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New HotS Units/Abilities in Blizzcon - Page 344

Forum Index > SC2 General
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Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 04:49 GMT
#6861
What if phoenixes got the overload ability back from sc2 alpha?

rd
Profile Blog Joined July 2010
United States2586 Posts
October 23 2011 04:51 GMT
#6862
On October 23 2011 13:46 JinnAxel wrote:
Show nested quote +
On October 23 2011 13:42 Reaper51 wrote:
I don't get the point of the Tempest

Mutas are already handled by the following:
-blink stalkers
-sentries
-archons
-high templars
-phoenixes


Lol sentires. They'll tickle the mutas to death.

Archons are on the same tech level as Tempests and have the same gas cost, their aoe is significantly smaller than a tempest though. Phoenix can't adequately deal with mass muta unless you're willing to micro them around the map continuously. Honestly, they just tried to buff Protoss air and kind of failed.


High Templars with storm precede the Archon, which is pretty much unengage-able. HT's are easier to tech to and follow along a much more convenient tech route; The Tempest requiring a Fleet Beacon with which the now removed Mothership makes it even more trivial.
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 04:52 GMT
#6863
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.
For the Swarm!
ladyumbra
Profile Blog Joined August 2011
Canada1699 Posts
Last Edited: 2011-10-23 07:39:09
October 23 2011 04:54 GMT
#6864
edit: nevermind that was a silly thought.

s3183529
Profile Joined June 2011
Australia707 Posts
October 23 2011 04:54 GMT
#6865
Blizz is just simply out of ideas...Instead of adding something useful like in SC1 BW expansion, they added all transformation and spells, gimmicky stuff.
RockshellGW
Profile Joined November 2010
93 Posts
October 23 2011 04:54 GMT
#6866
On October 23 2011 13:52 Paper117 wrote:
Show nested quote +
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.


The actual words suggested that it simply wasn't A-movey enough. Put Blizzard and Terran in the same sentence and you getttttt--------------------------------------->^
springtree
Profile Joined August 2010
74 Posts
October 23 2011 04:55 GMT
#6867
On October 23 2011 09:41 Ourk wrote:
dunno if this has been asked yet but how long untill the beta is out for HOTS and can everyone download it or do you opt in? like WOL beta


I wonder about the beta as well. Specifically, will they base the beta keys on WoL rankings (e.g. we give 50 keys to GM players first, then 200 keys to master players, in wave 1, then an additional 50 to GM, 500 to master, 600 to diamond, etc etc)? Will they base them on how many games you own? (Random but I think they SHOULD! )
斗 シ ツ ♪ ♡
Ryder.
Profile Joined January 2011
1117 Posts
October 23 2011 04:58 GMT
#6868
On October 23 2011 13:13 muffinsssss wrote:
Show nested quote +
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.
eugalp
Profile Joined August 2011
United States203 Posts
October 23 2011 04:59 GMT
#6869
On October 23 2011 12:57 awesomoecalypse wrote:
Show nested quote +
Yeah I've always wondered why they never bothered to fix the carriers at all. They were obviously aware that they were hardly ever used. I mean, how many times did they patch the ultralisk? In fact it will get a new ability in the HotS. As will the battlecruiser. But they NEVER patched the carrier even once, and now they decided to remove it. Sad.


Carriers sucked in BW too, and for the exact same reason. They're just way too hard to balance--anything that flies, with that level of health and dps vs. both air and ground, need either some really hard counters, or to be insanely expensive/hard to build, or both. Giving the Tempest different attacks vs. air and ground is a good start, because its much easier to play around with in such a way that you can give it a defined role without making it too strong overall.

Seriously if you look at the units that fly and hit both air and ground, they *always* have some drawback. Usually, its being super fragile, like Mutas and Voids. But if they aren't that fragile and still do great dps vs everything, then you have to provide really strong incentives not to just make that unit all the time...hence the Carrier we got in both BW and SC2, awesome in theory but way too expensive/slow building to ever be really viable.

Whereas with the Tempest, they can just nerf its ground attack or something if necessary, and voila, its countered by basic ground anti-air. Once that niche is clearly established, with the unit having clear weaknesses as well as strengths, its much easier to set the cost/buildtime more reasonably so people can actually use it.

I disagree that carriers sucked in BW. They were the go-to unit in lategame PvT and I've seen games where they were used in PvP. In PvZ, carriers would have been fine if they weren't hardcountered by defilers. BW carriers were used fairly frequently, or at least much more frequently than SC2 carriers.

And I don't think it would have been that hard to balance the carriers since vikings are pretty decent against them and corruptors are practically a counter. Going mass air should be just as viable as going ground, especially in late game.
"More GG more skill" - White-Ra
Reaper51
Profile Joined January 2011
Canada64 Posts
October 23 2011 05:00 GMT
#6870
If phoenix gets overload back, tempests will be completely unnecessary.
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
October 23 2011 05:00 GMT
#6871
On October 23 2011 13:47 Daralii wrote:
Show nested quote +
On October 23 2011 13:42 Reaper51 wrote:
I don't get the point of the Tempest

Mutas are already handled by the following:
-blink stalkers
-sentries
-archons
-high templars
-phoenixes

The main thing is that those stop working once zerg gets an enormous cloud of them, which is pretty common if they want to force a baserace. I *think* phoenixes can infinitely kite mutas, but it's going to take a long time and a lot of focus. Storm works, but it's going to take a lot of storms if they're not just letting their mutas sit in it.

phoenixes cannot infinitely kite mutas. its all theory but does not work in practice. the only time phoenixes kill mutas is when they are in decent numbers. but very rarely do phoenixes go up against mutas anyways so its irrelevant.

storm however DOES counter mass muta. its the only thing that is viable against a zerg who continues to produce mutas and if you move out without templar in each of your bases and in your army, then you are dead (not crying imbalance i think this is good). i suppose the tempest just provides a protoss with more options which as far as i can tell, never hurts. terran has plenty of options and everyone agrees that they are designed well
CrumpetGuvnor
Profile Joined November 2010
Australia302 Posts
October 23 2011 05:02 GMT
#6872
On October 23 2011 13:58 Ryder. wrote:
Show nested quote +
On October 23 2011 13:13 muffinsssss wrote:
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.

