• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:59
CET 14:59
KST 22:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT3Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up0ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)44Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker14
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 9-15): herO doubles up How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? StarCraft 1 & 2 Added to Xbox Game Pass
Tourneys
Master Swan Open (Global Bronze-Master 2) LiuLi Cup: 2025 Grand Finals (Feb 10-16) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Brood War inspired Terran vs Zerg cinematic – feed TvZ is the most complete match up Gypsy to Korea Ladder maps - how we can make blizz update them? Which units you wish saw more use in the game?
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
ZeroSpace Megathread What Game makes you happy and stress free? Nintendo Switch Thread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Best Refurbished Laptop Under 20K in India -EAZYPC Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2276 users

APM measurements changes in 1.4.0 - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 42 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 12 2011 00:19 GMT
#441
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.
Twitter: @iamcaustic
Steel
Profile Blog Joined April 2010
Japan2283 Posts
September 12 2011 00:20 GMT
#442
can they just make 1 action = 1 action and use real seconds

idk maybe my logic is flawed but seems like it'd make sense
Try another route paperboy.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 12 2011 00:31 GMT
#443
I think this change is great. Also, I think they should add a feature that remove, let us say, the first 3 minutes of the game, and then display the average APM after that. This will further show the "true" APM and it will be interesting to see which of the pro's that drop from 400 APM to 70. Probably SjoW will turn out to actually be among the highest (non KR) APM'ers after a fix like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Kambing
Profile Joined May 2010
United States1176 Posts
September 12 2011 00:39 GMT
#444
On September 12 2011 09:19 stormfoxSC wrote:
Show nested quote +
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.


This is incorrect. Unless the delta between selections needs to be greater than 15s (which is what I just tested on the PTR), then there is no timeout that makes later selections "actionful" again.
Passionless
Profile Joined August 2011
United States18 Posts
September 12 2011 00:44 GMT
#445
Considering knowing your APM does nothing for your skill this is such a useless change.
It was just a cool little addition. This does not deserve any attention. APM is needed, yes, but it's not important to know it. You want to have as many effective actions as possible.
Jubio
Profile Joined June 2010
United States50 Posts
September 12 2011 00:45 GMT
#446
I don't understand. APM is all of your actions. Actions is any keyboard click or mouse click to interact with the game. Why are they even messing around with this?I feel this is a bad decision on the part of blizzard.
LOL late game terran I "Manner cc is a must, but as a ceremony it was not quite enough, manner cc needs to have at least 5 SCVs doing it" - FBH I Savior broke my heart ;_;
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 12 2011 00:47 GMT
#447
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.
Jaedong <3 HOOK'EM HORNS!
DreamChaser
Profile Blog Joined February 2011
1649 Posts
September 12 2011 00:50 GMT
#448
yea whatever i dont really care like i'll look at my APM in game 85 ok im sure i'll be sad whe n ifirst see it at like 40 lol. But eventually just get over it.
Plays against every MU with nexus first.
KaoReal
Profile Joined May 2010
Canada340 Posts
Last Edited: 2011-09-12 00:52:56
September 12 2011 00:51 GMT
#449
Good change in my opinion. If I'm not mistaken, this will be a more accurate model for EAPM. I think if it is good enough to make a decent estimate at EAPM, we may actually have a reason to check the APM in spectator mode.

It seems that now it will be more like a measurement for effective multitasking.
Life can only be understood backwards, but must be lived forward
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 12 2011 00:51 GMT
#450
On September 12 2011 09:47 cHaNg-sTa wrote:
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.


No. Re-read the OP.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 12 2011 00:52 GMT
#451
It does not matter as many others have said but they should still leave well enough alone, apm should be actions per minute not all this stuff they are changing it too. Now its like not all you actions in less than a minute.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 12 2011 00:52 GMT
#452
It's not a good or bad thing, but I honestly don't understand why Blizzard cares about how we see apm / felt the need to change it.
:)
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2011-09-12 01:19:35
September 12 2011 01:18 GMT
#453
On September 12 2011 09:39 Kambing wrote:
Show nested quote +
On September 12 2011 09:19 stormfoxSC wrote:
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.


