• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:26
CEST 10:26
KST 17:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event8Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[BSL22] RO16 Group B - Saturday 21:00 CEST Why there arent any 256x256 pro maps? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
ramps on octagon
StaticNine
Sexual Health Of Gamers
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1677 users

Designated Balance Discussion Thread - Page 953

Forum Index > SC2 General
Post a Reply
Prev 1 951 952 953 954 955 1266 Next
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-25 18:59:53
April 25 2014 18:57 GMT
#19041
On April 26 2014 02:39 SirPinky wrote:
Show nested quote +
On April 26 2014 02:29 Big J wrote:
On April 26 2014 02:11 Thieving Magpie wrote:
On April 26 2014 01:47 Big J wrote:
On April 26 2014 01:31 Thieving Magpie wrote:
On April 26 2014 01:26 Big J wrote:
On April 26 2014 01:24 Thieving Magpie wrote:
On April 26 2014 01:18 YyapSsap wrote:
On April 26 2014 01:09 Thieving Magpie wrote:
On April 26 2014 01:05 YyapSsap wrote:
[quote]

And pre patch hellbats!


Pre-Patch hellbats is not the reason you have a cannon with the range of a siege tank.

Actually--would a shorter ranged cannon be up for discussion? Imagine if Nexus cannon only had say 8-9 range? Long enough for everything but allows Terran timing attacks with tanks in the early game?

It would allow the Nexus cannon to defend everything except siege weapons forcing increased unit production but only if the opponent went fast factory.


Dont take it out of context. I was replying to the part where SirPinky said "Did you play WoL? I only ask because Terran has absolutely no new units in HoTs to really change gameplay in the first 10 minutes (anything that had potential was nerfed into oblivion)" which is infact not true.

But yes you do have an interesting point. The nexus PO range is slightly reduced so that tank based aggression could be viable. But Im afraid this might make literally all terrans to do this if Protoss does the normal 1 gate expand or something along those lines.


Technically that's good. Its important to have lines of play that can be transitioned into upon new scouting information. Bio play was non-existent in BW PvT, for example, in which case all terrans went fast Factory. Some of them defensively to protect a FE, others to hit siege timings. Giving Terrans an aggressive option from factory tech would give terrans the ability to threaten a huge push and "force units" out of Protoss even if they don't intend to do a timing attack. It would encourage early to midgame tank play, etc...

Hmm... I wonder....


You mean like the widow mine aggression that we see in half of the current TvP games?


Widow Mine aggression is different than parking a siege tank at range and poking.

The terran army can't advance in fear of PO, and the Protoss Army does not push out until they get enough tech (usually immortals) to break the siege. The goal is to force Protoss to either suffer minor infrastructure damage or force Protoss to commit to units to defend their base.

That is very different from "Oh god oh god does he have an observer?"


You mean you want your own stupid brute force rush.

No thanks, not more blink and immortal bullshit than we already have.


What the hell are you talking about?

I'm asking for a push that is slow enough to be scouted, weak enough to be deflected, effective enough to force superficial damage, and strong enough that if ignored can kill the opponent.

I'm asking for a situation wherein it is possible to apply pressure with expensive enough units that it takes time to amass the numbers.

I want it to be defensible enough that they can't just march into your base and is forced to siege out of range of your defenses.

I want it to be able to apply pressure but at a slow enough rate that Protoss can amass enough troops to stop it.

And I want it strong enough to be able to kill them if ignored.

I want a proactive game where both players care about what the other does.


That's basically impossible in the early game with the build times we have in the game. Early game frontal pushes have to rely on scouting missinformation/speed.
If it is "slow enough to be scouted", it needs to be extremely powerful to not just get roflstomped by an opponent that thus had enough time to get prepared. Else it is exactly what Terran has right now. You can try to 1-1-1 or 2-3rax of 1base. It's easily identifiable and slow. And thus gets crushed very hard because the opponent will simply be prepared.

The only time when something like this exists in SC2 is when you play a mirror matchup and both sides invest into a similar push at similar times.


You say, "And thus gets crushed very hard because the opponent will simply be prepared." But that is exactly our point - Protoss DO NOT need to prepare for a tank push. They right click on the Nexus and it is held b/c of its absurd range. In WoL a tank push could be very strong against a greedy Protoss if they didn't scout or make at least 1 immortal. Now you don't even need a robotics bay to hold it.


