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New Terran Unit in Heart of the Swarm - Page 88

Forum Index > SC2 General
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Emporio
Profile Blog Joined December 2010
United States3069 Posts
October 06 2011 01:20 GMT
#1741
I just had a new thought: maybe it's a hellion that doesn't have AOE attack, just a single target flame attack. However, it can transform into a slow and chunky firebat with AOE. Making hellions still fun to control and the possibility of devastating mineral line attacks but making it harder than a simple runby.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
wichenks
Profile Joined April 2011
Canada153 Posts
October 06 2011 01:32 GMT
#1742
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


Seems a lot like Brood War...
Sometimes Artosis and I like to have Hot 6ix with each other - Tasteless
Tatari
Profile Blog Joined January 2011
United States1179 Posts
October 06 2011 01:54 GMT
#1743
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


I think this guy lost his BW CD...
A fed jungler is no longer a jungler, but a terrorist.
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
October 06 2011 01:55 GMT
#1744
That picture on the OP looks sick. Awesome how a shadow can bring that much out. Can not wait until they release the actual unit!!
Mass Motherships Counters Almost everything
DARKHYDRA
Profile Joined September 2006
United States303 Posts
October 06 2011 02:03 GMT
#1745
This thing looks like a helion got hit by the cube from transformers.
brooksk
Profile Joined April 2011
New Zealand3 Posts
October 06 2011 02:31 GMT
#1746
My guess is a Transformer 'Medibot' to replace the medivac just like Egon Stetmann

Transport mode to get fast access to the battlefileld and get out when high threat units are dead.
Medic mode to heal bio.

Perhaps a new transport unit will be introduced to replace the Medivac.
royyoo123
Profile Joined October 2011
United States6 Posts
October 06 2011 02:34 GMT
#1747
I hope us zerg get a siege unit or something we can cheese for wins (banshees, void rays)
Has anyone really been far even as decided to use even go want to do look more like?
Rococo
Profile Joined May 2011
United States331 Posts
Last Edited: 2011-10-06 02:43:05
October 06 2011 02:35 GMT
#1748
Having given it some thought, I think Blizzard drew inspiration from the use of Hellions in TvT mech play as sponges for tank fire. This will be a slow, high armor mode for the Hellion to expand on mech in TvT and serve as a barrier between melee units and tanks in TvZ and TvP, hopefully making mech more viable in the latter and moving it away from Bioball vs. Deathball. (If I was Blizzard, TvP would be the non-mirror I'd be the least happy with.) Hopefully the transform time is long (or non-reversible like banelings/archons).

The silhouette and general function overlaps with the Marauder's, so if I'm correct I wouldn't be too surprised to see that unit given the boot. That would make me happy. However I'm less thrilled that this would confirm the reappearance of the blue flame racecar. (Hopefully they reassess its AoE range for HOTS, because in my opinion a low-tech low-investment harass unit that multiplies its damage when the defending player tries to flee or defend with his workers is pretty doofy.)
shawster
Profile Blog Joined May 2010
Canada2485 Posts
October 06 2011 02:38 GMT
#1749
On October 06 2011 09:12 0neder wrote:
Terran


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


i actually really like the warpgate idea. it's really intriguing. yea they need to buff it but i really want to see that change happen.
AEIownedU
Profile Joined January 2011
United States18 Posts
October 06 2011 02:44 GMT
#1750
haha i actually completely agree with the hellion concept
Team Liquid FIGHTINGGG!!!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
October 06 2011 02:46 GMT
#1751
On October 06 2011 09:25 jinorazi wrote:
Show nested quote +
On October 06 2011 08:59 dAPhREAk wrote:
On October 06 2011 08:55 jinorazi wrote:
can we have air to air aoe and rid of all/revamp ground to air aoe? my #1 annoyance.
well, #2 after micro limiting spells.

i hope they change around the units and spells to make the game better.

this seems like all-in-one unit like medivac and hellion...

if they got rid of marauder and hellion, and brought back firebat and vulture...

vulture was awesome, but firebat didn't really see that much use. i would like the goliath back.



of course, i was just referring to the unit that got combined into one.

goliath is 100 times better than thor. the whole "hero" unit blizzard tried to go with in sc2 was a BAD BAD FUCKING BAD idea. i still want to punch browder in the face for mothership, i gave it a chance and its a no.

edit: firebat was good vs ling(obviously), it had uses vs. darkswarm and zealot heavy plays.

Actually, I remember watching an interview (maybe the HotS community preview) where Browder says that ideas for the Mothership were floating around Blizzard before he was hired for SC2.

