• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:07
CET 00:07
KST 08:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
Flash's ASL S21 & Future Plans Announcement BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
PC Games Sales Thread Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2433 users

BoomStevo's Map Thread - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
BoomStevo
Profile Joined August 2010
United States332 Posts
October 23 2010 00:20 GMT
#21
Thanks G_Wen. If you play on Rendezvous I'd love to get the replays.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 23 2010 18:43 GMT
#22
I think I'll just keep adding Works In Progress to the OP until someone says they like one of them.

Check out Wretched Hive.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 24 2010 22:50 GMT
#23
Lately I've been attempting to do more non-square maps.

Added Phalanx to Work in Progress section of OP.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 25 2010 08:39 GMT
#24
Providence added.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 25 2010 21:23 GMT
#25
After posting 5 layout designs over the last few days, I thought I'd get a comment on one of them by now. Do they all suck? Tell me what I'm doing wrong here.

With Dune Sea, Wretched Hive and Phalanx, I experimented with doing non-square maps (meaning playable width is not equal to playable height). I've been tending towards equal width/height maps until now.

I've also been trying to play around with chokes and changing cliff height and seeing how they affect attack paths. I'm finding it very interesting and I'm liking the way the layouts turned out. Though, the lack of feedback makes me feel I'm going in the wrong direction.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-10-25 21:32:05
October 25 2010 21:31 GMT
#26
I love all of your WIPs, there are so creative!

One thing about Phalanx is its XWT placement. They allow for the high-yield expansions to be defended relatively easy in their current position.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2010-10-25 21:38:05
October 25 2010 21:33 GMT
#27
I like Mount Ida and Phalanx. They offer a good amount of attack paths and expansion route. I would like to see those finished. The other maps all have minor problems (only 1 real path or an not that nice layout).

//edit
Overall all your new designs look way way way better then your first attempts :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
October 25 2010 22:08 GMT
#28
*phew* Thank you. I was worried there for a while.

I'll probably work on Phalanx tonight then.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
October 26 2010 05:44 GMT
#29
@Antares777, How do you feel about this Xel'Naga Watchtower placement for Phalanx?
+ Show Spoiler [Phalanx Summary] +
[image loading]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 26 2010 06:51 GMT
#30
Wow there's a lot of great stuff coming here. Your WIP maps look very interesting. If your work on details and looks is as good as the designing, those are gonna be awesome.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Samro225am
Profile Joined August 2010
Germany982 Posts
October 26 2010 07:22 GMT
#31
Providence and Dunde Sea would be better if the pathes towards center would give more space

i'd test out how Dune Sea works with a connection in the north and south behind the watchtowers. as the space is not use very effective I also suggest to compress the map just a little bit and move the gold expansions a few units towards outer edge and put small holes to give them more security. another problem I see at the choke into Nat, directly behind the choke are two ramps, it is just very difficult to move a bigger force towards the nat.
conclusion: interesting ideas, quite some problems
BoomStevo
Profile Joined August 2010
United States332 Posts
October 26 2010 18:55 GMT
#32
On October 26 2010 16:22 Samro225am wrote:
Providence and Dunde Sea would be better if the pathes towards center would give more space

i'd test out how Dune Sea works with a connection in the north and south behind the watchtowers. as the space is not use very effective I also suggest to compress the map just a little bit and move the gold expansions a few units towards outer edge and put small holes to give them more security. another problem I see at the choke into Nat, directly behind the choke are two ramps, it is just very difficult to move a bigger force towards the nat.
conclusion: interesting ideas, quite some problems

What you're saying is exactly correct and this is what I've been trying to experiment with. The idea behind Providence and Dune Sea was that the short attack paths were direct, but they are much tighter. They would serve well in the early game, but once a large army moves onto the field, the routes on the sides would provide more room to maneuver. I was trying to position the expansions so that an army should position itself on the sides and use the center attack path less. If the experiment doesn't work then at least I know more for trying.

Also, with Dune Sea, the nat-to-nat distance feels short so I felt the chokes into them should be small. They can be widened if you feel that they are too tight.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
BoomStevo
Profile Joined August 2010
United States332 Posts
November 03 2010 08:36 GMT
#33
Updated OP with another WIP: Perdition.

My first attempt at a 2 player reflection symmetric map design. And for some reason the editor doesn't like taking pictures on Char. Anyway, tell me what you think.

Also, made a change to the layout of Providence.

