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Disclaimer: + Show Spoiler + I don't care one bit about my ladder rank apart from being in Master league - however I consider myself the lowest of masters around, even if I have been to Rank 8 in master league.
I play against a lot of different people, and I help offer advice to my friends and people who ask me for my point of view on the game.In doing so I face a lot of different people with varying skill levels. I am also an avid reader of TL and /r, so I would say that I stay in tune with the community.
While reading different threads here and other places and playing custom games against all kinds of people I have noticed the clear and ridiculous difference between players. I am a caster for the Norwegian team GamersLeague.no, and in the team we have some GM players and some solid rank1 Master leaguers. Now these guys are the real deal, but not long ago I was rank 7 master myself, however I suck at the game. These guys eat pieces of shit like me for breakfast (don't catch the reference? meh..).
On forums people smash their ladder rank around like it actually matters, and you often see people saying "I only face top master players on ladder", or "high diamond" or even for those unfortunate enough "Top silver" .
My point is this: I have played a lot of people who are rank 1 diamond or rank 10 master league, and they are not one bit better than me. (Obviously the rank 1 Diamond isn't supposed to be, but some of them aren't even CLOSE!). Before I was promoted I was rank 50-something Diamond. Diamond probably has the widest skillgap, from those who are close to getting into Masters and those facing a relegation in season 3. At least I can easier notice the difference there.
Why have they set up a system where the credibility of ones rank is questionable?
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My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'.
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Your rank and points are just there to make it feel like a competition and to make you wanna be rank one it serves no other purpose and does not say anything about your mmr
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if you're referencing happy gilmore it's suppose to lead to the follow up "you eat pieces of shit for breakfast?" which your quote does not
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Generally the rank is pretty indicative of your skill. However, there's this annoying gray area around mid-diamond, high-diamond, low master, midmaster that is really the same.
All the high diamonds are trying hard to break into master league, so theyre practicing more than the typical mid master. Therefore its common to see a midmaster fall out of practice, slump, get faced gainst top diamonds that are actually better than the masters he was facing and get demoted. Then theres all the smurf accounts that come out.
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On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'.
I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go.
I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".
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Your rank while a little indicative of "skill", does not necessarily compare well against others. A better measure would be MMR to measure "skill". If you have played enough games, "adjusted points" (points with bonus pool removed) will correlate highly with MMR. If you're in master league, this "adjusted points" can be used to compare between the two different players.
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It's not a perfect system, but it's the best one possible. Could you think of a better way to "give people credible ranks", short of having Blizzard employees observe every game played and award points based on skill and not wins?
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rank doesn't matter in masters only points matter
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On July 15 2011 15:19 NicoLoco wrote: Why have they set up a system where the credibility of ones rank is questionable?
because a good game is a game that is played. and people play more when they dont have the fear to get demoted
On July 15 2011 15:30 Joseph123 wrote: rank doesn't matter in masters only points matter
higher points higher rank? ahm i dont get your point here Öo
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Because if it's questionable how good you actually are, everyone will always assume they are at the highest spectrum of the uncertainty of their proficiency.
It's the same reason why secret MMR and bonus pool exist; they cause the false assumption of being better than you actually are. For all the people that complain that the way ladder works makes it difficult to figure out how good you actually are compared to other people don't realize that that's the whole point of the ladder: to make casual players never feel like they are stagnating or bad players.
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On July 15 2011 15:26 NicoLoco wrote:Show nested quote +On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region.
As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to.
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This is just a biased opinion. You want the higher players to not be any better than you. But overall, they are. They win a higher % of their games vs high players. Its simple
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The rank is not there for skill or anything like that. It has less meaning the better you are. The best players prove themselves at international tournies, lower players prove themselves at local tournies and online ones. Then the rest of us ladder. I am plat and I want to finish as high in my division as I can. It won't mean I am better than the people I have more points than. All it means is I BEAT THEM THIS SEASON AND I WIN!
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Ladder rank =/= Skill.
It's just practice.
Tournaments determine better players.
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On July 15 2011 15:26 NicoLoco wrote:Show nested quote +On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".
This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players.
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I really dont care for division rankinguntil recently when season 3 will start. i want a good milestone. But Division ranking has nothing to do with your rating really.
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It seems that any league can encompass a surprising range of skill levels, and that a more accurate system would be to have a multiplicity of leagues denoted by an even wider variety of semi-precious metals. But then again...why not just show MMR?
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I am really interested in the points of view here. Also, I don't think GM players are bad, lol. I said that "it seems to be more" not that it IS more, and I would like to add that I know at least a couple master league players who are like rank 50 that beat the top EU players on ladder frequently.
I think that is a good example, actually. Just because the guy doesn't ladder hardcore he is rank 50 but he just the other day beat Whitera on ladder. I am also rank 50.
People are saying that points matter. I am 1,3k Master on the EU server, and I can safely say that I am not any good. If other people who are 1,3k Master are equally bad I guess it is sort of fine, then. lol. I just think that the rank system is broken for measuring skill, that's all 
If people agree, something it seems that you guys do, I sort of don't understand why so many people talk about "beating top master players but I am rank 1 diamond and I will surely be promoted".
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On July 15 2011 15:34 Halcyondaze wrote:Show nested quote +On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players.
CombatEx is rank 75 grandmaster.
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On July 15 2011 15:36 KimJongChill wrote: It seems that any league can encompass a surprising range of skill levels, and that a more accurate system would be to have a multiplicity of leagues denoted by an even wider variety of semi-precious metals. But then again...why not just show MMR?
Yeah, bro! The solution has to be to split it up even more. I honestly don't believe I am Master League material, even though I obviously deserve to be "master" according to how it is now defined. It just bothers me that I can be in the same league as Spanishiwa and BlastKalin just a couple hundrer points behind them.
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On July 15 2011 15:41 Spacekyod wrote:Show nested quote +On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster.
Well than surely all the trolls are wrong and he is a GREAT PLAYER. (<- period)
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I have a feeling the OP isn't talking about just pros but all SC2 players in general. No need to bring tournament results into the discussion.
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On July 15 2011 15:31 Cuiu wrote:Show nested quote +On July 15 2011 15:19 NicoLoco wrote: Why have they set up a system where the credibility of ones rank is questionable? because a good game is a game that is played. and people play more when they dont have the fear to get demoted Show nested quote +On July 15 2011 15:30 Joseph123 wrote: rank doesn't matter in masters only points matter higher points higher rank? ahm i dont get your point here Öo Indeed, you will not get his ladder points.
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On July 15 2011 15:36 KimJongChill wrote: It seems that any league can encompass a surprising range of skill levels, and that a more accurate system would be to have a multiplicity of leagues denoted by an even wider variety of semi-precious metals. But then again...why not just show MMR?
and what is the benefit to know your mmr?
you lose alot you have low mmr you win alot you have higher mmr
you lose win lose win lose win you have a stagnant mmr but because the bonuspool/rank you get the illusion that you are getting better = motivation = you play more = you are getting rly better
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I want a ladder that doesn't keep giving me "treats" every time I win a game. It is like the system is trying to trick me into packing my bags and moving to Korea.
I guess I just have a level headed view on my skill, and I always feel that I should be ranked as I deserved.
I used to tutor a guy when he was i platinum. When he got promoted he was higher ranked than me. He said that he could beat "any other top diamond", just not me (I was still diamond then). It is silly, I am waaay better than him, but he has a rank that puts him even or higher than me.
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On July 15 2011 15:31 Azzur wrote:Show nested quote +On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region. As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to.
Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR.
The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100.
If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly.
It's the same shit...
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On July 15 2011 15:44 Cuiu wrote:Show nested quote +On July 15 2011 15:36 KimJongChill wrote: It seems that any league can encompass a surprising range of skill levels, and that a more accurate system would be to have a multiplicity of leagues denoted by an even wider variety of semi-precious metals. But then again...why not just show MMR? and what is the benefit to know your mmr? you lose alot you have low mmr you win alot you have higher mmr you lose win lose win lose win you have a stagnant mmr but because the bonuspool/rank you get the illusion that you are getting better = motivation = you play more = you are getting rly better
Is mmr just a w/l ratio kind of thing? Correct me if I'm wrong, but I just thought it was a wholistic ranking which indicates relative skill. The current system seems to confound this notion by conflating ladder leagues with mmr. I think it would just be simpler to view a standard ranking, without all of the shiny icons.
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Diamond players are the most delusional players in the world. There is not a single Diamond player in the world, it seems, who describes themselves as such. 99% of all Diamond players I see, describe themselves as "ranked in Diamond but playing at a Masters level". No, you don't play at a Master's level. If you did, you'd be there.
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T.O.P.
Hong Kong4685 Posts
On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. Once you played enough ladder games. Ladder points converges with MMR, then comparing ladder points is a very good way to determine skill.
On July 15 2011 15:41 Spacekyod wrote:Show nested quote +On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster. His cheeses are very good.
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T.O.P.
Hong Kong4685 Posts
On July 15 2011 15:54 Jayme wrote:Show nested quote +On July 15 2011 15:31 Azzur wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region. As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to. Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR. The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100. If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly. It's the same shit... Actually. the ICCUP system does promote mass gaming as a way to gain Ladder points. You get 100 points for a win and 50 points for a loss vs same ranked D players. In Starcraft2, you win 12 points against evenly matched player and you lose 12 points vs a evenly matched player. That's why mass gaming won't inflate your rank in SC2.
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On July 15 2011 16:05 T.O.P. wrote:Show nested quote +On July 15 2011 15:54 Jayme wrote:On July 15 2011 15:31 Azzur wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region. As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to. Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR. The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100. If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly. It's the same shit... Actually. the ICCUP system does promote mass gaming as a way to gain Ladder points. You get 100 points for a win and 50 points for a loss vs same ranked D players. In Starcraft2, you win 12 points against evenly matched player and you lose 12 points vs a evenly matched player. That's why mass gaming won't inflate your rank in SC2.
You gain upto 24 points because of the bonus pool. Of course, in places where the bonus pool is dry, all that happens is the number of points the people around the top sit on slowly goes up
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On July 15 2011 15:41 Spacekyod wrote:
CombatEx is rank 75 grandmaster.
CombatEx isn't a terrible terrible player. He can obviously do more than just cheese.
But keep in mind, he stream cheats a lot. With that kind of advantage any Masters level player could probably end up in GM.
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The system works fine. It's just only a true indication once your points has arrived at your MMR. If anything the system works well since less active but skilled players will be rated lower even with high MMR. I'll take that any day over a system which ranks inactive players higher than active ones.
It doesn't take rocket science to get to high masters. If you can play P or T and practice 1 or 2 solid, smart builds for each MU over the course of 500 games you should easily see your way into masters.
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On July 15 2011 16:12 Inori wrote:Show nested quote +On July 15 2011 15:41 Spacekyod wrote:On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster. Not to say he's at the same caliber as pros you see on the tournaments, but I bet he would beat 90% of the people that troll/whine about his ladder position. In all reality, Combat ex would beat 99.9 percent of all people who whine about him. As for ladder rank showing your true skill, if you have 0 bonus pool and the ladder is not locked, I believe you should be comfortable where you are! Try not to think, oh yea but I beat this 1800 ranked masters player I should be also ranked 1800. You are what you are until you plateau and your bonus pool is 0.
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On July 15 2011 16:15 Ruyguy wrote:Show nested quote +On July 15 2011 16:12 Inori wrote:On July 15 2011 15:41 Spacekyod wrote:On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster. Not to say he's at the same caliber as pros you see on the tournaments, but I bet he would beat 90% of the people that troll/whine about his ladder position. In all reality, Combat ex would beat 99.9 percent of all people who whine about him. As for ladder rank showing your true skill, if you have 0 bonus pool and the ladder is not locked, I believe you should be comfortable where you are! Try not to think, oh yea but I beat this 1800 ranked masters player I should be also ranked 1800. You are what you are until you plateau and your bonus pool is 0.
Well said. Beating someone of high rating doesn't mean shit unless you can beat them & people like them >50% of the time in all 3 of your matchups. I'm 1500+ masters and I got 2-0'd by a cheesy diamond terran on the PTR yesterday. It happens! lol.
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I'm quite happy that Team Liquid does not show what league you are, because it prevents good posts being trashed by trolls saying "your plat lololol anything you say is wrong" (AKA WELCOME TO BLIZZARD FORUMS).
Even bad players can make credible posts, depending on what they're posting. If they are going to talk strats, then they'll probably show some deficiency and hopefully will show restraint in posting rather than walking in and going "it works in all my silver games".
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I think also if you are at 0 bonus pool you would already be in the top 20 easily. It seemed at the end of season 2 when they stop increasing the bonus pool and people played to eat up their remaining pool you could drop from say rank 5 to rank 20 if you don't have any pool left and don't magically start winning more games.
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On July 15 2011 16:05 T.O.P. wrote:Show nested quote +On July 15 2011 15:54 Jayme wrote:On July 15 2011 15:31 Azzur wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region. As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to. Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR. The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100. If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly. It's the same shit... Actually. the ICCUP system does promote mass gaming as a way to gain Ladder points. You get 100 points for a win and 50 points for a loss vs same ranked D players. In Starcraft2, you win 12 points against evenly matched player and you lose 12 points vs a evenly matched player. That's why mass gaming won't inflate your rank in SC2. Sc2 has the bonus pool.
Regardless by the time you got to B rank the point exchange was equivilant. Mass gaming is great and all but you still have to win to advance anyway.
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On July 15 2011 15:54 Jayme wrote: Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR.
The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100.
If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly.
It's the same shit...
This, exactly. I was ~2000 points on Iccup (borderline D/D+), and I've always been diamond/master since the beta. I know I haven't improved a drastic amount, and I've played ~500 total games of 1v1 since release. My point is that really, D-A rankings on iccup pretty much translate to master/grandmaster in sc2.
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On July 15 2011 16:18 kaisuki wrote: I'm quite happy that Team Liquid does not show what league you are, because it prevents good posts being trashed by trolls saying "your plat lololol anything you say is wrong" (AKA WELCOME TO BLIZZARD FORUMS).
Even bad players can make credible posts, depending on what they're posting. If they are going to talk strats, then they'll probably show some deficiency and hopefully will show restraint in posting rather than walking in and going "it works in all my silver games".
lol agreed. I mean, chances are you'll get a better post from a better player, but it's funny to see:
Gold Player: "I think if you see X you should focus on producing Y at Z time into the game and focus fire and make sure you choose the engagement location. Here's a replay of a pro stopping this (link)." Diamond Player: "STFU n00b you know nothing because you are in gold just gtfo. X is just OP."
Then check games played: 46 for the gold, 460 for the Diamond. Check game length: 19 minutes on average for the gold, 7 minutes on average for the Diamond.
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Read the ladder guide... it explains why Blizzard chose to make it like that.
Basically, the divisions/points/ranks, although indirectly indicative of your "skill" or MMR, help motivate players to keep playing.
On July 15 2011 16:26 Darclite wrote:Show nested quote +On July 15 2011 16:18 kaisuki wrote: I'm quite happy that Team Liquid does not show what league you are, because it prevents good posts being trashed by trolls saying "your plat lololol anything you say is wrong" (AKA WELCOME TO BLIZZARD FORUMS).
