• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:31
CET 18:31
KST 02:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War Sagi.gg Launcher Released List of top players active on ShieldBattery BW General Discussion [Megathread] Daily Funny Videos
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Stratus: Battle for the sky now on steam Early acc Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8082 users

New HotS Units/Abilities in Blizzcon - Page 344

Forum Index > SC2 General
Post a Reply
Prev 1 342 343 344 345 346 378 Next
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 04:49 GMT
#6861
What if phoenixes got the overload ability back from sc2 alpha?

rd
Profile Blog Joined July 2010
United States2586 Posts
October 23 2011 04:51 GMT
#6862
On October 23 2011 13:46 JinnAxel wrote:
Show nested quote +
On October 23 2011 13:42 Reaper51 wrote:
I don't get the point of the Tempest

Mutas are already handled by the following:
-blink stalkers
-sentries
-archons
-high templars
-phoenixes


Lol sentires. They'll tickle the mutas to death.

Archons are on the same tech level as Tempests and have the same gas cost, their aoe is significantly smaller than a tempest though. Phoenix can't adequately deal with mass muta unless you're willing to micro them around the map continuously. Honestly, they just tried to buff Protoss air and kind of failed.


High Templars with storm precede the Archon, which is pretty much unengage-able. HT's are easier to tech to and follow along a much more convenient tech route; The Tempest requiring a Fleet Beacon with which the now removed Mothership makes it even more trivial.
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 04:52 GMT
#6863
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.
For the Swarm!
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
Last Edited: 2011-10-23 07:39:09
October 23 2011 04:54 GMT
#6864
edit: nevermind that was a silly thought.

s3183529
Profile Joined June 2011
Australia707 Posts
October 23 2011 04:54 GMT
#6865
Blizz is just simply out of ideas...Instead of adding something useful like in SC1 BW expansion, they added all transformation and spells, gimmicky stuff.
RockshellGW
Profile Joined November 2010
93 Posts
October 23 2011 04:54 GMT
#6866
On October 23 2011 13:52 Paper117 wrote:
Show nested quote +
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.


The actual words suggested that it simply wasn't A-movey enough. Put Blizzard and Terran in the same sentence and you getttttt--------------------------------------->^
springtree
Profile Joined August 2010
74 Posts
October 23 2011 04:55 GMT
#6867
On October 23 2011 09:41 Ourk wrote:
dunno if this has been asked yet but how long untill the beta is out for HOTS and can everyone download it or do you opt in? like WOL beta


I wonder about the beta as well. Specifically, will they base the beta keys on WoL rankings (e.g. we give 50 keys to GM players first, then 200 keys to master players, in wave 1, then an additional 50 to GM, 500 to master, 600 to diamond, etc etc)? Will they base them on how many games you own? (Random but I think they SHOULD! )
斗 シ ツ ♪ ♡
Ryder.
Profile Joined January 2011
1117 Posts
October 23 2011 04:58 GMT
#6868
On October 23 2011 13:13 muffinsssss wrote:
Show nested quote +
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.
eugalp
Profile Joined August 2011
United States203 Posts
October 23 2011 04:59 GMT
#6869
On October 23 2011 12:57 awesomoecalypse wrote:
Show nested quote +
Yeah I've always wondered why they never bothered to fix the carriers at all. They were obviously aware that they were hardly ever used. I mean, how many times did they patch the ultralisk? In fact it will get a new ability in the HotS. As will the battlecruiser. But they NEVER patched the carrier even once, and now they decided to remove it. Sad.


Carriers sucked in BW too, and for the exact same reason. They're just way too hard to balance--anything that flies, with that level of health and dps vs. both air and ground, need either some really hard counters, or to be insanely expensive/hard to build, or both. Giving the Tempest different attacks vs. air and ground is a good start, because its much easier to play around with in such a way that you can give it a defined role without making it too strong overall.

