• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:17
CEST 15:17
KST 22:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll6Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? The GOAT ranking of GOAT rankings Weekly Cups (July 7-13): Classic continues to roll Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL BW General Discussion Help: rep cant save ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 825 users

APM measurements changes in 1.4.0 - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 42 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
September 12 2011 00:19 GMT
#441
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.
Twitter: @iamcaustic
Steel
Profile Blog Joined April 2010
Japan2283 Posts
September 12 2011 00:20 GMT
#442
can they just make 1 action = 1 action and use real seconds

idk maybe my logic is flawed but seems like it'd make sense
Try another route paperboy.
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 12 2011 00:31 GMT
#443
I think this change is great. Also, I think they should add a feature that remove, let us say, the first 3 minutes of the game, and then display the average APM after that. This will further show the "true" APM and it will be interesting to see which of the pro's that drop from 400 APM to 70. Probably SjoW will turn out to actually be among the highest (non KR) APM'ers after a fix like that.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
Kambing
Profile Joined May 2010
United States1176 Posts
September 12 2011 00:39 GMT
#444
On September 12 2011 09:19 stormfoxSC wrote:
Show nested quote +
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.


This is incorrect. Unless the delta between selections needs to be greater than 15s (which is what I just tested on the PTR), then there is no timeout that makes later selections "actionful" again.
Passionless
Profile Joined August 2011
United States18 Posts
September 12 2011 00:44 GMT
#445
Considering knowing your APM does nothing for your skill this is such a useless change.
It was just a cool little addition. This does not deserve any attention. APM is needed, yes, but it's not important to know it. You want to have as many effective actions as possible.
Jubio
Profile Joined June 2010
United States50 Posts
September 12 2011 00:45 GMT
#446
I don't understand. APM is all of your actions. Actions is any keyboard click or mouse click to interact with the game. Why are they even messing around with this?I feel this is a bad decision on the part of blizzard.
LOL late game terran I "Manner cc is a must, but as a ceremony it was not quite enough, manner cc needs to have at least 5 SCVs doing it" - FBH I Savior broke my heart ;_;
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 12 2011 00:47 GMT
#447
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.
Jaedong <3 HOOK'EM HORNS!
DreamChaser
Profile Blog Joined February 2011
1649 Posts
September 12 2011 00:50 GMT
#448
yea whatever i dont really care like i'll look at my APM in game 85 ok im sure i'll be sad whe n ifirst see it at like 40 lol. But eventually just get over it.
Plays against every MU with nexus first.
KaoReal
Profile Joined May 2010
Canada340 Posts
Last Edited: 2011-09-12 00:52:56
September 12 2011 00:51 GMT
#449
Good change in my opinion. If I'm not mistaken, this will be a more accurate model for EAPM. I think if it is good enough to make a decent estimate at EAPM, we may actually have a reason to check the APM in spectator mode.

It seems that now it will be more like a measurement for effective multitasking.
Life can only be understood backwards, but must be lived forward
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
September 12 2011 00:51 GMT
#450
On September 12 2011 09:47 cHaNg-sTa wrote:
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.


No. Re-read the OP.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
September 12 2011 00:52 GMT
#451
It does not matter as many others have said but they should still leave well enough alone, apm should be actions per minute not all this stuff they are changing it too. Now its like not all you actions in less than a minute.
synapse
Profile Blog Joined January 2009
China13814 Posts
September 12 2011 00:52 GMT
#452
It's not a good or bad thing, but I honestly don't understand why Blizzard cares about how we see apm / felt the need to change it.
:)
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2011-09-12 01:19:35
September 12 2011 01:18 GMT
#453
On September 12 2011 09:39 Kambing wrote:
Show nested quote +
On September 12 2011 09:19 stormfoxSC wrote:
On September 12 2011 09:12 jeparie wrote:
What people seem to be ignoring is that cycling your hotkeys to monitor production is important, effective APM.

Sure, you could macro perfectly by only selecting a building when you're going to a build a unit out of it. It is technically possible. It is, however, not realistic, and not nearly as effective as constantly cycling your hotkeys.

This is why someone with high APM will oftentimes have better macro than someone with low apm, even though the recorded APM seems much too high to be useful actions.

Checking on a building to see if you should build a unit there IS A USEFUL ACTION even if you don't build a unit.

From my experience in the PTR, I believe you actually do generate APM for cycling through different control groups at a reasonable pace. I noticed in a replay that my APM increased when switching between a nexus and scouting probe, for example. However, the system doesn't add additional APM for spamming a sequence in quick succession (e.g. 123123123123, you'll only get APM for the first 123).

Because, ideally, you should be capable of cycling through production at regular intervals (and not in super-quick succession) in order to keep up your macro, I don't think there's much of an issue here. Granted, this isn't in any way confirmed, rather just my observation when looking at my PTR games.


This is incorrect. Unless the delta between selections needs to be greater than 15s (which is what I just tested on the PTR), then there is no timeout that makes later selections "actionful" again.