Even bad players can make credible posts, depending on what they're posting. If they are going to talk strats, then they'll probably show some deficiency and hopefully will show restraint in posting rather than walking in and going "it works in all my silver games". lol agreed. I mean, chances are you'll get a better post from a better player, but it's funny to see: Gold Player: "I think if you see X you should focus on producing Y at Z time into the game and focus fire and make sure you choose the engagement location. Here's a replay of a pro stopping this (link)." Diamond Player: "STFU n00b you know nothing because you are in gold just gtfo. X is just OP." Then check games played: 46 for the gold, 460 for the Diamond. Check game length: 19 minutes on average for the gold, 7 minutes on average for the Diamond.
I agree so hard, haha.
With that whole "you're in X league so stfu" logic means that pretty much no one should talk except for the best player (who would be closest to perfect or knowing everything).
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On July 15 2011 15:31 Cuiu wrote:Show nested quote +On July 15 2011 15:19 NicoLoco wrote: Why have they set up a system where the credibility of ones rank is questionable? because a good game is a game that is played. and people play more when they dont have the fear to get demoted Show nested quote +On July 15 2011 15:30 Joseph123 wrote: rank doesn't matter in masters only points matter higher points higher rank? ahm i dont get your point here Öo
In your division perhaps. The difference between divisions are massive. If you look at rank, you can compare two players and say, "Oh, they are equall, both are rank 10", however, if you look at points, perhaps one of them has 1700 while the other one has 1100. Chances are the 1700 player is a lot better. Therefore he's saying you can't measure by rank, but rather by points, simply because the gap between different divisions are too high.
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Sounds to me like the OP just hit the dead space a bunch of people sit at or around before you start facing opponents that are flat out better than you are.
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On July 15 2011 16:36 Baarn wrote: Sounds to me like the OP just hit the dead space a bunch of people sit at or around before you start facing opponents that are flat out better than you are. This post has nothing to do with me, lol. Have I even ever once mentioned that I fealt like my ranking was too low?
Please read all my posts in this thread before posting "hate".
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The system is strange in my oppinion, say you play one race for the most on the ladder and you have P as your main. Main race: 60% wins in p-p, (240-160) 70% wins in p-t (280-120) 50% wins in p-z (200-200)
say you play offrace some games throughout in a season. 0% wins in t-t (0-3) 33% wins in t-p (1-2) 0% wins in t-z (0-2)
witch will give you a total procent of 35,5% witch will likely demote you to a lower league, but should this person really be demoted??? No probebly not becouse its to few games played as offrace, but instead this person probebly stay low in his league (but should he?) Then these 8 games counts so much more then your main race since the system goes on each mu.
I dont say its me, its just an example, but its something i have found out is a problem with the system. I am high diamond and i can honestly say that there is not a big skill diffrence in eu from high platinum to mid masters. The easiest people in all these 3 levels are the low masters and the low diamonds ... and probebly the low platinums.
The thing i want to change with the system is that demote and promote will be more frequently. if a player is inactive (then he loose skill compered to others who frequently plays and improves, but he keeps his mmr. Then he should also go down in division after a while .. since his real skill probebly have got lower (compared to the avarage guy).
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On July 15 2011 15:26 Twistacles wrote: Generally the rank is pretty indicative of your skill. However, there's this annoying gray area around mid-diamond, high-diamond, low master, midmaster that is really the same.
All the high diamonds are trying hard to break into master league, so theyre practicing more than the typical mid master. Therefore its common to see a midmaster fall out of practice, slump, get faced gainst top diamonds that are actually better than the masters he was facing and get demoted. Then theres all the smurf accounts that come out. You must be mid to high diamond
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On July 15 2011 16:28 Yoshi Kirishima wrote:Read the ladder guide... it explains why Blizzard chose to make it like that. Basically, the divisions/points/ranks, although indirectly indicative of your "skill" or MMR, help motivate players to keep playing. Show nested quote +On July 15 2011 16:26 Darclite wrote:On July 15 2011 16:18 kaisuki wrote: I'm quite happy that Team Liquid does not show what league you are, because it prevents good posts being trashed by trolls saying "your plat lololol anything you say is wrong" (AKA WELCOME TO BLIZZARD FORUMS).
Even bad players can make credible posts, depending on what they're posting. If they are going to talk strats, then they'll probably show some deficiency and hopefully will show restraint in posting rather than walking in and going "it works in all my silver games". lol agreed. I mean, chances are you'll get a better post from a better player, but it's funny to see: Gold Player: "I think if you see X you should focus on producing Y at Z time into the game and focus fire and make sure you choose the engagement location. Here's a replay of a pro stopping this (link)." Diamond Player: "STFU n00b you know nothing because you are in gold just gtfo. X is just OP." Then check games played: 46 for the gold, 460 for the Diamond. Check game length: 19 minutes on average for the gold, 7 minutes on average for the Diamond. I agree so hard, haha. With that whole "you're in X league so stfu" logic means that pretty much no one should talk except for the best player (who would be closest to perfect or knowing everything).
lol just went to the Battlenet forums (a horrible place) for an example, found one in the first thread I looked at.
The OP in the thread was suggesting modifying shield upgrades to make them more resilient against EMP (very slightly, and it would still zap the same amount of energy) instead of just making the upgrade improve shield, so that the upgrades have a purpose in PvT. Is it a perfect idea? Maybe not, but it is certainly reasonable, is nothing drastic (considering most of those threads are "remove colossi from the game"). The point is that it isn't that bad of an idea and the guy was just looking for feedback. Then another player comes in and starts talking about the inefficiency of terran upgrades because of mech and that protoss's upgrade system is OP (even though mech isn't popular in TvP), that the OP is a total n00b and knows nothing about the game, and that he knows every detail of the game pretty much (and of course talking down to him because of superior rank). I check the stats: the OP is bronze with 40 wins, the asshole responding is in Gold with 2500 (and he's still in gold lol). Play over 5000 games, hardly improve, find the few people you can talk down to and do it to make yourself feel like those hours were worth it.
btw, the example was only for the sake of this thread, I am not talking about balance.
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Blizzard ranking is fine,theres usually 3 skill lvls in each league.
For example:best diamond players who are soon to get promoted are probably better then worst master players who are soon to get demoted,those best diamonds are probably on same skill lvl as master players but they are worse then best masters players who are better then worst gms, and so on.
Those best diamonds will get eventualy promoted after 10 or so games if they keep winning,and those worst masters will get demoted after they lose some more games to top diamonds.
I like system,its not too hard to move up if you really are as good as higher rank players. It has to be that way because if you are able to move up after 2-3 wins you would also be able to move down after 2-3 wins.
If you lose 2 games to 6pool does that mean you arent good enough?no you just got suprised and you shouldnt be demoted just based on that,just like you shouldnt be promoted to new league after you 6pool twice and catch your opponents offguard.
However if you are in same league after 50-100 games then 99% of the time you belong there.
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On July 15 2011 16:54 Get.Midikem wrote:+ Show Spoiler +The system is strange in my oppinion, say you play one race for the most on the ladder and you have P as your main. Main race: 60% wins in p-p, (240-160) 70% wins in p-t (280-120) 50% wins in p-z (200-200)
say you play offrace some games throughout in a season. 0% wins in t-t (0-3) 33% wins in t-p (1-2) 0% wins in t-z (0-2)
witch will give you a total procent of 35,5% witch will likely demote you to a lower league, but should this person really be demoted??? No probebly not becouse its to few games played as offrace, but instead this person probebly stay low in his league (but should he?) Then these 8 games counts so much more then your main race since the system goes on each mu.
I dont say its me, its just an example, but its something i have found out is a problem with the system. I am high diamond and i can honestly say that there is not a big skill diffrence in eu from high platinum to mid masters. The easiest people in all these 3 levels are the low masters and the low diamonds ... and probebly the low platinums.
The thing i want to change with the system is that demote and promote will be more frequently. if a player is inactive (then he loose skill compered to others who frequently plays and improves, but he keeps his mmr. Then he should also go down in division after a while .. since his real skill probebly have got lower (compared to the avarage guy).
Sorry what? where did you get 35,5% there? so if you played another two offraces and lose you expect to go down to 10%? the system doesn't need to give a shit what race you play. With so many games in statistics those few games won't move that much with your rank, nor MMR. And why do you really care if your rank/mmr moves, if your skill in your main race stays same? You can easily get the points back then since you'll be matched with weaker opponents than you should be, right? Unless your rank is imaginarily inflated by bonus points that you'll lose through defeats and might not have anymore.
It is quite normal that the worst people in a given league are those at low positions while the best being the ones at top positions.
I really don't see what you want to change. Promotions shouldn't happen every day, hell I'd even be happy if you could be promoted/demoted once a season. A person will go down in his division even now and it's caused exactly because he doesn't play -- other players gain points while he doesn't, their points go up he stays. Tada! If his real skill goes down because he gets out of shape, he'll lose some games after returning too. No big deal.
I don't see what you're complaining about, but it's quite amusing as some people above said that the people that have the most issues with the system appear to be top diamonds.. that accidentally you appear to be.
I don't wanna troll or flame here and won't respond to anything that might seem like that. I just don't see the point of the abovementioned post. It doesn't really say anything new, just seems like someone got butthurt or something.
Edit--
as my opinion on credibility of ladder goes, I don't think it matters that much. Usually when you see someone in top division position they usually are somewhat better than the rest, because they play a lot and get the feel. I wasn't high ranked ICCUP player and I totally see why blizzard did this spread-out of low ranks into multiple leagues, because if 90% of people were stuck in bronze they'd stop playing. Hardcore gamers wouldn't care and would value higher ranks more, though.
grandmaster league and points in master league are somewhat related to skill in my eyes, but then again, ladder is just bo1, and when my friend tells me - OH I BEAT THAT AND THAT GUY ON LADDER and I ask him how and he says he knew he couldn't beat him straight up so he cheesed I just facepalm.
That brings me to another point.. in ICCUP everyone started at 1000 points and could get up. Here you have placement matches and get straight to xxyy value. While this might make stuff faster, it doesn't necessarily mean the person really should be there. Then you get those one trick ponies that eventually hit the wall. In ICCUP I had the feeling that when D+ plays against C+, the C+ always wins, and the rank actually matters. Here it's not the case, because of strengths of certain builds/cheeses/all-ins and general decrease of mechanical requirements, powerful aoe effects, too fast unmicroable combat, etc.
However, stuff might change with datadiscs and ranks on ladder might actually start to matter even in lower leagues than top master/gm.
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On July 15 2011 17:02 Owl wrote: Blizzard ranking is fine,theres usually 3 skill lvls in each league.
For example:best diamond players who are soon to get promoted are probably better then worst master players who are soon to get demoted,those best diamonds are probably on same skill lvl as master players but they are worse then best masters players who are better then worst gms, and so on.
Those best diamonds will get eventualy promoted after 10 or so games if they keep winning,and those worst masters will get demoted after they lose some more games to top diamonds.
I like system,its not too hard to move up if you really are as good as higher rank players. It has to be that way because if you are able to move up after 2-3 wins you would also be able to move down after 2-3 wins.
If you lose 2 games to 6pool does that mean you arent good enough?no you just got suprised and you shouldnt be demoted just based on that,just like you shouldnt be promoted to new league after you 6pool twice and catch your opponents offguard.
However if you are in same league after 50-100 games then 99% of the time you belong there.
If you read the OP you will not see me complaining about how the laddering system works, I just think the credibility of ones rank is easy to question, therefore its validity is totally void.
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Now that there is no bonus pool the rank actually does mean something. It's very hard to maintain a high rank given that you play a lot.
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On July 15 2011 17:15 freestalker wrote:Show nested quote +On July 15 2011 16:54 Get.Midikem wrote:+ Show Spoiler +The system is strange in my oppinion, say you play one race for the most on the ladder and you have P as your main. Main race: 60% wins in p-p, (240-160) 70% wins in p-t (280-120) 50% wins in p-z (200-200)
say you play offrace some games throughout in a season. 0% wins in t-t (0-3) 33% wins in t-p (1-2) 0% wins in t-z (0-2)
witch will give you a total procent of 35,5% witch will likely demote you to a lower league, but should this person really be demoted??? No probebly not becouse its to few games played as offrace, but instead this person probebly stay low in his league (but should he?) Then these 8 games counts so much more then your main race since the system goes on each mu.
I dont say its me, its just an example, but its something i have found out is a problem with the system. I am high diamond and i can honestly say that there is not a big skill diffrence in eu from high platinum to mid masters. The easiest people in all these 3 levels are the low masters and the low diamonds ... and probebly the low platinums.
The thing i want to change with the system is that demote and promote will be more frequently. if a player is inactive (then he loose skill compered to others who frequently plays and improves, but he keeps his mmr. Then he should also go down in division after a while .. since his real skill probebly have got lower (compared to the avarage guy).
Sorry what? where did you get 35,5% there? so if you played another two offraces and lose you expect to go down to 10%? the system doesn't need to give a shit what race you play. With so many games in statistics those few games won't move that much with your rank, nor MMR. And why do you really care if your rank/mmr moves, if your skill in your main race stays same? You can easily get the points back then since you'll be matched with weaker opponents than you should be, right? Unless your rank is imaginarily inflated by bonus points that you'll lose through defeats and might not have anymore. It is quite normal that the worst people in a given league are those at low positions while the best being the ones at top positions. I really don't see what you want to change. Promotions shouldn't happen every day, hell I'd even be happy if you could be promoted/demoted once a season. A person will go down in his division even now and it's caused exactly because he doesn't play -- other players gain points while he doesn't, their points go up he stays. Tada! If his real skill goes down because he gets out of shape, he'll lose some games after returning too. No big deal. I don't see what you're complaining about, but it's quite amusing as some people above said that the people that have the most issues with the system appear to be top diamonds.. that accidentally you appear to be. I don't wanna troll or flame here and won't respond to anything that might seem like that. I just don't see the point of the abovementioned post. It doesn't really say anything new, just seems like someone got butthurt or something. Edit-- as my opinion on credibility of ladder goes, I don't think it matters that much. Usually when you see someone in top division position they usually are somewhat better than the rest, because they play a lot and get the feel. I wasn't high ranked ICCUP player and I totally see why blizzard did this spread-out of low ranks into multiple leagues, because if 90% of people were stuck in bronze they'd stop playing. Hardcore gamers wouldn't care and would value higher ranks more, though. grandmaster league and points in master league are somewhat related to skill in my eyes, but then again, ladder is just bo1, and when my friend tells me - OH I BEAT THAT AND THAT GUY ON LADDER and I ask him how and he says he knew he couldn't beat him straight up so he cheesed I just facepalm. That brings me to another point.. in ICCUP everyone started at 1000 points and could get up. Here you have placement matches and get straight to xxyy value. While this might make stuff faster, it doesn't necessarily mean the person really should be there. Then you get those one trick ponies that eventually hit the wall. In ICCUP I had the feeling that when D+ plays against C+, the C+ always wins, and the rank actually matters. Here it's not the case, because of strengths of certain builds/cheeses/all-ins and general decrease of mechanical requirements, powerful aoe effects, too fast unmicroable combat, etc. However, stuff might change with datadiscs and ranks on ladder might actually start to matter even in lower leagues than top master/gm.