This is incorrect. Unless the delta between selections needs to be greater than 15s (which is what I just tested on the PTR), then there is no timeout that makes later selections "actionful" again.

I have to ask what unit production cycle is 15 seconds or less. Also, were any other actions performed between hotkey cycles? If not, then your testing is unrealistic.
Twitter: @iamcaustic
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 12 2011 01:23 GMT
#454
On September 12 2011 09:51 RedTerror wrote:
Show nested quote +
On September 12 2011 09:47 cHaNg-sTa wrote:
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.


No. Re-read the OP.

Point taken. Though, stance remains unchanged.
Jaedong <3 HOOK'EM HORNS!
Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
September 12 2011 02:01 GMT
#455
On September 12 2011 08:37 nikj wrote:
Show nested quote +
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
September 12 2011 02:13 GMT
#456
"How many fruits have you eaten?"

A. "I have eaten 16 apples, 4 oranges, and 3 bananas, so I have eaten 23 fruits"
B. "I have eaten apples, oranges, and bananas, so I have eaten 3 fruits"

Are people still freaking out because Blizzard is choosing B? Who actually cares? People are flaming Blizzard for the sake of flaming Blizzard. Be quiet and discuss something important. The world isn't going to end because Blizzard is undermining the definition of APM that you like the best.

In any case, I think this change is bad because it draws attention to something completely worthless. Whoo.
nikj
Profile Joined July 2010
Canada669 Posts
September 12 2011 03:22 GMT
#457
On September 12 2011 11:01 Grijzeham wrote:
Show nested quote +
On September 12 2011 08:37 nikj wrote:
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?


apm has never been considered an accurate measurement of "skill." I hope it would never be considered in the equation for any competitive ladder. In the end it comes down to whether or not you win the game, not who can click faster.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 12 2011 03:24 GMT
#458
Didn't spam in a way that would be affected by this anyways.
Gojira621
Profile Joined October 2010
United States374 Posts
September 12 2011 03:32 GMT
#459
good change. now people will worry less about how high their apm is. I mean I've tried to improve mine over time and it has continually grown but it really doesn't mean I'm better at the game. It's kind of a silly change but I guess they want people to focus less on their APM and more on building skills.
www.twitch.tv/Gojira621
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
September 12 2011 04:01 GMT
#460
This is a plain stupid change, I mean regardless of what you do u wont reach much more than 100 SAPBM in PTR, I mean while playing like I did before, I had around 220-250APM on a good day.
So thank you Blizzard, for making the measurement even more useless.
Prev 1 21 22 23 24 25 42 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Last Chance Qualifier
WardiTV769
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko317
Rex 115
BRAT_OK 98
Vindicta 15
StarCraft: Brood War
Britney 39168
Sea 4847
Horang2 2614
Shuttle 1965
GuemChi 1159
Mini 689
ggaemo 635
actioN 224
Mong 224
sorry 100
[ Show more ]
Pusan 92
ToSsGirL 60
sSak 43
Aegong 43
Backho 41
scan(afreeca) 35
[sc1f]eonzerg 35
Noble 20
soO 16
ajuk12(nOOB) 15
Terrorterran 11
Sacsri 11
Bale 9
NotJumperer 5
Dota 2
Gorgc5034
XcaliburYe148
febbydoto18
Counter-Strike
olofmeister2384
zeus1162
x6flipin621
edward57
Other Games
B2W.Neo670
hiko388
crisheroes330
Happy181
Hui .95
QueenE85
XaKoH 77
Trikslyr29
Organizations
Counter-Strike
PGL32552
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8790
• TFBlade365
Upcoming Events
PiGosaur Cup
11h 2m
Replay Cast
19h 2m
WardiTV Winter Champion…
22h 2m
Replay Cast
1d 10h
PiG Sty Festival
1d 19h
Maru vs Bunny
Classic vs SHIN
The PondCast
1d 20h
KCM Race Survival
1d 20h
WardiTV Winter Champion…
1d 22h
OSC
1d 22h
Replay Cast
2 days
[ Show More ]
PiG Sty Festival
2 days
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
Replay Cast
3 days
PiG Sty Festival
3 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
3 days
Epic.LAN
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.