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New Terran Unit in Heart of the Swarm - Page 85

Forum Index > SC2 General
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sabonis
Profile Joined August 2010
Turkey12 Posts
Last Edited: 2011-10-05 23:05:24
October 05 2011 23:02 GMT
#1681
guys it's Egon Stettman as a transformer, with 2 shields at both sides and only 1 healing thingy instead of 2. I think it's pretty obvious:

[image loading]

[image loading]
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 05 2011 23:06 GMT
#1682
so....what are the wheels on his feet for? A rollerblading medic? lol
Ownos
Profile Joined July 2010
United States2147 Posts
October 05 2011 23:06 GMT
#1683
On October 06 2011 08:02 sabonis wrote:
guys it's Egon Stettman as a transformer, with 2 shields at both sides and only 1 healing thingy instead of 2. I think it's pretty obvious:

[image loading]

[image loading]


That's what I thought too. But Egon basically was a medic... terran getting medics?
...deeper and deeper into the bowels of El Diablo
sabonis
Profile Joined August 2010
Turkey12 Posts
Last Edited: 2011-10-05 23:11:31
October 05 2011 23:10 GMT
#1684
they might remove medivacs because of all the QQ. eventhough after the speed nerf I think they aren't OP at all. Medivacs could go back to being dropships only. just my 2 cents
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
October 05 2011 23:12 GMT
#1685
On October 06 2011 05:06 Whitewing wrote:
That laser on its back is actually a slightly less powerful version of the laser from the Tank Turtle campaign mission.


less powerful? remember this is Blizzard and terran we're talking about, they'll just throw that thing on marines at full strength and wonder why terrans win so much...
Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 05 2011 23:12 GMT
#1686
What about a transforming firebat/hellion where the firebat can stim but the hellion is faster than the nonstimmed firebat?
How does it feel knowing you wasted another 3 seconds of your life reading this again?
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
Last Edited: 2011-10-05 23:14:27
October 05 2011 23:12 GMT
#1687
On October 06 2011 08:10 sabonis wrote:
they might remove medivacs because of all the QQ. eventhough after the speed nerf I think they aren't OP at all. Medivacs could go back to being dropships only. just my 2 cents


What? Medivacs are fine. Why would they remove them? Nobody's even QQed about them since Fruitdealer right before he won GSL Open season 1.

I'd say they're actually a pretty well designed unit since they add both extra functionality and a point of vulnerability to a standard bio mixture.
Zenislev
Profile Joined January 2009
United States280 Posts
October 05 2011 23:16 GMT
#1688
I wish blizzard would get away from the whole "over-the-top way too much armor huge guns giant mech" design philosophy for Terran (I'm looking at you Viking/Thor/Marauder)
ヽ༼ຈل͜ຈ༽ノ ʀᴀɪsᴇ ᴜʀ ᴅᴏɴɢᴇʀsヽ༼ຈل͜ຈ༽ノ
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
October 05 2011 23:21 GMT
#1689
That's what Terran needs is another unit that walks around and clumps up with the MMM ball.
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
Sandro
Profile Joined April 2011
897 Posts
October 05 2011 23:22 GMT
#1690
On October 06 2011 08:16 Zenislev wrote:
I wish blizzard would get away from the whole "over-the-top way too much armor huge guns giant mech" design philosophy for Terran (I'm looking at you Viking/Thor/Marauder)

I wonder if the Starcraft and WoW artists are the same team, cause WoW has HUGE and I mean HUGE pauldrons in every armor set, and they're gaudy as hell too.
VPSpaltzer
Profile Joined May 2011
Canada15 Posts
October 05 2011 23:23 GMT
#1691
So what happens when HotS and LotV come out, and Terran is the only race that keeps getting new units? Lol.
¯\_(ツ)_/¯
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
October 05 2011 23:26 GMT
#1692
On October 06 2011 08:22 Sandro wrote:
Show nested quote +
On October 06 2011 08:16 Zenislev wrote:
I wish blizzard would get away from the whole "over-the-top way too much armor huge guns giant mech" design philosophy for Terran (I'm looking at you Viking/Thor/Marauder)

I wonder if the Starcraft and WoW artists are the same team, cause WoW has HUGE and I mean HUGE pauldrons in every armor set, and they're gaudy as hell too.


yep the blizzard style tends to look fat and sometimes ugly instead of slim and possibly stylized/cool
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
October 05 2011 23:26 GMT
#1693
On October 06 2011 08:12 Emporio wrote:
What about a transforming firebat/hellion where the firebat can stim but the hellion is faster than the nonstimmed firebat?