Well what I mean is if you know about the formula blizzard uses to decide what league you are and what mmr you have. Offcourse its more complex then that but it probebly matters more than it should to play some games offrace. That was the only thing I wanted to say about that.
About promotions and demotions ... I think they are to rare. If you are inactive you should get demoted after some weeks .. or atleast after the season, but thats not the case ... since they still have there mmr. So they can keep playing one game each season and stay in a league, even if they suck at the moment compared to others. I know that they counts as inactive players and new spots will be added to the current league after a while. If we take a look at the low gamers at masters (cant take any other league as example since masters is the only league showing losses). Its alot of people with like 5-20 in stats. In my mind they should have been demoted long time ago. The problem I see with the system is that top platinum or top dimond or any other top players in a league need to be like far aboove the above leagues "normal" player. Shouldent it be better if the promotion and demosion actually appeared more offen then so the active players feels "better" for the moment .. since blizzard wants you as a gamer to feel "good".
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ladder is cool
grandmaster is a lot like MLG's top 16 system though, hard to get in and even harder to get out.
theres a solid 10-15 gm's, on NA at least, who only play JUST enough to keep themselves in grandmasters. and then they afk for a week again.
I really hope I get in next season though, would remove a ton of stress from laddering.
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Ladder is the worst way to compare skill. But it's all we have. Blizzard doesn't want you to be compared to others, because it makes you feel unsecure about yourself.
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I only care about my position in my division because of those stupid "season achievements". Honestly if you're rank 8 in your master's division, chances are you're rank 14 in a more competitive division (aka people who play more). I think you should only care about the people you are playing against and their respected points or ranking. That will give you a general idea of where you fit in.
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On July 15 2011 15:19 NicoLoco wrote:Disclaimer: + Show Spoiler + I don't care one bit about my ladder rank apart from being in Master league - however I consider myself the lowest of masters around, even if I have been to Rank 8 in master league.
I play against a lot of different people, and I help offer advice to my friends and people who ask me for my point of view on the game.In doing so I face a lot of different people with varying skill levels. I am also an avid reader of TL and /r, so I would say that I stay in tune with the community.
While reading different threads here and other places and playing custom games against all kinds of people I have noticed the clear and ridiculous difference between players. I am a caster for the Norwegian team GamersLeague.no, and in the team we have some GM players and some solid rank1 Master leaguers. Now these guys are the real deal, but not long ago I was rank 7 master myself, however I suck at the game. These guys eat pieces of shit like me for breakfast (don't catch the reference? meh..). On forums people smash their ladder rank around like it actually matters, and you often see people saying "I only face top master players on ladder", or "high diamond" or even for those unfortunate enough "Top silver"  . My point is this: I have played a lot of people who are rank 1 diamond or rank 10 master league, and they are not one bit better than me. (Obviously the rank 1 Diamond isn't supposed to be, but some of them aren't even CLOSE!). Before I was promoted I was rank 50-something Diamond. Diamond probably has the widest skillgap, from those who are close to getting into Masters and those facing a relegation in season 3. At least I can easier notice the difference there. Why have they set up a system where the credibility of ones rank is questionable?
This is true. I'd like to qualify this with my own experience. I faced top 8 diamonds a while back (only ~250-300 game wins this season). I tanked 20 games and was facing silvers. I started out this season in bronze because I lost 4 of 5 my placements because I took zerg right after buying the game. I learned hard and fast the use and understanding of the place of queens, because I was doing it on my own. I consider it a good thing because I figured it out myself and understood the true working of the thing without blindly following a build order and not understanding why it worked. I hit a wall around rank 10 plat, at which point I looked up a single BO and started winning tons of games, which put me against those diamonds. then i tanked and was with silvers for a while. Then I went back up after 14 straight wins and was hitting diamonds again. Now, it seems that some of the people who are diamond, not top 8, but 12-20 rank, get utterly destroyed by me. Some Plats do things that get advantages on me early on, like 4 phoenix OL kills and queen harass deaths. And yet I still burrow infestors and roll his base by using lings to attack expo and main simultaneously resulting in very bad RCR from all the probe death and his inability to expo. then I come in and roach/IT pop on his front where my 6 roaches alone would not have killed off the 6 stalkers and 8 zealots, but with the 8 IT they faceroll it all down until he runs off his remaining units. proceed to push like this and I win, all on a 1 base zerg with macro hatch.
My point is this: He was rank 1 plat, with only 26 games played, so he clearly isn't well versed enough to have not lost the advantage and steamrolled me, nor did he have the set of instructions memorized to quickly deal with the very dangerous burrowed IT play. It took me about 5 real time minutes to push into his base and finish him with my 6 roaches and IT, yet he couldnt manage to get the proper defenses quickly enough? So what happened that he got to plat? Like I said before, I've played some diamonds and oter plats that I've totally facerolled, which means he likely got very lucky with MU's. This problem is that I either seem like Im really good, or I struggle to eke out a win vs a non top 8 plat and I dont understand why Im having trouble. This goes back to the "learned helplessness" I was talking about in the fear of starcraft ladder thread. What we see visually doesn't make sense with what we face, so internally, it throws us off. This is also why blizzard takes a harsh stance against Win trading and portrait farming, and yet their very system is designed to hide true skill so we dont know whats what. We cant pay attention to rank as if It matters.
You say you're in master and you suck compared to other masters. I applaud you for your honesty. I've seen a stream of one particular master zerg losing by keep feeding his roaches into a FF wall while theres a colosus nearby! you can retreat, its the middle of the map, waste his en and regather forces with further reinforcements. I mean, the protoss played bad too, he was sitting on a nearly mined out natural with no effort to expo again, even though the zerg had expod twice. and the zerg still lost. /facepalm.
This leads me to believe that getting into a certain league is based more on luck in the very beginning of your ladder experience than based on skill. the less games played, the more likely a win streak against bad players will throw you up into the higher leagues. But then what becomes of the MMR system that supposedly lets your MMR average level out before placing you higher? Well it appears to level out if you get lucky and then lose once or twice and get lucky again. Again, its the extremely small sample size that pushes you into a higher league. its the reason small samples sizes with scientific method are anecdotal at best, not even considered reasonable and proof positive.
Another thing: the point system. people who lose try to throw their or my points around because they think its going to upset me. however, the more games played, the less points you will have at 50/50. How does this make sense? Because, if you continually have a bonus pool that doubles your points gained for every win, you will only lose half of the points you gained for a loss. So you go up 200%, and lose only 100%. If you play every day and have very little bonus pool, you go up 110%-130%, and lose 100%, for a 50/50 w/l. Which ones going to have more points at the end of the month, since matches are based on MMR to get a 50/50 w/l and not based on points? A lot of people assume I suck because I have lower points. And when I didnt play for 3 days, I immediately jumped up to rank 1 plat. points dictate placement in league, and MMR dictates league. Therefore, you can easily get rank 1 diamond by playing LESS games and getting lucky or having a good win streak, while still having an MMR that places you against plats.
In summation: The ladder is a laugh. Casuals cant look to it for their true ability, because casuals are the ones who wont care enough to go look ath the hidden MMR post and exactly how it works out. basically, its a lot of extra work implemented and made for the person to solve the confounding visuals we get and attain transparency as to our true skill level vs everyone. The ladder system is a joke to me.
On July 15 2011 18:18 Kira__ wrote: Ladder is the worst way to compare skill. But it's all we have. Blizzard doesn't want you to be compared to others, because it makes you feel unsecure about yourself.
It make me feel more insecure to be destroyed by a silver. I'd rather have realistic ladder because then I know some guy was SUPPOSED to beat me. Again, this is why they ban portrait farmers and derankers/win traders. The ladder system, however, does the exact same thing they accuse these players of doing, making the ladder information that players gt inaccurate and thus frustrating players. For 2000+ years, people have advocated and relied on strict transparency of numbers for determining skill level and odds of beating people. now bliz comes along with some idea they think is better than an already established reason?
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On July 15 2011 17:48 decaf wrote: Now that there is no bonus pool the rank actually does mean something. It's very hard to maintain a high rank given that you play a lot. Was thinking the same thing for past week, see a lot of people dropping below me in rank in my div
Edit: Masters league players (not high masters) are typically players who do really well in certain cases, maybe in all 3 matchups, but have problems with certain aspects of the game that they either aren't aware of or don't want to work on to correct. When you see play from any of the lower leagues, the errors and the "badness" is quite apparent, but you only see that from the master league players from time to time if you catch them in the area they are deficient at and are able to identify it.
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On July 15 2011 15:54 Jayme wrote:Show nested quote +On July 15 2011 15:31 Azzur wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is incorrect - GM has nothing to do with laddering a lot. To get into GM, you need to be one of the top MMR in the region. As for the comparison between iccup ranks and SC2 ladder ranks, it is all purely arbitrary and "all in the head". Having 90%+ players in the D/D+ region, I don't think it's that great of a thing. Blizzard could just as easily setup an iccup system if they wanted to. Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR. The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100. If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly. It's the same shit...
ICCUP system is far worse than blizzard's.
At least GM is based on MMR, which afaik is at least pretty close to some kind of legitimate elo-esque rating system. On ICCUP it's just straight up based on how many games you play. Until you got to B-, you gain more points per win on MOTW than you lose when you lose, so as long as you are at least 45% or so, you keep going up.
Also, FWIW, combat-ex (and probably any GM level player) is hands-down way better than some mid-masters player.
EDIT: As for legimacy of ladder rating, don't look at the number. Look at whether or not they are favored against known players.
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tl:dr. bonus pool allows people who play less to have higher ranks in their league, and MMR allows people to fight and win or lose to people from a league above or under them.
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On July 15 2011 15:31 Cuiu wrote:Show nested quote +On July 15 2011 15:19 NicoLoco wrote: Why have they set up a system where the credibility of ones rank is questionable? because a good game is a game that is played. and people play more when they dont have the fear to get demoted Show nested quote +On July 15 2011 15:30 Joseph123 wrote: rank doesn't matter in masters only points matter higher points higher rank? ahm i dont get your point here Öo
The first thing to know is that masters league points are of the same tier no matter what masters division you are in. This is opposite of diamond where your points could be given a boost based on the tier of your diamond division. So basically the amount of points you have in your current masters division will be the same if you were put in any other masters division.
Now with that being said a lot of people, me included, don't really care about what rank people are. Lets say you have 1500 points in masters and in your division you are ranked 25th. For this example lets say your division has a higher average points per player than other masters league meaning people in your division average more points than other divisions which is why you are ranked 25th. Now lets say you have a friend who is also 1500 points in masters but is in a division where the average points per player is lower than most other masters division. In his division he is ranked 12th since he has more points than most of the people in his division. See how rank could be kinda meaningless?
Newly created divisions see this kinda thing the most where players with lower points are ranked higher than players of the same amount of points who are in a division that has been around longer/has better players.
Basically if you want something to base your opponent's skill off of with just ladder tools then don't use rank, use ladder points in conjunction with bonus pool (1300 with 0 bp isn't the same as a 1300 with 250 bp)
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Masters and GM players get bashed all day every day, the people bashing them are usually people of similar of lower ranks and just use it to try and take something away from them and/or making themselves feel better about their own rank.
From a noob(high diamond) perspective, high masters for example resembles alot of skill for me.
my 2 cents.
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in case op needs anymore proof, on NA im top 8 diamond (1337 points with 100 wins - i liked the numbers and stopped). My division is pretty inactive so 1300 points is easily top 8. Now, my 13 points per win suggests that i went about 50/50 with bonus pool but what it doesnt show is that for the last month (before or about the time ladder started glitching) i've been facing a lot of plat players. I've probably been going 60/40 vs plat and 40/60 vs diamond riding the demotion line (assumption) but still moving up in division.
Tldr, i look like "high diamond" but in reality i'm very low diamond in danger of demotion
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On July 16 2011 04:27 eoLithic wrote: Masters and GM players get bashed all day every day, the people bashing them are usually people of similar of lower ranks and just use it to try and take something away from them and/or making themselves feel better about their own rank.
From a noob(high diamond) perspective, high masters for example resembles alot of skill for me.
my 2 cents. It's quite easy : people ranked the same as you are bad, people ranked better just farm games, and if you're Z, it's not your fault.
God why can't some people accept that the ladder ranking is quite accurate for casual players like us.
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United States12238 Posts
On July 15 2011 15:28 Azzur wrote: Your rank while a little indicative of "skill", does not necessarily compare well against others. A better measure would be MMR to measure "skill". If you have played enough games, "adjusted points" (points with bonus pool removed) will correlate highly with MMR. If you're in master league, this "adjusted points" can be used to compare between the two different players.
Yeah, this is basically right. Out of any given 100-player division, to break the top 8 or top 10, you just need to spend all your bonus pool. The vast majority of your points will come from your bonus pool (which means a minimum number of wins over time, which means a minimum number of games played over time, which means increasingly accurate skill assessment over time).
So, if you were to say "I play a lot and I'm rank 10 Master and I play against other Master players and they're way better!" then you need to keep in mind that most of your points came from bonus pool and that as other players in your division spend their bonus pool, you will fall further and further behind in the rankings. Similarly, if you were to say "I keep getting matched against rank 10 Master players!", of course you do, because they're playing more often and that's how they got so many points in the first place.
Your actual skill may not be in the top 10% of Master players, but that's irrelevant if 90% of Master players never (or almost never) play. The idea behind points and bonus pool is to encourage players to play games and remain active (and therefore produce accurate information about their relative skill). If everyone is spending their bonus pool, points become a lot more accurate as a skill measurement. If you're not spending all your bonus pool, then points and skill measurements are irrelevant because you're not playing anyway.
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On July 15 2011 15:29 holyhalo5 wrote: It's not a perfect system, but it's the best one possible. Could you think of a better way to "give people credible ranks", short of having Blizzard employees observe every game played and award points based on skill and not wins?
How about one where I could actually tell if I was getting better or worse with my play skills? I already know how much I play or don't play, I don't need a ranking to tell me I'm active. Rank me properly against the entire userbase, let me see myself progress up the ranks as I actually get better, or see myself fall if I'm not doing it properly, and don't put me in a spot where whatever league I get put into I am automatically top 8 as long as I actually play. It makes the rankings very frustrating and pointless since it feels like you're nearly continuously stuck at the same place, with a random 'oh hey you're promoted' every few months, after which you're stuck at the exact same place of the next higher division for the next few months, until you get promoted again. It's also very frustrating for how slowly it responds to actual changes in skill (or rather, frustrating in the way its movement speed is slower than the speed at which I was gaining skill, in that it took about three months of near daily playing to see win rates of 21 out of 24 games move closer to the desired 50% ratio, which means I was playing an awful lot of games that weren't challenging enough to be really fun). At the same time I can't really tell if I'm getting better or worse, because the range of rankings of the group of people I'm playing against don't make any more sense than my own. So just stick me in an actual ranking against a group big enough to progress against, and don't pretend that activity equals skill or that having a hundred people in my 'league', half of whom don't even play any more, is somehow 'meaningful'.
