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New HotS Units/Abilities in Blizzcon - Page 345

Forum Index > SC2 General
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Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 23 2011 05:16 GMT
#6881
On October 22 2011 01:05 TriZen wrote:
Time to pull some marines into my banelings <3


That could prove to be the most cost ineffective way to kill a marine.
Corsica
Profile Joined February 2011
Ukraine1854 Posts
October 23 2011 05:17 GMT
#6882
Statistics speak for themselves... We protoss users dont even want to touch that crap that blizzard gave us...
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 05:20 GMT
#6883
On October 23 2011 14:08 nazdrovie wrote:
Show nested quote +
On October 23 2011 14:03 happyness wrote:
On October 23 2011 13:45 nazdrovie wrote:
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Yeah well thats like, your opinion, man.


Yes it is, I never said it was fact.

Show nested quote +
I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.

If the only thing you dislike about the mothership is vortex and how powerfull it is with a deathball, then why not agree on changing / replacing that spell instead of removing the unit completely?


The only thing I LIKE about the mothership is recall. Basically the only reason to get the mothership is for cloak and vortex which just augment the deathball and make it waayyyy more powerful and that's what I don't like.
Paper117
Profile Joined June 2010
United States210 Posts
October 23 2011 05:26 GMT
#6884
On October 23 2011 14:03 nazdrovie wrote:
Show nested quote +
On October 23 2011 13:52 Paper117 wrote:
On October 23 2011 12:59 nazdrovie wrote:
Can anyone explain to me the idea behind scrapping protoss' hero unit from the game and adding one for terran? I've been trying to figure it out but just can't seem to wrap my head around it... Why not go ahead and either give each race one or forget about it completely?


If I understand it correctly, they felt that the mothership wasn't very good not because of the design flaw of a hero unit, but because of a flawed design of the specific unit itself. They wanted to try again, with a different unit for the hero, this time choosing one of the Terran units that would have otherwise been scrapped entirely in favor of another new unit. The fact that it's going to a different race seems irrelevant. Terran just happened to have an opening.

They seemed to feel that a big, purely combat behemoth would be a better hero than a bizarre massive support unit. I think I'd have to agree. The way the mothership originally appeared kind of suggests that that was how it was originally conceived. I bet the new thor with SCV's to repair dropping those big bombardments from the middle of a Terran army would be a lot more formidable and entertaining than the mothership as it generally appears today.



Terran having an opening made me laugh, wouldn't adding a massive hero unit to zerg be a more sensible option for Heart of the swarm than adding yet another unit to the already overloaded terran arsenal?

I'm sorry but I don't see any justification for the removal of two abilities along with the mothership when they could take the opportunity to change and fix what might be wrong with it.


By opening, I meant they had a flawed unit that was being scrapped, that they instead reworked. Zerg had an equivalent opening I guess in reworking ultras as a flawed unit, but they reworked it in a different way. Yes, it's an addition of a hero thor to their arsenal, but it also comes with the removal of the current thor. In that regard it's a one for one trade, not actually adding units to the terran arsenal. If anything, it removes a unit from conventional play, as the thor will not likely be used as often. The warhound is an additional unit that also reworks the thor, but it's inclusion along with the shredder don't make the Terran kit relatively any bigger, as the other races also got new units

You're assuming that Blizzard would want to give Zerg special treatment for this expansion just because the campaign features them? I don't think that's what they intended, though looking at these units, it's getting harder to believe that. : (

Also, Recall wasn't removed from the Protoss kit. It was actually made more readily available. Vortex and the mass cloak are gone, which sucks a bit, but I don't think the Protoss will be hard pressed without them.
Though none of them are really gone yet. They actually still have the opportunity to change and fix what's wrong with the mothership.
For the Swarm!
nazdrovie
Profile Joined October 2011
27 Posts
October 23 2011 05:34 GMT
#6885
On October 23 2011 14:20 happyness wrote:
The only thing I LIKE about the mothership is recall. Basically the only reason to get the mothership is for cloak and vortex which just augment the deathball and make it waayyyy more powerful and that's what I don't like.

This is wrong, motherships are currently used for recall, mass cloack and vortex.

Recall in it's current form is already very potent which is why i don't understand why they'd buff it so much and make it available with no tech.