Of course they need to prepare for it. We have seen exactly that today. Maru did a tank/marine/medivac+raven push from 2bases after the initial mine drops. San bought a ton of time with blink stalkers and chronoboosted out 2 or 3 immortals and stayed two bases. And then he held and all of Maru's lead was gone. And that's why we don't see any such pushes.
Protoss sees them, reacts to them (because they are slow) and gets ahead by defending them.
Salient
Profile Joined August 2011
United States876 Posts
April 25 2014 19:00 GMT
#19042
On April 26 2014 03:57 TheDwf wrote:
Show nested quote +
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 25 2014 19:01 GMT
#19043
On April 26 2014 03:57 TheDwf wrote:
Show nested quote +
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


Oh how I miss Marine/Tank TvZ

It felt like how one imagines Starcraft to be.
Hark, what baseball through yonder window breaks?
TheDwf
Profile Joined November 2011
France19747 Posts
April 25 2014 19:01 GMT
#19044
On April 26 2014 04:00 Salient wrote:
Show nested quote +
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

You know using Tanks or not with your bio composition makes a huge difference?
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
April 25 2014 19:01 GMT
#19045
On April 26 2014 03:50 y0su wrote:
Show nested quote +
On April 26 2014 03:34 TheDwf wrote:
On April 26 2014 03:19 DinoMight wrote:
EDIT - and I think Terrans need to be a bit more creative in how they approach the game. Smashing face first into Photon Overcharge and then complaining about it is silly. TY vs. CJherO on Outboxer was awesome.

Yeah, because CC rax gas on a 2p map into a Tank drop can completely be a standard way to play...

The map also played a big part in that strategy (being able to hit the natural mineral line AND being out of PO range with tanks)

And being able to knock down the collapsible rocks to protect the Tank position.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2014-04-25 19:03:29
April 25 2014 19:02 GMT
#19046
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.
How much better to get wisdom than gold; to get insight rather than silver!
royalroadweed
Profile Joined April 2013
United States8301 Posts
Last Edited: 2014-04-25 19:08:22
April 25 2014 19:04 GMT
#19047
On April 26 2014 04:00 Salient wrote:
Show nested quote +
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

There was this brief but glorious period where ZvT was marine,tank,medivac vs muta,ling,bling. Imo it remains to this day the best the game has ever been. Then blizzard screwed it up.
"Nerfing Toss can just make them stronger"
Big J
Profile Joined March 2011
Austria16289 Posts
April 25 2014 19:07 GMT
#19048
On April 26 2014 04:04 royalroadweed wrote:
Show nested quote +
On April 26 2014 04:00 Salient wrote:
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

There was this brief but glorious period where ZvT was marine,tank,medivac vs muta,ling,bling. Imo it remains to this day the best the game has ever been. Then blizzard screwed it up.


I remember Stephano developing the Ling/Infestor style, not David Kim...
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 25 2014 19:08 GMT
#19049
On April 26 2014 04:07 Big J wrote:
Show nested quote +
On April 26 2014 04:04 royalroadweed wrote:
On April 26 2014 04:00 Salient wrote:
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

There was this brief but glorious period where ZvT was marine,tank,medivac vs muta,ling,bling. Imo it remains to this day the best the game has ever been. Then blizzard screwed it up.


I remember Stephano developing the Ling/Infestor style, not David Kim...

+2 range queens. Otherwise ling/infestor dies to hellions.
"Nerfing Toss can just make them stronger"
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-04-25 19:14:00
April 25 2014 19:12 GMT
#19050
On April 26 2014 04:02 SirPinky wrote:
Show nested quote +
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.


Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2014-04-25 19:17:04
April 25 2014 19:15 GMT
#19051
On April 26 2014 04:08 royalroadweed wrote:
Show nested quote +
On April 26 2014 04:07 Big J wrote:
On April 26 2014 04:04 royalroadweed wrote:
On April 26 2014 04:00 Salient wrote:
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

There was this brief but glorious period where ZvT was marine,tank,medivac vs muta,ling,bling. Imo it remains to this day the best the game has ever been. Then blizzard screwed it up.


I remember Stephano developing the Ling/Infestor style, not David Kim...