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IdrA is in masters, not gm -- just saying
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Yeah the ladder ranking system is not so great. On iCCup you kinda know how good a player is if he tell you his rank (no smurfs!! ^^) Now, Master league doesn't tell you jack shit about you. If someone is around B rank on iCCup you know that he can play Starcraft, if someone is A you know he is fucking sickballerfucker on the game. The same with Fish and Brain server in BW, the points and stats gives a good picture on how good you are.
It's just to easy to get into Master league. You can just 1-2 base your way in there with 60 apm and no macro. The skill level is to mixed in there too. When I played on iCCup I felt proud when I was climbing in rank and I was happy to get something in return (my rank) for the effort I put into practice and get better at BW. When I got into Master league it was nothing special at all.
I feel like all this league and rank bullshit should be removed and the real ladder should go after your MMR or just simply points without any cool and shiny league badges. Just my take on things.
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I don't see why SC2 uses a bonus pool inflation system, it's stupid.
SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool).
It makes no sense to use the current system, it's just so bad.
On July 16 2011 04:44 rbkl wrote: IdrA is in masters, not gm -- just saying AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.
On July 16 2011 04:09 BlizzrdSlave wrote: tl:dr. bonus pool allows people who play less to have higher ranks in their league, and MMR allows people to fight and win or lose to people from a league above or under them. Bonus pool allows people who play a bit to have higher ranks, but people who don't play regularly, to lose their rank almost completely (just kept in the same league). The system still rewards playing more, so it doesn't do a very effective job at canceling that out.
On July 15 2011 16:25 brownthing wrote:Show nested quote +On July 15 2011 15:54 Jayme wrote: Er there is nothing inherently wrong with the iccup system. It works just like an MMR system in every way except that you don't auto match up with people around your MMR.
The reason 90% of players were in the D/D+ area was because the people that played in Iccup tended to be far above your average RTS player. That alone is why it was such a big deal when you hit A+....that and you absolutely had to win more than you lost once you hit A- because you lost 130 points for a same rank loss and only gained 100.
If you saw someone on Iccup with an A ranking you knew they were really amazing. If you see an average masters league person you aren't so amazed because it's...not as hard to be at that point frankly.
It's the same shit... This, exactly. I was ~2000 points on Iccup (borderline D/D+), and I've always been diamond/master since the beta. I know I haven't improved a drastic amount, and I've played ~500 total games of 1v1 since release. My point is that really, D-A rankings on iccup pretty much translate to master/grandmaster in sc2. No. The guy before you said 90% of the players in ICCup were D/D+. While that is debatable (I'd say more like 55% or something, with another 20-25% being D-/E), it is generally a high number. Masters rank is only top 2-3%, which makes it impossible for it to consist of the top 80% of players you claim it to be.
The issue is that there are numerous huge differences when comparing ICCup to SC2 ladder: 1. Starcraft 2 is a rather new game, so players don't have as much skill at it, compared to people who've been playing SC1 for many years. 2. In my opinion the biggest reason, is that ICCup is a rather competitive, 3rd party server, where casuals don't tend to play as much. This creates a shift where the lower ranks are higher skill than the overall population. 3. Completely different reward, ranking, and match-making system
That all said, I do think SC2 system could use improvement. Addition of the grandmaster and master leagues helped enormously though.
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The grey area in the mid-high diamond to low-mid masters is due to a large amount of effective cheese/all-in builds that can be reasonably effective up to this level. Lower level players have a difficult time handling these builds, so the people who use those builds can easily get into diamond/masters depending on how well they execute the builds. These builds only need to be effective ~50% of the time against the diamond/masters players and people will maintain their ranks despite not necessarily knowing how to play well in a "normal" game. After you break into high masters, these builds start to lose their effectiveness: by this I mean they succeed less than 50% of the time, and then you start to see a more accurate ladder placement.
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United States12238 Posts
On July 16 2011 04:49 lol wrote: Yeah the ladder ranking system is not so great. On iCCup you kinda know how good a player is if he tell you his rank (no smurfs!! ^^) Now, Master league doesn't tell you jack shit about you. If someone is around B rank on iCCup you know that he can play Starcraft, if someone is A you know he is fucking sickballerfucker on the game. The same with Fish and Brain server in BW, the points and stats gives a good picture on how good you are.
It's just to easy to get into Master league. You can just 1-2 base your way in there with 60 apm and no macro. The skill level is to mixed in there too. When I played on iCCup I felt proud when I was climbing in rank and I was happy to get something in return (my rank) for the effort I put into practice and get better at BW. When I got into Master league it was nothing special at all.
I feel like all this league and rank bullshit should be removed and the real ladder should go after your MMR or just simply points without any cool and shiny league badges. Just my take on things.
You just need to know the context. A Rank 1 Master player is there because he plays a lot and has skill. A Rank 100 Master player isn't going to play at all, he's just happy to have his Master icon and he'll see you in his Season 3 placement match. Things get cloudy in the middle where activity versus skill isn't clearly defined, for example a Rank 15 Master player will either have all his bonus pool spent and suck and be close to demotion, or he'll still have a decent amount of bonus pool remaining and be skilled. Adjusted points tell you the difference. The league lock period is the time when you start to see who rises to the top of the league and who is actually more skilled within your division, because they'll have more points and bonus pool doesn't accumulate anymore.
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United States12238 Posts
On July 16 2011 04:52 Xapti wrote:I don't see why SC2 uses a bonus pool inflation system, it's stupid. SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool). It makes no sense to use the current system, it's just so bad. AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.
No it's because he went above 180 bonus pool which auto-ejects any GM player.
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On July 15 2011 15:41 Spacekyod wrote:Show nested quote +On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster.
lol just got pwned XD
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On July 16 2011 04:52 Xapti wrote:I don't see why SC2 uses a bonus pool inflation system, it's stupid. SC2 should have a slow decay (much slower than bonus pool accumulates for most players), proportional to the user's rank (higher rank, more decay), with all decayed points going into a recovery pool (works same as bonus pool). It makes no sense to use the current system, it's just so bad. AFAIK (may be mistaken) it's because Blizzard mistakenly kicked him out because of a hacker impersonating him. Idra has been GM for a long time.
beaten by excalibur_z ><
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League gives a rough indication, rank within that league gives and even rougher one. I'm in mid/low Masters and occasionally get Diamond level opponents. 90% of the time I guess correctly that they are high diamond not low Masters by the end of the match. Not knocking Diamond, as I was only recently promoted out myself but the skill difference exists for sure.
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the ladder ranking sucks. just display true mmr or something like ELO points. Matchmaking is ok, though.
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just look at all the people on TL that say "i'm high diamond soon to be master" or "i'm silver but i watch a lot of games so i'm really good"
apparently blizzard's ranking system makes them feel good, so... good for blizzard.
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It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player.
or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell.
It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins
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I think the OP is a thousand times more likely to be biased and completely wrong than the ladder ranking.
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ladder honestly doesnt even matter
i use to care a lot about ladder now not any more. ladder games are just practice games. thats it. no real testament to how good you are, as all kinds of random shit goes on on ladder, cheese, all in, retarded unorthodox play.
look at idra, he's in masters. ladder doesnt matter
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On July 16 2011 05:41 Oscatron wrote: ladder honestly doesnt even matter
i use to care a lot about ladder now not any more. ladder games are just practice games. thats it. no real testament to how good you are, as all kinds of random shit goes on on ladder, cheese, all in, retarded unorthodox play.
look at idra, he's in masters. ladder doesnt matter Idra went over bonus pool cap. Stop pretending you know anything.
Unorthodox does not retarded make. Idra even understands that.
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MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR.
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On July 16 2011 05:38 SxYSpAz wrote:It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player. or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell. It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins 
its not hard and has been done before in many games like chess. I strongly dislike the "psychological" attitude of hiding information. It fails hard, because intransparency creates uncertainty and makes people keep away from laddering. just give us a straight elo (or mmr) system with all the numbers: ELO, winrate against each races, winrate overall, build diversity (to mark one trick ponys)
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On July 16 2011 05:53 Schnullerbacke13 wrote:Show nested quote +On July 16 2011 05:38 SxYSpAz wrote:It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player. or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell. It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins  its not hard and has been done before in many games like chess. I strongly dislike the "psychological" attitude of hiding information. It fails hard, because intransparency creates uncertainty and makes people keep away from laddering. just give us a straight elo (or mmr) system with all the numbers: ELO, winrate against each races, winrate overall, build diversity (to mark one trick ponys) yeah, stats would be great! but that's not what i was talking about at all. I was just saying it's hard to completely make leagues based on skill, cause people can just 7pool everygame and get pretty deep.
also, why couldn't you just say attitude? why does it have to be "psychological" attitude. haha. jp
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On July 16 2011 05:58 SxYSpAz wrote:Show nested quote +On July 16 2011 05:53 Schnullerbacke13 wrote:On July 16 2011 05:38 SxYSpAz wrote:It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player. or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell. It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins  its not hard and has been done before in many games like chess. I strongly dislike the "psychological" attitude of hiding information. It fails hard, because intransparency creates uncertainty and makes people keep away from laddering. just give us a straight elo (or mmr) system with all the numbers: ELO, winrate against each races, winrate overall, build diversity (to mark one trick ponys) yeah, stats would be great! but that's not what i was talking about at all. I was just saying it's hard to completely make leagues based on skill, cause people can just 7pool everygame and get pretty deep. also, why couldn't you just say attitude? why does it have to be "psychological" attitude. haha. jp 
winning is the only skill that counts. specialized players are common in other sports, too (e.g. serve and volley play in tennis). however i agree that a well executed cheese can get you to master no problem (did that or 2 straight ladder sessions and was matched up agains #1 master players). However bored me ..
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I agree that a straight ELO rating would be better. I play chess too and prefer that method of ranking. But still, while actual division rank might not tell us a whole lot, league placement is a pretty good indicator of skill level, cheesers not included. The bonus pool complicates the ranking a bit, but in general those who play more often will be ranked higher than those who do not. If your skill level has plateaued, then just play enough to use all of your bonus pool, and if you are getting better all the time, then play as many games as you can, your win rate will be >50% and your points will climb even without bonus pool.
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Yeah the system does feel pretty messed up for me personally. On my main account, I started about 5 months ago new and went from terrible to top platinum, and this is where you laugh. Top platinum, as if its much different from gold/low or even mid platinum. I myself didn't think there was that much of a difference, just a bit more of control I thought. I play 50/50 diamond/plat players, but there's not much difference between the diamond i'm playing, and high diamond, or the different levels of platinum's.
Then the game went on sale, so I figured I'd pick up a new account and try a different race. Normally a protoss player, I figured I'd play some zerg. So I went ahead and played my placement matches, and went 4-1 and got placed in.....platinum. Damn it, I knew I wasnt as good with zerg as I am protoss, but blizzard thinks I am.
But then I started playing, playing high golds/low plats and winning around half my games(except zvz, thats hard). And this is what worries me, that blizzard tells people that all platinum players are equal to each other. My protoss would kick my zerg's ass. It wouldn't even be close, and I know that my secret mmr's would reflect that. However; instead of being clear about skill level, blizzard has these ridiculous skill tiers. I really wish that they went ahead and had more rankings, or just showed your mmr.
Ever since I got placed in platinum again I stopped caring about rank at all, because there are gold players out there better than me, and there's diamond players that are worse than me, so who cares what blizzard tries to tell me.
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On July 15 2011 15:29 holyhalo5 wrote: It's not a perfect system, but it's the best one possible. Could you think of a better way to "give people credible ranks", short of having Blizzard employees observe every game played and award points based on skill and not wins?
have the points showing be your actual mmr? sounds like a much better way to me.
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The Elo rating system requires a certain number of games played before the system even finds the approximate skill of a specific player. This number gets large really fast the more players that participate. In this scenario, the system ends up unilaterally benefiting players who play a lot with above a 50% win ratio, while unilaterally punishing players who play a lot with below a 50% win ratio. It actually gets to a point where the only time you want to play on the ladder is if you feel you are undoubtedly better than you were yesterday.
One of the most interesting things about Blizzard's ladder is how fast it's able to put you in approximately the correct position. There are downsides to this as well, however. For example, if MMR works how many of us think it does, your MMR could shift tremendously from day to day. To put it into perspective with Elo, it's like a 2500 point capped system where you can move 400 points in a single day with a record that actually isn't that bad. The advantage to this kind of system is that it actually doesn't reward players from playing more games after a very short period. The disadvantage is obviously the fact that everybody seems at mercy of the winds of "skill." This is where the point system comes in.
With the points added on to the MMR, it allows stability for the population that spends it's bonus pool, or at least those that try to keep it low. After spending your bonus pool, your points only end up shifting maybe 50-70 points in one day, which is reminiscent of Elo stability. At the same time, with MMR guiding point gains and losses, people find themselves in the correct position within only 20 or so games under their belt, which is incredibly impressive for systems of 100k+ players. Even if they have to wade through 900 more bonus pool, they are essentially at an adjusted point level that properly reflects their skill. The rest of those points can be seen as a way to refine the ranking of a player among a league/division.
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On July 16 2011 05:41 Oscatron wrote: ladder honestly doesnt even matter
i use to care a lot about ladder now not any more. ladder games are just practice games. thats it. no real testament to how good you are, as all kinds of random shit goes on on ladder, cheese, all in, retarded unorthodox play.
look at idra, he's in masters. ladder doesnt matter
i'd like to know what league you are in.
Because knowing how to defend all-ins and recognition of enemy builds/timings are indicative of your league.
GM league = you have all of that plus high apm to carry all those tasks out effectively.
Ladder games are only practice for the top top progamers like nestea idra mc mvp thorzain.
For the rest of us in non GM leagues, it's very much practice orientated.
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On July 15 2011 15:29 holyhalo5 wrote: It's not a perfect system, but it's the best one possible. Could you think of a better way to "give people credible ranks", short of having Blizzard employees observe every game played and award points based on skill and not wins?
Gives us direct MMR stats. That actually is the best possible one, and that's because imo it shows exact MMR unlike the League/Rank where you get positioned to places where your MMR isn't. For example person can have MMR so that he faces only diamond+ leagues but is in platinium league.
If we had direct MMR stat we would see already where he is. That's my opinion tho.
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On July 16 2011 09:30 Xercen wrote:Show nested quote +On July 16 2011 05:41 Oscatron wrote: ladder honestly doesnt even matter
i use to care a lot about ladder now not any more. ladder games are just practice games. thats it. no real testament to how good you are, as all kinds of random shit goes on on ladder, cheese, all in, retarded unorthodox play.
look at idra, he's in masters. ladder doesnt matter i'd like to know what league you are in. Because knowing how to defend all-ins and recognition of enemy builds/timings are indicative of your league. GM league = you have all of that plus high apm to carry all those tasks out effectively. Ladder games are only practice for the top top progamers like nestea idra mc mvp thorzain. For the rest of us in non GM leagues, it's very much practice orientated.
masters right now
former top 200 na
and i agree knowing how to defend all ins and everything is part of how good you are, but ladder doesnt really mean anything. there are gonna be players in gold better than players in plat. not everyone is placed specifically where they belong.
what i mean to say is, ladder rank/points is a generalization, but it is not accurate at all imo. too many factors, like idra for example who dropped down to masters cause he didnt play on the ladder for a while. just cause some guy is rank 10 on GM doesnt mean he is the #10 best player in NA.