I have to ask what unit production cycle is 15 seconds or less. Also, were any other actions performed between hotkey cycles? If not, then your testing is unrealistic.
Twitter: @iamcaustic
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
September 12 2011 01:23 GMT
#454
On September 12 2011 09:51 RedTerror wrote:
Show nested quote +
On September 12 2011 09:47 cHaNg-sTa wrote:
Most worthless change ever that makes no sense. So if I constantly issue move command for my unit, it registers as one command? When in reality, these move commands are actually pretty damn important? Although APM is not an essential skill to have, it just makes ppl with lower APM think it's ok to where they at speedwise because they're only have "a little less" APM compared to pro players.


No. Re-read the OP.

Point taken. Though, stance remains unchanged.
Jaedong <3 HOOK'EM HORNS!
Grijzeham
Profile Blog Joined July 2010
United Kingdom50 Posts
September 12 2011 02:01 GMT
#455
On September 12 2011 08:37 nikj wrote:
Show nested quote +
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
September 12 2011 02:13 GMT
#456
"How many fruits have you eaten?"

A. "I have eaten 16 apples, 4 oranges, and 3 bananas, so I have eaten 23 fruits"
B. "I have eaten apples, oranges, and bananas, so I have eaten 3 fruits"

Are people still freaking out because Blizzard is choosing B? Who actually cares? People are flaming Blizzard for the sake of flaming Blizzard. Be quiet and discuss something important. The world isn't going to end because Blizzard is undermining the definition of APM that you like the best.

In any case, I think this change is bad because it draws attention to something completely worthless. Whoo.
nikj
Profile Joined July 2010
Canada669 Posts
September 12 2011 03:22 GMT
#457
On September 12 2011 11:01 Grijzeham wrote:
Show nested quote +
On September 12 2011 08:37 nikj wrote:
On September 12 2011 08:31 Grijzeham wrote:
I think a part of the reason they have been trying to "fix" the apm (second time now I believe) is because their estimate of your skill is based on in game info (similar to the info that sc2gears provides) apm included so by "fixing" the apm bug's they will be able to more accurately place certain players.

Just to be clear this is based on 0 information at all and is just speculation but it would make some amount of sense, it would also help to explain why 1 guy goes 5-0 in placement and gets diamond while others do the same and get gold/platinum (I 5-0'd on my second account as zerg by 6 pooling and got gold) just a thought..



This is absolutely wrong.

If you are interested in how the Ladder really works, I suggest this guide:
[G] Comprehensive SC2 League and Ladder Guide


I've read that post before I'm aware you're placed into leagues based on mmr, the problem is that mmr is supposed to be a representation of skill, except "skill" pretty damn hard to judge without watching every single game. So theoretically without watching every single game they need a way to automatically work out your "skill" such as by in game information... like maybe... apm?


apm has never been considered an accurate measurement of "skill." I hope it would never be considered in the equation for any competitive ladder. In the end it comes down to whether or not you win the game, not who can click faster.
Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
Dfgj
Profile Joined May 2008
Singapore5922 Posts
September 12 2011 03:24 GMT
#458
Didn't spam in a way that would be affected by this anyways.
Gojira621
Profile Joined October 2010
United States374 Posts
September 12 2011 03:32 GMT
#459
good change. now people will worry less about how high their apm is. I mean I've tried to improve mine over time and it has continually grown but it really doesn't mean I'm better at the game. It's kind of a silly change but I guess they want people to focus less on their APM and more on building skills.
www.twitch.tv/Gojira621
KenZo-
Profile Joined December 2010
Faroe Islands190 Posts
September 12 2011 04:01 GMT
#460
This is a plain stupid change, I mean regardless of what you do u wont reach much more than 100 SAPBM in PTR, I mean while playing like I did before, I had around 220-250APM on a good day.
So thank you Blizzard, for making the measurement even more useless.
Prev 1 21 22 23 24 25 42 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill Weekly #218
CranKy Ducklings66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 459
StarCraft: Brood War
Britney 38198
Sea 3286
EffOrt 1622
Larva 1056
Mind 731
Stork 605
Mini 416
JYJ321
Light 278
Last 233
[ Show more ]
Snow 226
Zeus 218
PianO 154
Hyun 119
ToSsGirL 103
Pusan 99
TY 93
Sharp 87
Backho 82
sSak 77
Barracks 64
Sacsri 39
Rush 34
sas.Sziky 27
scan(afreeca) 23
GoRush 18
Yoon 18
Noble 14
IntoTheRainbow 11
Terrorterran 11
SilentControl 10
Shine 6
Bale 5
Hm[arnc] 4
Dota 2
Gorgc7869
singsing2848
syndereN195
Counter-Strike
sgares466
x6flipin435
byalli258
markeloff106
edward6
Other Games
B2W.Neo1398
hiko959
DeMusliM529
Lowko347
Fuzer 272
Mew2King49
QueenE27
Trikslyr26
Organizations
Other Games
gamesdonequick2506
StarCraft 2
angryscii 17
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3530
• Jankos1087
Upcoming Events
WardiTV European League
2h 43m
Fjant vs Babymarine
Mixu vs HiGhDrA
Gerald vs ArT
goblin vs MaNa
Jumy vs YoungYakov
Replay Cast
10h 43m
OSC
10h 43m
Epic.LAN
22h 43m
CranKy Ducklings
1d 20h
Epic.LAN
1d 22h
CSO Contender
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
3 days
[ Show More ]
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.