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Rendezvous
Images: Overview: + Show Spoiler + Angled View: + Show Spoiler + Analyzer Image: + Show Spoiler +
Notes: Took the weekend to finish this one because people seemed to like the layout from my map thread. The layout is mostly unchanged except for the unpathable high ground areas near the third and towers. Reapers can only enter the main from the front and from the ledge in the back. Natural is easy to take with just a ramp to defend. Third is close but slightly open. Fourth is farther away but on the high ground with a little back door entrance for harass. Golds are near the center and have high yield gas geysers. I would appreciate any comments, questions or suggestions.
My Map Thread
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Looks sweet! I like the creative center, reminds me of Match Point. My only gripe is that the bottom right and top left expos (5ths) seem a little weird and could be reworked. Other than that, looks fun and creative!
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dezi
Germany1536 Posts
Wow, you really improved your skills since your first map. Could you please add some size and distance informations? 5th mineral placement indeed seems a little bit off but other than that it's a very nice map. Up on EU?
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How can I modify the 5th in order to make it less "weird"? I would think moving it closer to the 3rd might make it better.
@dezi, Size (Playable) is 132x132 Distances: + Show Spoiler + Sorry, US only.
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dezi
Germany1536 Posts
Mh, looked quite bigger on screen but seems to be fine this way
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map looks really good layoutwise. i like how the fifth high ground expansions are in between both players.
good and clean design visually, good use of tesxtures.
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wow that is a very impressive map!
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This is, simply put, a great map. I can't find anything to complain about. Seems just about right in all respects.
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United States9956 Posts
wait, i looked at cliff walk analysis, and you cant jump from the area below the 5th to the main??? weird but ok...
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Looks awesome!
But I'm on EU so... that sucks. If you want I can upload it to EU for you. Just let me know
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solid map. at first i thought it was way to big but actually it looks fine. i think one of the strongest things about it is the outer design, the way its not quite a square but actually its almost rounded the way everything is set up. keep that look.
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Thanks everyone. I'm glad I finally produced something that people like.
@FlaShFTW, You can cliff walk from that area. I'm not sure what you were looking at but the pathing on the main-to-main analyzer image shows the cliff-walk using that area up at the 12 o'clock position.
@burningDog, Thanks for the offer, but I don't know if enough people will want to play the map that I'd want to take up one of your slots. If I get enough demand for it on EU, then I'll definitely contact you.
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looks really good, loving the massive ramps in the middle etc. :D
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Very good looking map. I'm happy to see more and more maps that are more pro quality looking.
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Really liking the structures next to the towers and the advertisements on the sides, haha.
This would be really cool to play on, but those wiiiiide ramps make me scared.
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.Aar, why are you afraid of wide ramps?
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