• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 03:56
CET 09:56
KST 17:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
TL.net Map Contest #21: Winners Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

Another Neural Parasite Change. - Page 47

Forum Index > SC2 General
Post a Reply
Prev 1 45 46 47 48 49 59 Next
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 09:36 GMT
#921
On September 16 2011 18:25 aRESx wrote:
Even if I do have major problems against NP as protoss, I do generally believe that it should have 9 range, however it should not be able to be used on motherships.

It should be able to be used on motherships. Only with 1a will motherships ever get in range.
j3i
Profile Joined February 2011
United States357 Posts
September 16 2011 09:38 GMT
#922
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.
I am an idiot who knows only about gaming, so there is nothing private to talk about to begin with. - Bisu
Loodah
Profile Blog Joined December 2010
335 Posts
September 16 2011 09:41 GMT
#923
Ever since the Browder / Kim interviews, people always talk about how it's not that terran is too strong, it's that other races have "Design flaws."

That's just garbage. The races are supposed to have strengths and weaknesses. There are supposed to be differences. I don't think the game is completely balanced, but literally any time any prominent pro says something or someone is interviewed, people in the community just start regurgitating those words and clinging to them. It's absurd.
Rayjin
Profile Joined December 2010
Germany205 Posts
Last Edited: 2011-09-16 09:46:16
September 16 2011 09:45 GMT
#924
On September 16 2011 18:38 j3i wrote:
Show nested quote +
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.


Its also not getting used by the pros, because good Protos player focusfire the infestors with the colossi.
You cant neural 5+ Colossi fast enough, the AOE damage is to hughe and Infestors die to fast.
Silentness
Profile Blog Joined August 2009
United States2821 Posts
September 16 2011 09:55 GMT
#925
On September 16 2011 18:45 Rayjin wrote:
Show nested quote +
On September 16 2011 18:38 j3i wrote:
On September 16 2011 17:27 ceaRshaf wrote:
This infestor problem is talked way too much. Waaaaaay to much.

And people are making such a fuss about NP but at high level pros don't even depend on it at all.


I guess you don't really miss it till it's taken away from you. I do agree that the best zergs don't rely on this spell. Even when I've seen it used well, the range isn't much of an issue because there's simply too many other units in front of the infestor to worry about.


Its also not getting used by the pros, because good Protos player focusfire the infestors with the colossi.
You cant neural 5+ Colossi fast enough, the AOE damage is to hughe and Infestors die to fast.



I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.
GL HF... YOLO..lololollol.
Pugnae
Profile Joined March 2011
United States24 Posts
Last Edited: 2011-09-16 10:01:23
September 16 2011 10:00 GMT
#926
On September 16 2011 18:55 Silentness wrote:
I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.


Sad
Losing because you are not managing your units...
Wait... That often happens with broodlords. Why should a protoss be able to make errors without getting punished?
Keyz1
Profile Joined March 2011
Canada94 Posts
September 16 2011 10:02 GMT
#927
Was this Blizzard's plan from the beginning because of an Infestor metagame that Protoss and Terran kept crying about?

Let's do a severe nerf and make it so that you can't NP massive units. This way we can reduce the range of NP to 7, making it used a lot less anyway or at all, which in the end, will be the final result of a compromise the community will agree to after hearing the first nerf.


7 Range.....................just remove Zerg from Starcraft 2. heh.
Vamp
Profile Joined June 2008
United Kingdom184 Posts
Last Edited: 2011-09-16 10:03:43
September 16 2011 10:03 GMT
#928
lol some of the over reactions are amusing.

7 range is still pretty long u know
`';..;'` http://www.facebook.com/Vamp.Sc2
Rayjin
Profile Joined December 2010
Germany205 Posts
September 16 2011 10:07 GMT
#929
NP range of 8 would be ok, because you still outrange the Thor.
I'm realy scared to play against Terran mechplay if the patch goes live
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 16 2011 10:11 GMT
#930
On September 16 2011 19:00 Pugnae wrote:
Show nested quote +
On September 16 2011 18:55 Silentness wrote:
I agree about the NP usage against colossi, but man I feel like an idiot when I play random and get Protoss vs Zerg. I've had times where my colossi were out of position and the Zerg player easily gets their infestors within range of my colossi and my stalkers/zealots are out of place to kill the NPing infestor in time. I guess it's my fault for having my colossi out of position, but damn I think 9 range is a little ridiculous for infestors and this is coming from a random player that gets Zerg occasionally.

Just watching the NPing 9 range animation makes my head want to explode at how far it reaches units. I'd say give the infestors NP a range of 8 instead of 7 or 9.


Sad
Losing because you are not managing your units...
Wait... That often happens with broodlords. Why should a protoss be able to make errors without getting punished?


I'd have to agree with Pugnae, if we miss position our zerglings they will all get chopped off by forcefields or blasted by storm, losing tons of supply in the blink of an eye.

