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Another Neural Parasite Change. - Page 51

Forum Index > SC2 General
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branflakes14
Profile Joined July 2010
2082 Posts
September 16 2011 14:31 GMT
#1001
On September 16 2011 23:27 Jermstuddog wrote:
Show nested quote +
On September 16 2011 23:10 Xyik wrote:
My question is didn't they already try this? I might be wrong but I thought NP was originally 9 range in beta, then nerfed to 7, then buffed back up to 9 and now back to 7?


NP is the new bunker!


In the following patch you'll be able to cancel NP before it ends for a 75% refund of the energy.
Philip2110
Profile Joined April 2010
Scotland798 Posts
September 16 2011 14:32 GMT
#1002
On September 16 2011 22:58 imbecile wrote:

ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.


Something wrong with how you play if that is happening. Not the game
Master Sc2 - Diamond LoL - Eu W
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
September 16 2011 14:33 GMT
#1003
What I dont really like that its buffing colosi in a way,and I absoulte hate them ._.
...
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 16 2011 14:35 GMT
#1004
On September 16 2011 23:32 Philip2110 wrote:
Show nested quote +
On September 16 2011 22:58 imbecile wrote:

ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.


Something wrong with how you play if that is happening. Not the game


I agree, sorry but that story smells like bullshit. You had double his worker and army count, 5 bases, and he killed the whole army and static defence and tech before you remaxed? Replay please.
Hipsv
Profile Blog Joined May 2011
135 Posts
September 16 2011 14:38 GMT
#1005
On September 16 2011 20:52 Protosnake wrote:
Show nested quote +
Or you could say they're punishing sloppy infestor control more. Or maybe they don't want infestors to counter colossi.

Buffing mech is good so TvZ isn't 100% marine/tank.


How does it punish bad infestor control ? Infestor will neural from 7 range, get sniped, die, no control is ever gonna change that.

TvZ was never 100% marine tank, mech TvZ has always been insanely strong and will be even more this patch


Mech has been insanely strong against players who 1a their roaches into tank lines. People who use nydus and such to get around or drop roaches on tanks really negate the whole mech style which is why marine tank is popular because its an exceptional backbone for an army. Adding ghosts deals with any infestor or masses of t3, adding vikings deals with any mass air/bl style. Mech TvZ is extremely prone to drops unless you make tons of vikings at which point you are exceptionally prone to ultra's running through your line or you make a ton of thors at which point mass roach will run you over.

Marine tank is the best backbone style because its extremely safe from every build a zerg can throw at you, where many hellion openers can easily die to roach pressure and tank openings allow zergs to mass econ.
JethroTV
Profile Joined December 2010
United States206 Posts
September 16 2011 14:39 GMT
#1006
From the interview with Naniwa in the most recent Dreamhack preview:
Korea is the only place to take seriously when questioning balance or anything about Starcraft at all really.


I kind of agree with his view point. I think that the vast majority of us are not skilled enough to complain about balance anyway. It's not like we are all playing perfectly and the balance is breaking the game. I'd be willing to bet that a lot of the individual issues people have in any matchup could often be attributed to other mistakes, such as positioning or something else. As such, I think we should all spend less time debating patches and practice instead. =)

And no, I'm not saying that everyone is bad and should just play better. Its obviously not that simple. I just feel that we could all benefit from accepting the balance situations as they stand and working hard to deal with those situations in game, rather than focusing so much energy into trying to convince Blizz to patch the way some of us want.
@JethroTV
imbecile
Profile Joined October 2009
563 Posts
September 16 2011 14:41 GMT
#1007
On September 16 2011 23:32 Philip2110 wrote:
Show nested quote +
On September 16 2011 22:58 imbecile wrote:

ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.


Something wrong with how you play if that is happening. Not the game


Probably. I don't have the best infestor control. Point is, you never ever have anything like this happening with T or P. I mean, I even took out his 2 colossi before they could do much, and it didn't matter. Simple gateway army + 2-3 Immortals and Archons just steamrolled everything I had with a-move.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 16 2011 14:42 GMT
#1008
On September 16 2011 10:31 BandonBanshee wrote:
Show nested quote +
On September 16 2011 09:48 MrCon wrote:
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.

This brings up a good point though. Infestors are OP as shit(zerg player here) but these all just seem like bandage solutions. Zergs were having trouble in alot of situations so they made it so infestor was basicly a super unit. I think this is more of an issue about Zerg and Protoss not being as complete of a race as terran.


I'll entertain this idea. The Infestor does seem to quite literally be a "patch" to cover other shortcomings of the Zerg race.
"Trash Micro but Win. Its Marin." - Min Chul
rdr
Profile Joined June 2011
Sweden48 Posts
September 16 2011 14:48 GMT
#1009
On September 16 2011 23:27 Jermstuddog wrote:
Show nested quote +
On September 16 2011 23:10 rdr wrote:
If i think about the zerg i think of corrupors being at the same lavel as vikings why not? And that they have a suicide button that you can press or maybe morphing in to a flying baneling.


