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Another Neural Parasite Change. - Page 47

Forum Index > SC2 General
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arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 09:36 GMT
#921
On September 16 2011 18:25 aRESx wrote:
Even if I do have major problems against NP as protoss, I do generally believe that it should have 9 range, however it should not be able to be used on motherships.

It should be able to be used on motherships. Only with 1a will motherships ever get in range.
j3i
Profile Joined February 2011
United States357 Posts
September 16 2011 09:38 GMT
#922
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
Loodah
Profile Blog Joined December 2010
335 Posts
September 16 2011 09:41 GMT
#923
Ever since the Browder / Kim interviews, people always talk about how it's not that terran is too strong, it's that other races have "Design flaws."

That's just garbage. The races are supposed to have strengths and weaknesses. There are supposed to be differences. I don't think the game is completely balanced, but literally any time any prominent pro says something or someone is interviewed, people in the community just start regurgitating those words and clinging to them. It's absurd.
Rayjin
Profile Joined December 2010
Germany205 Posts
Last Edited: 2011-09-16 09:46:16
September 16 2011 09:45 GMT
#924
On September 16 2011 18:38 j3i wrote:
Show nested quote +
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.


Its also not getting used by the pros, because good Protos player focusfire the infestors with the colossi.
You cant neural 5+ Colossi fast enough, the AOE damage is to hughe and Infestors die to fast.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
September 16 2011 09:55 GMT
#925
On September 16 2011 18:45 Rayjin wrote:
Show nested quote +
On September 16 2011 18:38 j3i wrote:
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.


Its also not getting used by the pros, because good Protos player focusfire the infestors with the colossi.
You cant neural 5+ Colossi fast enough, the AOE damage is to hughe and Infestors die to fast.



I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.
GL HF... YOLO..lololollol.
Pugnae
Profile Joined March 2011
United States24 Posts
Last Edited: 2011-09-16 10:01:23
September 16 2011 10:00 GMT
#926
On September 16 2011 18:55 Silentness wrote:
I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.


Sad
Losing because you are not managing your units...
Wait... That often happens with broodlords. Why should a protoss be able to make errors without getting punished?
Keyz1
Profile Joined March 2011
Canada94 Posts
September 16 2011 10:02 GMT
#927
Was this Blizzard's plan from the beginning because of an Infestor metagame that Protoss and Terran kept crying about?

Let's do a severe nerf and make it so that you can't NP massive units. This way we can reduce the range of NP to 7, making it used a lot less anyway or at all, which in the end, will be the final result of a compromise the community will agree to after hearing the first nerf.


7 Range.....................just remove Zerg from Starcraft 2. heh.
Vamp
Profile Joined June 2008
United Kingdom184 Posts
Last Edited: 2011-09-16 10:03:43
September 16 2011 10:03 GMT
#928
lol some of the over reactions are amusing.

7 range is still pretty long u know
`';..;'` http://www.facebook.com/Vamp.Sc2
Rayjin
Profile Joined December 2010
Germany205 Posts
September 16 2011 10:07 GMT
#929
NP range of 8 would be ok, because you still outrange the Thor.
I'm realy scared to play against Terran mechplay if the patch goes live
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 16 2011 10:11 GMT
#930
On September 16 2011 19:00 Pugnae wrote:
Show nested quote +
On September 16 2011 18:55 Silentness wrote:
I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.


Sad
Losing because you are not managing your units...
Wait... That often happens with broodlords. Why should a protoss be able to make errors without getting punished?


I'd have to agree with Pugnae, if we miss position our zerglings they will all get chopped off by forcefields or blasted by storm, losing tons of supply in the blink of an eye.

Mispositioning should always be unfavourable, with good positioning you can kill the Infestors well, with bad positioning you'll get your collosi snatched away from you. And this can actually be stopped quite easily unlike a forcefield spell or a storm by sniping the infestor with X ( fill X in yourself, blink stalkers, DT's, feedback, phoenix spreaded out ) even at 9 range.

Having that said, with 7 range neurals I won't be researching neural parasite unless the protoss goes for an immortal composition. Against collosi they will get fried again and against archons the Protoss will probably have HT out anyway.
Keyz1
Profile Joined March 2011
Canada94 Posts
Last Edited: 2011-09-16 10:15:25
September 16 2011 10:12 GMT
#931
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.

paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
September 16 2011 10:17 GMT
#932
I'll take it over not being able to target massive units, but I think increasing the energy may have been a better way to go about this
Sqq
Profile Joined August 2010
Norway2023 Posts
September 16 2011 10:18 GMT
#933
On September 16 2011 19:17 paradoxOO9 wrote:
I'll take it over not being able to target massive units, but I think increasing the energy may have been a better way to go about this


there is no way in hell that massive change was going to go through. It seems more of a way to get Zerg players on board. "Hey look at this huge nerf! Now look at this tiny nurflol"
Dead girls don't say no.
decaf
Profile Joined October 2010
Austria1797 Posts
September 16 2011 10:18 GMT
#934
IMO they should revert all changes back, including NP range to 7 and the lesser damage and therefore make fungal a slowing spell instead of freeze, done.
Not sure about infested terrans though.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-09-16 10:24:38
September 16 2011 10:24 GMT
#935
On September 16 2011 19:12 Keyz1 wrote:
Show nested quote +
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.


It's a nerf. It's supposed to hurt and be frustrating.

You can NP Thors easily because they're really fat and slow as molasses so they have virtually no chance of shooting the infestors. Unless you a-move your infestors like so many Zergs seem to favor.

They'll suck against a colossi army that is microd. This is just possibly intended.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 16 2011 10:36 GMT
#936
as a protoss player, i like this less. but from a balance perspective i think its good for the game
https://twitter.com/#!/IrisAnother
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 10:37 GMT
#937
On September 16 2011 19:24 Yaotzin wrote:
Show nested quote +
On September 16 2011 19:12 Keyz1 wrote:
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.


It's a nerf. It's supposed to hurt and be frustrating.

You can NP Thors easily because they're really fat and slow as molasses so they have virtually no chance of shooting the infestors. Unless you a-move your infestors like so many Zergs seem to favor.

They'll suck against a colossi army that is microd. This is just possibly intended.


Why won't a lined (i.e. pre-concave) thor ball in thor hellion shift right click the infestors that have neural casted? They have the same range... There is literally no reason why a terran should allow a NP to last on any thor in any thor hellion composition (unless he failed to pre-concave/line before the fight, but this is relying on a mistake).
WeedRa
Profile Joined February 2011
Germany815 Posts
September 16 2011 10:44 GMT
#938
Seems to me like they watched last episode of "SOTG"
Protosnake
Profile Joined September 2011
France295 Posts
September 16 2011 10:44 GMT
#939
They'll suck against a colossi army that is microd. This is just possibly intended.


They already suck against a microed colossi army, they both have 9 range and every infestor getting in range can be instantly blowed up
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2011-09-16 10:46:04
September 16 2011 10:45 GMT
#940
On September 16 2011 19:12 Keyz1 wrote:
Show nested quote +
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.



I think you illustrate his point rather perfectly.
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