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BoomStevo's Map Thread

Forum Index > SC2 Maps & Custom Games
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1 2 3 4 5 6 7 Next All
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2011-01-07 23:25:16
October 05 2010 08:09 GMT
#1
[image loading]

BoomStevo's Map Thread
Welcome to my map thread. This is just a place for me to consolidate my completed maps and keep track of my works in progress. All Maps are made for 1v1 play. All comments, questions and suggestions are appreciated.

Completed Works:

(2) Continuum + Show Spoiler +
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Click here for more info


(2) Leviathan + Show Spoiler +
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Click here for more info


(2) Erebus + Show Spoiler +
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Click here for more info


(2) Phalanx + Show Spoiler +
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Click here for more info


(2) Perdition + Show Spoiler +
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Click here for more info


(2) Rendezvous + Show Spoiler +
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Click here for more info


(2) Urban Jungle + Show Spoiler +
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Click here for more info


(2) Crimson Crater + Show Spoiler +
[image loading]

[image loading]

Click here for more info


(2) Moonlit Monastery + Show Spoiler +
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Click here for more info


(4) Orbital Decay + Show Spoiler +
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Click here for more info


Works in Progress:

(2) Forgotten + Show Spoiler +
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(2) Foundation + Show Spoiler +
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(2) Judicator + Show Spoiler +
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(2) Harvest + Show Spoiler +
Version 0.2
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Version 0.1:
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(2) Dauntless + Show Spoiler +
Version 0.2:
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Version 0.1:
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(4) Utopia + Show Spoiler +
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(2) Dissension + Show Spoiler +
Version 0.2:
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Version 0.1:
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(2) Dune Sea + Show Spoiler +
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(2) Mount Ida + Show Spoiler +
[image loading]



Reading:
[D] Reflection vs. Rotational Symmerty in (4) 1v1

Would love any comments, suggestions or questions. If you play one of my maps, I'd love to get the replay. Send it to BoomStevo (at) gmail (dot) com.
Thanks.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
October 05 2010 10:48 GMT
#2
Look at the Map Analyzer picture of Hanging Gardens..
+ Show Spoiler +
It looks like a Swastika o_o


The maps looks like alot of fun to play, though most of them are unimaginative and have the same layout.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 05 2010 12:18 GMT
#3
On October 05 2010 19:48 KinosJourney2 wrote:
Look at the Map Analyzer picture of Hanging Gardens..
+ Show Spoiler +
It looks like a Swastika o_o


The maps looks like alot of fun to play, though most of them are unimaginative and have the same layout.


no it doesn't

OMG THOUGH:
[image loading]


You should call it See No Evil, or Blind Monkey Valley!

In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
BoomStevo
Profile Joined August 2010
United States332 Posts
October 05 2010 17:49 GMT
#4
@KinosJourney2, I see it, but I don't think it will stand out as much once the map is textured. How do any of them have the same layout?

@sob3k, LOL. I definitely see the monkey.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 10 2010 15:27 GMT
#5
Updated with (2) Urban Jungle + Show Spoiler +

[image loading]
[image loading]
Click here for more info
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
October 10 2010 18:02 GMT
#6
Even paths usually is very annoying in a map, but I think you pulled it off well in Crimson Crater. But the 4th base seems too far away from everything (and is too spacious). I like the center/side dynamics of the map. The expo layout is almost good, but the 4th is too far for sure, and the third might be too far from the nat as well.

I commented on urban jungle in its own thread already, and the other completed maps are kind of yucky. I've nothing nice to say about them ._>
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 18:34 GMT
#7
@Nightmarjoo: I don't feel like every expansion needs to be close, easy to take and easy to defend. Feel free to say things that aren't nice about my maps, it's the only way I can improve.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
StuBob
Profile Joined March 2010
United States373 Posts
October 11 2010 18:38 GMT
#8
these maps all seem very big (maybe its just me?)
I play RANDOM!
BoomStevo
Profile Joined August 2010
United States332 Posts
October 11 2010 22:39 GMT
#9
On October 12 2010 03:38 StuBob wrote:
these maps all seem very big (maybe its just me?)

It's not just you. Though Orbital Decay, which was the first map I created, is 140x140; the same size as Metalopolis. And I don't think Crimson Crater is very big. The main-to-main distance on Crimson Crater is 155, compared to Xel'Naga Caverns which is 143 and Scrap Station which is 160.

I thought there used to be a camp of people that kept saying, "Blizzard maps are too small. Brood War maps were bigger. Make bigger maps." But I guess that's not the case anymore. Also, I think people only notice the size when you post analyzer pictures. Without them, it's a little harder to tell. With the next few maps I'm working on, I'm going back to Blizzard sized maps... or I'll stop posting analyzer pictures.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 13 2010 18:15 GMT
#10
Updated OP with more WIP.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
October 13 2010 18:41 GMT
#11
Rendezvous looks to me like the most promising WIP here, and if completed, probably will be one of your best maps. It is really nice looking and clearly balanced, so finish that one first.

Mount Ida looks nice as well, but finish Rendezvous first.

burningDog
Profile Joined September 2010
Netherlands59 Posts
October 13 2010 18:56 GMT
#12
yeah, Rendezvous looks cool. But maybe you could turn those "gaps" outside of the nat and infront of the third into unwalkable cliffs. Would be a nice place to park an overlord (or 2).
BoomStevo
Profile Joined August 2010
United States332 Posts
October 13 2010 21:15 GMT
#13
On October 14 2010 03:56 burningDog wrote:
yeah, Rendezvous looks cool. But maybe you could turn those "gaps" outside of the nat and infront of the third into unwalkable cliffs. Would be a nice place to park an overlord (or 2).

That's a good idea. I'll do that.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
October 13 2010 22:06 GMT
#14
On October 14 2010 03:56 burningDog wrote:
...Would be a nice place to park an overlord (or 2).


Or three
silverbolt
Profile Joined October 2010
United States17 Posts
October 13 2010 22:11 GMT
#15
Your maps look good; I'll look for them on the battlenet !
BoomStevo
Profile Joined August 2010
United States332 Posts
October 20 2010 04:37 GMT
#16
Updated with Rendezvous as a Completed Map.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
October 20 2010 05:38 GMT
#17
Easily your best work. Looking forward to your next map
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 20 2010 18:40 GMT
#18
dezi, now I feel like my next map has to be great. You're putting too much pressure on me!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 22 2010 18:02 GMT
#19
Updated WIPs in OP.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
G_Wen
Profile Joined September 2009
Canada525 Posts
October 22 2010 18:08 GMT
#20
Rendezvous looks like a really neat and balanced map, definitely going to play a few games on it tonight. Keep up the good work.
ESV Mapmaking Team
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