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On July 16 2011 08:36 ronpaul012 wrote: Yeah the system does feel pretty messed up for me personally. On my main account, I started about 5 months ago new and went from terrible to top platinum, and this is where you laugh. Top platinum, as if its much different from gold/low or even mid platinum. I myself didn't think there was that much of a difference, just a bit more of control I thought. I play 50/50 diamond/plat players, but there's not much difference between the diamond i'm playing, and high diamond, or the different levels of platinum's.
Then the game went on sale, so I figured I'd pick up a new account and try a different race. Normally a protoss player, I figured I'd play some zerg. So I went ahead and played my placement matches, and went 4-1 and got placed in.....platinum. Damn it, I knew I wasnt as good with zerg as I am protoss, but blizzard thinks I am.
But then I started playing, playing high golds/low plats and winning around half my games(except zvz, thats hard). And this is what worries me, that blizzard tells people that all platinum players are equal to each other. My protoss would kick my zerg's ass. It wouldn't even be close, and I know that my secret mmr's would reflect that. However; instead of being clear about skill level, blizzard has these ridiculous skill tiers. I really wish that they went ahead and had more rankings, or just showed your mmr.
Ever since I got placed in platinum again I stopped caring about rank at all, because there are gold players out there better than me, and there's diamond players that are worse than me, so who cares what blizzard tries to tell me.
Believe it or not, no, gold players aren't better than you overall. They may macro better than you or execute a build better than you, but they have shown themselves to time and time again to not perform as well as you. There's much more to learning SC2 than doing basic tasks or other really objectionable aspects.
Many times, what propels people into higher leagues is their ability to deal with open-ended engagements. Some people achieve this by executing a very early strategy that basically requires the opponent to respond incorrectly in order to win (cheese and early all-ins), and others achieve this by making slight adjustments in their longer term strategy every time they encounter these early tactics.
What you experience when you feel somebody from a lower league is better than you is a situation where they routinely defeat your strategy/tactic or one that you have a hard time against. You fail to see the ugly side of their situation, where those same people lose to the most ridiculous things that you would never succumb to.
On the flip side, when you feel you're better than somebody who is ranked higher than you, it's usually a case of "I work harder and execute X, Y, and Z better than them!" When, in fact, X, Y, and Z aren't even aspects they rely on to win their games. Imagine if you were god's gift to the world of marine micro. You'd look at players like MMA and scoff at their marine control. However, your macro is so terrible that you have trouble getting beyond 20 marines by 10 minutes in. This is a wild and obvious example, but it shows exactly what happens when you claim you're better than people definitively ranked higher than you.
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On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR
thats the whole point
derp
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On July 16 2011 09:35 Oscatron wrote:Show nested quote +On July 16 2011 09:30 Xercen wrote:On July 16 2011 05:41 Oscatron wrote: ladder honestly doesnt even matter
i use to care a lot about ladder now not any more. ladder games are just practice games. thats it. no real testament to how good you are, as all kinds of random shit goes on on ladder, cheese, all in, retarded unorthodox play.
look at idra, he's in masters. ladder doesnt matter i'd like to know what league you are in. Because knowing how to defend all-ins and recognition of enemy builds/timings are indicative of your league. GM league = you have all of that plus high apm to carry all those tasks out effectively. Ladder games are only practice for the top top progamers like nestea idra mc mvp thorzain. For the rest of us in non GM leagues, it's very much practice orientated. masters right now former top 200 na and i agree knowing how to defend all ins and everything is part of how good you are, but ladder doesnt really mean anything. there are gonna be players in gold better than players in plat. not everyone is placed specifically where they belong. what i mean to say is, ladder rank/points is a generalization, but it is not accurate at all imo. too many factors, like idra for example who dropped down to masters cause he didnt play on the ladder for a while. just cause some guy is rank 10 on GM doesnt mean he is the #10 best player in NA.
very true but since ladder is the only thing we have to go on with regards to how good a player is apart from tournament rankings/wins, then we have to assume people play serious on ladder and by that we can see the best players are on ladder. Of course, some players don't play on ladder much, like dimaga, but when they do, they usually go to rank 1, so you can say dimaga is a top 5 zerg in eu.
Since you were GM but dropped down to masters, i think the standard has increased on the ladder and thus you slipped down...this shows how competitive ladder has become. The skill of the people on ladder has increased so much in the past 6 months it's crazy!
I used to be a diamond terran but switched to zerg and i'm in plat eu atm. I face terrans who multidrop me when that never happened 3 months previously. I'm loving it because the game is improving massively.
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On July 16 2011 05:38 SxYSpAz wrote:It's really hard to set up a ranking system, and all in all, I think blizzard has done really well. It would be awesome if they didn't let you rank up near as easily by noticing that you're a cheesy player. or even better, the people with the shortest games play the other people with the shortest games, so they can cheese each other all to hell. It sucks playing people in high diamond that are clearly only good at one aspect of the game and do the same cheesey build every game, but i think diamond is probably the cheesiest (or most successful cheese) so i see it kinda as a rite of passage to get into masters... where i hope there's less early game all ins  The argument that the ladder is not creditable because bad players can cheese their way into masters seems to be caused by a lack of thinking.
The ladder only tracks whether you win or lose, so if using cheese allows you to when often enough to get into masters, then that's a correct and accurate assessment of how good you are.
Do you want the ladder to somehow detect a cheese build, and make it so that wins using cheese do not count? How would that possibly work?
I would also add that cheese is a valid and legitimate way to play the game.
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On July 16 2011 11:00 Eknoid4 wrote:Show nested quote +On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR thats the whole point derp
if someone wins 5 placements through getting lucky matches, and is put in plat at the start of a season, what determines who gets masters? Its a race to score games sooner than anyone else and so get that placement right? Or is it perhaps that if everyone starts from absolute zero (think season 1 where noone had MMR or points or any of that), then who gets masters then? Is it based solely on the first five placement matches, or do people fight each other and if they hold an even 50/50 w/l while different MMR brackets of opponents come and go, does that put you in master? Because if so, a number of people can get theoretically lucky, considering how many people DO in fact play, and thus attain masters while still not actually being very good. And the reason they hold onto this master position is because there's others like them in all leagues, so there's no shortage of being matched against players of similar MMR that keeps your MMR inflated enough to stay in masters.
thats the whole point.
And of course the more often you play the more your MMR will average out due to being matched by all types of players. If you're a master who hardly ever plays, you'll not only get more points overall from the bonus pool while consistent players have a small point gain through trading at a mere 130%, while you trade at 200% thanks to bonus pool, your MMR will also manage to stay up in the leagues because you will fight people who are in diamond or master who are just as bad as you, so you cant fall.
Its like someone else in this thread said, hes not that great, but he gives masters ass whoopings sometimes while sometimes diamond level whoop him. and yet people arent losing their master placement.
like someone else in this thread said, people are just saying that masters arent that good here because they want to feel better about themselves.
Well, if there was transparency and TRUE skill placement that people could see, there would be no reason for believe to say or believe that. If the system is causing people to say that, maybe its a symptom of the fact that people are consistently fighting leagues above them and thrashing them while people in their own league sometimes thrash them. It doesn't make sense.
Here's a question: If it takes 5 wins in placement to get plat, that means you have to earn diamond right? Yet if someone is struggling vs other plats but shoving their fist down some diamond throat, clearly the diamond did not earn their position through good gameplay, but plat vs plat will keep eating each other's MMR so neither will advance, because they'll trade back and forth with each other just as much as diamond, and so noone will go anywhere. Its like spinning tires in the mud.
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[QUOTE]On July 16 2011 03:44 BlizzrdSlave wrote: [QUOTE]On July 15 2011 15:19 NicoLoco wrote: Then I went back up after 14 straight wins and was hitting diamonds again. Now, it seems that some of the people who are diamond, not top 8, but 12-20 rank, get utterly destroyed by me. ?[/QUOTE] You won 14 games and went from silver to diamond? I won 18 games in a row and only went from rank 60 bronze to rank 40 bronze T_T silver now
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I couldn't agree with ya more, although people just don't "get it" there is way to much emphasis put on ur ladder rank in this shitty star 2 ladder. If bnet offered a respectable ladder that accurately placed players and didn't reward people for playing a lots of games this world would be a better place T.T.
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[QUOTE]On July 16 2011 12:21 RobCorso wrote: [QUOTE]On July 16 2011 03:44 BlizzrdSlave wrote: [QUOTE]On July 15 2011 15:19 NicoLoco wrote: Then I went back up after 14 straight wins and was hitting diamonds again. Now, it seems that some of the people who are diamond, not top 8, but 12-20 rank, get utterly destroyed by me. ?[/QUOTE] You won 14 games and went from silver to diamond? I won 18 games in a row and only went from rank 60 bronze to rank 40 bronze T_T silver now [/QUOTE]
from fighting silvers to fighting diamonds. For clarification, I lost my first 5 placements throwing myself in the deepend and learning zerg all on my own. It took about 2 days to get silver, 5 to get gold, and then about 13 to get plat. Eventually I hit a wall around rank 10 plat so I looked up a build order and then started getting rank 1 plat. I was hitting on diamonds, and then tanked 20 games in a row and it placed me with silvers, while I was still plat. I was doing 50/50 for a while in those ranks, and then I stopped dicking off and went for 14 straight wins, putting me back with the high plats and diamonds, even though I never changed out of plat league personally.
Its far easier to get rank 1 playing infrequently and using up bonus pool for huge gains than get rank 1 playing every day. I've actually personally experienced this.
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On July 16 2011 12:14 BlizzrdSlave wrote:Show nested quote +On July 16 2011 11:00 Eknoid4 wrote:On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR thats the whole point derp if someone wins 5 placements through getting lucky matches, and is put in plat at the start of a season, what determines who gets masters? Its a race to score games sooner than anyone else and so get that placement right? Or is it perhaps that if everyone starts from absolute zero (think season 1 where noone had MMR or points or any of that), then who gets masters then? Is it based solely on the first five placement matches, or do people fight each other and if they hold an even 50/50 w/l while different MMR brackets of opponents come and go, does that put you in master? Because if so, a number of people can get theoretically lucky, considering how many people DO in fact play, and thus attain masters while still not actually being very good. And the reason they hold onto this master position is because there's others like them in all leagues, so there's no shortage of being matched against players of similar MMR that keeps your MMR inflated enough to stay in masters. thats the whole point. And of course the more often you play the more your MMR will average out due to being matched by all types of players. If you're a master who hardly ever plays, you'll not only get more points overall from the bonus pool while consistent players have a small point gain through trading at a mere 130%, while you trade at 200% thanks to bonus pool, your MMR will also manage to stay up in the leagues because you will fight people who are in diamond or master who are just as bad as you, so you cant fall. Its like someone else in this thread said, hes not that great, but he gives masters ass whoopings sometimes while sometimes diamond level whoop him. and yet people arent losing their master placement. like someone else in this thread said, people are just saying that masters arent that good here because they want to feel better about themselves. Well, if there was transparency and TRUE skill placement that people could see, there would be no reason for believe to say or believe that. If the system is causing people to say that, maybe its a symptom of the fact that people are consistently fighting leagues above them and thrashing them while people in their own league sometimes thrash them. It doesn't make sense. Here's a question: If it takes 5 wins in placement to get plat, that means you have to earn diamond right? Yet if someone is struggling vs other plats but shoving their fist down some diamond throat, clearly the diamond did not earn their position through good gameplay, but plat vs plat will keep eating each other's MMR so neither will advance, because they'll trade back and forth with each other just as much as diamond, and so noone will go anywhere. Its like spinning tires in the mud. Everyone gets the same bonus pool.
Also being in a higher league doesn't imply that you will always beat someone in a lower league. It only means that you have a higher probability of winning based on your skill. How would it even be possible for any ranking system to offer such certainty?
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Here's what I think about this topic: First I want to say that in my opinion the Bnet Ladder is very well designed, and it seems to work fine. I've seen a lot of confused and/or angry people come to this forum in order to figure out how ladder works, or to debate about supposed flaws and bugs that they supposedly encountered, Anyway the truth is, ladder is fine. It's definitely not perfect but it's fine for a specific reason: it is inconsequential.
Ladder rank does not really matter because unlike some other online games, Starcraft is all about competition. If there was no other way to rank the players, then ladder would be totally legit. Fortunately, we have a lot of tournament as well as a nice ELO ranking system and THAT'S what matters to me.
Although I must say that I like the whole Master / Grandmaster hierarchy, in my opinion unless you're top 50 KR ladder, you're not impressive. No offense to anyone, I respect every player out there, bronze players and GSL code S players alike.
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from fighting silvers to fighting diamonds. For clarification, I lost my first 5 placements throwing myself in the deepend and learning zerg all on my own. It took about 2 days to get silver, 5 to get gold, and then about 13 to get plat. Eventually I hit a wall around rank 10 plat so I looked up a build order and then started getting rank 1 plat. I was hitting on diamonds, and then tanked 20 games in a row and it placed me with silvers, while I was still plat. I was doing 50/50 for a while in those ranks, and then I stopped dicking off and went for 14 straight wins, putting me back with the high plats and diamonds, even though I never changed out of plat league personally.
Its far easier to get rank 1 playing infrequently and using up bonus pool for huge gains than get rank 1 playing every day. I've actually personally experienced this.
It makes no difference as long as the results are the same and against the same level of opponents.
In the end, the amount of bonus pool you spend will be exactly the same since you will always get the same amount of bonus pool per hour.
Unless for some reason you play better when spreading your games out, rather than all at once because you get tired, make mistakes or whatever.
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[QUOTE]On July 16 2011 12:31 BlizzrdSlave wrote: [QUOTE]On July 16 2011 12:21 RobCorso wrote: [QUOTE]On July 16 2011 03:44 BlizzrdSlave wrote: [QUOTE]On July 15 2011 15:19 NicoLoco wrote: Then I went back up after 14 straight wins and was hitting diamonds again. Now, it seems that some of the people who are diamond, not top 8, but 12-20 rank, get utterly destroyed by me. ?[/QUOTE] You won 14 games and went from silver to diamond? I won 18 games in a row and only went from rank 60 bronze to rank 40 bronze T_T silver now [/QUOTE]
from fighting silvers to fighting diamonds. For clarification, I lost my first 5 placements throwing myself in the deepend and learning zerg all on my own. It took about 2 days to get silver, 5 to get gold, and then about 13 to get plat. Eventually I hit a wall around rank 10 plat so I looked up a build order and then started getting rank 1 plat. I was hitting on diamonds, and then tanked 20 games in a row and it placed me with silvers, while I was still plat. I was doing 50/50 for a while in those ranks, and then I stopped dicking off and went for 14 straight wins, putting me back with the high plats and diamonds, even though I never changed out of plat league personally.
Its far easier to get rank 1 playing infrequently and using up bonus pool for huge gains than get rank 1 playing every day. I've actually personally experienced this.[/QUOTE] It took me like half a month month to get out from bronze in SEA, even through my win rate was about 80%. (like 50 games or so) Then it only took me like a week to get to gold, it was quite funny because I was facing more gold players than silver.