Mass cloak is one of the iconic protoss abilities and is most likely going to come back with arbiters in LotV if the mothership is taken out, so what do you prefer, one single unit with mass cloak or several arbiters across the map?

Vortex can be reworked.
nazdrovie
Profile Joined October 2011
27 Posts
Last Edited: 2011-10-23 05:47:30
October 23 2011 05:40 GMT
#6886
On October 23 2011 14:26 Paper117 wrote:
By opening, I meant they had a flawed unit that was being scrapped, that they instead reworked. Zerg had an equivalent opening I guess in reworking ultras as a flawed unit, but they reworked it in a different way. Yes, it's an addition of a hero thor to their arsenal, but it also comes with the removal of the current thor. In that regard it's a one for one trade, not actually adding units to the terran arsenal. If anything, it removes a unit from conventional play, as the thor will not likely be used as often. The warhound is an additional unit that also reworks the thor, but it's inclusion along with the shredder don't make the Terran kit relatively any bigger, as the other races also got new units

No because the thor was already replaced by the warhound which is arguably way better than the thor, they don't need two replacements for the price of one unit do they?


You're assuming that Blizzard would want to give Zerg special treatment for this expansion just because the campaign features them? I don't think that's what they intended, though looking at these units, it's getting harder to believe that. : (

I'm not assuming that blizzard should give Zerg special treatement, I'm saying they seem to be giving terran special treatement by adding a hero unit to their already complete arsenal, if anything they should be treating all races equally by adding one for terran and zerg or scrapping the idea completely.

Also, Recall wasn't removed from the Protoss kit. It was actually made more readily available. Vortex and the mass cloak are gone, which sucks a bit, but I don't think the Protoss will be hard pressed without them.
Though none of them are really gone yet. They actually still have the opportunity to change and fix what's wrong with the mothership.

The insane buff to mass recall is precisely what worries me, as it is obviously far too powerfull in it's current state and most probably will be nerfed to the ground before release.

Mass recall isn't broken, so why "fix" it?
BronzeKnee
Profile Joined March 2011
United States5217 Posts
Last Edited: 2011-10-23 05:52:52
October 23 2011 05:45 GMT
#6887
Nevermind.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
October 23 2011 05:45 GMT
#6888
On October 23 2011 14:20 happyness wrote:
Show nested quote +
On October 23 2011 14:08 nazdrovie wrote:
On October 23 2011 14:03 happyness wrote:
On October 23 2011 13:45 nazdrovie wrote:
On October 23 2011 13:38 happyness wrote:

I don't understand. So you think kiwi only used mass recall because it was on the mothership? I think he got the mothership so he could use recall and now he can use recall more, that is what I was trying to say.
What I'm saying is that kiwi found out that the mothership is fine the way it is (at least against zerg) and it is only a matter of time before motherships can have a real part in the metagame, many protoss players have been integrating them into their games recently, which is why i don't understand blizzards decision to remove it.


Actually it's been used off and on for a few months now in PvZ, and most games I've seen it hasn't produced good games.

Yeah well thats like, your opinion, man.


Yes it is, I never said it was fact.

Show nested quote +
I take back that he relied on vortex to win the game, you're right that there were many things that went into him winning. But as for the final battle, it was completely dependent on whether or not Kiwi got a good vortex off because his army and composition were much weaker at that time.

I like mass recall because it is an interesting ability and made it exciting. I don't like vortex because it usually gets auto wins for protoss if they manage to aim one right.


In short, I don't like the mothership because it adds to the deathball playstyle of protoss, and I hate the deathball. On top of that vortex so often can be an auto win for protoss, and that just isn't exciting to me.

If the only thing you dislike about the mothership is vortex and how powerfull it is with a deathball, then why not agree on changing / replacing that spell instead of removing the unit completely?


The only thing I LIKE about the mothership is recall. Basically the only reason to get the mothership is for cloak and vortex which just augment the deathball and make it waayyyy more powerful and that's what I don't like.

Looks like Blizzard agreed with you.

