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New Terran Unit in Heart of the Swarm - Page 87

Forum Index > SC2 General
Post a Reply
Prev 1 85 86 87 88 89 125 Next
perser84
Profile Joined October 2010
Germany399 Posts
October 06 2011 00:31 GMT
#1721
i hope it tanks vs siege tanks

t vt is so fucking long and boring right now


Ksi
Profile Joined May 2010
357 Posts
Last Edited: 2011-10-06 00:33:44
October 06 2011 00:32 GMT
#1722
On October 06 2011 09:12 0neder wrote:
+ Show Spoiler +
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


SC2BW here we come!

A couple years ago I would've been one of those people that wished Blizzard didn't just rehash old ideas from Brood War, but after seeing how awfully unfun, uninteresting, or just plain broken some of their SC2 concepts were, I am leaning closer to fully agreeing with you.
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 06 2011 00:32 GMT
#1723
On October 06 2011 09:31 Skullflower wrote:
Show nested quote +
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


You could always just go and play BW


Actually many of those suggestions are very intelligent, and could really make the game more varied, apart from replacing units; that should just never be done in any RTS ever.
FOR GREAT JUSTICE! Bans for the ban gods!
pallad
Profile Joined September 2010
Poland1958 Posts
October 06 2011 00:35 GMT
#1724
On October 06 2011 09:28 Eknoid4 wrote:
It's pretty painfully obvious that this terran picture is of a hellion transformed into a bio unit.


Yes sir , you are right . I think same way , its hellion transformed into bio unit proably some medic.
Who dont see that must be blind
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
synapse
Profile Blog Joined January 2009
China13814 Posts
October 06 2011 00:36 GMT
#1725
On October 06 2011 08:59 dAPhREAk wrote:
Show nested quote +
On October 06 2011 08:55 jinorazi wrote:
can we have air to air aoe and rid of all/revamp ground to air aoe? my #1 annoyance.
well, #2 after micro limiting spells.

i hope they change around the units and spells to make the game better.

this seems like all-in-one unit like medivac and hellion...

if they got rid of marauder and hellion, and brought back firebat and vulture...

vulture was awesome, but firebat didn't really see that much use. i would like the goliath back.

Firebats did have their niche roles (killing shields in certain vP rushes, doing damage under dark swarm). I must agree with goliath >> thor, though.
:)
iNbluE
Profile Joined January 2011
Switzerland674 Posts
October 06 2011 00:38 GMT
#1726
Looks like a medic to me. The end of medivacs? That would be absolutely stupid since it's more or less the only interesting design for terran in SC2.
ლ(╹◡╹ლ)
iiGreetings
Profile Joined March 2011
Canada563 Posts
October 06 2011 00:39 GMT
#1727
goliath firebat landed viking concept? idk looks fucking sweet. SSOOO excited for others
Adapt and React I MKP, PartinG, EffOrt ♥
slytown
Profile Blog Joined March 2011
Korea (South)1411 Posts
October 06 2011 00:44 GMT
#1728
Look at the wheels. Does that mean it can transform into a helion and back to a marauder of some sort? Awesome!
The best Flash meme ever: http://imgur.com/zquoK
Newbistic
Profile Blog Joined August 2006
China2912 Posts
Last Edited: 2011-10-06 00:49:29
October 06 2011 00:45 GMT
#1729
Blizzard has combined the marine, the thor, the hellion, the marauder, and viking all into a single unit. It can now stim, toast workers in a single line, slow with concussive shells, have bonus life due to shield, transform into flying unit at will, has 400 hp, a 9 range air attack good vs armored while flying and a quadruple splash damage attack vs light armored while landed, is repairable by both medivacs and SCV's, can be made in either the barracks or the factory, and shoots as fast as a marine. Also, all infantry, air, and ground vehicle upgrades apply to the unit for a maximum stack of +9/+9 upgrades.

The only down side is only one can fit in a medivac.
Logic is Overrated
Chux
Profile Joined June 2009
Peru255 Posts
October 06 2011 00:49 GMT
#1730
On October 06 2011 09:02 FiveOneFour wrote:
You guys dont consider how important how important lore is to blizzard.
All this has to go into a logical evolutionary perspective.
Medivac cant lose their medic abilities, thats just not logical as far as productivity goes.
Stuff has to become better, it cant revert back to 10 years ago just for balance issues.

