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APM measurements changes in 1.4.0 - Page 24

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BioTech
Profile Joined March 2011
Australia264 Posts
September 12 2011 04:13 GMT
#461
APM is a thing to ignore if youre Diamond or lower. Im aged 37 and my APM never cracks 50 and yet im a #1 ranked diamond (650 pts) and I may well pop up into Masters soon.

I actually played the original WarCraft - Orcs v Humans back in 1995!
Kambing
Profile Joined May 2010
United States1176 Posts
September 12 2011 04:19 GMT
#462
On September 12 2011 10:18 stormfoxSC wrote:
Show nested quote +
On September 12 2011 09:39 Kambing wrote:
On September 12 2011 09:19 stormfoxSC wrote:
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.


This is incorrect. Unless the delta between selections needs to be greater than 15s (which is what I just tested on the PTR), then there is no timeout that makes later selections "actionful" again.

I have to ask what unit production cycle is 15 seconds or less. Also, were any other actions performed between hotkey cycles? If not, then your testing is unrealistic.


Oh, I thought you were claiming that the system tried to detect spam (repeated selections) vs. not spam (selections spaced out). Sorry about that. The only thing you got wrong with your post, then, is that '123' generates 3 actions. That string will only generate 1 action for the initial selection.

Also, such tapping does not dominate your APM in the first place, which is part of your argument, but worthwhile to point out explicitly. This specific change makes it so korean-style tapping spam doesn't influence the APM meter. Because virtually everyone does it, average APM across the board will be significantly lower.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 12 2011 04:21 GMT
#463
Personally, I wish apm only counted inhale actions and not simply unit/building selection.

Apm is useful only if it tells you how much stuff is happening on the board as opposed to in the players head.

That way a marine moving from point a to point b is one action (as opposed to 2 since you need to select the marine still)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Incanus
Profile Joined October 2009
Canada695 Posts
September 12 2011 04:23 GMT
#464
I think you guys are all interpreting this wrong... By repeated selections they mean pressing 3 multiple times in a row counts as 1 action or pressing and holding 3 counts as only 1 action as opposed to duplicating it... Cycling through unique control groups should still count as unique actions.
Flash: "Why am I so good?" *sob sob*
IntotheNorth
Profile Joined March 2011
Denmark116 Posts
September 12 2011 04:26 GMT
#465
Just blizzard dont want people with slow hands feel too Ashamed of themselves...
Kambing
Profile Joined May 2010
United States1176 Posts
September 12 2011 04:27 GMT
#466
On September 12 2011 13:23 Incanus wrote:
I think you guys are all interpreting this wrong... By repeated selections they mean pressing 3 multiple times in a row counts as 1 action or pressing and holding 3 counts as only 1 action as opposed to duplicating it... Cycling through unique control groups should still count as unique actions.


Nope. Cycling through unique control groups = 1 action.
Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
September 12 2011 10:18 GMT
#467
On September 12 2011 12:22 nikj wrote:
Show nested quote +
On September 12 2011 11:01 Grijzeham wrote:
On September 12 2011 08:37 nikj wrote:
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?


apm has never been considered an accurate measurement of "skill." I hope it would never be considered in the equation for any competitive ladder. In the end it comes down to whether or not you win the game, not who can click faster.


Definitely apm is not a good representation of skill, but then again it's blizzard I wouldn't put it past them.
Godstorm
Profile Blog Joined May 2010
Romania845 Posts
Last Edited: 2011-09-12 10:25:44
September 12 2011 10:25 GMT
#468
On September 12 2011 19:18 Grijzeham wrote:
Show nested quote +
On September 12 2011 12:22 nikj wrote:
On September 12 2011 11:01 Grijzeham wrote:
On September 12 2011 08:37 nikj wrote:
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?


apm has never been considered an accurate measurement of "skill." I hope it would never be considered in the equation for any competitive ladder. In the end it comes down to whether or not you win the game, not who can click faster.


Definitely apm is not a good representation of skill, but then again it's blizzard I wouldn't put it past them.

It's not however changing from apm to some retarded crap that doesn't make sense isn't any good either. Measure proper apm in real time seconds and with all actions pls. Eapm/ useful apm is even worse than spam, it makes people think you need more of that to be good, when in the end the only thing that matters is if and how you win a game, not how fast you played it.
"It's not that he's dumb, he's just neural parasited by a retarded infestor"-Day 9
Hexagecz
Profile Joined February 2011
Czech Republic66 Posts
September 12 2011 10:34 GMT
#469
I dont care about about my apm ifi play well my apm are ok
Infestor =(
Swiftly
Profile Joined March 2011
Iceland160 Posts
September 12 2011 11:01 GMT
#470
its a good change will show your true effective apm
"If you dont like the smell of burning meat then get the fuck off the planet" - Immortal Technique
j0ker
Profile Joined August 2011
275 Posts
September 12 2011 11:19 GMT
#471
this isnt going to show eAPM like everyone is saying, it directly ignores cycling which is a significant percentage of ones actions, whether they are spamming or not. no, this change isnt going to change gameplay in any way, but its making a useful statistic worthless. apm isnt an end all be all stat, but it can show a player when his mechanics and such are improving. the blizzard minute thing was annoying, but everyone was on the same page and simple math could give you an idea of your true apm. this essentially makes the stat worthless and players will have to go to 3rd party software to get an idea.

