• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:43
CET 01:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book8Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info5herO wins SC2 All-Star Invitational14
Community News
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Clem wins HomeStory Cup 28 How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? HomeStory Cup 28 - Info & Preview
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Liquipedia.net NEEDS editors for Brood War BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Can someone share very abbreviated BW cliffnotes? StarCraft player reflex TE scores
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2400 users

Credibility of ladder rank - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
BlizzrdSlave
Profile Joined June 2011
161 Posts
July 15 2011 19:09 GMT
#61
tl:dr. bonus pool allows people who play less to have higher ranks in their league, and MMR allows people to fight and win or lose to people from a league above or under them.
Proud supporter of the most ridiculously balanced PvP MUD in existence: abandonedrealms. 8 pm PDT to see people own each other.
Treva
Profile Blog Joined June 2010
United States533 Posts
Last Edited: 2011-07-15 19:24:36
July 15 2011 19:23 GMT
#62
On July 15 2011 15:31 Cuiu wrote:
Show nested quote +
On July 15 2011 15:19 NicoLoco wrote:
Why have they set up a system where the credibility of ones rank is questionable?


because a good game is a game that is played.
and people play more when they dont have the fear to get demoted

Show nested quote +
On July 15 2011 15:30 Joseph123 wrote:
rank doesn't matter
in masters only points matter


higher points higher rank? ahm i dont get your point here Öo



The first thing to know is that masters league points are of the same tier no matter what masters division you are in. This is opposite of diamond where your points could be given a boost based on the tier of your diamond division. So basically the amount of points you have in your current masters division will be the same if you were put in any other masters division.

Now with that being said a lot of people, me included, don't really care about what rank people are. Lets say you have 1500 points in masters and in your division you are ranked 25th. For this example lets say your division has a higher average points per player than other masters league meaning people in your division average more points than other divisions which is why you are ranked 25th. Now lets say you have a friend who is also 1500 points in masters but is in a division where the average points per player is lower than most other masters division. In his division he is ranked 12th since he has more points than most of the people in his division. See how rank could be kinda meaningless?

Newly created divisions see this kinda thing the most where players with lower points are ranked higher than players of the same amount of points who are in a division that has been around longer/has better players.

Basically if you want something to base your opponent's skill off of with just ladder tools then don't use rank, use ladder points in conjunction with bonus pool (1300 with 0 bp isn't the same as a 1300 with 250 bp)
Live it up.
eoLithic
Profile Joined July 2010
Norway221 Posts
July 15 2011 19:27 GMT
#63
Masters and GM players get bashed all day every day, the people bashing them are usually people of similar of lower ranks and just use it to try and take something away from them and/or making themselves feel better about their own rank.

From a noob(high diamond) perspective, high masters for example resembles alot of skill for me.

my 2 cents.
"You`re a pro or you`re a noob...that`s life"
DusTerr
Profile Blog Joined January 2011
2520 Posts
July 15 2011 19:33 GMT
#64
in case op needs anymore proof, on NA im top 8 diamond (1337 points with 100 wins - i liked the numbers and stopped). My division is pretty inactive so 1300 points is easily top 8. Now, my 13 points per win suggests that i went about 50/50 with bonus pool but what it doesnt show is that for the last month (before or about the time ladder started glitching) i've been facing a lot of plat players. I've probably been going 60/40 vs plat and 40/60 vs diamond riding the demotion line (assumption) but still moving up in division.

Tldr, i look like "high diamond" but in reality i'm very low diamond in danger of demotion

mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
July 15 2011 19:39 GMT
#65
On July 16 2011 04:27 eoLithic wrote:
Masters and GM players get bashed all day every day, the people bashing them are usually people of similar of lower ranks and just use it to try and take something away from them and/or making themselves feel better about their own rank.

From a noob(high diamond) perspective, high masters for example resembles alot of skill for me.

my 2 cents.

It's quite easy : people ranked the same as you are bad, people ranked better just farm games, and if you're Z, it's not your fault.