+2 range queens. Otherwise ling/infestor dies to hellions.


Oh really? Then Stephano did not win 3 Premier Tournaments (against Koreans) before that patch and placed second in another one.
DRG did not switch to ling/infestor for most (or all) of his TvZ games in the last GSL before the queen patch.

Hell, I got BMed by (Master) Terrans on the EU ladder for playing Muta/ling/bling in early 2012, because I was "playing a stupid style that noone does anymore" (or whatever that guy said back then), when they all tried to blindcounter with double port banshee bullshit.
Muta/ling/bling was on its deathbed before the queenpatch and only came back for the 2-2 Muta/ling/bling timings in late 2012. And when Leenock and DRG wanted to be gimmicky.
royalroadweed
Profile Joined April 2013
United States8301 Posts
April 25 2014 19:15 GMT
#19052
On April 26 2014 04:12 Salient wrote:
Show nested quote +
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.


Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.

Vs suhohin on ohana? That was a once-in-a-lifetime thing.
"Nerfing Toss can just make them stronger"
TheDwf
Profile Joined November 2011
France19747 Posts
April 25 2014 19:19 GMT
#19053
On April 26 2014 04:12 Salient wrote:
Show nested quote +
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.


Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.

The sad part is you're probably not trolling. Have fun holding a 6 gate or an Immortal bust without scouting it.
maartendq
Profile Blog Joined December 2010
Belgium3115 Posts
April 25 2014 19:21 GMT
#19054
On April 26 2014 04:01 TheDwf wrote:
Show nested quote +
On April 26 2014 04:00 Salient wrote:
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.


You know Bio (MMM spam since 2010) has been dominant in all three matchups for much if not most of the history of SC2.

You know using Tanks or not with your bio composition makes a huge difference?

I agree. There's a correlation between the amount of tanks a terran army has and how quickly that player loses.

Usually, the more tanks, the quicker the loss since about half of the protoss arsenal counters that specific unit.
Salient
Profile Joined August 2011
United States876 Posts
April 25 2014 19:22 GMT
#19055
On April 26 2014 04:19 TheDwf wrote:
Show nested quote +
On April 26 2014 04:12 Salient wrote:
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.




Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.

The sad part is you're probably not trolling. Have fun holding a 6 gate or an Immortal bust without scouting it.


I'm talking about the opening. 1 rax FE was safe against anything. It could hold a one base 4 gate all in or 6 pool without scouting it! It's true that even Terran needed to eventually scout for 2 base all ins.
TheDwf
Profile Joined November 2011
France19747 Posts
April 25 2014 19:25 GMT
#19056
On April 26 2014 04:22 Salient wrote:
Show nested quote +
On April 26 2014 04:19 TheDwf wrote:
On April 26 2014 04:12 Salient wrote:
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.




Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.

The sad part is you're probably not trolling. Have fun holding a 6 gate or an Immortal bust without scouting it.


I'm talking about the opening. 1 rax FE was safe against anything. It could hold a one base 4 gate all in or 6 pool without scouting it! It's true that even Terran needed to eventually scout for 2 base all ins.

So what? FFE was safe against anything Zerg could throw, hatch first is safe against anything Terran can throw... Your point? And no, you couldn't hold a 4g without scouting it since you needed extra bunkers and pre-pulled SCVs...
Dzerzhinsky
Profile Joined March 2011
Scotland327 Posts
April 25 2014 19:28 GMT
#19057
On April 26 2014 04:22 Salient wrote:
Show nested quote +
On April 26 2014 04:19 TheDwf wrote:
On April 26 2014 04:12 Salient wrote:
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.




Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.

The sad part is you're probably not trolling. Have fun holding a 6 gate or an Immortal bust without scouting it.


I'm talking about the opening. 1 rax FE was safe against anything. It could hold a one base 4 gate all in or 6 pool without scouting it! It's true that even Terran needed to eventually scout for 2 base all ins.