most importantly, the tastosis jokes about headset colors at the start of gsl games will die a swift death as no player will really be able to hit a high apm at the start of games
RaiZ
Profile Blog Joined April 2003
2813 Posts
September 12 2011 11:37 GMT
#472
On September 12 2011 20:19 j0ker wrote:
this isnt going to show eAPM like everyone is saying, it directly ignores cycling which is a significant percentage of ones actions, whether they are spamming or not. no, this change isnt going to change gameplay in any way, but its making a useful statistic worthless. apm isnt an end all be all stat, but it can show a player when his mechanics and such are improving. the blizzard minute thing was annoying, but everyone was on the same page and simple math could give you an idea of your true apm. this essentially makes the stat worthless and players will have to go to 3rd party software to get an idea.

most importantly, the tastosis jokes about headset colors at the start of gsl games will die a swift death as no player will really be able to hit a high apm at the start of games

So WHAT ? Seriously, i don't understand how it's "usefull" in any way. And no i don't have low apm. Actually i'm averaging 180 according to sc2 gears which means it's 3 actions per second. Jesus do you really need more in order to perform well ? What blizz did about this was the RIGHT move by far. I just don't get why you'd want to count your early apm since it's most of the time spamming and warmup ? Hell even some players do this retarded 123 spam throughout the entire game. Don't tell me you need that to "check" ur building or upgrades or whatever. You can perfectly do that without spamming. You're just used to it because of this apm myth that started since sc/bw.

A lot of ppl got this apm thoughts extremely wrong. Blizz is just giving you a service by showing your true apm (there i said it. that's your true apm really).

Anyway who cares seriously ? It's not like it will stop you to do your warmup. Cauz if it does then i'm sorry but you got this apm completely wrong.

Argh. I'm so fed up of this neverending apm debate.

Cheers
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Drakeblitz
Profile Joined July 2011
Spain13 Posts
September 12 2011 11:41 GMT
#473
On September 12 2011 20:37 RaiZ wrote:
Show nested quote +
On September 12 2011 20:19 j0ker wrote:
this isnt going to show eAPM like everyone is saying, it directly ignores cycling which is a significant percentage of ones actions, whether they are spamming or not. no, this change isnt going to change gameplay in any way, but its making a useful statistic worthless. apm isnt an end all be all stat, but it can show a player when his mechanics and such are improving. the blizzard minute thing was annoying, but everyone was on the same page and simple math could give you an idea of your true apm. this essentially makes the stat worthless and players will have to go to 3rd party software to get an idea.

most importantly, the tastosis jokes about headset colors at the start of gsl games will die a swift death as no player will really be able to hit a high apm at the start of games

So WHAT ? Seriously, i don't understand how it's "usefull" in any way. And no i don't have low apm. Actually i'm averaging 180 according to sc2 gears which means it's 3 actions per second. Jesus do you really need more in order to perform well ? What blizz did about this was the RIGHT move by far. I just don't get why you'd want to count your early apm since it's most of the time spamming and warmup ? Hell even some players do this retarded 123 spam throughout the entire game. Don't tell me you need that to "check" ur building or upgrades or whatever. You can perfectly do that without spamming. You're just used to it because of this apm myth that started since sc/bw.

A lot of ppl got this apm thoughts extremely wrong. Blizz is just giving you a service by showing your true apm (there i said it. that's your true apm really).

Anyway who cares seriously ? It's not like it will stop you to do your warmup. Cauz if it does then i'm sorry but you got this apm completely wrong.

Argh. I'm so fed up of this neverending apm debate.

Cheers


APM stands for "Action per Minute".

With this change, SC2APM will measure "Some actions per 44 seconds"

This change is stupid, if you wanna measure eAPM or this weird shit of SC2 then name it something else, but this isn't APM. Period.
Batch
Profile Joined May 2010
Sweden692 Posts
September 12 2011 12:03 GMT
#474
On September 12 2011 20:41 Drakeblitz wrote:
Show nested quote +
On September 12 2011 20:37 RaiZ wrote:
On September 12 2011 20:19 j0ker wrote:
this isnt going to show eAPM like everyone is saying, it directly ignores cycling which is a significant percentage of ones actions, whether they are spamming or not. no, this change isnt going to change gameplay in any way, but its making a useful statistic worthless. apm isnt an end all be all stat, but it can show a player when his mechanics and such are improving. the blizzard minute thing was annoying, but everyone was on the same page and simple math could give you an idea of your true apm. this essentially makes the stat worthless and players will have to go to 3rd party software to get an idea.

most importantly, the tastosis jokes about headset colors at the start of gsl games will die a swift death as no player will really be able to hit a high apm at the start of games

So WHAT ? Seriously, i don't understand how it's "usefull" in any way. And no i don't have low apm. Actually i'm averaging 180 according to sc2 gears which means it's 3 actions per second. Jesus do you really need more in order to perform well ? What blizz did about this was the RIGHT move by far. I just don't get why you'd want to count your early apm since it's most of the time spamming and warmup ? Hell even some players do this retarded 123 spam throughout the entire game. Don't tell me you need that to "check" ur building or upgrades or whatever. You can perfectly do that without spamming. You're just used to it because of this apm myth that started since sc/bw.