Wow I never thought of that...talk about broken. Might as well remove Zerg as a race.

What? First of all did you even watch that video of Tempests fighting mutas? That was 4 tempests (1200min/1200gas) and the mutas all died but they didn't instantly vanish...2nd tempests get bonus damage to light, overlords are armored so we have no idea what kind of damage they would do, and 3rd they are meant to be only slightly faster than carriers, you think protoss is gonna risk flying in a 300/300 slow unit just to kill a couple of overlords? God damn it man think.

lol he was joking
YoungNV
Profile Joined March 2011
Canada18 Posts
October 23 2011 05:03 GMT
#6873
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5
Beware of all enterprises that require new clothes.
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 05:04:30
October 23 2011 05:03 GMT
#6874
On October 23 2011 13:52 Paper117 wrote:
Show nested quote +
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.



Terran having an opening made me laugh, wouldn't adding a massive hero unit to zerg be a more sensible option for Heart of the swarm than adding yet another unit to the already overloaded terran arsenal?

I'm sorry but I don't see any justification for the removal of two abilities along with the mothership when they could take the opportunity to change and fix what might be wrong with it.
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-10-23 05:04:16
October 23 2011 05:03 GMT
#6875
On October 23 2011 13:45 nazdrovie wrote:
Show nested quote +
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Show nested quote +
The kiwi stephano game was good because of the recall ability. Then at the end when kiwi was all mined out and had a smaller army, he tried to vortex, missed, vortexed again and roflstomped stephano because the archon toilet is still ridiculously good. I don't like games where if a player gets a good vortex he wins if not he loses. The whole game shouldn't rest on one ability from one unit.

Kiwi didn't rest on one ability to win, he used several: mass recall, blink, vortex and mass cloacking amongst other things. you said yourself that the game was good because of mass recall, so why are you taking the "omg he only won because of vortex" stance? And why are you in favor of a major buff to mass recall?


I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 05:09:28
October 23 2011 05:08 GMT
#6876
On October 23 2011 14:03 happyness wrote:
Show nested quote +
On October 23 2011 13:45 nazdrovie wrote:
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Yeah well thats like, your opinion, man.

I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.

If the only thing you dislike about the mothership is vortex and how powerfull it is with a deathball, then why not agree on changing / replacing that spell instead of removing the unit completely?
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 05:08 GMT
#6877
On October 23 2011 13:49 Reaper51 wrote:
What if phoenixes got the overload ability back from sc2 alpha?

http://www.youtube.com/watch?v=VDCSPCA_Zqo


lol that's funny. Just shows how fucking much the game changed from alpha. It's largely going to be the same for HotS so this entire discussion is probably pointless.
springtree
Profile Joined August 2010
74 Posts
October 23 2011 05:11 GMT
#6878
On October 23 2011 14:03 YoungNV wrote:
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5


The NUMBER of things you get is what's important to you? When I was a kid, I once got a new computer for christmas. That was ALL I got cause it was so bloody expensive. I was ":-D". I guess you'd be all "Oh shoot, I wish I got a pair of socks, 5 books, 13 t-shirts, a comic book and a box of condoms like last year" right?
斗 シ ツ ♪ ♡
springtree
Profile Joined August 2010
74 Posts
October 23 2011 05:13 GMT
#6879
On October 23 2011 14:08 happyness wrote:
Show nested quote +
On October 23 2011 13:49 Reaper51 wrote:
What if phoenixes got the overload ability back from sc2 alpha?

http://www.youtube.com/watch?v=VDCSPCA_Zqo


lol that's funny. Just shows how fucking much the game changed from alpha. It's largely going to be the same for HotS so this entire discussion is probably pointless.


I don't think it's entirely pointless, personally. Just mostly.
斗 シ ツ ♪ ♡
Nash
Profile Joined October 2011
151 Posts
Last Edited: 2011-10-23 05:15:25
October 23 2011 05:13 GMT
#6880
On October 23 2011 14:03 YoungNV wrote:
Terran:
+2 new units (Shredder, Warhound)
-0 existing units
+ 5 new abilities/buffs [Thor, Hellion, Ghost (cloak), BC (boost), Reaper (regen)]
= Net gain of 7

Protoss:
+3 new units (Tempest, Oracle, Replicant)
-2 existing units (Carrier, Mothership)
+2 new abilities/buffs (Nexus: Arc Shield, Recall)
= Net gain of 3

Zerg:
+2 new units (Viper, Swarm Host)
-1 existing unit (Overseer)
+4 new abilities/buffs [Corruptor (siphon), Ultra (charge), Baneling (tunnel), Hydra (speed)]
= Net gain of 5


haha most ridiculous counting ive ever seen. why not count the added abilities to protoss? ghost added ability... really? the other buffs are MINISCULE but still counted as 1. completely ridiculous.
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