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No replays released from Anaheim - Page 28

Forum Index > SC2 General
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Prev 1 26 27 28 29 30 50 Next All
SDream
Profile Blog Joined November 2010
Brazil896 Posts
July 30 2011 05:14 GMT
#541
On July 30 2011 14:09 Zergoaster wrote:
Show nested quote +
On July 30 2011 13:54 Zergoaster wrote:
On July 30 2011 07:46 MLG_Lee wrote:
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.


Is editing replays (stripping chat for example) really against Blizzard ToS? I would have to dig through the ToS, but I don't think I've ever heard anyone claim this before. So many people do this, including Day9.


I checked the ToS. I'm guessing Lee is referring to this:

2. E. (Link to ToS) + Show Spoiler +
Modify or cause to be modified any files that are a part of the Game in any way not expressly authorized by Blizzard;


I'm no lawyer, but I don't think replays are considered part of the game.


Yeah, again, they fail at metagame of real life or they think we are stupid. Blizzard obviously won't sue them if they do it, even if it is against the TOS, common sense man. The law doesn't come to you, Blizzard needs to sue and they won't for obvious reasons. So stop giving bad reasons MLG >.>
joshboy42
Profile Joined August 2010
Australia116 Posts
July 30 2011 05:14 GMT
#542
This really sucks But it's understandable I guess. I think I got the general gist of this mlg so far anyway, just make moar blue flame hellions :b
eat this cheese without farting and you can sleep with my sister
kellymilkies
Profile Blog Joined August 2010
Singapore1393 Posts
July 30 2011 05:15 GMT
#543
I don't see a big problem. It's their event and t hey can choose to release or not release replays. They can upload replays on a thumb drive and put it into a glass bottle and throw it out to sea and all of us have to wait at beaches all around the world to see who gets it and I think it will still be up to them :p
Be the change you wish to see in the world ^-^V //
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2011-07-30 05:17:12
July 30 2011 05:16 GMT
#544
Also anyone notice that... well, how could they have said DDOS but mean people chat messaging them?

I think R1CH is dead on, they probably have other reasons for not releasing them, but they realized "oops, people would know that you can't DDOS from that information" and so tried to "correct" it to something more believable, which fails in my eyes.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
July 30 2011 05:24 GMT
#545
This really sucks! at least release them after the even is over (
Began Starcraft journey on 5th May 2009
Volka
Profile Joined December 2010
Argentina411 Posts
July 30 2011 05:30 GMT
#546
For the sake of being coherent, MLG should be removing the replays of the former events, such as the ones you can find at http://s3.majorleaguegaming.com/2011-columbus-starcraft2-champ.html#

Just sayin'
http://www.starsite.com.ar
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
July 30 2011 05:52 GMT
#547
Blizzard needs to insert a hotfix that allows players to go "YOU CAN'T SEE ME" mode such that any form of chat doesn't even filter through.

Like what many others have said before, trolls who are bent on doing this would probably brute force their way through all the possible char codes and still chat spam the players.
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
July 30 2011 05:54 GMT
#548
Pretty sure now more people will message players to punish MLG lol
rave[wcr]
Profile Joined March 2011
United States1166 Posts
July 30 2011 05:56 GMT
#549
we want replays! we want replays! bump this thread until they give up!
KalinSC2
Profile Joined July 2011
Bulgaria37 Posts
July 30 2011 06:00 GMT
#550
Give the people what they want god damn it! I Hope JP will bring some sense to you people(mlg).. getting mlg replays casted by some random youtube caster who have basic understandings for the game is so bad..
Winter is coming...
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2011-07-30 06:24:08
July 30 2011 06:05 GMT
#551
--- Nuked ---
SDream
Profile Blog Joined November 2010
Brazil896 Posts
July 30 2011 06:10 GMT
#552
2 streams at the same time, open and losers brackets unstreamed and even lots of pool play unstreamed. Really, your tournament model demands replays. Do what you have to do to release the replays, you do have options:

1) Edit the replays

2) Get new accounts for every season (ask Blizzard or something...) and post replays at monday.

3) Asks Blizzard to do something either about the replays or the "do not disturb" status, if you see a problem, help Blizzard eliminate it, don't just avoid it like that, it's so frustrating o.O

4) Tell us the truth so we can accept it straight foward and stop getting mad about this decision that can be circunvented for your given "reasons" >.>
aLt)nirvana
Profile Blog Joined September 2004
Singapore846 Posts
Last Edited: 2011-07-30 06:33:48
July 30 2011 06:13 GMT
#553
why dont you just release all the replays AFTER the event, instead of just giving it to casters. it would solve all these problems and that way you dont need to find casters to cast EVERY single game as well.

if you're worried about pple remembering their names and then doing these chat spam at the next event, well the time deterrent should be enough for most and the same pple who would bother to wait that long and do, will actually have an easier time finding their names from watching the vods or looking up sc2ranks its not that hard!

just some feedback
sc2sea.com - The SEA / ANZ community
vaderseven
Profile Joined September 2008
United States2556 Posts
Last Edited: 2011-07-30 06:32:36
July 30 2011 06:20 GMT
#554
The basic reason MLG is stating that yes we know this doesn't solve a problem but it might block one way to cause one problem.

The issue I have with this is this isn't even the obvious way to go about causing this problem. It is much more likely for a trouble maker to get the needed information to cause a problem through other means.