Also the new unit is probably steve jobs cadaver into a viking like mech, robocop style.
RIP.



Overlords magically lost detection and now they have to morph to detect... and they never explained...

Ontopic:

Meh I dont like this fat units... marauder... immortal... roach.. and now chubby hellion.. meh.
MSL 2052-2053, here we go!
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 06 2011 00:50 GMT
#1731
just a helion walker mode wich gains armor in exchange of speed making it a better tank unit for mech.

not much else... im actually just waiting for the zerg and protoss ones hoping to see units that will give more variety to this races... terran isnt the race that needs more unit variety right now tbh -_-
Dawski
Profile Joined September 2010
Canada435 Posts
October 06 2011 00:50 GMT
#1732
On October 06 2011 09:31 Skullflower wrote:
Show nested quote +
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


You could always just go and play BW


..less than half the stuff he mentioned is from BW
do you REALLY want additional pylons?
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 06 2011 00:55 GMT
#1733
Clearly Hellion transformer. The wheels are just, undeniable really.

So then i assume its basically a mech firebat. Or will it do more? I want it to be different enough to a landed Viking and if its a short ranged tanky thing then it will be different enough. But then i'm assuming that this wont come alongside other changes to other units which they could very well do. Fingers crossed that isn't the case.

My other thought, which is flat out stupid, was it could function as a suit, kind of like the NE Hippogryph Riders from WC3.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Sub40APM
Profile Joined August 2010
6336 Posts
October 06 2011 01:09 GMT
#1734
Helion transforms into a marauder and back. Automatically, depending on the ai, which does a quick mathematical computation on what would be more effective vs incoming attack.
leova
Profile Joined April 2011
266 Posts
October 06 2011 01:10 GMT
#1735
most likely it starts as basic walking infantry, and gets a Factory tech-lab upgrade to morph

Essentially a firebat, that can be upgraded to have wheels and a viking-style mode-change
mucker
Profile Blog Joined May 2009
United States1120 Posts
Last Edited: 2011-10-06 01:11:36
October 06 2011 01:10 GMT
#1736
Gonna go with the walking mech healer guess as well, taking the sc2 scivessel back to the sc1 alpha concept.

[image loading]
It's supposed to be automatic but actually you have to press this button.
Archerylady
Profile Joined January 2011
277 Posts
October 06 2011 01:15 GMT
#1737
2 weeks till Blizzcon! Can't wait to see what they've done!
Lumire
Profile Blog Joined July 2010
United States607 Posts
October 06 2011 01:17 GMT
#1738
On October 06 2011 09:50 Dawski wrote:
Show nested quote +
On October 06 2011 09:31 Skullflower wrote:
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


You could always just go and play BW


..less than half the stuff he mentioned is from BW


I think he means that if we wanted to play a exciting game we should play BW.
|| o.o
WellBattle6
Profile Joined October 2011
2 Posts
October 06 2011 01:18 GMT
#1739
An armored infrantry unit with arm shields built to be anti melee maybe? That would be a great early zergling zealot killer.
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 06 2011 01:19 GMT
#1740
On October 06 2011 09:50 Dawski wrote:
Show nested quote +
On October 06 2011 09:31 Skullflower wrote:
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


You could always just go and play BW


..less than half the stuff he mentioned is from BW


Most of them are. He wants a Vulture with cliff-climbing as a special ability. He wants AoE Goliaths. He wants Wraiths that can't attack air (faster, lower-damage Banshee). Giving Ravens EMP makes them into Science Vessels that can build PDDs. Lurkers are SC1, whether from Hydras or Roaches. Broodlords from Mutalisks is just like Guardians. And Scourge pretty much speaks for itself. "more exciting, more dangerous splash Robotics unit" is code-language for "Reaver", just as "Replace mothership with non-hero caster air unit" is code-language for "Arbiter". And "AA Splash Air unit" is just another way to say "Corsair."

The absolute best you could say is that he wants SC1 units with some gimmick attached that makes them seem like not the same unit. Vultures with cliff-climb, or Goliaths with AoE GtA attacks. It still makes the game less unique and distinct from SC1.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
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