) should be 1 size bigger, they look a little tight right now. Second, the extra entrance with the rocks looks like it will give a big advantage to the player spawning clockwise if close positions - who will get a pretty safe gold expo, whereas the anti-clockwise player's safest fourth is a lot more exposed and is also blocked by rocks.

I'm not sure what to recommend here really, as without that extra entrance the layout all of a sudden seems sort of bland... Perhaps if you shift the gold expo's slightly, so that the top-right gold moves slightly to the right, the bottom right moves slightly down, etc, that might help balance out the 4th base inequality. Downside of this might be siege tanks reaching parts of the main =/

Actually, looking at it again, once the rocks are destroyed, the anti-clockwise player probably has the advantage when it comes to actually attacking, so that might balance out with the slightly riskier 4th. I'd still make the most central ramps a bit bigger, but the entrances with rocks could actually be quite sweet.
@funcmode - TPW Mapmaking Team - theplanetaryworkshop.com
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 12 2011 05:48 GMT
#124
boom, I don't play Terran but here's what I'd try on your newest: one or two barracks, OC, then pick up and fly to the gold which is a pretty short trip while you build a bunker or two at the ramp to center.

I think MULEs on the gold that early would more than make up for the lost mining time, and the advantage would kick in before your opponent's (even terran) early game army could threaten one of the extra rock routes in.

If you stabilized, you even have three bases to your rear to expand to!

Maybe a small destructible on the gold to keep the first command center from migrating until at least a handful of units are out?
BoomStevo
Profile Joined August 2010
United States332 Posts
February 12 2011 06:16 GMT
#125
Middle is high ground.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dimfish
Profile Blog Joined February 2010
United States663 Posts
February 12 2011 06:24 GMT
#126
that makes a lot of sense!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-02-12 07:46:01
February 12 2011 07:44 GMT
#127
First of all, is it just me or do your analyzer settings not include distinct colorsets for different altitudes? I can't see the cliff levels at all in the analyzer pics (though you can deduce them most of the time, or use the real pics).

I like the new stuff. I was laughing to myself looking at your first maps, and what you turn out now! (That's a compliment, hehe.) You have a knack for using a subtle shift in expansion layout / orientation to completely redefine flow. Foundation seems perfect except it's slightly too big, too open. Shrink 10%, maybe just vertically? Forgotten* looks like a true macro map: the bases line up for the taking and can be defended by a good player, but nothing is free. The midgame push is very strong here, but you get highground for defending the 3rd. A longer game will be dominated by feigned pushes and good use of harassment / defending it. The gold choice is for 4th, not third, which is okay. Unfortunately the tower reveals it so you can't sneak it as a 3rd.

The unnamed big rotational map. The ramps to center have to be bigger simply as a concession to late game army size, if for no other reason. Otherwise there is no chokepoint that can fit 200/200 roach/hydra remax, for example. I would also double the ramp to the inside natural, it's just asking for a blockoff cheese at that size, and changing it doesn't really lose anything. I think to preserve the limited fluidity the center should be mostly or completely unbuildable. Bunkers and tanks and turrets... yuck. Not impossible, but the map is better without that. Maybe just a 6x6 or 8x8 buildable patch in the center. FYI, the tower circles reveal that they are slightly closer SW/NE than NW/SE, as well as the rest of the terrain, I assume. Not important imo.

edit: *I would classify it as "macro on par with fighting spirit"
Comprehensive strategic intention: DNE
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 12 2011 11:04 GMT
#128
How big is the map (playable area) and what are the m2m / n2n distances (also with rocks destroyed). The map idea seem so be to create a somewhat better version of Crevasse. When i compare this with Ptolemy i like your layout much more (center isn't so forced and there is more space to move around. You can actually take a 4th / 5th ... where as on Ptolemy you're right next to each other once you try to move out of you map quarter.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
February 12 2011 11:24 GMT
#129
Last posts were pretty quick since I didn't have much time. I made a few changes from the suggestions and here are some better images. Oh, and a name:

Venator:
+ Show Spoiler +
[image loading]

[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EffectS
Profile Joined May 2010
Belgium795 Posts
February 12 2011 11:31 GMT
#130
Wooow, boomstevo... that's a real interesting map...
I actually really can't wait to see this fully textured and doodaded (is this an actual word?). I really want to see pro games on this map... like seriously! nice!
TEEHEE
BoomStevo
Profile Joined August 2010
United States332 Posts
March 01 2011 13:50 GMT
#131
On February 12 2011 20:04 dezi wrote:
How big is the map (playable area) and what are the m2m / n2n distances (also with rocks destroyed). The map idea seem so be to create a somewhat better version of Crevasse. When i compare this with Ptolemy i like your layout much more (center isn't so forced and there is more space to move around. You can actually take a 4th / 5th ... where as on Ptolemy you're right next to each other once you try to move out of you map quarter.

Sorry for taking so long to respond but I posted and decided to let the map sit for a while. I broke it out recently and I tested the times.

The map is 128x128 playable. As for distances, the analyzer main-to-main distances is about 140. Real-time ramp-to-ramp time is about 27 seconds with the rocks up and about 23 seconds with the rocks taken out.


On February 12 2011 20:31 EffectS wrote:
Wooow, boomstevo... that's a real interesting map...
I actually really can't wait to see this fully textured and doodaded (is this an actual word?). I really want to see pro games on this map... like seriously! nice!

Thanks. I will probably take this map to completion unlike a lot of my WIPs.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 01 2011 16:19 GMT
#132
What, this map that looks kinda big is only 128x128? Amazing :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
March 02 2011 10:16 GMT
#133
On March 02 2011 01:19 dezi wrote:
What, this map that looks kinda big is only 128x128? Amazing :D



we need proof!

it looks like 144x144, but uit would be amazing if only 128! it looks good and solid, the only point I have is the central ramps could be a little bit bigger. it must be possible to get behind the rock via the central route quickly, now it looks like a rather tight corner and there is quite some space to position siegetanks on the ledge next to the XWT. probably make ramps one size bigger and one step towards gold to ease movement up there?
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
Enki Epic Series #6 | LiuLi Cup #47
CranKy Ducklings147
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 36
SpeCial 25
Nathanias 22
StarCraft: Brood War
Shuttle 792
Artosis 676
NaDa 19
Dota 2
monkeys_forever295
Counter-Strike
fl0m643
Other Games
summit1g9572
Grubby2812
shahzam647
Maynarde127
C9.Mang062
fpsfer 2
Organizations
Other Games
gamesdonequick847
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• davetesta67
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile166
• Eskiya23 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21057
League of Legends
• imaqtpie2524
Other Games
• Scarra1204
Upcoming Events
WardiTV Korean Royale
11h 13m
OSC
16h 13m
Replay Cast
22h 13m
Replay Cast
1d 8h
Kung Fu Cup
1d 11h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 22h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
3 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.