You couldn't hold a lot of Protoss 1 base all-ins without scouting and building bunkers in the right places. Even holding a 4gate with the standard 1 bunker on the low ground is pretty questionable. Similarly, you were unlikely to hold a Roach/Bane/Ling with 1 bunker -- which is why it was so popular.
"All science would be superfluous if the outward appearance and the essence of things coincided directly."
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
April 25 2014 19:28 GMT
#19058
On April 26 2014 04:12 Salient wrote:
Show nested quote +
On April 26 2014 04:02 SirPinky wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010. Zerg and Toss have many diverse and interesting builds. Terran really doesn't. Any Terran tech opening is almost considered cheese. IMO, the problem is not with Zerg or Toss. Those races are diverse and interesting. The problem is with Terran. MMM is so incredibly powerful and versatile that it becomes dangerous to buff other units that could synergize with the MMM. Example: pre-nerf Widow Mines and Hellbats. IMO, Terran is the worst-designed race in SC2. It is quite powerful, despite all the QQ. But it seems tedious and boring.


You're contradicting youself when you say Terran isn't weak but then claim, "Zerg and Toss have many diverse and interesting builds. Terran really doesn't." The fact that Terran has so little options is a weakness in itself. The inability to have any early and innovate builds in this current STOG (which are strong) makes them predictable; Protoss can pretty much do whatever they want in the first 8-10 minutes by making one unit...MSC. And, yes, I agree, it is getting very boring to watch.


Terran is basically a one-trick pony. It only knows one trick, but it's a really good one! IMO the "standard" Terran openings have always been the most stable of the "standard" builds. In WoL, you could literally open 1 fax FE every single game without scouting and still hold anything your Zerg or Toss opponent threw at you. Marines + repair + bunker + scans + turrets. I saw MKP beat a 6 pool with CC First in GSL! It was absurd. Zerg and Toss had to be more reactive.


You had to scout to hold just about every all-in with 1 Rax FE in TvP and TvT, only in TvZ could you reliably hold most all-ins without scouting with the standard 1 Rax FE into Hellion Banshee.

And every race has amazing hold games, we have Jaedong vs I think Mana? Where he held an unscouted proxy 2 gate with hatch first, Classic vs Parting on Habitation Station from GSL ect.
In Somnis Veritas
Faust852
Profile Joined February 2012
Luxembourg4004 Posts
April 25 2014 19:31 GMT
#19059
On April 26 2014 03:57 TheDwf wrote:
Show nested quote +
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.



5 units spam in TvP ohshit. Not like Zealot HT Archon Colossi and Stalkers aren't 5 units either.
Salient
Profile Joined August 2011
United States876 Posts
Last Edited: 2014-04-25 19:34:53
April 25 2014 19:33 GMT
#19060
On April 26 2014 04:31 Faust852 wrote:
Show nested quote +
On April 26 2014 03:57 TheDwf wrote:
On April 26 2014 03:50 Salient wrote:
Terran isn't weak. It's just boring. MMM maybe plus VG since 2010.

Indeed, it's not like WoL was Marines/Tanks in TvT (and some mech) and TvZ (and some mech). Marauders are not central at all in those match-ups, but whatever. Thanks for the umpteenth hollow "MMM spam since 2010!" comment.



5 units spam in TvP ohshit. Not like Zealot HT Archon Colossi and Stalkers aren't 5 units either.


The popular Maru style doesn't even bother with Vikings or Ghosts. Just MMM. Literally 3 different unit types.
Prev 1 951 952 953 954 955 1266 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 8
StarCraft: Brood War
Larva 270
Killer 261
PianO 205
Leta 131
ToSsGirL 99
Soma 99
Hm[arnc] 64
Dewaltoss 62
NotJumperer 19
Sacsri 18
[ Show more ]
IntoTheRainbow 17
yabsab 14
Sharp 8
Dota 2
XaKoH 707
monkeys_forever214
NeuroSwarm127
XcaliburYe52
League of Legends
JimRising 810
Other Games
gofns15103
summit1g7528
WinterStarcraft639
Happy438
C9.Mang0326
MindelVK13
Railgan12
Organizations
Dota 2
PGL Dota 2 - Main Stream97
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos926
Upcoming Events
RSL Revival
1h 35m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
5h 35m
BSL
10h 35m
IPSL
10h 35m
eOnzErG vs TBD
G5 vs Nesh
Patches Events
15h 35m
Replay Cast
1d
Wardi Open
1d 1h
Afreeca Starleague
1d 1h
Jaedong vs Light
Monday Night Weeklies
1d 7h
Replay Cast
1d 15h
[ Show More ]
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
OSC
4 days
Replay Cast
4 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.