A lot of ppl got this apm thoughts extremely wrong. Blizz is just giving you a service by showing your true apm (there i said it. that's your true apm really).

Anyway who cares seriously ? It's not like it will stop you to do your warmup. Cauz if it does then i'm sorry but you got this apm completely wrong.

Argh. I'm so fed up of this neverending apm debate.

Cheers


APM stands for "Action per Minute".

With this change, SC2APM will measure "Some actions per 44 seconds"

This change is stupid, if you wanna measure eAPM or this weird shit of SC2 then name it something else, but this isn't APM. Period.

By your definition APM should really be named APsc2M since it's not actually measuring actions per real minute.

I think this change is great. When they are ignoring the repetetive actions we will see a larger difference between the casual gamers and the pros.
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 12 2011 12:04 GMT
#475
it was never apm anyway. It was apim, actions per ingame minute. But people don't wanna use external apm meters since the igname apm are so much higher. (thats why people complain that their numbers will be reduced now , since people that want to know their apm don't use the ingame apm)
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
September 12 2011 12:17 GMT
#476
APM has had the same meaning for over eight years and now blizzard wants to change that for some unknown reason. Hope someone makes a program so I can keep track of my apm even after this stupidity gets implemented.
I have the best fucking lawyers in the country including the man they call the Malmis.
Aiurr
Profile Joined May 2010
Poland80 Posts
Last Edited: 2011-09-12 12:20:56
September 12 2011 12:20 GMT
#477
On September 12 2011 13:26 IntotheNorth wrote:
Just blizzard dont want people with slow hands feel too Ashamed of themselves...


I'd rather say they want people with slow brains not to feel too good about themselves. Spamming keys without using your brain is nothing to brag about imho.
Go for the eyes, Boo, go for the eyes!
MetalLobster
Profile Joined May 2011
Canada532 Posts
September 12 2011 12:25 GMT
#478
I don't really care about APM because it is not a measurement of skill but shouldn't cycling through control groups count as unique actions per minute? I normally cycle through control groups to check on upgrades and go back to my army then to my production buildings, so it's not like I'm APM spamming.
chestnutman
Profile Joined March 2011
176 Posts
September 12 2011 12:44 GMT
#479
On September 12 2011 21:04 FeyFey wrote:
it was never apm anyway. It was apim, actions per ingame minute. But people don't wanna use external apm meters since the igname apm are so much higher. (thats why people complain that their numbers will be reduced now , since people that want to know their apm don't use the ingame apm)

It's exactly the other way around, the ingame apm are lower than the real apm....

For the people that think merz and vibe will now have lower apm than sjow and goody: That wont happen, a lot of their apm comes from constantly spamming move commands. If they want to move their army they often dont click once, but spam the position which will still count as different actions. Actually a lot of high apm players do that, it sometimes gives you just a bit more accurate control of your army, just like zerg players' apm peaks when they are controlling mutas.

Btw, you can still spam your rally points at the beginning like people did in wc3 to get apm. This is of course much more useful than cycling through control groups.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
Last Edited: 2011-09-12 13:16:46
September 12 2011 13:12 GMT
#480
On September 12 2011 09:09 tuho12345 wrote:
Show nested quote +
On September 12 2011 09:06 Mrvoodoochild1 wrote:
On September 12 2011 08:44 tuho12345 wrote:
This change help ppl to believe that Sjow > Merz. Higher APM doesn't mean shit.

Why do so many people say APM doesn't matter? Name me one elite korean player that has a sub 200 APM. APM isn't the end all be all of SC2 but you will NEVER see a player winning GSL with a 100-150 APM.

I believe FD has ~150 APMs when he versus BoxeR at Blizzcon last year. It does matter a lot, but not spamming and proud of it, 400 APMs like Merz doesn't mean anything. I could spam 500 APMs all game long without building anything right?



-_- I've never claimed im proud of it. There's more to speed/multitasking than raw APM. It's just how I play. Whoever claims me > sjow is stupid anyways and I've honestly never seen anyone make that claim as of yet. So tired of getting bullshit for my APM when I've never once bragged/claimed it's good. I welcome this patch with open arms, hopefully it'll reduce the amounts of posts like these.


EDIT: Also because you are faster than your opponent doesn't necessarily mean you're better than him. You can be faster than your opponent and still lose, as long as his decision making and game sense is better, speed is not that important (as long as you don't sit around at like 10 apm) When speed really matters is when both players are of equal skill when it comes to decisionmaking/gamesense. Because then you need other variables to seperate them.
Winners never quit, quitters never win.
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