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On September 16 2011 21:04 s4life wrote:But then you'd need irradiating ghosts to counter the dark swarm.. I can't imagine all the zerg whine that addition would cause
Fuck it, let's all just go play the SC2BW map.
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Fuck it, let's all just go play the SC2BW map.[/QUOTE]
That would be awesome. I played it the other day..made me miss and remember how much better bw was. I am really giving sc2 a chance but I feel like I am lying to myself trying to say its more fun than bw (the original star "crack")
Would be awesome if everyone just stopped playing sc2 and played the bw mod..I rekon blizzard would take a long hard look at the game. You can see how much power people have in numbers. Heck look at all the zerg QQ got them a result. Maybe not a good one..but a reaction at least.
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On September 16 2011 05:08 Yaotzin wrote:Show nested quote +On September 16 2011 05:05 zul wrote:On September 16 2011 05:00 Siphonn wrote: I like this change alot better than the oringinal one, and this is coming from a protoss. I feel like getting rid of NP on collosi would be much more drastic and game changing than this. yeah, because now it "seems" like it is still doable, but I highly doubt it actually is. bringing the fragile infestor that close to the enemy, will very often lead to immadiate death. (and dead infestors cant NP very well  ) People suicide casters to do damage all the time, no reason infestors can't do it with NP too. It'll be a hard decision on when to do it, which is nice. Show nested quote + Should have made the mothership invulnerable to neural along with this change.
Yah this is the one part of the massive version I liked. MS actually has potential against Zerg if not for one neural ending it. What so toss can vortez the Zerg and win everygame if done properly? Yea that's balanced.. It should come down to micro IMO.
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I like this change alot better than the oringinal one, and this is coming from a protoss. I feel like getting rid of NP on collosi would be much more drastic and game changing than this.[/QUOTE] yeah, because now it "seems" like it is still doable, but I highly doubt it actually is. bringing the fragile infestor that close to the enemy, will very often lead to immadiate death. (and dead infestors cant NP very well )[/QUOTE] People suicide casters to do damage all the time, no reason infestors can't do it with NP too. It'll be a hard decision on when to do it, which is nice. Should have made the mothership invulnerable to neural along with this change. [ Yah this is the one part of the massive version I liked. MS actually has potential against Zerg if not for one neural ending it. What so toss can vortez the Zerg and win everygame if done properly? Yea that's balanced.. It should come down to micro IMO.
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Really the infestors abilities should have just been split up into two different caster units. Currently zerg has 1 where P and T both have two caster units. Just give the zerg another unit (which they need imo, seems like they'd be incredibly boring to play), split FG to be a root only effect, give the new unit the aoe damage from FG. Let infestors keep the infested terran ability, the new unit can have neural.
The problem with infestors isn't so much the spells as it is how easily the spells can work together to counter every build in the game, it's too much mileage out of 1 unit. Simply splitting the abilities between two units and increasing the skill cap needed to use all of those abilities together.
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Give the overseer Infested Terran (as a skill they have to upgrade). IT bombs!
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On September 16 2011 22:50 zarepath wrote: Give the overseer Infested Terran (as a skill they have to upgrade). IT bombs!
yea that would be balanced !
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I have played zerg and i know somewhat how they think on a plat level at least. Why zerg doesent like the NP nerf so much agasint protoss is because they dont like corruptors against colossus, so they want the easy way and have infestors take that role. Terrans dosent have that choise they make vikings to counter it. Blizzard should know this
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On September 16 2011 22:50 zarepath wrote: Give the overseer Infested Terran (as a skill they have to upgrade). IT bombs!
Sir, you are my hero.
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On September 16 2011 22:20 PrObeLife wrote:
Fuck it, let's all just go play the SC2BW map.
That would be awesome. I played it the other day..made me miss and remember how much better bw was. I am really giving sc2 a chance but I feel like I am lying to myself trying to say its more fun than bw (the original star "crack")
Would be awesome if everyone just stopped playing sc2 and played the bw mod..I rekon blizzard would take a long hard look at the game. You can see how much power people have in numbers. Heck look at all the zerg QQ got them a result. Maybe not a good one..but a reaction at least.[/QUOTE]
So what are the zealot back and forth build time changes indicative of? Protoss QQing?
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On September 16 2011 22:53 rdr wrote: I have played zerg and i know somewhat how they think on a plat level at least. Why zerg doesent like the NP nerf so much agasint protoss is because they dont like corruptors against colossus, so they want the easy way and have infestors take that role. Terrans dosent have that choise they make vikings to counter it. Blizzard should know this Thank you, for bringing that insight to this thread.
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On September 16 2011 22:55 ZaaaaaM wrote:Show nested quote +On September 16 2011 22:53 rdr wrote: I have played zerg and i know somewhat how they think on a plat level at least. Why zerg doesent like the NP nerf so much agasint protoss is because they dont like corruptors against colossus, so they want the easy way and have infestors take that role. Terrans dosent have that choise they make vikings to counter it. Blizzard should know this Thank you, for bringing that insight to this thread. Wow what an answer im impressed do you agree or is it somthing else you want to say?
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I don't know if Neural Parasite nerf is necessary, especially for Protoss.
Since I'm playing zerg full time now here is how the matchups work for me:
ZvT: If I get to 4 bases and tier three, which is most of the time, I win my games. My macro usually pulls it out for me. ZvZ: I often get outmacroed and for the first 10 minutes even my trades are bad, becasue my micro sucks too, but after that my better decision making almost always wins it for me. My best matchup atm, unless I get 6 or 10 pooled I win. ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.
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On September 16 2011 20:03 decaf wrote:Show nested quote +On September 16 2011 20:00 hugman wrote: Fungal is a lot like FF. If you get caught by it there's fuck all you can do. They're not fun mechanics and I think the game would be better without them. I second that! Remove FFs and fungal from the game.
i would gladly sacrifice fungal if forcefields would be removed to. haha
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why does their patching scheme remind me more and more of wow patching? hmmmm...
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My question is didn't they already try this? I might be wrong but I thought NP was originally 9 range in beta, then nerfed to 7, then buffed back up to 9 and now back to 7?
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If i think about the zerg i think of corrupors being at the same lavel as vikings why not? And that they have a suicide button that you can press or maybe morphing in to a flying baneling.
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On September 16 2011 23:10 rdr wrote: If i think about the zerg i think of corrupors being at the same lavel as vikings why not? And that they have a suicide button that you can press or maybe morphing in to a flying baneling.
Calm down with suggestions like that, you're trying to make corruptors useful, and we can't have that now can we?
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On September 16 2011 23:10 Xyik wrote: My question is didn't they already try this? I might be wrong but I thought NP was originally 9 range in beta, then nerfed to 7, then buffed back up to 9 and now back to 7?
NP is the new bunker!
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Ha. Fucking called it, knew the original NP change would never make it out of PTR.
EDIT: And btw people should remember that it's a PTR for a reason, it's a test region to test changes...by deciding not to implement it they aren't flip flopping or anything, they are using the PTR for its intended purpose.
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