God why can't some people accept that the ladder ranking is quite accurate for casual players like us.
The legend of Darien lives on
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 15 2011 19:39 GMT
#66
On July 15 2011 15:28 Azzur wrote:
Your rank while a little indicative of "skill", does not necessarily compare well against others. A better measure would be MMR to measure "skill". If you have played enough games, "adjusted points" (points with bonus pool removed) will correlate highly with MMR. If you're in master league, this "adjusted points" can be used to compare between the two different players.


Yeah, this is basically right. Out of any given 100-player division, to break the top 8 or top 10, you just need to spend all your bonus pool. The vast majority of your points will come from your bonus pool (which means a minimum number of wins over time, which means a minimum number of games played over time, which means increasingly accurate skill assessment over time).

So, if you were to say "I play a lot and I'm rank 10 Master and I play against other Master players and they're way better!" then you need to keep in mind that most of your points came from bonus pool and that as other players in your division spend their bonus pool, you will fall further and further behind in the rankings. Similarly, if you were to say "I keep getting matched against rank 10 Master players!", of course you do, because they're playing more often and that's how they got so many points in the first place.

Your actual skill may not be in the top 10% of Master players, but that's irrelevant if 90% of Master players never (or almost never) play. The idea behind points and bonus pool is to encourage players to play games and remain active (and therefore produce accurate information about their relative skill). If everyone is spending their bonus pool, points become a lot more accurate as a skill measurement. If you're not spending all your bonus pool, then points and skill measurements are irrelevant because you're not playing anyway.
Moderator
Puzzled
Profile Joined May 2011
Canada6 Posts
July 15 2011 19:40 GMT
#67
On July 15 2011 15:29 holyhalo5 wrote:
It's not a perfect system, but it's the best one possible. Could you think of a better way to "give people credible ranks", short of having Blizzard employees observe every game played and award points based on skill and not wins?


How about one where I could actually tell if I was getting better or worse with my play skills? I already know how much I play or don't play, I don't need a ranking to tell me I'm active. Rank me properly against the entire userbase, let me see myself progress up the ranks as I actually get better, or see myself fall if I'm not doing it properly, and don't put me in a spot where whatever league I get put into I am automatically top 8 as long as I actually play. It makes the rankings very frustrating and pointless since it feels like you're nearly continuously stuck at the same place, with a random 'oh hey you're promoted' every few months, after which you're stuck at the exact same place of the next higher division for the next few months, until you get promoted again. It's also very frustrating for how slowly it responds to actual changes in skill (or rather, frustrating in the way its movement speed is slower than the speed at which I was gaining skill, in that it took about three months of near daily playing to see win rates of 21 out of 24 games move closer to the desired 50% ratio, which means I was playing an awful lot of games that weren't challenging enough to be really fun). At the same time I can't really tell if I'm getting better or worse, because the range of rankings of the group of people I'm playing against don't make any more sense than my own. So just stick me in an actual ranking against a group big enough to progress against, and don't pretend that activity equals skill or that having a hundred people in my 'league', half of whom don't even play any more, is somehow 'meaningful'.

rbkl
Profile Joined March 2010
772 Posts
July 15 2011 19:44 GMT
#68
IdrA is in masters, not gm -- just saying
www.check6gaming.com // www.iugaming.com ** Indiana's Premier Gaming / Starcraft Community **
Mvz
Profile Joined April 2003
206 Posts
July 15 2011 19:49 GMT
#69
Yeah the ladder ranking system is not so great. On iCCup you kinda know how good a player is if he tell you his rank (no smurfs!! ^^) Now, Master league doesn't tell you jack shit about you. If someone is around B rank on iCCup you know that he can play Starcraft, if someone is A you know he is fucking sickballerfucker on the game. The same with Fish and Brain server in BW, the points and stats gives a good picture on how good you are.

It's just to easy to get into Master league. You can just 1-2 base your way in there with 60 apm and no macro. The skill level is to mixed in there too. When I played on iCCup I felt proud when I was climbing in rank and I was happy to get something in return (my rank) for the effort I put into practice and get better at BW. When I got into Master league it was nothing special at all.

I feel like all this league and rank bullshit should be removed and the real ladder should go after your MMR or just simply points without any cool and shiny league badges. Just my take on things.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2011-07-15 20:21:00
July 15 2011 19:52 GMT
#70
I don't see why SC2 uses a bonus pool inflation system, it's stupid.

SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool).

It makes no sense to use the current system, it's just so bad.
On July 16 2011 04:44 rbkl wrote:
IdrA is in masters, not gm -- just saying

AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.

On July 16 2011 04:09 BlizzrdSlave wrote:
tl:dr. bonus pool allows people who play less to have higher ranks in their league, and MMR allows people to fight and win or lose to people from a league above or under them.

Bonus pool allows people who play a bit to have higher ranks, but people who don't play regularly, to lose their rank almost completely (just kept in the same league). The system still rewards playing more, so it doesn't do a very effective job at canceling that out.

On July 15 2011 16:25 brownthing wrote:
Show nested quote +
On July 15 2011 15:54 Jayme wrote:
Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR.

The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100.

If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly.

It's the same shit...


This, exactly. I was ~2000 points on Iccup (borderline D/D+), and I've always been diamond/master since the beta. I know I haven't improved a drastic amount, and I've played ~500 total games of 1v1 since release. My point is that really, D-A rankings on iccup pretty much translate to master/grandmaster in sc2.

No. The guy before you said 90% of the players in ICCup were D/D+. While that is debatable (I'd say more like 55% or something, with another 20-25% being D-/E), it is generally a high number. Masters rank is only top 2-3%, which makes it impossible for it to consist of the top 80% of players you claim it to be.

The issue is that there are numerous huge differences when comparing ICCup to SC2 ladder:
1. Starcraft 2 is a rather new game, so players don't have as much skill at it, compared to people who've been playing SC1 for many years.
2. In my opinion the biggest reason, is that ICCup is a rather competitive, 3rd party server, where casuals don't tend to play as much. This creates a shift where the lower ranks are higher skill than the overall population.
3. Completely different reward, ranking, and match-making system

That all said, I do think SC2 system could use improvement. Addition of the grandmaster and master leagues helped enormously though.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Sevenofnines
Profile Joined May 2010
United States167 Posts
July 15 2011 19:53 GMT
#71
The grey area in the mid-high diamond to low-mid masters is due to a large amount of effective cheese/all-in builds that can be reasonably effective up to this level. Lower level players have a difficult time handling these builds, so the people who use those builds can easily get into diamond/masters depending on how well they execute the builds. These builds only need to be effective ~50% of the time against the diamond/masters players and people will maintain their ranks despite not necessarily knowing how to play well in a "normal" game. After you break into high masters, these builds start to lose their effectiveness: by this I mean they succeed less than 50% of the time, and then you start to see a more accurate ladder placement.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 15 2011 19:56 GMT
#72
On July 16 2011 04:49 lol wrote:
Yeah the ladder ranking system is not so great. On iCCup you kinda know how good a player is if he tell you his rank (no smurfs!! ^^) Now, Master league doesn't tell you jack shit about you. If someone is around B rank on iCCup you know that he can play Starcraft, if someone is A you know he is fucking sickballerfucker on the game. The same with Fish and Brain server in BW, the points and stats gives a good picture on how good you are.

It's just to easy to get into Master league. You can just 1-2 base your way in there with 60 apm and no macro. The skill level is to mixed in there too. When I played on iCCup I felt proud when I was climbing in rank and I was happy to get something in return (my rank) for the effort I put into practice and get better at BW. When I got into Master league it was nothing special at all.

I feel like all this league and rank bullshit should be removed and the real ladder should go after your MMR or just simply points without any cool and shiny league badges. Just my take on things.


You just need to know the context. A Rank 1 Master player is there because he plays a lot and has skill. A Rank 100 Master player isn't going to play at all, he's just happy to have his Master icon and he'll see you in his Season 3 placement match. Things get cloudy in the middle where activity versus skill isn't clearly defined, for example a Rank 15 Master player will either have all his bonus pool spent and suck and be close to demotion, or he'll still have a decent amount of bonus pool remaining and be skilled. Adjusted points tell you the difference. The league lock period is the time when you start to see who rises to the top of the league and who is actually more skilled within your division, because they'll have more points and bonus pool doesn't accumulate anymore.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 15 2011 19:57 GMT
#73
On July 16 2011 04:52 Xapti wrote:
I don't see why SC2 uses a bonus pool inflation system, it's stupid.

SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool).

It makes no sense to use the current system, it's just so bad.
Show nested quote +
On July 16 2011 04:44 rbkl wrote:
IdrA is in masters, not gm -- just saying

AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.


No it's because he went above 180 bonus pool which auto-ejects any GM player.
Moderator
Lewan72
Profile Joined April 2011
United States381 Posts
July 15 2011 20:01 GMT
#74
On July 15 2011 15:41 Spacekyod wrote:
Show nested quote +
On July 15 2011 15:34 Halcyondaze wrote:
On July 15 2011 15:26 NicoLoco wrote:
On July 15 2011 15:23 zergrushkekeke wrote:
My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.


The rank is there to make you feel good for playing more games and getting more 'points'.


I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go.

I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".


This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players.


CombatEx is rank 75 grandmaster.



lol just got pwned XD
MC / Hero / MMA / Bomber / Coca / Suppy
ranjutan
Profile Joined November 2010
United States636 Posts
Last Edited: 2011-07-15 20:09:17
July 15 2011 20:05 GMT
#75
On July 16 2011 04:52 Xapti wrote:
I don't see why SC2 uses a bonus pool inflation system, it's stupid.

SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool).

It makes no sense to use the current system, it's just so bad.
Show nested quote +
On July 16 2011 04:44 rbkl wrote:
IdrA is in masters, not gm -- just saying

AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.


beaten by excalibur_z ><
http://i53.tinypic.com/1r3j0p.gif
Shadrak
Profile Joined August 2010
United States490 Posts
July 15 2011 20:06 GMT
#76
League gives a rough indication, rank within that league gives and even rougher one. I'm in mid/low Masters and occasionally get Diamond level opponents. 90% of the time I guess correctly that they are high diamond not low Masters by the end of the match. Not knocking Diamond, as I was only recently promoted out myself but the skill difference exists for sure.
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
July 15 2011 20:29 GMT
#77
the ladder ranking sucks. just display true mmr or something like ELO points. Matchmaking is ok, though.
21 is half the truth
redwingxviii
Profile Joined June 2010
United States101 Posts
July 15 2011 20:31 GMT
#78
just look at all the people on TL that say "i'm high diamond soon to be master" or "i'm silver but i watch a lot of games so i'm really good"

apparently blizzard's ranking system makes them feel good, so... good for blizzard.
SxYSpAz
Profile Joined February 2011
United States1451 Posts
July 15 2011 20:38 GMT
#79
It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player.

or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell.

It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins
Eknoid4
Profile Joined October 2010
United States902 Posts
July 15 2011 20:41 GMT
#80
I think the OP is a thousand times more likely to be biased and completely wrong than the ladder ranking.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
CranKy Ducklings103
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 85
StarCraft: Brood War
Britney 10259
Artosis 678
Hyun 204
Shuttle 37
NaDa 19
League of Legends
JimRising 455
Counter-Strike
taco 257
Super Smash Bros
hungrybox1871
AZ_Axe140
Heroes of the Storm
Khaldor270
Other Games
summit1g8694
FrodaN4870
Liquid`RaSZi1689
ToD180
Organizations
Other Games
gamesdonequick1989
BasetradeTV123
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 95
• musti20045 21
• davetesta20
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 33
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21346
League of Legends
• Doublelift6646
Other Games
• imaqtpie2017
• Shiphtur335
Upcoming Events
Replay Cast
8h 17m
Wardi Open
11h 17m
Monday Night Weeklies
16h 17m
Replay Cast
23h 17m
Sparkling Tuna Cup
1d 9h
LiuLi Cup
1d 10h
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Clem vs Rogue
SHIN vs Cyan
The PondCast
3 days
[ Show More ]
KCM Race Survival
3 days
LiuLi Cup
3 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
3 days
Online Event
4 days
LiuLi Cup
4 days
Serral vs Zoun
Cure vs Classic
RSL Revival
5 days
RSL Revival
5 days
LiuLi Cup
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
LiuLi Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL 2025 WINTER (S19)
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.