Calm down with suggestions like that, you're trying to make corruptors useful, and we can't have that now can we?

If i was balancing the game i would take that route and make them useful the same way terran is. Why have a ground unit like infestor be a counter to everything.
Budmandude
Profile Joined September 2009
United States123 Posts
September 16 2011 14:56 GMT
#1010
On September 16 2011 22:58 imbecile wrote:
ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.

I would kill to see this replay!
Zerksys
Profile Blog Joined August 2009
United States569 Posts
September 16 2011 15:03 GMT
#1011
On September 16 2011 03:58 Swad1000 wrote:
Show nested quote +
On September 16 2011 03:46 Tuczniak wrote:
Im glad i started toss on PTR.
It was hard to get neural, now its even harder. I think they broke it anyway.


Zergs do not realize how insanely strong fungal is. Infestor would still be insanely strong if they took away neural/infested terrans because of how easy it is for zerg to mass them. The problem is the skill difference between top zergs and the average zerg is insane so most qq with terrible macro and multitasking and see taking a protoss colossus while doing 20 storms on a protoss army as balanced.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724&currentpage=391#7813


I don't understand what your point is. So what if FG is more powerful than storm? The nerf is already going through. I know that storm is a very cost heavy research, but once you research it you have it for all HTs for the rest of the game. (Also as a side note infestors cost 50 more minerals than HTs.) It's also really flawed logic to say unit X is already good and therefore should be nerfed. The big picture is what ends up counting in the end not individual units. Anyways, the discussion is about how the NP change will affect PVZ.

I for one think it's going to go back to the days where it was impossible to stop the protoss death ball. Bane rain proved to be not reliable because once stalkers get critical mass, sniping overlords full of banelings became extremely common. NP was the saving grace of the zerg army because NPing 2 colossus was enough to turn the tide of the battle. Even at 9 range it was pretty difficult to do and now at 7 it's going to be very situational. Also ghost vs. infestor will be impossible and having HTs even without storm completely will stop infestors cold now. Maybe the ultra buff will make up for the decreased infestor play.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 16 2011 15:05 GMT
#1012
On September 16 2011 15:27 Jayrod wrote:
Show nested quote +
On September 16 2011 14:42 coL.CatZ wrote:
On September 16 2011 12:37 -_- wrote:
On September 16 2011 11:21 coL.CatZ wrote:
this change is just as bad unfortunately. Its like saying, since most people can't micro or target fire, we'll make it easy for them and ridiculously easy for actual good players


Blizzard has stated in the past that they do take into account non-professional players when balancing the game, but aren't you in favor of this policy? If not, what do you think about the players in Korea who smile sardonically at the difficulties a North American Grandmasters Zerg player has?

Infestor heavy play is not in vogue in Korea. Perhaps Korean Protoss players are so skilled, they can perfectly target down the Infestor who is siphoning the Colossus, making the prospective neural parasite change moot. In Korea, Neural Parasite in Starcraft 2 could be the equivalent of Medic's Restore in Starcraft Broodwar.

If this is the case, are you in favor of a spell being imbalanced when players can't exercise enough control, and unusable when they can?

Or maybe you're just not skilled enough to comment on the balance of Starcraft 2, and thus don't understand why the change was necessary. Whenever North American players deride the balance opinions of less skilled players, I'm compelled to wonder how they ignore the cognitive dissonance which must occur when they consider where they rank on the Great Cross-Realm Starcraft 2 Ladder which exists only in our hopeful minds.

I'm not saying you shouldn't discuss balance unless you're one of the top players in the world, or that you're one of the people I'm describing. In fact, I greatly enjoyed reading the quoted post by you, even thought it was rather short. But I do think you should be careful when you imply that Neural Parasite is perfectly balanced if Protoss players would simply learn how to control their units. Korean Zergs control their units more precisely and hit their queen injects more regularly than you. Maybe Zerg against Protoss would be a simple matchup for Zerg if you could simply do the same?


you argue that blizzard is balancing the game for lower skilled players, and then say that I can't talk about it cause im not as good as koreans mechanically, you're an incredibly funny person. I am known for strategy and I have more room to talk than most people who post on this thread when it comes to balance, especially when it comes to infestors, I've used infestors since the beta heavily and when they buffed Fungal Growth I told David Kim personally that it was a stupid change, that infestors were already good and people just don't use them because they're dumb. Fungal Growth buff was dumb, now infestors are getting increasingly popular because they're incredibly cost efficient units, just like sentrys, high templar, colossi, tanks, ghosts etc. there are plenty of ways to deal with heavy infestor play from both races, I say this because even though you may not consider me a top tier player, I play with a lot of people I consider to be top tier players on a regular basis and hold my own against anyone for the most part, and they all have good responses to any strategy. You can't balance a game for the lowest tier of players and expect for the game to be actually balanced at the top, reality is basic mechanics for zerg are a lot more complicated than they are for protoss, things of this nature will hurt the game if they try to balance from the bottom up, because if you want to improve zerg's win ratio at lower levels it'll make it too strong at the top for example. Reality here is you shouldn't be talking as if you knew anything or without any sort of argument other than 'koreans are better than you so shut up'... you are the reason most 'pro players' won't post on threads like this, not only is it not appreciated, there's always idiots like yourself trying to argue without any base, im done here, don't bother replying.