Seriously if you look at the units that fly and hit both air and ground, they *always* have some drawback. Usually, its being super fragile, like Mutas and Voids. But if they aren't that fragile and still do great dps vs everything, then you have to provide really strong incentives not to just make that unit all the time...hence the Carrier we got in both BW and SC2, awesome in theory but way too expensive/slow building to ever be really viable.

Whereas with the Tempest, they can just nerf its ground attack or something if necessary, and voila, its countered by basic ground anti-air. Once that niche is clearly established, with the unit having clear weaknesses as well as strengths, its much easier to set the cost/buildtime more reasonably so people can actually use it.

I disagree that carriers sucked in BW. They were the go-to unit in lategame PvT and I've seen games where they were used in PvP. In PvZ, carriers would have been fine if they weren't hardcountered by defilers. BW carriers were used fairly frequently, or at least much more frequently than SC2 carriers.

And I don't think it would have been that hard to balance the carriers since vikings are pretty decent against them and corruptors are practically a counter. Going mass air should be just as viable as going ground, especially in late game.
"More GG more skill" - White-Ra
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 05:00 GMT
#6870
If phoenix gets overload back, tempests will be completely unnecessary.
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
October 23 2011 05:00 GMT
#6871
On October 23 2011 13:47 Daralii wrote:
Show nested quote +
On October 23 2011 13:42 Reaper51 wrote:
I don't get the point of the Tempest

Mutas are already handled by the following:
-blink stalkers
-sentries
-archons
-high templars
-phoenixes

The main thing is that those stop working once zerg gets an enormous cloud of them, which is pretty common if they want to force a baserace. I *think* phoenixes can infinitely kite mutas, but it's going to take a long time and a lot of focus. Storm works, but it's going to take a lot of storms if they're not just letting their mutas sit in it.

phoenixes cannot infinitely kite mutas. its all theory but does not work in practice. the only time phoenixes kill mutas is when they are in decent numbers. but very rarely do phoenixes go up against mutas anyways so its irrelevant.

storm however DOES counter mass muta. its the only thing that is viable against a zerg who continues to produce mutas and if you move out without templar in each of your bases and in your army, then you are dead (not crying imbalance i think this is good). i suppose the tempest just provides a protoss with more options which as far as i can tell, never hurts. terran has plenty of options and everyone agrees that they are designed well
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
October 23 2011 05:02 GMT
#6872
On October 23 2011 13:58 Ryder. wrote:
Show nested quote +
On October 23 2011 13:13 muffinsssss wrote:
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.

lol he was joking
YoungNV
Profile Joined March 2011
Canada18 Posts
October 23 2011 05:03 GMT
#6873
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5
Beware of all enterprises that require new clothes.
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 05:04:30
October 23 2011 05:03 GMT
#6874
On October 23 2011 13:52 Paper117 wrote:
Show nested quote +
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.



Terran having an opening made me laugh, wouldn't adding a massive hero unit to zerg be a more sensible option for Heart of the swarm than adding yet another unit to the already overloaded terran arsenal?

I'm sorry but I don't see any justification for the removal of two abilities along with the mothership when they could take the opportunity to change and fix what might be wrong with it.
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-10-23 05:04:16
October 23 2011 05:03 GMT
#6875
On October 23 2011 13:45 nazdrovie wrote:
Show nested quote +
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Show nested quote +
The kiwi stephano game was good because of the recall ability. Then at the end when kiwi was all mined out and had a smaller army, he tried to vortex, missed, vortexed again and roflstomped stephano because the archon toilet is still ridiculously good. I don't like games where if a player gets a good vortex he wins if not he loses. The whole game shouldn't rest on one ability from one unit.

Kiwi didn't rest on one ability to win, he used several: mass recall, blink, vortex and mass cloacking amongst other things. you said yourself that the game was good because of mass recall, so why are you taking the "omg he only won because of vortex" stance? And why are you in favor of a major buff to mass recall?