I have played some pretty good bronze actually, they were the ones that really got me interested in the game (because most bronze games were cheesing/massing units/all-ins) and I was so happy to get to silver only to find the gold players aren't that good either lol
I believe there is a different in skill level in different division as well, the bad gold I played were all from the same division
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i think that blizzard didn't mean for people to say i'm "low masters" or "high masters" i think that was implemented by the players who care too much about their ladder rank. there are lower leagues and higher leagues and you have to have a certain amount of skill to get into those "higher leagues". as well if you are new to rts or starcraft you can get placed in the "lower leagues" i think people who say they suck and are in diamond or masters are just trying to be a little humble because to be there you have to have a basic understanding of the game and how it works. also must have a basic amount of macro and micro skills. the ladder is a more of a way to track progress more than skill.
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On July 16 2011 12:39 paralleluniverse wrote:Show nested quote +On July 16 2011 12:14 BlizzrdSlave wrote:On July 16 2011 11:00 Eknoid4 wrote:On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR thats the whole point derp if someone wins 5 placements through getting lucky matches, and is put in plat at the start of a season, what determines who gets masters? Its a race to score games sooner than anyone else and so get that placement right? Or is it perhaps that if everyone starts from absolute zero (think season 1 where noone had MMR or points or any of that), then who gets masters then? Is it based solely on the first five placement matches, or do people fight each other and if they hold an even 50/50 w/l while different MMR brackets of opponents come and go, does that put you in master? Because if so, a number of people can get theoretically lucky, considering how many people DO in fact play, and thus attain masters while still not actually being very good. And the reason they hold onto this master position is because there's others like them in all leagues, so there's no shortage of being matched against players of similar MMR that keeps your MMR inflated enough to stay in masters. thats the whole point. And of course the more often you play the more your MMR will average out due to being matched by all types of players. If you're a master who hardly ever plays, you'll not only get more points overall from the bonus pool while consistent players have a small point gain through trading at a mere 130%, while you trade at 200% thanks to bonus pool, your MMR will also manage to stay up in the leagues because you will fight people who are in diamond or master who are just as bad as you, so you cant fall. Its like someone else in this thread said, hes not that great, but he gives masters ass whoopings sometimes while sometimes diamond level whoop him. and yet people arent losing their master placement. like someone else in this thread said, people are just saying that masters arent that good here because they want to feel better about themselves. Well, if there was transparency and TRUE skill placement that people could see, there would be no reason for believe to say or believe that. If the system is causing people to say that, maybe its a symptom of the fact that people are consistently fighting leagues above them and thrashing them while people in their own league sometimes thrash them. It doesn't make sense. Here's a question: If it takes 5 wins in placement to get plat, that means you have to earn diamond right? Yet if someone is struggling vs other plats but shoving their fist down some diamond throat, clearly the diamond did not earn their position through good gameplay, but plat vs plat will keep eating each other's MMR so neither will advance, because they'll trade back and forth with each other just as much as diamond, and so noone will go anywhere. Its like spinning tires in the mud. Everyone gets the same bonus pool. Also being in a higher league doesn't imply that you will always beat someone in a lower league. It only means that you have a higher probability of winning based on your skill. How would it even be possible for any ranking system to offer such certainty?
winning 120% of your points is a lot different than winning 200%. contrasted a player that plays all the time with one who plays rarely. as I said, I have had personal experience where I'd shoot up in ranks by holding onto a bunch of BP and then using it all up at one go.
Lets put it this way, if two players actively play each other every day, there is a constant influx of points into the system, one or the other player having more of it. If one player stops playing for a while, the system gets less points put into it in the short term, or none at all if there's only 2 players, and then that player which was not playing has developed a huge BP. said player then plays and wins a few games completely depleting his BP. That player is directly responsible for the less or complete lack of inflation of points, and then turns around and makes huge gains both personally and in doing so highly inflates the point system. This creates a twofold effect that together causes a reasonable gap between a player who was playing constantly and the one that quit for a while. The smaller the inflation is, the less constant players stand to gain from playing.
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Rank is a perfect estimator of skill...IF divisonal adjustments are made AND nobody played any games without bonus pool. Of course in reality that never happens
The more you play without a bonus pool, the lower your rank will be compared to your MMR. So if you placed into masters with something like 200-200 wlr while playing without bonus points often, your hidden mmr will actually be higher than what your rank indicates. In fact you might be eligible for GM even if you're not at the top of your masters division.
I've noticed this in my opponents too; platinum players with less than 20 wins are easier prey than silver players with greater than 200 wins. Thats because the silver player's mmr is higher than their rank indicates. With the new ladder rest, that silver player would probably be insta-promoted to gold or platinum. Immediately after the ladder rest, rank will be a perfect estimate of mmr, but they will diverge the more people play without bonus pool.
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Ladder is just a practice tool, the points system is devised to keep "bad players" playing, as the ever increasing point totals will make you feel like your getting better, 50% ratio players will always feel like they are moving up due to bonus pool.
Everyone competitive understands that just spamming ladder doesn't really count as practice, it might make you aware of trends that you hadn't noticed within custom practice though.
As another poster said, ladder is completely inconsequential, and if it weren't for the "casual addiction" of points, we might as well do away with them completely because a lot of people seem afraid of ladder, a ladder system with hidden MMR and no points would probably benefit a lot of people who dont want to ladder for fear of looking bad or whatever.
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I feel as though if I ladder enough I can get to GM, but I will never become or even imagine to become an A+ player.
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On July 16 2011 13:23 BlizzrdSlave wrote:Show nested quote +On July 16 2011 12:39 paralleluniverse wrote:On July 16 2011 12:14 BlizzrdSlave wrote:On July 16 2011 11:00 Eknoid4 wrote:On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR thats the whole point derp if someone wins 5 placements through getting lucky matches, and is put in plat at the start of a season, what determines who gets masters? Its a race to score games sooner than anyone else and so get that placement right? Or is it perhaps that if everyone starts from absolute zero (think season 1 where noone had MMR or points or any of that), then who gets masters then? Is it based solely on the first five placement matches, or do people fight each other and if they hold an even 50/50 w/l while different MMR brackets of opponents come and go, does that put you in master? Because if so, a number of people can get theoretically lucky, considering how many people DO in fact play, and thus attain masters while still not actually being very good. And the reason they hold onto this master position is because there's others like them in all leagues, so there's no shortage of being matched against players of similar MMR that keeps your MMR inflated enough to stay in masters. thats the whole point. And of course the more often you play the more your MMR will average out due to being matched by all types of players. If you're a master who hardly ever plays, you'll not only get more points overall from the bonus pool while consistent players have a small point gain through trading at a mere 130%, while you trade at 200% thanks to bonus pool, your MMR will also manage to stay up in the leagues because you will fight people who are in diamond or master who are just as bad as you, so you cant fall. Its like someone else in this thread said, hes not that great, but he gives masters ass whoopings sometimes while sometimes diamond level whoop him. and yet people arent losing their master placement. like someone else in this thread said, people are just saying that masters arent that good here because they want to feel better about themselves. Well, if there was transparency and TRUE skill placement that people could see, there would be no reason for believe to say or believe that. If the system is causing people to say that, maybe its a symptom of the fact that people are consistently fighting leagues above them and thrashing them while people in their own league sometimes thrash them. It doesn't make sense. Here's a question: If it takes 5 wins in placement to get plat, that means you have to earn diamond right? Yet if someone is struggling vs other plats but shoving their fist down some diamond throat, clearly the diamond did not earn their position through good gameplay, but plat vs plat will keep eating each other's MMR so neither will advance, because they'll trade back and forth with each other just as much as diamond, and so noone will go anywhere. Its like spinning tires in the mud. Everyone gets the same bonus pool. Also being in a higher league doesn't imply that you will always beat someone in a lower league. It only means that you have a higher probability of winning based on your skill. How would it even be possible for any ranking system to offer such certainty? winning 120% of your points is a lot different than winning 200%. contrasted a player that plays all the time with one who plays rarely. as I said, I have had personal experience where I'd shoot up in ranks by holding onto a bunch of BP and then using it all up at one go. Lets put it this way, if two players actively play each other every day, there is a constant influx of points into the system, one or the other player having more of it. If one player stops playing for a while, the system gets less points put into it in the short term, or none at all if there's only 2 players, and then that player which was not playing has developed a huge BP. said player then plays and wins a few games completely depleting his BP. That player is directly responsible for the less or complete lack of inflation of points, and then turns around and makes huge gains both personally and in doing so highly inflates the point system. This creates a twofold effect that together causes a reasonable gap between a player who was playing constantly and the one that quit for a while. The smaller the inflation is, the less constant players stand to gain from playing. If 2 people constantly play each other there is a net gain of 0 points for both players (unless they have bonus pool).
There is no constant influx of points. Beyond several games after placement, you will on average get +12 points for a win and -12 points for a loss, and on average everyone will win 50% of times. In this sense, the only source of points is bonus pool.
Everyone gets the *same* amount of bonus pool. It doesn't matter when it's spent, or how long you wait until you spend it, because it's the same amount.
It's simple arithmetic: X + bonus pool = bonus pool + X.
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On July 16 2011 12:14 BlizzrdSlave wrote:Show nested quote +On July 16 2011 11:00 Eknoid4 wrote:On July 16 2011 05:43 svefnleysi wrote: MMR has a much better correlation with skill than rank. Unfortunately they won't show us our MMR. the more games you play the closer your rating gets to your MMR thats the whole point derp if someone wins 5 placements through getting lucky matches, and is put in plat at the start of a season, what determines who gets masters? Its a race to score games sooner than anyone else and so get that placement right? Or is it perhaps that if everyone starts from absolute zero (think season 1 where noone had MMR or points or any of that), then who gets masters then? Is it based solely on the first five placement matches, or do people fight each other and if they hold an even 50/50 w/l while different MMR brackets of opponents come and go, does that put you in master? Because if so, a number of people can get theoretically lucky, considering how many people DO in fact play, and thus attain masters while still not actually being very good. And the reason they hold onto this master position is because there's others like them in all leagues, so there's no shortage of being matched against players of similar MMR that keeps your MMR inflated enough to stay in masters. thats the whole point. And of course the more often you play the more your MMR will average out due to being matched by all types of players. If you're a master who hardly ever plays, you'll not only get more points overall from the bonus pool while consistent players have a small point gain through trading at a mere 130%, while you trade at 200% thanks to bonus pool, your MMR will also manage to stay up in the leagues because you will fight people who are in diamond or master who are just as bad as you, so you cant fall. Its like someone else in this thread said, hes not that great, but he gives masters ass whoopings sometimes while sometimes diamond level whoop him. and yet people arent losing their master placement. like someone else in this thread said, people are just saying that masters arent that good here because they want to feel better about themselves. Well, if there was transparency and TRUE skill placement that people could see, there would be no reason for believe to say or believe that. If the system is causing people to say that, maybe its a symptom of the fact that people are consistently fighting leagues above them and thrashing them while people in their own league sometimes thrash them. It doesn't make sense. Here's a question: If it takes 5 wins in placement to get plat, that means you have to earn diamond right? Yet if someone is struggling vs other plats but shoving their fist down some diamond throat, clearly the diamond did not earn their position through good gameplay, but plat vs plat will keep eating each other's MMR so neither will advance, because they'll trade back and forth with each other just as much as diamond, and so noone will go anywhere. Its like spinning tires in the mud.
so what you're saying is that if you have the same MMR as everyone else in your league that doesnt mean you should be in the same league ?
The reason they don't use strict MMR is because you would go up a league on a win streak and go down a league on a lose streak
How would you like to play 10 games on a bad night and go down 1-2 leagues? Nothing you've said is actually consistent with rational though, though. I've found that pretty much everyone who complains about shitting on people 1-2 leagues above them is really speaking about a chosen few scenarios and making it sound like it's every game.
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the ladder is skewed
if you play protoss or terran, take your rating, subtract 300 pts, and you have you true rating
j/p :D
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On July 16 2011 14:15 SoKHo wrote: I feel as though if I ladder enough I can get to GM, but I will never become or even imagine to become an A+ player. You can't, unless you really are in the top 200 players.
Look at the top 200, is there a trend where the more games that are played the higher ranked the player?
No.
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People saying "high silver" and "mid gold" has always really bothered me.
The place in your division is largely based on playtime. It's not until masters where you can see the win loss ratios that it actually matters.
Heck, I didn't play for a week while I waited for my new PC and I dropped from 1 diamond to rank 30ish diamond. I played for a day and a half and got to rank 6. Does that mean I got better? No, I'm pretty much the same as I was before.
I wish they would put the ratios back for sub masters players.
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On July 16 2011 16:48 paralleluniverse wrote:Show nested quote +On July 16 2011 14:15 SoKHo wrote: I feel as though if I ladder enough I can get to GM, but I will never become or even imagine to become an A+ player. You can't, unless you really are in the top 200 players. Look at the top 200, is there a trend where the more games that are played the higher ranked the player? No. Many top 200 players prefer to practice in custom games with teammates/friends rather than ladder for a plethora of reasons that this thread is not about. There is probably a correlation between number of minutes spent in serious melee games and skill level. Also saying you can ladder enough to get to GM if you only played enough games is like saying you can be the worlds strongest man if you just worked out enough.
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On July 16 2011 17:03 alphafuzard wrote:Show nested quote +On July 16 2011 16:48 paralleluniverse wrote:On July 16 2011 14:15 SoKHo wrote: I feel as though if I ladder enough I can get to GM, but I will never become or even imagine to become an A+ player. You can't, unless you really are in the top 200 players. Look at the top 200, is there a trend where the more games that are played the higher ranked the player? No. Many top 200 players prefer to practice in custom games with teammates/friends rather than ladder for a plethora of reasons that this thread is not about. There is probably a correlation between number of minutes spent in serious melee games and skill level. Also saying you can ladder enough to get to GM if you only played enough games is like saying you can be the worlds strongest man if you just worked out enough. That's just saying practice is correlated with success.
Which is not what the person I was replying to was saying. He seems to think massing games is correlated with getting into GM or being highly ranked.
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On July 15 2011 17:29 NicoLoco wrote:Show nested quote +On July 15 2011 17:02 Owl wrote: Blizzard ranking is fine,theres usually 3 skill lvls in each league.
For example:best diamond players who are soon to get promoted are probably better then worst master players who are soon to get demoted,those best diamonds are probably on same skill lvl as master players but they are worse then best masters players who are better then worst gms, and so on.
Those best diamonds will get eventualy promoted after 10 or so games if they keep winning,and those worst masters will get demoted after they lose some more games to top diamonds.
I like system,its not too hard to move up if you really are as good as higher rank players. It has to be that way because if you are able to move up after 2-3 wins you would also be able to move down after 2-3 wins.
If you lose 2 games to 6pool does that mean you arent good enough?no you just got suprised and you shouldnt be demoted just based on that,just like you shouldnt be promoted to new league after you 6pool twice and catch your opponents offguard.
However if you are in same league after 50-100 games then 99% of the time you belong there. If you read the OP you will not see me complaining about how the laddering system works, I just think the credibility of ones rank is easy to question, therefore its validity is totally void.
