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New Terran Unit in Heart of the Swarm - Page 125

Forum Index > SC2 General
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aklambda
Profile Joined October 2010
Austria48 Posts
October 18 2011 12:06 GMT
#2481
Personally, I would like this new unit to be a support-support unit. It is a transformed Hellion (like with the Viking) that can with its "crane"/flamethrower (that thing on its top) attaches itself under a Raven and then constantly repair it and double the Ravens energy regeneration rate.

So you have like a uber Raven that can drop Hellions... One can dream, right?
Samura1Jack
Profile Joined January 2011
Sweden111 Posts
October 18 2011 12:39 GMT
#2482
Doesn't the sillhouette look like the engineer dude in the campaign?
"SO MANY BANELINGS *voice drowning in baneling bowels*
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-18 12:55:56
October 18 2011 12:55 GMT
#2483
That's what we need Helions that drive in our base, transform into this, getting +200 armor and just eat up everything, going to play terran from now on I guess.... Toss get a new air unit that will propably be as much help as Carriers are..
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2011-10-18 20:31:00
October 18 2011 20:30 GMT
#2484
FUCK PLANETARY FORTRESSES CAN WALK NOW








but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!"
payed off security
Brotocol
Profile Joined September 2011
243 Posts
October 18 2011 20:47 GMT
#2485
On October 19 2011 05:30 Doc Daneeka wrote:
but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!"


Seriously, it's just about the crappiest design I can think of. I hope there's more to it than that.

Also, dual wielding shields is just sad.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
therockmanxx
Profile Joined July 2010
Peru1174 Posts
October 20 2011 21:45 GMT
#2486
"Whatever this is, it needs to be nerfed"
Tekken ProGamer
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 20 2011 21:51 GMT
#2487
On October 19 2011 05:30 Doc Daneeka wrote:
FUCK PLANETARY FORTRESSES CAN WALK NOW




but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!"

Mech isn't really all that viable in TvP because of the difference between the hellion and the vulture. The vulture could secure areas with spider mines - something that is immobile, which would stop zealots.
(This is my assumption, having not REALLY played broodwar, just UMS games, so correct me if i'm wrong.)
Hellions though, don't have enough DPS to actually do anything about zealots before they deal with tanks promptly... so it's better just to go bio. These, however, would be a unit that would get into position, then get out their heavy duty flamethrower and probably annihilate zealots if the position is good... therefore making the gameplay very positional and not stupid like it is right now with bio TvP


I really hope this is the case.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 20 2011 21:54 GMT
#2488
Looking at it after a week or two I cant see it being a transformer.
Cant imagine this think transforming intosomething (seems to be to little plating to make a vehicle out of it)
Also the wheels seem less wheel like then they used to be.
Always look on the bright side of life
Termit
Profile Joined December 2010
Sweden3466 Posts
October 20 2011 22:00 GMT
#2489
On October 21 2011 06:51 TERRANLOL wrote:
Show nested quote +
On October 19 2011 05:30 Doc Daneeka wrote:
FUCK PLANETARY FORTRESSES CAN WALK NOW




but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!"

Mech isn't really all that viable in TvP because of the difference between the hellion and the vulture. The vulture could secure areas with spider mines - something that is immobile, which would stop zealots.
(This is my assumption, having not REALLY played broodwar, just UMS games, so correct me if i'm wrong.)
Hellions though, don't have enough DPS to actually do anything about zealots before they deal with tanks promptly... so it's better just to go bio. These, however, would be a unit that would get into position, then get out their heavy duty flamethrower and probably annihilate zealots if the position is good... therefore making the gameplay very positional and not stupid like it is right now with bio TvP


I really hope this is the case.

Also have in mind that sc2 tanks are really bad compared to BW tanks. It's a huge factor actually.
( ̄。 ̄)~zzz ◕ ◡ ◕
Warpish
Profile Joined June 2011
834 Posts
October 20 2011 22:02 GMT
#2490
The top is not a gun it's a droid head. This new unit can plant mines and transform into a missile turret.
Mungmin
Profile Joined September 2010
United States40 Posts
October 21 2011 16:20 GMT
#2491
http://imgur.com/uAvmT,qZR1c#0
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