Although, IMO dropping chronoboost and the defensive pulse thing to pool Nexus energy for repeated recalls strengthens the deathball mechanic immeasurably. Someone attacks your 3rd or 4th? Bring the entire fucking ball to protect it. That was a decoy? Crush that meager army and recall to the real target. Idgy pidgy.
AutomatonOmega
Profile Joined February 2011
United States706 Posts
Last Edited: 2011-10-23 06:01:37
October 23 2011 05:53 GMT
#6889
On October 23 2011 14:45 BronzeKnee wrote:
Interestingly it could be the Sentry that saves Protoss. Unless the Warhound is considered a massive unit it won't be able to break forcefields, and this could be the saving grace against Terran Mech for Protoss, just dividing up a force of Terran units bit by bit.

Warhound GtG range is 7 currently. Chances are they could still pick out the sentries from behind the forcefields quite easily.

On October 23 2011 14:45 BronzeKnee wrote:
Mutalisks also get a hard counter in the Tempest, and this makes Phoenixes pretty worthless in general in PvZ. The new Zerg artillery unit is interesting, but probably Colossus fodder.

Not really. Have a huge swarm of phoenixes and a single Tempest go to the zerg's mineral line. ALL phoenixes lift everything, Tempest AoEs it all down rapidly. Very efficient harass. And a single Oracle being brought with to nullify ground defenses ensures the air units' safety.

This also works in a deathball capacity too, like Protoss needed any help in that area, lmao.
happyness
Profile Joined June 2010
United States2400 Posts
October 23 2011 05:53 GMT
#6890
On October 23 2011 14:45 BronzeKnee wrote:
In PvZ, we can see Colossus being sucked into swarms by Vipers, only to have the Protoss replicate the Viper and pull it right back. Would be pretty odd.


I lol'd. The Viper pulling the colossus looks ridiculous as is, and with the replicant pulling it too.... then back to the viper.....

You bring up some interesting issues with TvZ also. HotS could change up the MU entirely, which would be unfortunate because I think it's really good as is.
Ikidomari
Profile Blog Joined August 2011
Australia485 Posts
October 23 2011 05:54 GMT
#6891
Calling it now, proxy nexus recalls entire protoss army to enemy main :D
Just break the rules, and you see the truth.
Soulish
Profile Joined April 2010
Canada1403 Posts
October 23 2011 05:57 GMT
#6892
On October 23 2011 13:33 PermaScrub wrote:
Show nested quote +
On October 23 2011 13:24 Soulish wrote:
On October 23 2011 13:08 KiF1rE wrote:
On October 23 2011 13:03 Daralii wrote:
On October 23 2011 13:01 Unnamed Player wrote:
On October 23 2011 12:57 Whitewing wrote:
On October 23 2011 12:55 Unnamed Player wrote:
Those Tempest are going to be able to fly in and kill every friggen clumped up overlord in 5 seconds and fly out unharmed, leaving Zergs severely supply capped.


The obvious solution is to not clump your overlords and have some kind of anti-air by the time protoss has tempests on the field.

You know, build stuff.


You mean anti air against the ULTIMATE air unit.

Spores will be nullified by Oracles.

Of course you are right we have nothing much to do with our time so will be able to split up our overlords easily around all our bases.


Corruptors should counter tempest pretty hard if their attack stays the same. The tempest's air attack doesn't do much to armored units as of now.


pretty much the same with vikings... now my question is, ive always have had trouble with mass terran mech if they manage to get to late game. my solution carriers.... now how will this tempest hold up against mass viking and quickly eliminate siege tanks and turrets and thors?

the oracle seems useless, we need a raider not a rainbow generator. it would be awesome if we could use the arc nexus ability in combination with it though. as we would deny mining and kill workers.

replicator is going to be impossible to balance. its either going to be awesome or useless.

to me it sounds like alot units with the other races are getting tweaked as well... i havent heard about any tweaks or changes to protoss units...

who cares if it doesnt do much damage against armoured? It has splash! it'll rape everything that's not massive


LOGIC! Because thors do so well against brood lords when terrans go mech. :/

LOGIC! Because brood lords are massive :/
and I guarantee you 1 tempest will beat 1 bl. lol.
me all in, he drone drone drone, me win
AutomatonOmega
Profile Joined February 2011
United States706 Posts
Last Edited: 2011-10-23 06:02:05
October 23 2011 05:59 GMT
#6893
On October 23 2011 14:54 Justicejimzor wrote:
Calling it now, proxy nexus recalls entire protoss army to enemy main :D

Vast majority of the time this functions as a glorified proxy pylon. Problem is, 400 minerals, gotta wait the entire length of time for the warp-in and then gotta wait for 75 energy on said nexus.