Well anything is easy to question,i question now if you really wanted to discuss anything here or you just wanted to be attention whore posting thread where you dont want to discuss anything but say "its easy to question someones rank".
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points matter more than rank. and obviously league.
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On July 16 2011 17:07 Owl wrote:Show nested quote +On July 15 2011 17:29 NicoLoco wrote:On July 15 2011 17:02 Owl wrote: Blizzard ranking is fine,theres usually 3 skill lvls in each league.
For example:best diamond players who are soon to get promoted are probably better then worst master players who are soon to get demoted,those best diamonds are probably on same skill lvl as master players but they are worse then best masters players who are better then worst gms, and so on.
Those best diamonds will get eventualy promoted after 10 or so games if they keep winning,and those worst masters will get demoted after they lose some more games to top diamonds.
I like system,its not too hard to move up if you really are as good as higher rank players. It has to be that way because if you are able to move up after 2-3 wins you would also be able to move down after 2-3 wins.
If you lose 2 games to 6pool does that mean you arent good enough?no you just got suprised and you shouldnt be demoted just based on that,just like you shouldnt be promoted to new league after you 6pool twice and catch your opponents offguard.
However if you are in same league after 50-100 games then 99% of the time you belong there. If you read the OP you will not see me complaining about how the laddering system works, I just think the credibility of ones rank is easy to question, therefore its validity is totally void. Well anything is easy to question,i question now if you really wanted to discuss anything here or you just wanted to be attention whore posting thread where you dont want to discuss anything but say "its easy to question someones rank". Well it is an undisputed fact that points and ranks are meaningless in diamond and below because of division tiers, so it is true that points and ranks are meaningless and incomparable for 98% of players.
For the top 2% of players in Masters and GM, points and ranks are meaningful when adjusted for bonus pool, if you want to take constant activity out as a factor.
Otherwise, the unadjusted ranks and points (what you see in the profile) is an accurate and credible measure of skill *and* activity, only for Masters and GM players.
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Ranks are irrelevant, because divisions are irrelevant. If you want to compare yourself to other players, then simply either add on unspent bonus pool to all the players' points, or substract the total bonus pool earned from all players' points. Then simply factor in league and division tier modifiers, and you have the actual ladder position for all players. Since division tiers and most leagues modifiers are unknown, sometimes you can not get an absolute comparison. In such cases, a relative position can still be drawn more often than not.
Instead of saying "I am rank 20 Master", say "I am 1500 points Master". Whether or not you actually have 1500 points and 0 unspent bonus pool, or 1000 points and 500 unspent bonus pool is irrelevant. Then other players will see your post (and note the date it was posted. As time goes on, there is points inflation due to bonus pool increasing which everyone must account for) and will instantly be able to tell your rough position in the ladder.
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On July 16 2011 22:41 Not_That wrote: Ranks are irrelevant, because divisions are irrelevant. If you want to compare yourself to other players, then simply either add on unspent bonus pool to all the players' points, or substract the total bonus pool earned from all players' points. Then simply factor in league and division tier modifiers, and you have the actual ladder position for all players. Since division tiers and most leagues modifiers are unknown, sometimes you can not get an absolute comparison. In such cases, a relative position can still be drawn more often than not. Currently, all division modifiers are unknown. So this doesn't work. There's no way to get a "true" rank for players under Masters.
On July 16 2011 22:41 Not_That wrote:Instead of saying "I am rank 20 Master", say "I am 1500 points Master". Whether or not you actually have 1500 points and 0 unspent bonus pool, or 1000 points and 500 unspent bonus pool is irrelevant. Then other players will see your post (and note the date it was posted. As time goes on, there is points inflation due to bonus pool increasing which everyone must account for) and will instantly be able to tell your rough position in the ladder. Yeah that would work, but only for Masters and above. It is a tacky workaround to this bonus pool system, and ladder system overall, which tries to obfuscate your "true" rank as much as possible.
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On July 15 2011 15:26 NicoLoco wrote:Show nested quote +On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".
Consider that in the TSL2 qualifiers, only Idra hit A+. Also consider that usually, the top 200 on iccup was all south korean, except for maybe two chinese guys and white-ra.
The current system does reward people who ladder a lot due to bonus pool.
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Points+unused ladder pool+masters/grandmasters league = Accurate gauge of skill.
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People using combatex as an example of why rank means nothing are stupid. First off hes pretty good in general in macro. 2nd off- he maphacks on ladder now, not too hard to pick a GM slaying strategy with good macro mechanics and a hack
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I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".
Not really... destiny was masters rank 1 for a long, long time after GM was released, and he played a TON.
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On July 17 2011 23:27 JediGamer wrote: People using combatex as an example of why rank means nothing are stupid. First off hes pretty good in general in macro. 2nd off- he maphacks on ladder now, not too hard to pick a GM slaying strategy with good macro mechanics and a hack
not true, you actually do have to understand the game in order to pick the proper units and number of units even IF you maphack. think about this. roaches soft counter zerglinsg, but zerglings in huge numbers and with good surround actually counter them for cost effectiveness. So its not just picking the face value counter unit, its picking the unit that will counter better in circumstances where the alternate true counter either isn't available or would be subpar because you couldnt make enough to actually kill off all those roaches before losing your expensive counter unit to the mob. Which is why most ZvZ games are mass roach vs mass roach stupidity. Good games arent, but most games are. Speaking of which, the only proper counter to roach is utlra, which takes forever to get, and gets raped when in low numbers.
I mean, you have to be a certain level of competency at something in the game in order to stay master or GM, even if you're otherwise a pretty bad player. I think combatEX is a prime example of my next points below.
On July 17 2011 23:40 PopcornColonel wrote:Show nested quote +I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot".
Not really... destiny was masters rank 1 for a long, long time after GM was released, and he played a TON.
exactly just because you play a lot doesnt mean you get higher. Its more likely that playing a lot will keep you in a lower league, while people who play once or twice a week and get lucky wins will shoot into master or GM much easier. Granted, it still takes skill to get that high, but if they get easy mode opponents who appear slightly or just favored, they're going to get that much more MMR quicker that someone who plays consistently and fights all skill levels regardless of the MMRs favor rating system.
My problem with bonus pool is that it doesn't motivate players to play more, it only motivates them to play enough to keep their bonus pool low. It doesn't reward mass games, it actually rewards fewer games which shouldn't be the case.
If I play 1000 games in the first month of a ladder reset with a decent win percentage say I have 1500 points. After that month someone else starts laddering, has an inflated bonus pool, will have the same amount of points as me after just 100 games. That doesn't reward or motivate players to play more it actually does the opposite.
It's funny, the person above me says "you're officially stupid if you want bonus pool removed because it motivates the casual player to play" but that makes no sense. The casual player is actually persuaded to play less. They know playing over their bonus pool will risk losing more points so they will play only to keep the advantage of bonus pool. If there is no bonus pool they would be motivated to play more to keep up with other players. A system that rewards mass gaming is what motivates people to mass game. Logically a system that rewards minimal play cannot motivate more play.
If I know that I have a better chance of keeping my points high by not playing, why would I play more? First of all the argument in favor of bonus pool, which is for the casual gamer, would imply that the casual gamer cares a lot about points. If that's the case, like I have said then there is no reason for them to ever play past their bonus pool. But I would argue that if you're a casual player then you play for fun and should not care about points. But when you have a factor such as bonus pool it puts more emphasis on points which would, in my opinion, discourage mass gaming.
Take a ladder system like ICC for example, mass gamers are rewarded and those who don't play a lot won't get a high rank. How is that not how it should be? Why should someone who plays at the very end of a season be the same rank as someone who's play 10 times as many games?
Not to mention Bonus Pool makes no real skill bars, points are only important for whatever is the current time. 1000 points in the first few weeks is a cool thing but a couple weeks after that it's nothing. In a system like ICC points are a reflection of skill, if you're A+ you're one of the best players, but that's a set rank where other players of the same rank are equally skilled. When I play a game and I see +20 points I want that to mean something, as should everyone else, casual and competitive alike.
taken from http://www.teamliquid.net/forum/viewmessage.php?topic_id=238569
this is exactly what I was saying about the bonus pool system, yet people in here were saying I was wrong, but apparently someone else has seen the same situation correctly, as myself.
So with combatEX, you either have to accept that hes a really good player, or you have to accept that the ladder works as I've described it, which is the only way he can get high in M or GM. because stream cheating, like he said, works to his detriment and is harder, especially now that most streamers add a delay of about 15-20 seconds, sometimes more, or people can just turn their stream off. People saying he's hacking are dumb because this is just another rumor that got started because people mistook how he was cheating (via straeming) and word of mouthed it around the community and it's come back as "hes hacking".
simple telephone game logic.
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Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc
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Ranks seems pretty uninteresting, your hidden MMR and hence you league is what's supposedly reflecting your skill level. My own experience says that the MMR system is working quite okay.
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On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc
Im plat and I eat top 8 diamonds regularly when I play them. try again.
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It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool.
What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from.
So yea, what do you suggest?
On July 18 2011 03:42 BlizzrdSlave wrote:Show nested quote +On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again.
I'll try for him:
You're in platinum.
/end
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On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? Show nested quote +On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end
/facepalm.
really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all.
so what rank are you so I can laugh in your face?
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On July 18 2011 03:56 BlizzrdSlave wrote:Show nested quote +On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face?
Consistently beat top diamonds and in plat? You obviously are hiding part of the story...
Let me guess, either you have a massive weakness against cheese, you don't ladder very much, you're a rank 1 plat a few days away from a promotion, or "consistently" is being used very subjectively?
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so basically this topic is about how bnet 2.0's ladder ranking system sucks. Thanks we already knew this in beta.
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On July 18 2011 03:56 BlizzrdSlave wrote:Show nested quote +On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face?
You're being dense. very dense... if you read my entire post and got what it said not what you wanted it to say you would understand.. You're platinum becuase you're macro sucks alittle worse then those in diamond and I am happy that you beat someone of a higher league "some" of the time. Doesn't mean you consistantly play at that level I bet you 100 dollars there are days you play like shit and lose to gold rank 1 players as well.. so the system loses confidence in you and you never get your promotion. Stop being a dense easily offended newb and realize you are where you are for a reason. I know you wanna think your better then that and you might be but you havent proven it yet.
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On July 18 2011 05:57 Meldrath wrote:Show nested quote +On July 18 2011 03:56 BlizzrdSlave wrote:On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face? You're being dense. very dense... if you read my entire post and got what it said not what you wanted it to say you would understand.. You're platinum becuase you're macro sucks alittle worse then those in diamond and I am happy that you beat someone of a higher league "some" of the time. Doesn't mean you consistantly play at that level I bet you 100 dollars there are days you play like shit and lose to gold rank 1 players as well.. so the system loses confidence in you and you never get your promotion. Stop being a dense easily offended newb and realize you are where you are for a reason. I know you wanna think your better then that and you might be but you havent proven it yet.
lol. and while his post was simply wrong, your post was strawmanned and trollish to the extreme. it had absolutely no content, so Im going to treat it as such. additionally, I AM likely on the verge of promotion, yet its locked ladder so i cant really do that can I? See how someone can be different in skill than their league? Of perhaps what about the so called tiers or brackets, where an MMR of plat in one league is comparable to the MMR of gold or the MMR of diamond of another league, because there's a graduated system at work, which is what everyone else here has been explaining. all this leads back to my central point, that league is not an indicator of skill like people like you think it is. so brandish your e-peen more and dodge my question of what league you are. I really don't care that you're being obstinate in the face of facts.
for the record, my macro is quite good. I learned rhythmic perfect queen injects three weeks ago. I bought this game about 5 weeks ago. I also dont have any weakness against low league cheeses. having seen (and done) them all, and having perfected early game macro and BO, I can easily defend any cheese with a generic opening, into a drone cut or tech rush as necessary. wall off paylon cannon rushes are perhaps the most easy for me to beat, next in order being marine scv all in, banshee rush, VR rush, etc. you're now going to say "VR and banshee isnt cheese lol nub". Except that low league people learn this, and they suddenly start winning every game until they meet someone who counters it perfectly, whether they know its coming or not. that is by definition cheese.
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The system has become more and more accurate every week.
With the single-player chaff taken out the bottom and the best removed from diamond, the middle leagues are all much better indicators than they were in Season 1, where anything lower than diamond meant you didn't know how to play RTS games, but the top of diamond had players like IdrA.
Now, you can be legitimately proud of being in platinum. You are a pretty decent player of SC2. To the OP, you don't give yourself enough credit. If you're a high placed master, you're pretty damn good. Just because someone with similar rank who didn't quite make the cut into GM this season is 10x better than you doesn't change this.
I hope as the ladder matures down the road, even division rank will start to be more meaningful. As it stands, going from facing lower ranks to top 8 is a consistent indicator that you are starting to move toward promotion, and that wasn't the case in S1.
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On July 18 2011 03:42 BlizzrdSlave wrote:Show nested quote +On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again.
This topic has gone far away from what I was trying to point out, but suddenly this post came to prove my point.
If you are "top diamond", which we all know is supposed to be close to master league, and you are losing to Platinum league players, where is the credibility of the ranking system?
I haven't said anything about MMR being a bad system, just trying to point out that your placement on ladder doesn't matter for ANYTHING. I have faced rank 10 to 20 master league players that I have demolished, but if I try to play against my rank 50 master league friend he will demolish me 100% of the time if nothing out of the ordinary happens. I will ask my question again: What is the point in having a ranking system that doesn't say anything about your skill other than put you in a "box" where you are either good, not so good, or really good.
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Well seeing as the ladder is just really one big ladder which goes by MMR I guess saying you play high diamond players or w.e is actually a better representation of your skill than saying 'I'm low plat' or w.e
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On July 18 2011 03:42 BlizzrdSlave wrote:Show nested quote +On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again.
That doesn't make you the better player... I've taken games off some people I should not have just because of timings attacks and abusing maps/ units and their weaknesses.
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The Rank is just a indicator of games played! Just look at the stats, there're players with like 500-600 which would have alot better ranking than a 50-0 player.
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On July 18 2011 07:55 BlizzrdSlave wrote:Show nested quote +On July 18 2011 05:57 Meldrath wrote:On July 18 2011 03:56 BlizzrdSlave wrote:On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face? You're being dense. very dense... if you read my entire post and got what it said not what you wanted it to say you would understand.. You're platinum becuase you're macro sucks alittle worse then those in diamond and I am happy that you beat someone of a higher league "some" of the time. Doesn't mean you consistantly play at that level I bet you 100 dollars there are days you play like shit and lose to gold rank 1 players as well.. so the system loses confidence in you and you never get your promotion. Stop being a dense easily offended newb and realize you are where you are for a reason. I know you wanna think your better then that and you might be but you havent proven it yet. lol. and while his post was simply wrong, your post was strawmanned and trollish to the extreme. it had absolutely no content, so Im going to treat it as such. additionally, I AM likely on the verge of promotion, yet its locked ladder so i cant really do that can I? See how someone can be different in skill than their league? Of perhaps what about the so called tiers or brackets, where an MMR of plat in one league is comparable to the MMR of gold or the MMR of diamond of another league, because there's a graduated system at work, which is what everyone else here has been explaining. all this leads back to my central point, that league is not an indicator of skill like people like you think it is. so brandish your e-peen more and dodge my question of what league you are. I really don't care that you're being obstinate in the face of facts. for the record, my macro is quite good. I learned rhythmic perfect queen injects three weeks ago. I bought this game about 5 weeks ago. I also dont have any weakness against low league cheeses. having seen (and done) them all, and having perfected early game macro and BO, I can easily defend any cheese with a generic opening, into a drone cut or tech rush as necessary. wall off paylon cannon rushes are perhaps the most easy for me to beat, next in order being marine scv all in, banshee rush, VR rush, etc. you're now going to say "VR and banshee isnt cheese lol nub". Except that low league people learn this, and they suddenly start winning every game until they meet someone who counters it perfectly, whether they know its coming or not. that is by definition cheese.