More complicated? Get real. Zerg mechanics are automatic... they take muscle memory and general sense of when you had to larva inject last. There's not really any decision making involved, whereas protoss is deciding where to place CB's and building their structures in a way that makes sense. I'm not saying zerg mechanics are easy... or even easier for that matter... that wouldnt be true either... but dont assume that something is more complicated because you have to remember to inject AND spread creep... at least theres no decision-making involved.


I'm so tired of reading how its mechanically harder to play Zerg and therefore more is being asked of them. The race is different. Not harder.

If you approach every balance argument armed with this in mind you will never be satisfied.
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-09-16 15:09:38
September 16 2011 15:08 GMT
#1013
On September 16 2011 23:41 imbecile wrote:
Show nested quote +
On September 16 2011 23:32 Philip2110 wrote:
On September 16 2011 22:58 imbecile wrote:

ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.


Something wrong with how you play if that is happening. Not the game


Probably. I don't have the best infestor control. Point is, you never ever have anything like this happening with T or P. I mean, I even took out his 2 colossi before they could do much, and it didn't matter. Simple gateway army + 2-3 Immortals and Archons just steamrolled everything I had with a-move.


Lol oh its you. Didn't you get banned from the strat forum for your huge insult thread against Protoss players?

http://www.teamliquid.net/forum/viewmessage.php?topic_id=264065
"Trash Micro but Win. Its Marin." - Min Chul
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
September 16 2011 15:10 GMT
#1014
On September 16 2011 23:56 Budmandude wrote:
Show nested quote +
On September 16 2011 22:58 imbecile wrote:
ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.

I would kill to see this replay!


Me too, The Zerg has to fuck up insanely bad to lose in this situation!
"Trash Micro but Win. Its Marin." - Min Chul
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
September 16 2011 15:15 GMT
#1015
Terran is dominating every single pro tournament and they are focussed on this.

NP is going to be unusable against colossi now anyway because they are all going to evaporate before they get in range to use it. I guess this is what they wanted to achieve.
No logo (logo)
WinteRR
Profile Joined May 2011
Australia201 Posts
Last Edited: 2011-09-16 15:20:30
September 16 2011 15:18 GMT
#1016
why are the zerg players still not happy about this?

a totally bad change (no NP on massive units) has been revoked and instead a far weaker nerf has replaced it which won't completely change its application too much anyway. I guess people will always find a way to vent their frustration.

Umm, "NP will be unusable" - what the hell? Of course it'll still be great.
Carapas
Profile Joined February 2011
Canada242 Posts
September 16 2011 15:24 GMT
#1017
On September 17 2011 00:15 deathly rat wrote:
Terran is dominating every single pro tournament and they are focussed on this.

NP is going to be unusable against colossi now anyway because they are all going to evaporate before they get in range to use it. I guess this is what they wanted to achieve.

Bring tournament wins plz. I can't think of other tournaments that are not Nestea's gsl, but its because he fucking good!
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
September 16 2011 15:26 GMT
#1018
Remove fungal and NP, Zerg just needs Dark Swarm...Seriously it would resolve all problems in big engagements.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
Last Edited: 2011-09-16 15:29:15
September 16 2011 15:26 GMT
#1019
On September 17 2011 00:18 WinteRR wrote:
why are the zerg players still not happy about this?

a totally bad change (no NP on massive units) has been revoked and instead a far weaker nerf has replaced it which won't completely change its application too much anyway. I guess people will always find a way to vent their frustration.

Umm, "NP will be unusable" - what the hell? Of course it'll still be great.


It won't be great...

In my experience I still think that Blizzard overcompensated with the Infestor, making it too strong to make up for other Zerg deficiencies. Now, they realize that it's simply the best option for Zergs and you can't blame the players for getting them every game. The nerf is a huge problem for late-game ZvP centered around Infestors.

The consequent Ultra buff is encouraging the use of hive tech. (Ultra's are currently pretty shit)
Maybe they are pushing the metagame in that direction.
"Trash Micro but Win. Its Marin." - Min Chul
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
September 16 2011 15:33 GMT
#1020
On September 17 2011 00:10 QTIP. wrote:
Show nested quote +
On September 16 2011 23:56 Budmandude wrote:
On September 16 2011 22:58 imbecile wrote:
ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax.

I would kill to see this replay!


Me too, The Zerg has to fuck up insanely bad to lose in this situation!


That's an understatement. It'd be hard to lose even if you went and had lunch for 15 minutes.
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