Maybe if you're going to literally steal his natural. Proly won't work vZ and definitely won't vT. Dunno whether it would or not vP.
tsuxiit
Profile Joined July 2010
1305 Posts
October 23 2011 06:01 GMT
#6894
I would probably laugh really really hard if PvZ came down to who can produce the most Vipers to pull their units back and forth (or if you could preempt their pulling by just pulling their Viper itself before it pulled your stuff). MICRO.
GloryOfAiur
Profile Joined October 2011
United States127 Posts
October 23 2011 06:03 GMT
#6895
So is Swarm Host like a cloaked Brood Lord except it does not attack?
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 23 2011 06:04 GMT
#6896
On October 22 2011 10:56 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 10:42 Disquiet wrote:
On October 22 2011 10:37 sc2holar wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?

No, its because the protoss changes are underwhelming and the terran stuff way to powerful considering what terran already has.

Ah so its a balance commentary(protoss underwhelming because they seen as weak atm, terran improvements hated because they are seen as OP right now). I wish people wouldn't vote like this when havn't even played the beta yet, vote on concept. I personally love the new units, the tempest + the oracle work together like a superpowered corsair. I also think the replicant will be incredibly powerful in the right hands. Imagine using a pdd against maruaders?

Thats fun until they emp it with one of their 10 ghosts.


Replicate one ghost, EMP the 10 enemy ghosts. GG
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
AutomatonOmega
Profile Joined February 2011
United States706 Posts
Last Edited: 2011-10-23 06:09:17
October 23 2011 06:05 GMT
#6897
On October 23 2011 15:03 GloryOfAiur wrote:
So is Swarm Host like a cloaked Brood Lord except it does not attack?

More like a burrowed Infestor that produces a bunch of high DPS melee units at set intervals for free rather than costing energy.

They don't, however, move while burrowed. Not sure if they make more than two locusts each or not, I'd have to double check that.


On October 23 2011 15:04 carloselcoco wrote:
Show nested quote +
On October 22 2011 10:56 Liquid`Jinro wrote:
On October 22 2011 10:42 Disquiet wrote:
On October 22 2011 10:37 sc2holar wrote:
On October 22 2011 10:34 Disquiet wrote:
Why don't people like the protoss + terran units, I think they are cool, I especially like the reaper change and turning the thor into a true super unit. Is it just because there are more zergs on TL?

No, its because the protoss changes are underwhelming and the terran stuff way to powerful considering what terran already has.

Ah so its a balance commentary(protoss underwhelming because they seen as weak atm, terran improvements hated because they are seen as OP right now). I wish people wouldn't vote like this when havn't even played the beta yet, vote on concept. I personally love the new units, the tempest + the oracle work together like a superpowered corsair. I also think the replicant will be incredibly powerful in the right hands. Imagine using a pdd against maruaders?

Thats fun until they emp it with one of their 10 ghosts.


Replicate one ghost, EMP the 10 enemy ghosts. GG

This, to me, highlights the biggest problem with the replicant. Yeah, it can be anything it can see, supposedly reduced in its effectiveness by its cost (Which really is high) but, there are reasons classes of unit belong to one race but not others, certain ridiculously overpowered combinations like toss aoe + infestors are just sick and well worth the cost.

The end result would possibly be simply not to ever make infestors vs Protoss as a form of preemptive tactical denial, and that's sorta counterintuitive IMO.
DjRetro
Profile Blog Joined December 2010
Chile309 Posts
Last Edited: 2011-10-23 06:09:03
October 23 2011 06:05 GMT
#6898
I love new hellions design, so fucking good. I don't have more words to express my happyness lulz
SpaceSynth-ItaloDisco-HiNRG http://www.radiostaddenhaag.com/
ArcLiTe
Profile Joined August 2011
62 Posts
October 23 2011 06:06 GMT
#6899
Tempest :
My question is how does the tempest ground attack fare against mass marines? If marines still hard counter that unit then its just as useless as a replacement than the carrier ever was.

Replicant : This unit concept is a little bit too much.

Oracle: This is a big joke of a harasser that cant kill one single worker ever.
\_(x_o)_/
NoisyNinja
Profile Joined February 2011
United States991 Posts
October 23 2011 06:09 GMT
#6900
now everyone is imba
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