You sound like you have the skill of a god.
There is no way you can do all those things well and still lose to other people in the lower leagues.
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On July 17 2011 22:59 paralleluniverse wrote:Show nested quote +On July 16 2011 22:41 Not_That wrote: Ranks are irrelevant, because divisions are irrelevant. If you want to compare yourself to other players, then simply either add on unspent bonus pool to all the players' points, or substract the total bonus pool earned from all players' points. Then simply factor in league and division tier modifiers, and you have the actual ladder position for all players. Since division tiers and most leagues modifiers are unknown, sometimes you can not get an absolute comparison. In such cases, a relative position can still be drawn more often than not. Currently, all division modifiers are unknown. So this doesn't work. There's no way to get a "true" rank for players under Masters.
This works brilliantly. You don't need to know the exact division modifiers to get a relative idea. Let's say I'm in Diamond and I want to compare myself to another guy who is in Diamond. Now, division tier offset wise, we might have a hidden factor of up to 378 points between us. But all I have to do is add up my points + unspent pool, compare it to his points + unspent pool, and then start watching our perspective match history info. If you are in Diamond you can easily have a vague idea of your division tier by simply looking at your opponents points + unspent pool over time and comparing. Try it. For your opponent, you can do the same. Particularly if either you are him are also sometimes matched vs platinum (or master) players, it makes it much easier.
The same principle can be applied to other leagues as well, with the exception that other leagues have less division tiers (with the exception of Bronze) which make the job much easier in them.
If you are curious about cross league comparison, that can be done as well to an extent, but for most people it is suffice to determine that higher league is nearly always higher ranked with the exception of a rock bottom X-leaguer vs a top notch Xminus1-leaguer.
Or if you think all of this is too complicated (which it really isn't), then simply accept a maximal margin of error of around 378 points (for Diamond leaguers, much less for other leagues with exception of Bronze) and violla - ladder points + unspent bonus pool + league is all you need to know to compare 2 players. It is still MUCH superior to rank comparison, because frankly, if I tell you I am rank XX in league Y, it gives you no more information than if I were to simply state my league. For all you know, I am a #1 player in an empty division (or division full of inactives with 1350 unspent bonus pool) or rank 80 in the most competitive division one could imagine. That is why stating your rank is neigh meaningless, and points + unspent ladder pool should always be used.
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On July 15 2011 15:41 Spacekyod wrote:Show nested quote +On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster. Do not get me wrong, I am not a fan of him. However, he has well thought out cheeses and decent mechanics, if you go through his match history he has taken games from well-known players through macro games, and he ladders a hell lot every day.
My understanding is league and ranking are 80% accurate, but the most accurate way nonetheless. With Blizzard hiding MMR from us, there really is no other way to determine the general area of how good a player is. While you cannot take league and points too seriously, it gives you a brief idea of what skill level the player is in.
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On July 15 2011 15:41 Spacekyod wrote:Show nested quote +On July 15 2011 15:34 Halcyondaze wrote:On July 15 2011 15:26 NicoLoco wrote:On July 15 2011 15:23 zergrushkekeke wrote: My understanding of is is your rank has more to do with how many 1v1 ladder games you play on that account. Your hidden MMR and eventually your league has more to do with your skill.
The rank is there to make you feel good for playing more games and getting more 'points'. I guess that is my point. Why don't we have a system that gives a credible rank? I wouldn't mind being in platinum if that was my true rank, because at least then I would have a clear direction as to where my skill is. It is hard for people to measure their own skill, and as of now ladder rank is the only way to go. I never played BW, but people talk about A+ like the holy grail. Grandmaster seems to be more like: "meh.. He just ladders a lot". This is not true at all. FAR from it. To be in GM you are a great player period. Miles ahead of low-mid master players. CombatEx is rank 75 grandmaster.
And, as one might predict logically, he is miles ahead of low-mid masters players. Don't let his BM distract you from the fact that he's a much better player than 99.99% of people.
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On July 18 2011 22:30 Sated wrote: The ranks are only relevant if everyone plays the exact same number of games, ideally the number required to clean out their bonus pool and only that amount. Since most people don't do this (most probably play either way more or way less), the numerical rank they have in their league is irrelevant.
That's just not the case. Your score converges on your MMR. If your MMR is stable, your score will be stable once your bonus points are used up. If you have a ton of losses your score will drop, but so will your MMR, and if the two end up out of whack, you'll start to receive a different number of points per game until the score converges on the MMR again.
Basically, among players in a division who use up their bonus points, they will wind up ordered by their MMR, which is correlated directly with their chances of winning vs. another player with a given MMR. Playing lots of games beyond 0 bonus won't hurt or help as long as MMR is stable. (It may hurt or help if your MMR is moving around.)
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On July 18 2011 07:55 BlizzrdSlave wrote:Show nested quote +On July 18 2011 05:57 Meldrath wrote:On July 18 2011 03:56 BlizzrdSlave wrote:On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face? You're being dense. very dense... if you read my entire post and got what it said not what you wanted it to say you would understand.. You're platinum becuase you're macro sucks alittle worse then those in diamond and I am happy that you beat someone of a higher league "some" of the time. Doesn't mean you consistantly play at that level I bet you 100 dollars there are days you play like shit and lose to gold rank 1 players as well.. so the system loses confidence in you and you never get your promotion. Stop being a dense easily offended newb and realize you are where you are for a reason. I know you wanna think your better then that and you might be but you havent proven it yet. lol. and while his post was simply wrong, your post was strawmanned and trollish to the extreme. it had absolutely no content, so Im going to treat it as such. additionally, I AM likely on the verge of promotion, yet its locked ladder so i cant really do that can I? See how someone can be different in skill than their league? Of perhaps what about the so called tiers or brackets, where an MMR of plat in one league is comparable to the MMR of gold or the MMR of diamond of another league, because there's a graduated system at work, which is what everyone else here has been explaining. all this leads back to my central point, that league is not an indicator of skill like people like you think it is. so brandish your e-peen more and dodge my question of what league you are. I really don't care that you're being obstinate in the face of facts. for the record, my macro is quite good. I learned rhythmic perfect queen injects three weeks ago. I bought this game about 5 weeks ago. I also dont have any weakness against low league cheeses. having seen (and done) them all, and having perfected early game macro and BO, I can easily defend any cheese with a generic opening, into a drone cut or tech rush as necessary. wall off paylon cannon rushes are perhaps the most easy for me to beat, next in order being marine scv all in, banshee rush, VR rush, etc. you're now going to say "VR and banshee isnt cheese lol nub". Except that low league people learn this, and they suddenly start winning every game until they meet someone who counters it perfectly, whether they know its coming or not. that is by definition cheese.
Its almost impossible to strawman the argument "i beat people above me; you wrong". You've spent a significant portion, almost 1/2, of your total play time during the ladder lock, I would assume you are better now than two weeks ago, probably significantly better. So you haven't been promoted now that you deserve it. Ladder lock = no promotions, deserved or otherwise. So there was something you weren't mentioning.
Come back after season 3 starts if you're still platinum. Be less angry and more patient.
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On July 18 2011 22:22 GreEny K wrote:Show nested quote +On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. That doesn't make you the better player... I've taken games off some people I should not have just because of timings attacks and abusing maps/ units and their weaknesses.
yeah playing good and taking every advantage doesnt make you a better player than the person you beat /eyeroll.
Tell me what map zerg is favored on? Most people say small maps are zerg death. But I absolutely LOVE playing a T or P on backwater gulch.
right now if I lose during an "even" match, i lose 14 points, yet if I win, I get 10. yay for ladder points also being legitimate amirite? This also cycles back to my point about people with bonus pool being rewarded for not playing. if you lose more points than you can gain, that means your bonus pool is being taken away for playing more and thus losing more often if you happen to lose at all. because their bonus pool gain isnt being shrunk by constant games.
On July 19 2011 04:41 TheFrankOne wrote:Show nested quote +On July 18 2011 07:55 BlizzrdSlave wrote:On July 18 2011 05:57 Meldrath wrote:On July 18 2011 03:56 BlizzrdSlave wrote:On July 18 2011 03:44 SecondChance wrote:It's a bit hard to quantify skill with only 7 badges. I take it you're implying that this isn't enough. I guess points are out of the question due to bonus pool. What do you suggest, that they make public your MMR? Probably wouldn't be an accurate way to do it either as not everyone will have the same base games played to sample from. So yea, what do you suggest? On July 18 2011 03:42 BlizzrdSlave wrote:On July 18 2011 03:38 Meldrath wrote: Masters and Grand master players are good, Diamond players are not bad, anything else is well sub par play. Ladder rank is a good way to get a broad idea of how you stack against someone else. If you consider the games played and the bonus pool of both players.. you can guess with some degree of certainty who will win. It is no fool proof system though... and alot of players shoot way up 1 week and waaaayyy down the next as is expected with outside factors (players who play while stoned/drunk or tired) etc etc Im plat and I eat top 8 diamonds regularly when I play them. try again. I'll try for him: You're in platinum. /end /facepalm. really? I mean, seriously? That was the entire point. He said that M or GM is good diamonds are not bad, and everyone else is subpar. Im lower than diamond in leagues, yet I consistently beat top 8 diamonds when I do get matched with them. So clearly, the subpar people are better than the "not bad" people, by his logic. That is the entire point I was making. You and him are both saying rank is a strict indicator of skill when its not true at all. so what rank are you so I can laugh in your face? You're being dense. very dense... if you read my entire post and got what it said not what you wanted it to say you would understand.. You're platinum becuase you're macro sucks alittle worse then those in diamond and I am happy that you beat someone of a higher league "some" of the time. Doesn't mean you consistantly play at that level I bet you 100 dollars there are days you play like shit and lose to gold rank 1 players as well.. so the system loses confidence in you and you never get your promotion. Stop being a dense easily offended newb and realize you are where you are for a reason. I know you wanna think your better then that and you might be but you havent proven it yet. lol. and while his post was simply wrong, your post was strawmanned and trollish to the extreme. it had absolutely no content, so Im going to treat it as such. additionally, I AM likely on the verge of promotion, yet its locked ladder so i cant really do that can I? See how someone can be different in skill than their league? Of perhaps what about the so called tiers or brackets, where an MMR of plat in one league is comparable to the MMR of gold or the MMR of diamond of another league, because there's a graduated system at work, which is what everyone else here has been explaining. all this leads back to my central point, that league is not an indicator of skill like people like you think it is. so brandish your e-peen more and dodge my question of what league you are. I really don't care that you're being obstinate in the face of facts. for the record, my macro is quite good. I learned rhythmic perfect queen injects three weeks ago. I bought this game about 5 weeks ago. I also dont have any weakness against low league cheeses. having seen (and done) them all, and having perfected early game macro and BO, I can easily defend any cheese with a generic opening, into a drone cut or tech rush as necessary. wall off paylon cannon rushes are perhaps the most easy for me to beat, next in order being marine scv all in, banshee rush, VR rush, etc. you're now going to say "VR and banshee isnt cheese lol nub". Except that low league people learn this, and they suddenly start winning every game until they meet someone who counters it perfectly, whether they know its coming or not. that is by definition cheese. Its almost impossible to strawman the argument "i beat people above me; you wrong". You've spent a significant portion, almost 1/2, of your total play time during the ladder lock, I would assume you are better now than two weeks ago, probably significantly better. So you haven't been promoted now that you deserve it. Ladder lock = no promotions, deserved or otherwise. So there was something you weren't mentioning. Come back after season 3 starts if you're still platinum. Be less angry and more patient. not mad at all, son, I think it was just stupid for someone to strawman how im not that good and obviously where my skill level puts me, and stating im in plat for a reason, when I can counter that argument with simple points of what I do well. I mean, I played brood war since it came out. I think I know how to play an RTS. I think the system doesn't correlate to points or MMR vs skill level very much, or to your ladder placement. Which is why I'm explaining how things appear to actually work.
On July 18 2011 22:30 Sated wrote: The ranks are only relevant if everyone plays the exact same number of games, ideally the number required to clean out their bonus pool and only that amount. Since most people don't do this (most probably play either way more or way less), the numerical rank they have in their league is irrelevant.
For instance, I'm second in my league and I'm 7 points behind the guy at the top. They have twice as many wins as me but I have far more bonus pool than them. If I actually played enough to spend my bonus pool, I would be higher than the guy who is top and I'd probably still have less wins... but it's also possible that someone else in the league has more bonus pool left than I do and could overtake me if they actually bothered to play all of their games. It's completely irrelevant, only your MMR really matters.
(And even though I know it is irrelevant, I still have this feeling that I should really play some games and get those 7 points before the season ends... Haha)
exactly.
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I would love a placement challenge option. You get one placement challenge per season if you feel your worthy of being promoted. Since the details of the promotion system are hidden i can't really make any sugegsstions about how it would work though. Maybe something about maintaining a certain MMR that is the general average of the league about you or 2 leagues above. I dunno...
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United States12238 Posts
On July 19 2011 06:35 teer wrote: I would love a placement challenge option. You get one placement challenge per season if you feel your worthy of being promoted. Since the details of the promotion system are hidden i can't really make any sugegsstions about how it would work though. Maybe something about maintaining a certain MMR that is the general average of the league about you or 2 leagues above. I dunno...
That's... pretty much how it works already. If you're consistently performing above the MMR requirements of the next highest league, you get moved.
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these kinds of threads make my head hurt....
your rank is where blizzard puts you, it's their system, IT'S THEIR GAME, therefore talk to them!
Look at ANY game with a ranking system, no ranking system is perfectly accurate of your skill level. One day you might be really good because your just playing well, the next day you might be playing awful, a number assigning your rank virtually means nothing unless you think it does.
point is, it's pointless to talk about these kinds of things because we don't have control over the damn system, blizzard does! Just live with it and play and stop worrying about true rank because that shit doesn't matter and the only way to see your true rank is to play in tournaments.
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On July 19 2011 07:06 emc wrote: these kinds of threads make my head hurt....
your rank is where blizzard puts you, it's their system, IT'S THEIR GAME, therefore talk to them!
Look at ANY game with a ranking system, no ranking system is perfectly accurate of your skill level. One day you might be really good because your just playing well, the next day you might be playing awful, a number assigning your rank virtually means nothing unless you think it does.
point is, it's pointless to talk about these kinds of things because we don't have control over the damn system, blizzard does! Just live with it and play and stop worrying about true rank because that shit doesn't matter and the only way to see your true rank is to play in tournaments. ....... /thread
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