In the following patch you'll be able to cancel NP before it ends for a 75% refund of the energy.
Another Neural Parasite Change. - Page 51
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branflakes14
2082 Posts
In the following patch you'll be able to cancel NP before it ends for a 75% refund of the energy. | ||
Philip2110
Scotland798 Posts
On September 16 2011 22:58 imbecile wrote: ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax. Something wrong with how you play if that is happening. Not the game | ||
GiftPflanZe
Germany623 Posts
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The KY
United Kingdom6252 Posts
On September 16 2011 23:32 Philip2110 wrote: Something wrong with how you play if that is happening. Not the game I agree, sorry but that story smells like bullshit. You had double his worker and army count, 5 bases, and he killed the whole army and static defence and tech before you remaxed? Replay please. | ||
Hipsv
135 Posts
On September 16 2011 20:52 Protosnake wrote: How does it punish bad infestor control ? Infestor will neural from 7 range, get sniped, die, no control is ever gonna change that. TvZ was never 100% marine tank, mech TvZ has always been insanely strong and will be even more this patch Mech has been insanely strong against players who 1a their roaches into tank lines. People who use nydus and such to get around or drop roaches on tanks really negate the whole mech style which is why marine tank is popular because its an exceptional backbone for an army. Adding ghosts deals with any infestor or masses of t3, adding vikings deals with any mass air/bl style. Mech TvZ is extremely prone to drops unless you make tons of vikings at which point you are exceptionally prone to ultra's running through your line or you make a ton of thors at which point mass roach will run you over. Marine tank is the best backbone style because its extremely safe from every build a zerg can throw at you, where many hellion openers can easily die to roach pressure and tank openings allow zergs to mass econ. | ||
JethroTV
United States206 Posts
Korea is the only place to take seriously when questioning balance or anything about Starcraft at all really. I kind of agree with his view point. I think that the vast majority of us are not skilled enough to complain about balance anyway. It's not like we are all playing perfectly and the balance is breaking the game. I'd be willing to bet that a lot of the individual issues people have in any matchup could often be attributed to other mistakes, such as positioning or something else. As such, I think we should all spend less time debating patches and practice instead. =) And no, I'm not saying that everyone is bad and should just play better. Its obviously not that simple. I just feel that we could all benefit from accepting the balance situations as they stand and working hard to deal with those situations in game, rather than focusing so much energy into trying to convince Blizz to patch the way some of us want. | ||
imbecile
563 Posts
On September 16 2011 23:32 Philip2110 wrote: Something wrong with how you play if that is happening. Not the game Probably. I don't have the best infestor control. Point is, you never ever have anything like this happening with T or P. I mean, I even took out his 2 colossi before they could do much, and it didn't matter. Simple gateway army + 2-3 Immortals and Archons just steamrolled everything I had with a-move. | ||
QTIP.
United States2113 Posts
On September 16 2011 10:31 BandonBanshee wrote: This brings up a good point though. Infestors are OP as shit(zerg player here) but these all just seem like bandage solutions. Zergs were having trouble in alot of situations so they made it so infestor was basicly a super unit. I think this is more of an issue about Zerg and Protoss not being as complete of a race as terran. I'll entertain this idea. The Infestor does seem to quite literally be a "patch" to cover other shortcomings of the Zerg race. | ||
rdr
Sweden48 Posts
On September 16 2011 23:27 Jermstuddog wrote: Calm down with suggestions like that, you're trying to make corruptors useful, and we can't have that now can we? If i was balancing the game i would take that route and make them useful the same way terran is. Why have a ground unit like infestor be a counter to everything. | ||
Budmandude
United States123 Posts
On September 16 2011 22:58 imbecile wrote: ZvP: I scout exactly what he is doing, I'm ahead in economy, I make the counter, and I lose badly anyway. Yesterday I have lost a game against 2base tier2 protoss while being on 5 bases hive tech having double his worker and army supply with 15 infestors and he still walks right through my whole army and static defenses and kills main and natural and all tech before I can remax. I would kill to see this replay! | ||
Zerksys
United States569 Posts
On September 16 2011 03:58 Swad1000 wrote: Zergs do not realize how insanely strong fungal is. Infestor would still be insanely strong if they took away neural/infested terrans because of how easy it is for zerg to mass them. The problem is the skill difference between top zergs and the average zerg is insane so most qq with terrible macro and multitasking and see taking a protoss colossus while doing 20 storms on a protoss army as balanced. http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724¤tpage=391#7813 I don't understand what your point is. So what if FG is more powerful than storm? The nerf is already going through. I know that storm is a very cost heavy research, but once you research it you have it for all HTs for the rest of the game. (Also as a side note infestors cost 50 more minerals than HTs.) It's also really flawed logic to say unit X is already good and therefore should be nerfed. The big picture is what ends up counting in the end not individual units. Anyways, the discussion is about how the NP change will affect PVZ. I for one think it's going to go back to the days where it was impossible to stop the protoss death ball. Bane rain proved to be not reliable because once stalkers get critical mass, sniping overlords full of banelings became extremely common. NP was the saving grace of the zerg army because NPing 2 colossus was enough to turn the tide of the battle. Even at 9 range it was pretty difficult to do and now at 7 it's going to be very situational. Also ghost vs. infestor will be impossible and having HTs even without storm completely will stop infestors cold now. Maybe the ultra buff will make up for the decreased infestor play. | ||
QTIP.