Things that I wish were never made:
Stim
Blue Flame

Things I hope will never be made:
Stimmed blue flame
Remember, no matter where you go, there you are.
ch0sen
Profile Joined January 2011
United States12 Posts
October 05 2011 23:28 GMT
#1694
it'll prb replace the thor
FallDownMarigold
Profile Blog Joined December 2010
United States3710 Posts
October 05 2011 23:28 GMT
#1695
IMO it should be a transforming medic/helion with stim+blue flame, and it should have a white flame upgrade as well that deals additional damage to air+ground.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2011-10-05 23:30:39
October 05 2011 23:28 GMT
#1696
On October 06 2011 08:12 GentleDrill wrote:
Show nested quote +
On October 06 2011 08:10 sabonis wrote:
they might remove medivacs because of all the QQ. eventhough after the speed nerf I think they aren't OP at all. Medivacs could go back to being dropships only. just my 2 cents


What? Medivacs are fine. Why would they remove them? Nobody's even QQed about them since Fruitdealer right before he won GSL Open season 1.

I'd say they're actually a pretty well designed unit since they add both extra functionality and a point of vulnerability to a standard bio mixture.


I would disagree, terran has far in the extreme the most powerful harass ability due to the strength of medivacs full of marines. the reason here is that they are also 2 of the absolute core units of the terran army. So they don't need to decide to make harass units to get it, and if they notice the opponent is defended against drops, they have lost nothing. The game needs to have critical decisions and consequences, and removing the healing from the medivac would make it much of of a decision to get them for drops instead of just splitting off a small part of your army and having that extremely mobile/powerful harass.

If they were to move the healing capibility to a factory or barracks, it will mean that opponents can scout that there's a starport and know immediately that there's an investment outside of a core ground army happening.
This will also mean that starports will be more of a decision for terran instead of a given, which will lower their extremely high mid-late game flexibility. This is due to no 'core army' units being produced out of the starport and higher upgrades no longer requiring the starport (to get to sci facil) like in BW, but instead are unlocked from by just the armoury.

In addition, terran that go for a fast banshee harass are investing more into that, as a follow-up standard push wouldn't have required the starport at all.

Overall removing healing from the medivac and putting it on something barracks or factory tech, makes for a more internally balanced terran race with more consequences for your decisions and less flexibility (which has been the biggest problem trying to balance them so far).
Zenislev
Profile Joined January 2009
United States280 Posts
October 05 2011 23:34 GMT
#1697
On October 06 2011 08:22 Sandro wrote:
Show nested quote +
On October 06 2011 08:16 Zenislev wrote:
I wish blizzard would get away from the whole "over-the-top way too much armor huge guns giant mech" design philosophy for Terran (I'm looking at you Viking/Thor/Marauder)

I wonder if the Starcraft and WoW artists are the same team, cause WoW has HUGE and I mean HUGE pauldrons in every armor set, and they're gaudy as hell too.


Ya I guess they just think it's "cool" or something, but it makes it look like something twelve year olds would design. It sorta worked for WoW because warcraft has always been pretty cartoony but with starcraft it's always felt really out of place to me.
ヽ༼ຈل͜ຈ༽ノ ʀᴀɪsᴇ ᴜʀ ᴅᴏɴɢᴇʀsヽ༼ຈل͜ຈ༽ノ
Daralii
Profile Joined March 2010
United States16991 Posts
October 05 2011 23:34 GMT
#1698
On October 06 2011 08:06 SuperYo1000 wrote:
so....what are the wheels on his feet for? A rollerblading medic? lol

Space Heelys, obviously.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
October 05 2011 23:35 GMT
#1699
New Terran Unit?

Nope. Chuck Testa.
Scholar. Shaman. Starcraft Enthusiast.
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
October 05 2011 23:35 GMT
#1700
because I haven't seen it done yet....

User was warned for this post
Scholar. Shaman. Starcraft Enthusiast.
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