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[D] Little things Blizzard should change about SC2 - Page 3

Forum Index > SC2 General
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Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
July 04 2011 20:58 GMT
#41
Change the unit pathing or whatever it's called. I'm tired of ball vs ball.
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
July 04 2011 20:59 GMT
#42
I would like muta to have a more visible attack animation. I feel as though its more like an instant attack that you have to time rather then see. Same with corrupters (though not as bad). That and i wish you could harass with probes like you could in BW (though i fear them heavily)
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 04 2011 21:00 GMT
#43
make upgrades like observer speed and structure armor more appealing.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 04 2011 21:00 GMT
#44
What you're outlining is by far not one of the top things that make bw/sc2 exciting. Like in the example of the BC terran losing his infrastructure, the loss of infrastructure is the critical, exciting thing, not the fact that a million BCs were queued up.
Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
MBV
Profile Joined June 2011
United States83 Posts
July 04 2011 21:07 GMT
#45
I think the pylon splice change would be fine. As long as if the units are still able to warp in if there is at least 1 pylon powering the area.

This would not hurt the protoss defense as protoss should have numerous pylons powering up areas of their base, and perhaps make protoss more conscious about what areas of their base are prone to being dropped. Then make the decision to power up those areas heavily with numerous pylons in order to defend.

For the high reward of having no distance for protoss units to cover the protoss should have to be somewhat exposed in that if they have no regard for their pylon reinforcement units they are punished for it. It would be my hope that instead of this being a nerf to protoss, that this would just encourage more intelligent decisions for protoss players to make.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 04 2011 21:08 GMT
#46
On July 05 2011 05:04 Chocolate wrote:
I just wish microing large armies took more skill, or more importantly, players had more of an incentive to micro. I have no idea how blizzard could implement this however.

blink micro is great to watch. i think it was MC vs Idra at some tourney, where they had about equal armies and idra's hydras should've won head to head, but MC had godlike blink micro and at the end he barely lost any. i wish burrow micro was better. the roaches just seem to take too long to regen if you individually burrow them like you would with blink stalkers. maybe someone will figure something out because right now the only actions they're doing is shoot and run and mass burrow to counter force fields.
JanBanan
Profile Joined December 2010
Norway29 Posts
July 04 2011 21:09 GMT
#47
I want my total games played back(W/L). If they could at least include it in diamond at least. And I want to change my charactername. The duration of forcefield should be nerfed. it is way, WAY too long.
Multis
Profile Joined May 2010
Finland21 Posts
July 04 2011 21:10 GMT
#48
The game is too straightforward at the moment. They should make HotS include more strategic units such as lurkers, reavers etc to make the attacks progress more slowly and to raise the importance for positioning and control during battles. This is at the moment pretty much achieved in TvT, where the siege tank control and position war creates amazing games.
ampson
Profile Blog Joined January 2011
United States2355 Posts
July 04 2011 21:10 GMT
#49
They should make the units look COOLER after every upgrade. They should make terran buildings look COOLER after the structure armor and hi-sec auto tracking. Kind of like how the upgraded bunker looks different. 3/3/3 zealots should be on fucking FIRE all the time and their charge should leave a trail of FLAMES behind them. Vikings and corruptors should do random barrel rolls. Blink should leave a smoke trail behind it like zeratul does. Dropped banelings should look like BOMBS that explode violently on the army. Aesthetics man, I want my i7 to DO WORK.
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 04 2011 21:10 GMT
#50
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)





"What is asserted without reason, may be denied without reason."
Qlimax_UK
Profile Joined June 2011
United Kingdom22 Posts
July 04 2011 21:11 GMT
#51
On July 05 2011 06:09 JanBanan wrote:
I want my total games played back(W/L). If they could at least include it in diamond at least. And I want to change my charactername. The duration of forcefield should be nerfed. it is way, WAY too long.


I have been saying this for months, even a 1 second nerf is better than nothing.
650+ Master EU S3, 1700 Master EU S2
emc
Profile Joined September 2010
United States3088 Posts
July 04 2011 21:14 GMT
#52
On July 05 2011 06:10 iNSiPiD1 wrote:
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)


people don't give respect to opinions they think are inferior to theirs. It's the nature of video games, if they aren't as good as you or agree with you, then they are deemed noob and can never speak again.

as far as ramps, Tal`Darim altar does not have ramps leading into the main and there are other GSL maps that do not have ramps.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 04 2011 21:18 GMT
#53
On July 05 2011 06:00 Vod.kaholic wrote:
What you're outlining is by far not one of the top things that make bw/sc2 exciting. Like in the example of the BC terran losing his infrastructure, the loss of infrastructure is the critical, exciting thing, not the fact that a million BCs were queued up.
Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly.

how is attacking a strategic, critical pylon a coinflip?
Gemini_19
Profile Joined June 2010
United States1258 Posts
July 04 2011 21:25 GMT
#54
On July 05 2011 05:14 WniO wrote:
i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait.


They tried this in Beta. It resulted in the fastest most deadly ling rush you could imagine.


@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Furcht
Profile Joined June 2011
United States1 Post
July 04 2011 21:46 GMT
#55
On July 05 2011 06:10 iNSiPiD1 wrote:
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)






I knew someone would complain about protoss countering this. The OP was talking about a PROTOSS thing he wants changed. Of-course protoss will argue their side, they have the right to, as it is something that can severely cripple a defending protoss, even more so in early game where that one pylon will supply cap you long enough for you to die.

To the OPs side, I think it should be warp in time is reset but minerals or such are refunded by 80-75% return, maybe more people will learn not to warp on a pylon right next to a incoming force.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 04 2011 21:54 GMT
#56
They need change the way units clump up like they're all in love with each other. It looks so ugly, makes for worse gameplay, horrible for spectating, and I can't understand how so many people are fine with this. I care about this changing more than getting any new units or anything like that.

And bring in real highground advantage.

Those are my two biggest gripes with the game.
Kill the Deathball
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
Last Edited: 2011-07-04 22:00:26
July 04 2011 21:58 GMT
#57
BW was exactly the same as SC2 in terms of refunds: 100% on research cancel, 75% on building cancels, 100% on production when building is killed.

Edit: Oh people already answered this. Sorry.

I agree that you shouldn't get a refund / cooldown reset on killed Pylons during warpin. Strangely, I feel that you should get a refund / cooldown reset on warp prisms phased out just because that's something you can purposefully control.
Moderator
Jintetsu
Profile Joined May 2010
Sweden152 Posts
July 04 2011 22:05 GMT
#58
On July 05 2011 05:14 WniO wrote:
i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait.


this was the case when starcraft 2 first came out, i think it was intended by blizzard but they didnt really think it through, so people did 6 pools with 5-6 larvas stacked up because they start building a OL and cancel once they get a new larva so they have alot of larva when pool is done.

Blizzard noted it as a bug when they fixed this "issue" tho, i beleive that this was just a design mistake, nog a bug
http://www.alien-invasion.eu
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
July 04 2011 22:11 GMT
#59
They need to fix custom lobbies! I hate when people get a matchup they don't want, leave at 1 second, and I have to load the entire thing.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 04 2011 22:13 GMT
#60
I think they should take out calldown supply. It's kind of silly when you think about it. Supply blocked? np
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
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