I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 05:09:28
October 23 2011 05:08 GMT
#6876
On October 23 2011 14:03 happyness wrote:
Show nested quote +
On October 23 2011 13:45 nazdrovie wrote:
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Yeah well thats like, your opinion, man.

I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.

If the only thing you dislike about the mothership is vortex and how powerfull it is with a deathball, then why not agree on changing / replacing that spell instead of removing the unit completely?
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 05:08 GMT
#6877
On October 23 2011 13:49 Reaper51 wrote:
What if phoenixes got the overload ability back from sc2 alpha?

http://www.youtube.com/watch?v=VDCSPCA_Zqo


lol that's funny. Just shows how fucking much the game changed from alpha. It's largely going to be the same for HotS so this entire discussion is probably pointless.
springtree
Profile Joined August 2010
74 Posts
October 23 2011 05:11 GMT
#6878
On October 23 2011 14:03 YoungNV wrote:
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5


The NUMBER of things you get is what's important to you? When I was a kid, I once got a new computer for christmas. That was ALL I got cause it was so bloody expensive. I was ":-D". I guess you'd be all "Oh shoot, I wish I got a pair of socks, 5 books, 13 t-shirts, a comic book and a box of condoms like last year" right?
斗 シ ツ ♪ ♡
springtree
Profile Joined August 2010
74 Posts
October 23 2011 05:13 GMT
#6879
On October 23 2011 14:08 happyness wrote:
Show nested quote +
On October 23 2011 13:49 Reaper51 wrote:
What if phoenixes got the overload ability back from sc2 alpha?

http://www.youtube.com/watch?v=VDCSPCA_Zqo


lol that's funny. Just shows how fucking much the game changed from alpha. It's largely going to be the same for HotS so this entire discussion is probably pointless.


I don't think it's entirely pointless, personally. Just mostly.
斗 シ ツ ♪ ♡
Nash
Profile Joined October 2011
151 Posts
Last Edited: 2011-10-23 05:15:25
October 23 2011 05:13 GMT
#6880
On October 23 2011 14:03 YoungNV wrote:
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5


haha most ridiculous counting ive ever seen. why not count the added abilities to protoss? ghost added ability... really? the other buffs are MINISCULE but still counted as 1. completely ridiculous.
Prev 1 342 343 344 345 346 378 Next
Please log in or register to reply.
Live Events Refresh
IPSL
02:00
Ro24 Group D
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Airneanach41
Liquipedia
IntoTheTV X SOOP
20:00
Premier - Final Day
WardiTV840
TaKeTV 268
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech148
BRAT_OK 66
MindelVK 6
StarCraft: Brood War
Dewaltoss 132
Hyun 54
Trap 47
HiyA 25
yabsab 14
zelot 10
Dota 2
qojqva2977
Dendi1673
Counter-Strike
gobbtv185
Super Smash Bros
hungrybox354
Heroes of the Storm
crisheroes395
Khaldor314
Other Games
tarik_tv4889
Liquid`RaSZi1596
singsing1397
FrodaN461
zeus436
Lowko349
DeMusliM276
PiGStarcraft125
QueenE112
Mew2King77
NeuroSwarm40
Railgan26
Organizations
Other Games
EGCTV973
Counter-Strike
PGL118
StarCraft: Brood War
lovetv 9
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 56
• Adnapsc2 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 29
• FirePhoenix12
• Pr0nogo 5
• HerbMon 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2435
• Jankos899
Other Games
• WagamamaTV362
• Shiphtur297
• tFFMrPink 7
Upcoming Events
BSL
2h 29m
Cross vs Puma
Artosis vs Spine
Replay Cast
5h 29m
Replay Cast
1d 5h
Sparkling Tuna Cup
1d 16h
WardiTV Invitational
1d 18h
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Invitational
3 days
CranKy Ducklings
5 days
[ Show More ]
IPSL
5 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
IPSL
6 days
Art_Of_Turtle vs KameZerg
Radley vs George
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.