However, I wouldn't be surprised if the Thor was influenced by Browder's C&C background, as it's basically a Mammoth Tank in mech-walker form.
ㅇㅅㅌㅅ
SplitFire
Profile Joined May 2011
1 Post
October 06 2011 02:53 GMT
#1752
To me it looks like the hellion went wanted to be even more awesome and transformed into a reaper( pistols) hellion(still has flamer)marauder(looks) mix
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2011-10-06 02:56:20
October 06 2011 02:55 GMT
#1753
On October 06 2011 11:03 DARKHYDRA wrote:
This thing looks like a helion got hit by the cube from transformers.


allspark >: )

hope they release a protoss teaser... out of all the races im surprised terran got the first teaser...
Inno pls...
ScaSully
Profile Joined April 2011
United States488 Posts
October 06 2011 03:02 GMT
#1754
it looks exactly like a hellion but probly slow wtf
¯\_(ツ)_/¯
Vei
Profile Joined March 2010
United States2845 Posts
October 06 2011 03:05 GMT
#1755
fucking serious? they release a terran unit, of all things? am i wrong to find this really disturbing?
www.justin.tv/veisc2 ~ 720p + commentary
stapla05
Profile Joined July 2011
Australia67 Posts
October 06 2011 03:10 GMT
#1756
On October 06 2011 10:32 wichenks wrote:
Show nested quote +
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability




Sounds good but we have to move on from brood war and create something new.
http://www.rts-sanctuary.com/Dawn-Of-War/showuser=96956
writer22816
Profile Blog Joined September 2008
United States5775 Posts
Last Edited: 2011-10-06 03:10:59
October 06 2011 03:10 GMT
#1757
another retarded unit that requires no micro
8/4/12 never forget, never forgive.
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
Last Edited: 2011-10-06 03:23:33
October 06 2011 03:21 GMT
#1758
On October 06 2011 10:54 Tatari wrote:
Show nested quote +
On October 06 2011 09:12 0neder wrote:
Terran
Make a mech hover bike unit - the new vulture, whatever the name is - to replace the Hellion.
Moving shot micro.
The Cliff-jump upgrade at armory, might have cooldown.
Separate Speed upgrade at armory. Make it ridiculously fast with upgrade.
Mines or reaper mine upgrade as well at tech lab.
Give Marauder AoE attack or eliminate it altogether.
Remove Reaper
Make Tanks 2 supply.
Replace Thor with new splash AA unit. Less supply.
Make Banshee faster, but nerf attack dmg/hp a bit.
Reduce Comsat footprint by 25-33%.
Nerf MULE mining rate slightly.
Give EMP to Raven and remove HSM.
Give Ghost new ability

Zerg:
Give Hydras Marauder's concussive slowing attack, upgraded at hydra den. More in line with Zerg's
Make Roaches 1 supply again so zerg feels more swarmy compared to terran. Nerf HP and attack accordingly. Buff default armor to compensate for reduced HP.
Lurkers evolve from Roach at tier 2. 2 supply, not seige range. No burrow move.
Make Burrow Hatchery tech.
Broodlords evolve from mutalisk.
Replace corruptor.
Add scourge.


Protoss:
Make Warpgate cooldown a bit slower than Gateway cooldown.
Move Warpgate upgrade to Twilight Council, adjust research time.
Replace Colossus with more exciting, more dangerous splash Robotics unit.
Fix carrier micro or replace carrier
Replace mothership with non-hero caster air unit.
Rename Phoenix
AA Splash Air unit

SC2, now with 200% more excitement, playability, and watchability


I think this guy lost his BW CD...



just my 2 cents... but i think the moving warpgate to twilight council tech is an AWSOME idea. tho you will never get the toss to agree to it... but it makes sense to me.

when introduced i am pretty sure it was meant to be a "gateways are still the main producers... but for an upgrade u can make units anywhere on the map, but cd time makes its slower than normal gates, since you are gaining the convenience of being able to warp in anywhere on the map. but somewhere it got changed where warpgates are mandatory and faster than warpgates.

not to mention... Broodwar is by FAR more exciting to spectate than SC2 and i have switched completely off of BW to SC2 but the only match that has ever come close to a BW match in excitement was the Boxer v ..NAda(?) games at MLG anaheim which was a 1.5 hour AWSOME game
Mascherano
Profile Blog Joined November 2005
Argentina1726 Posts
October 06 2011 03:25 GMT
#1759
This is for single player only right?
Bisu
Utinni
Profile Joined November 2010
Canada1196 Posts
October 06 2011 03:30 GMT
#1760
People need to chill and read the OP, they are releasing them based on when they arrive in the campaign... you usually play terran first for their games then probably protoss (soooo wanna see that) followed by zerg which I assume will be last because the game is Heart of the Swarm

I can't wait to see the other two racial units!
“... you don’t have to be Sun freakin Tzu to know that real fighting isn’t about killing or even hurting the other guy, it’s about scaring him enough to call it a day.” - Max Brooks: World War Z
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