New HotS Units/Abilities in Blizzcon - Page 347
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Lythis_
Netherlands16 Posts
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taintmachine
United States431 Posts
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BandonBanshee
Canada437 Posts
On October 23 2011 17:12 MockHamill wrote: Burrow charge The burrow charge ability is horrible, the only thing keeping Ultras from being OP vs Terran is choke points and stutter stepping marauders. In a straight up fight they always been OP. Now when you cannot longer micro against them they will break the matchup, especially since you will only be able to build one Thor, and none of the new units are good vs Ultras. 1) Current ultras are terrible anywhere unless they are in groups of like 7 + 2) You just said it yourself BARRACKS units counter ultras 3) The fact that ultras can kill marines and marauders signifies zvt being broken for you? 4) Thors never countered ultras...any why do you need a new unit to counter them? Marines , Marauders and ghosts do just fine at the moment......... | ||
ALPINA
3791 Posts
On October 23 2011 18:26 taintmachine wrote: i really dislike the "pull" ability of the viper. even if it only worked on massive, it'd still just be something that you cannot stop and punishes proper positioning. Punishes positioning? I think it encourages positioning, because if colossus is in the back of toss army then it won't be easy to pull colossus without risking to lose viper to stalkers. | ||
Logros
Netherlands9913 Posts
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Zealot Lord
Hong Kong744 Posts
I'm not going to comment on the Oracle atm since we really have no idea how it will play out in reality - but that said, I extremely dislike the replicant idea, I hate that I have to use other race units in order to balance the game, just seems incredibly gimmicky to me. | ||
nyshak
Germany132 Posts
The Warhound may make things a lot more interesting in TvT. As a Zerg I just hope that their splash will be significantly weaker than the ones of a Thor, assuming there will be more Warhounds than WoL-Thors around. Otherwise I'm afraid Mutas are out of ZvT. Battle-Hellion: A lot of it will depend on how fast they will transform and at what point their HP increase will be active (start or end of animation?). I love the Ultra charge and the new Viper. The Swarm Host looks too weak right now but it might be a nice way to lure a Raven out of a Terran army to detect the host and then just abduct the Raven with a Viper ![]() | ||
taintmachine
United States431 Posts
On October 23 2011 18:37 Alpina wrote: Punishes positioning? I think it encourages positioning, because if colossus is in the back of toss army then it won't be easy to pull colossus without risking to lose viper to stalkers. err, i meant if it didn't work on massive. my b im going to edit it. | ||
Daralii
United States16991 Posts
On October 23 2011 18:58 nyshak wrote: The Warhound may make things a lot more interesting in TvT. As a Zerg I just hope that their splash will be significantly weaker than the ones of a Thor, assuming there will be more Warhounds than WoL-Thors around. Otherwise I'm afraid Mutas are out of ZvT. The warhound's range is apparently less than that of a thor, so mutas should still be fine if you magic box them. Shredders are probably going to be more of a muta deterrent if they can still hit air come release. | ||
howLiN
Portugal1676 Posts
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Cyber_Cheese
Australia3615 Posts
On October 23 2011 18:59 Daralii wrote: The warhound's range is apparently less than that of a thor, so mutas should still be fine if you magic box them. Shredders are probably going to be more of a muta deterrent if they can still hit air come release. I doubt that, it's not like you could chuck them in the mineral line or anything. | ||
Promises
Netherlands1821 Posts
The zerg upgrades seem fun and pretty cool to be honest, altho the upgrades being hive tech would appear to make them balanced and the new units look fun. As for terran, I dont know. The new Hellions are going to make a mech'ish ball so incredibly deadly that I would not know what to do against it, and i'm not sure how soon that upgrade is available but to have a bunch of helions riding into your base to transform there would seem quite harsh, especially for zergs. I have no idea about the radiation unit since it was never targetted, but if that stuff isnt fairly easily killed then it's such an easy way to defend passages and expands it would seem a bit rediculous. In the end it's all a preview and in the testing stages so lets see what the future brings =) | ||
SwiftSpear
Canada355 Posts
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KrSuma
Korea (South)148 Posts
but why no mothership? now terran having a 1 mega-unit now? i dont get it :/ | ||
howLiN
Portugal1676 Posts
On October 23 2011 19:19 SwiftSpear wrote: Are all the votes against the new Terran units just people who are butthurt that Terran are already OP? I'll agree the protoss units, while they look like they will be really fun to play with, are a bit uninspired. The terran units look amazing and spectacular however. They are gonna change the face of TvT TvZ and TvP. Why do you assume that a different opinion than yours is simply a form of butthurt? I don't like the shredder, it's basically a siege tank without the strategy of turning its splash damage against them. The warhound is basically an uglier thor, and I don't see the point of the battle hellion other than giving the terran another marauder in terms of bulkiness. | ||
Provocateur
Sweden1665 Posts
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FrostFire626
United States79 Posts
As a side note, some people are way, way too afraid of change. Developers should never be afraid to change core gameplay because of players (often exaggerated) fears. The "if it ain't broke, don't fix it" mentality resulted in Modern Warfare #. Blizzard's willingness to go out on a limb and actually be creative is something that should be encouraged, not feared. | ||
bokchoi
Korea (South)9498 Posts
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Dalavita
Sweden1113 Posts
On October 23 2011 18:26 taintmachine wrote: i really dislike the "pull" ability of the viper. even if it didn't work on massive, it'd still just be something that you cannot stop and punishes proper positioning. It's not proper positioning if you're vulnerable to something. | ||
NeWnAr
Singapore231 Posts
On October 23 2011 19:09 Cyber_Cheese wrote: I doubt that, it's not like you could chuck them in the mineral line or anything. Dude you can. Chuck 2 in the mineral line so that once you pull out your SCVs you can shred the mutas to pieces. And one more thing. Doesn't Battle Hellion=Firebat???? Hasn't anyone realized that HotS Terran is turning into the Single Player compaign Terran in WoL? I mean, Warhound is practically a Goliath and the new Thor's Tychus' pet Odin? | ||
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