I'm having difficulty finding the time and motivation to actually finish a map.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 03 2010 08:48 GMT
#34
Looks like your take on scrap station (and actually a good one). I've the same problem finishing a map currently. Got to much ideas and lately often end up making them to big.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
November 03 2010 18:59 GMT
#35
On November 03 2010 17:48 dezi wrote:
Looks like your take on scrap station (and actually a good one). I've the same problem finishing a map currently. Got to much ideas and lately often end up making them to big.

I find it difficult to do a 2 player reflection symmetric map with a decent expansion pattern and useful attack paths that doesn't turn out like Scrap Station. I tried quite a few designs before settling on this one. I definitely like rotationally symmetric 2 player maps more.

If you're making maps that are too big, then I recommend just restricting yourself. When you create the map, make it around 124x124 (Playable) and force yourself to work within those bounds.

On a side note, I'm thinking about trying to make a dedicated 2v2 map. There seems to be a void in that area of map design. Though, there are also fewer people who seem to know what makes a 2v2 map better or worse.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 03 2010 19:47 GMT
#36
That's what i did with a map lately (restricted myself). But i don't want to post it right now ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
BoomStevo
Profile Joined August 2010
United States332 Posts
November 04 2010 03:03 GMT
#37
On November 04 2010 04:47 dezi wrote:
That's what i did with a map lately (restricted myself). But i don't want to post it right now ^^

I hope you post it soon!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 08 2010 23:13 GMT
#38
Mount Ida and Providence! My head is spinning with ideas but they won't be pinned down. Are these awaiting polishing or do you have large layout changes in mind?
Comprehensive strategic intention: DNE
BoomStevo
Profile Joined August 2010
United States332 Posts
November 09 2010 02:20 GMT
#39
On November 09 2010 08:13 EatThePath wrote:
Mount Ida and Providence! My head is spinning with ideas but they won't be pinned down. Are these awaiting polishing or do you have large layout changes in mind?

Do you like Mount Ida and Providence? Are they filling your head with ideas or do you have ideas for them? I don't think the layouts will change much unless you point out something to make them better. I've done some finishing work on Providence and Mount Ida, but they aren't complete yet. I usually work on several things at once. So I'll do a little work on one map, then switch to another, and go back and forth a lot.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 09 2010 04:10 GMT
#40
+ Show Spoiler +
On November 09 2010 11:20 BoomStevo wrote:
Show nested quote +
On November 09 2010 08:13 EatThePath wrote:
Mount Ida and Providence! My head is spinning with ideas but they won't be pinned down. Are these awaiting polishing or do you have large layout changes in mind?

Do you like Mount Ida and Providence? Are they filling your head with ideas or do you have ideas for them? I don't think the layouts will change much unless you point out something to make them better. I've done some finishing work on Providence and Mount Ida, but they aren't complete yet. I usually work on several things at once. So I'll do a little work on one map, then switch to another, and go back and forth a lot.


Yeah, I'm the same way. And I haven't finished anything yet.

I really like Mount Ida and Providence intrigues me. I was wondering how open to changes you are. I was toying with ideas for both but I'm not sure what needs improving. Providence seems to have a lot of space that you could call "wasted" as people like to say, but I also really like every individual spot on the map, and the way they work together. Mount Ida just looks really neat; the flow is familiar but unique. I was trying to think of a way to add an "automatic" third base without cramming things or having it too far from opponent. Figured I would send some encouragement after the ambiguous criticism over Perdition.
Comprehensive strategic intention: DNE
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:30
Best Games
ByuN vs Clem
ByuN vs herO
ByuN vs MaxPax
PiGStarcraft283
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft283
ProTech169
SteadfastSC 104
StarCraft: Brood War
Sea 9229
Dota 2
monkeys_forever165
League of Legends
JimRising 366
Heroes of the Storm
Khaldor150
Other Games
FrodaN4125
summit1g3852
Grubby3365
shahzam598
ToD210
KnowMe190
C9.Mang0112
ViBE78
capcasts45
Mew2King37
Organizations
StarCraft 2
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• musti20045 41
• Adnapsc2 27
• mYiSmile113
• davetesta4
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21114
League of Legends
• Doublelift4899
Other Games
• imaqtpie985
• Shiphtur222
Upcoming Events
Replay Cast
53m
CranKy Ducklings
10h 53m
RSL Revival
10h 53m
WardiTV Winter Champion…
12h 53m
AI Arena Tournament
20h 53m
Replay Cast
1d
Sparkling Tuna Cup
1d 10h
RSL Revival
1d 10h
WardiTV Winter Champion…
1d 12h
OSC
1d 13h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Monday Night Weeklies
2 days
OSC
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.