• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:05
CEST 12:05
KST 19:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down12ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League55Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down Weekly Cups (October 5-11): Farewell to 5.0.16 How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Mineral gathering rate (boosted) for each patch Rollback Netcode in Brood War Bot on ladder Do we even care about balance? [Megathread] Daily Funny Videos
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8444 users

[M] (2) Phalanx

Forum Index > SC2 Maps & Custom Games
Post a Reply
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 08:28 GMT
#1
[image loading]
Phalanx

Images:
Overview: + Show Spoiler +
[image loading]

Angled View: + Show Spoiler +
[image loading]

Analyzer Images: + Show Spoiler +
[image loading]
[image loading]
[image loading]


Notes:
Part of my series of attempts to make non-square maps. Mains at 10 & 4. Easy Natural. Third close but blocked by rocks. Aesthetically, it doesn't have pretty trees. Comments, questions, suggestions, etc, appreciated.

My Map Thread
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 18 2010 10:05 GMT
#2
I love the way this looks in finished form! There's a lot of open space but it doesn't feel too big. The xel'naga caverns pattern works really well with the width and the interesting center.

Really like the grungy atmosphere.

Nice work!
Comprehensive strategic intention: DNE
drlame
Profile Joined February 2010
Sweden574 Posts
Last Edited: 2010-11-18 11:58:39
November 18 2010 11:10 GMT
#3
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 20:10 GMT
#4
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
drlame
Profile Joined February 2010
Sweden574 Posts
November 18 2010 21:16 GMT
#5
On November 19 2010 05:10 BoomStevo wrote:
Show nested quote +
On November 18 2010 20:10 drlame wrote:
Great map, like the easily accessible third, yet not too accessible (destructible rocks, back-door entrance). however why do mapmakers insist on creating this highway for drops surrounding the map? Afaik, this is something that started with blizzards sc2 maps and has caught on like McDonalds.

EDIT: I guess it was because you didn't want a square map?

In order to make a map that doesn't have hard edges and corners that look unnatural, you have to round off the corners of your terrain. This creates space that flying units can use. This wasn't as big of a problem in BW because maps were limited and the borders were easy to see. With the SC2 editor, you can create ground that goes beyond the border and becomes unpathable/unbuildable but without a cliff or doodads, the player wouldn't know the border was there until they walked into it.

Speaking specifically about my map, the border is actually smaller than the image. Just beyond the cliff on the edge of the main behind the minerals is where the border is located. If I extended the cliff any further, you wouldn't be able to path onto it anyway. It's actually a lot easier to see if you look at the distance analyzer images. Look at how there is only one line of red between the green of the main and the black of the border.


Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 18 2010 23:55 GMT
#6
On November 19 2010 06:16 drlame wrote:
Thanks for explaining, as you might have guessed I'm a noob when it comes to mapmaking. I wasn't trying to be rude or anything, just curious.

No problem. Thank you for the comments.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
yoplate
Profile Joined August 2010
United States332 Posts
November 19 2010 02:17 GMT
#7
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.
BoomStevo
Profile Joined August 2010
United States332 Posts
November 19 2010 03:55 GMT
#8
On November 19 2010 11:17 yoplate wrote:
Looks very good. For some reason it reminds me of Xel Naga Caverns (not a bad thing). I think this map looks pretty fun.

Yeah, the expansion pattern is similar with the third and gold. Of course, Xel'Naga Caverns is one of the best maps in the ladder pool right now, so definitely not a bad thing.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 25 2010 02:09 GMT
#9
--- Nuked ---
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 25 2010 02:32 GMT
#10
This actually makes me think of a 1v1 version of Tarsonis Assault.

I really like the result
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
November 25 2010 03:04 GMT
#11
Looks cool, but its pretty much identical to Xelnaga caverns in terms of natural, 3rd, gold tower set up.

Not that thats a bad thing.
"losers always whine about their best, Winners go home and fuck the prom queen"
BoomStevo
Profile Joined August 2010
United States332 Posts
November 25 2010 08:06 GMT
#12
On November 25 2010 11:09 Barrin wrote:
I personally think this map would be a lot better if it was a few red squares thinner ---> <---

I like everything else about it though ^_^

Red squares?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 25 2010 10:13 GMT
#13
I think he means the map should be smaller and judging by the Analyzer pics you've yet again made a sweet but tall map. Would like to see a tiny one
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko10
StarCraft: Brood War
Britney 41144
Jaedong 4739
Rain 2630
BeSt 520
Zeus 274
Hyuk 211
Soma 163
Rush 133
Stork 123
Dewaltoss 122
[ Show more ]
Leta 91
EffOrt 74
Soulkey 71
ZerO 59
Mong 53
ggaemo 44
Light 41
Larva 37
Sexy 30
Hm[arnc] 29
Movie 25
Bale 25
NotJumperer 25
Sharp 25
Aegong 21
Killer 21
ToSsGirL 21
PianO 17
sorry 17
Yoon 15
Terrorterran 11
soO 7
Sacsri 6
Dota 2
Gorgc11327
XcaliburYe138
League of Legends
JimRising 447
Counter-Strike
olofmeister1176
shoxiejesuss1136
pashabiceps912
Other Games
singsing1407
ceh9562
ZerO(Twitch)6
Organizations
StarCraft: Brood War
UltimateBattle 50
lovetv 3
[ Show 10 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2216
Upcoming Events
WardiTV Summer Champion…
56m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
3h 56m
Big Brain Bouts
5h 56m
FEL
22h 56m
Patches Events
1d 2h
AI Arena Tournament
1d 6h
FEL
1d 23h
Sparkling Tuna Cup
1d 23h
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
4 days
The PondCast
4 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.