United States2113 Posts
On September 16 2011 15:27 Jayrod wrote: More complicated? Get real. Zerg mechanics are automatic... they take muscle memory and general sense of when you had to larva inject last. There's not really any decision making involved, whereas protoss is deciding where to place CB's and building their structures in a way that makes sense. I'm not saying zerg mechanics are easy... or even easier for that matter... that wouldnt be true either... but dont assume that something is more complicated because you have to remember to inject AND spread creep... at least theres no decision-making involved. I'm so tired of reading how its mechanically harder to play Zerg and therefore more is being asked of them. The race is different. Not harder. If you approach every balance argument armed with this in mind you will never be satisfied. | ||
QTIP.
United States2113 Posts
On September 16 2011 23:41 imbecile wrote: Probably. I don't have the best infestor control. Point is, you never ever have anything like this happening with T or P. I mean, I even took out his 2 colossi before they could do much, and it didn't matter. Simple gateway army + 2-3 Immortals and Archons just steamrolled everything I had with a-move. Lol oh its you. Didn't you get banned from the strat forum for your huge insult thread against Protoss players? http://www.teamliquid.net/forum/viewmessage.php?topic_id=264065 | ||
QTIP.
United States2113 Posts
Me too, The Zerg has to fuck up insanely bad to lose in this situation! | ||
deathly rat
United Kingdom911 Posts
NP is going to be unusable against colossi now anyway because they are all going to evaporate before they get in range to use it. I guess this is what they wanted to achieve. | ||
WinteRR
Australia201 Posts
a totally bad change (no NP on massive units) has been revoked and instead a far weaker nerf has replaced it which won't completely change its application too much anyway. I guess people will always find a way to vent their frustration. Umm, "NP will be unusable" - what the hell? Of course it'll still be great. | ||
Carapas
Canada242 Posts
On September 17 2011 00:15 deathly rat wrote: Terran is dominating every single pro tournament and they are focussed on this. NP is going to be unusable against colossi now anyway because they are all going to evaporate before they get in range to use it. I guess this is what they wanted to achieve. Bring tournament wins plz. I can't think of other tournaments that are not Nestea's gsl, but its because he fucking good! | ||
Bleak
Turkey3059 Posts
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QTIP.
United States2113 Posts
On September 17 2011 00:18 WinteRR wrote: why are the zerg players still not happy about this? a totally bad change (no NP on massive units) has been revoked and instead a far weaker nerf has replaced it which won't completely change its application too much anyway. I guess people will always find a way to vent their frustration. Umm, "NP will be unusable" - what the hell? Of course it'll still be great. It won't be great... In my experience I still think that Blizzard overcompensated with the Infestor, making it too strong to make up for other Zerg deficiencies. Now, they realize that it's simply the best option for Zergs and you can't blame the players for getting them every game. The nerf is a huge problem for late-game ZvP centered around Infestors. The consequent Ultra buff is encouraging the use of hive tech. (Ultra's are currently pretty shit) Maybe they are pushing the metagame in that direction. | ||
The KY
United Kingdom6252 Posts
On September 17 2011 00:10 QTIP. wrote: Me too, The Zerg has to fuck up insanely bad to lose in this situation! That's an understatement. It'd be hard to lose even if you went and had lunch for 15 minutes. | ||
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