So you have like a uber Raven that can drop Hellions... One can dream, right?
New Terran Unit in Heart of the Swarm - Page 125
Forum Index > SC2 General |
aklambda
Austria48 Posts
So you have like a uber Raven that can drop Hellions... One can dream, right? | ||
Samura1Jack
Sweden111 Posts
| ||
rEalGuapo
Germany832 Posts
| ||
Doc Daneeka
United States577 Posts
but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!" | ||
Brotocol
243 Posts
On October 19 2011 05:30 Doc Daneeka wrote: but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!" Seriously, it's just about the crappiest design I can think of. I hope there's more to it than that. Also, dual wielding shields is just sad. | ||
therockmanxx
Peru1174 Posts
| ||
TERRANLOL
United States626 Posts
On October 19 2011 05:30 Doc Daneeka wrote: FUCK PLANETARY FORTRESSES CAN WALK NOW but seriously, it'll be pretty uninspired if it's the hellion transformer. i can't imagine what possible reason there would be for it. "now the hellion can walk! and that's it!" Mech isn't really all that viable in TvP because of the difference between the hellion and the vulture. The vulture could secure areas with spider mines - something that is immobile, which would stop zealots. (This is my assumption, having not REALLY played broodwar, just UMS games, so correct me if i'm wrong.) Hellions though, don't have enough DPS to actually do anything about zealots before they deal with tanks promptly... so it's better just to go bio. These, however, would be a unit that would get into position, then get out their heavy duty flamethrower and probably annihilate zealots if the position is good... therefore making the gameplay very positional and not stupid like it is right now with bio TvP I really hope this is the case. | ||
Deckkie
Netherlands1595 Posts
Cant imagine this think transforming intosomething (seems to be to little plating to make a vehicle out of it) Also the wheels seem less wheel like then they used to be. | ||
Termit
Sweden3466 Posts
On October 21 2011 06:51 TERRANLOL wrote: Mech isn't really all that viable in TvP because of the difference between the hellion and the vulture. The vulture could secure areas with spider mines - something that is immobile, which would stop zealots. (This is my assumption, having not REALLY played broodwar, just UMS games, so correct me if i'm wrong.) Hellions though, don't have enough DPS to actually do anything about zealots before they deal with tanks promptly... so it's better just to go bio. These, however, would be a unit that would get into position, then get out their heavy duty flamethrower and probably annihilate zealots if the position is good... therefore making the gameplay very positional and not stupid like it is right now with bio TvP I really hope this is the case. Also have in mind that sc2 tanks are really bad compared to BW tanks. It's a huge factor actually. | ||
Warpish
834 Posts
| ||
Mungmin
United States40 Posts
| ||
| ||