If I was going to do this, even if replays were out already, I wouldn't be going about it via mining replays for information.

I think it is safe to say that there IS a way to completely protect players from this. Require that all players in pool play or championship bracket to use MLG provided accounts that are one use for that tournament. It would cost money, 36 accounts in total would be needed. Assuming there is no deal that MLG would get from blizzard, this would total to around 1,800 dollars (50 x 36 rough estimate).

Now that isn't chump change but it is not event breaking at the same time. It does solve the issue 100%. There would be no chance for any issue as the replays could be released after the event is concluded. There is ways to cover this cost even (increase player pass cost by 10 dollars, with over 150 players this would quickly cover the cost is a simple quick idea). This way would be even safer than a no reply system for an unlistable amount of ways.

You say that MLG events are already money hogs and that the sat trucks alone cost in the six figures. I am very willing to suggest, support, and even contribute to any donation based system that would accomplish this. I know that would sound ridiculous to some but I am very confident that we would see enough money to fund "protection" of the players that we love to watch in replays.

I am not saying throw money at a problem to make me happy here. I am look at what MLG is stating here:

1) Releasing replays exposes the event to risk that we're not comfortable with. Happy to debate the level of relative risk, but it's there. If I can remove ANY risk from the event, I'm going to. Do any of you really think I or anyone else at MLG want to repeat Dallas?

and

EDIT: And yes, I know you can find other ways to get to the same information. But I can't stop those. I can reduce risk on things I can control. Not taking those steps is negligent.


I beg, implore, and ask you to consider that there IS ways to 100% solve this problem. The way MLG is currently set on does not accomplish its set goal of preventing chat spam attacks and it does harm the established player base. In this saturated market of professional StarCraft 2 I can't help but question why MLG would remove one of its defining unique points that its loyal customers are used to taking advantage of.

I, and every fan with my desires, can completely understand a delayed release of replays for this event in order to leverage a small margin of safety for the event that is live right now. I choose NOT to purchase the next months GSL in order to buy my pass to watch this event. I will not make that choice again if MLG doesn't stand up for its loyal fan base in the future.

The MLG replays provide me a huge look into the metagame of the pro level but it does so for a very small section of time (the metagame of one weekend!) . The GSL does that over a longer time (one month) but with a less exact resource. The replays of MLG, while not (yet) a easy to equate part of your profit, are a huge part of the value that we your customers place in your event.

I have faith that MLG, mainly because it seems to be a for the gamer organization at heart, will find a solution to this. I just want it to be clear what it feels like to me, a loyal customer up through and including this event.
jshnaidz
Profile Joined October 2010
Canada57 Posts
July 30 2011 06:42 GMT
#555
On July 30 2011 14:09 Zergoaster wrote:
Show nested quote +
On July 30 2011 13:54 Zergoaster wrote:
On July 30 2011 07:46 MLG_Lee wrote:
3) Modifying replay files (not reading them) is a violation of Blizzard's ToS. I maybe could get permission to do it, but there's a lot of legal issues tied up in that. We already know how to do it. But we'd have to check them all before releasing them.


Is editing replays (stripping chat for example) really against Blizzard ToS? I would have to dig through the ToS, but I don't think I've ever heard anyone claim this before. So many people do this, including Day9.


I checked the ToS. I'm guessing Lee is referring to this:

2. E. (Link to ToS) + Show Spoiler +
Modify or cause to be modified any files that are a part of the Game in any way not expressly authorized by Blizzard;


I'm no lawyer, but I don't think replays are considered part of the game.



Replays are a part of the game. You need the game in order to watch replay files. Why? Because they want the files to be small so they can be shared easily. The reason the replay files are so small are because they contain the bare essential data of what happend that game. Any 3rd party program used to watch sc2 replay files would have to be nearly half the size of sc2 itself because the replay files are basically just telling the game to reconstruct exactly what happened that game. The files aren't anything similar to a standard mpeg.

What they could do is have someone record the replays and release them in mp4 format which then wouldn't be part of the game, but that would defeat the purpose the replay's design. They want it to be easily shared. So I kind of agree that giving the replay files to casters would be the best course of action right now because they would release a video version available to everyone via youtube. Although I don't think this is the best course of action in the long term because this still sucks for obvious reasons.
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
July 30 2011 06:48 GMT
#556
shocking decisions, i cannot not see why you cannot release the replays after the event... also how replays in anyway being able to cause harm toa running tournament???

The only infor u can get is the names, the identifiers are because of the countless other 50 online cups where u need to provide it

Live and Let Die!
enCore-
Profile Joined July 2010
98 Posts
July 30 2011 07:04 GMT
#557
His reasoning is laughable, not releasing replays because there is information that can be used for DDOS attacks? Everyone can just look up the open bracket, find the account and spam it. There is no information in the replay that cant be found more easily somewhere else.
Moreover chat spam does not even remotely influence game performance if you are in busy mode, this is an overly cautious, idiotic measure, that does nothing but hurt the fans.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
July 30 2011 07:04 GMT
#558
Let's play a game of reading between the lines!

MLG wants LAN as well.

You win!
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
cdhstarbuck
Profile Joined February 2011
Austria84 Posts
July 30 2011 07:09 GMT
#559
Regretting that I bought the ticket.
Software is like sex: it's better when it's free
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-07-30 07:11:37
July 30 2011 07:11 GMT
#560
~ mlg is now a random tour for me !
Replay are less used nowadays.. kinda lame.
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