Mispositioning should always be unfavourable, with good positioning you can kill the Infestors well, with bad positioning you'll get your collosi snatched away from you. And this can actually be stopped quite easily unlike a forcefield spell or a storm by sniping the infestor with X ( fill X in yourself, blink stalkers, DT's, feedback, phoenix spreaded out ) even at 9 range.

Having that said, with 7 range neurals I won't be researching neural parasite unless the protoss goes for an immortal composition. Against collosi they will get fried again and against archons the Protoss will probably have HT out anyway.
Keyz1
Profile Joined March 2011
Canada94 Posts
Last Edited: 2011-09-16 10:15:25
September 16 2011 10:12 GMT
#931
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.

paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
September 16 2011 10:17 GMT
#932
I'll take it over not being able to target massive units, but I think increasing the energy may have been a better way to go about this
Sqq
Profile Joined August 2010
Norway2023 Posts
September 16 2011 10:18 GMT
#933
On September 16 2011 19:17 paradoxOO9 wrote:
I'll take it over not being able to target massive units, but I think increasing the energy may have been a better way to go about this


there is no way in hell that massive change was going to go through. It seems more of a way to get Zerg players on board. "Hey look at this huge nerf! Now look at this tiny nurflol"
Dead girls don't say no.
decaf
Profile Joined October 2010
Austria1797 Posts
September 16 2011 10:18 GMT
#934
IMO they should revert all changes back, including NP range to 7 and the lesser damage and therefore make fungal a slowing spell instead of freeze, done.
Not sure about infested terrans though.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-09-16 10:24:38
September 16 2011 10:24 GMT
#935
On September 16 2011 19:12 Keyz1 wrote:
Show nested quote +
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.


It's a nerf. It's supposed to hurt and be frustrating.

You can NP Thors easily because they're really fat and slow as molasses so they have virtually no chance of shooting the infestors. Unless you a-move your infestors like so many Zergs seem to favor.

They'll suck against a colossi army that is microd. This is just possibly intended.
L3g3nd_
Profile Joined July 2010
New Zealand10461 Posts
September 16 2011 10:36 GMT
#936
as a protoss player, i like this less. but from a balance perspective i think its good for the game
https://twitter.com/#!/IrisAnother
arbitrageur
Profile Joined December 2010
Australia1202 Posts
September 16 2011 10:37 GMT
#937
On September 16 2011 19:24 Yaotzin wrote:
Show nested quote +
On September 16 2011 19:12 Keyz1 wrote:
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.


It's a nerf. It's supposed to hurt and be frustrating.

You can NP Thors easily because they're really fat and slow as molasses so they have virtually no chance of shooting the infestors. Unless you a-move your infestors like so many Zergs seem to favor.

They'll suck against a colossi army that is microd. This is just possibly intended.


Why won't a lined (i.e. pre-concave) thor ball in thor hellion shift right click the infestors that have neural casted? They have the same range... There is literally no reason why a terran should allow a NP to last on any thor in any thor hellion composition (unless he failed to pre-concave/line before the fight, but this is relying on a mistake).
WeedRa
Profile Joined February 2011
Germany815 Posts
September 16 2011 10:44 GMT
#938
Seems to me like they watched last episode of "SOTG"
Protosnake
Profile Joined September 2011
France295 Posts
September 16 2011 10:44 GMT
#939
They'll suck against a colossi army that is microd. This is just possibly intended.


They already suck against a microed colossi army, they both have 9 range and every infestor getting in range can be instantly blowed up
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2011-09-16 10:46:04
September 16 2011 10:45 GMT
#940
On September 16 2011 19:12 Keyz1 wrote:
Show nested quote +
On September 16 2011 19:03 VaMp wrote:
lol some of the over reactions are amusing.

7 range is still pretty long u know

It's the same range or less (collossus) that the massive units we're NPing have. There's a small delay when you NP a unit, therefore endangering that infestor immediately as a priority target.

Having a similar range on NP as Broodlord for that army combo was huge, now it's going to be too awkward.

There's a reason many Zerg's are frustrated with this change.

I mean, who gives a shit if Hellions damage goes down 5 points for Blue Flame, they still roast the shit out of harvesters. Reduce the range to 7 on NP, no problem, we can still NP Collossus and Thors when we----------------------oh shit, nevermind, that infestor is gonna get stomped if he tries now.



I think you illustrate his point rather perfectly.
Prev 1 45 46 47 48 49 59 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 32
StarCraft: Brood War
Rain 3061
Sea 1864
Zeus 438
PianO 385
Soma 247
Killer 242
JulyZerg 103
Sharp 52
soO 45
Sacsri 16
League of Legends
JimRising 468
Reynor76
Counter-Strike
shoxiejesuss423
Other Games
summit1g19700
ceh9381
Mew2King195
Hui .116
NeuroSwarm106
Happy94
Organizations
Other Games
gamesdonequick737
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1681
• HappyZerGling276
Upcoming Events
OSC
4m
CranKy Ducklings16
Wardi Open
3h 4m
Wardi Open
7h 4m
Replay Cast
14h 4m
WardiTV Korean Royale
1d 3h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.