• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
How to Watch RedNote Short Dramas in the United St u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3708 users

[D] Little things Blizzard should change about SC2 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Necosarius
Profile Blog Joined September 2009
Sweden4042 Posts
July 04 2011 20:58 GMT
#41
Change the unit pathing or whatever it's called. I'm tired of ball vs ball.
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
July 04 2011 20:59 GMT
#42
I would like muta to have a more visible attack animation. I feel as though its more like an instant attack that you have to time rather then see. Same with corrupters (though not as bad). That and i wish you could harass with probes like you could in BW (though i fear them heavily)
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
JiYan
Profile Blog Joined February 2009
United States3668 Posts
July 04 2011 21:00 GMT
#43
make upgrades like observer speed and structure armor more appealing.
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
July 04 2011 21:00 GMT
#44
What you're outlining is by far not one of the top things that make bw/sc2 exciting. Like in the example of the BC terran losing his infrastructure, the loss of infrastructure is the critical, exciting thing, not the fact that a million BCs were queued up.
Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly.
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
MBV
Profile Joined June 2011
United States83 Posts
July 04 2011 21:07 GMT
#45
I think the pylon splice change would be fine. As long as if the units are still able to warp in if there is at least 1 pylon powering the area.

This would not hurt the protoss defense as protoss should have numerous pylons powering up areas of their base, and perhaps make protoss more conscious about what areas of their base are prone to being dropped. Then make the decision to power up those areas heavily with numerous pylons in order to defend.

For the high reward of having no distance for protoss units to cover the protoss should have to be somewhat exposed in that if they have no regard for their pylon reinforcement units they are punished for it. It would be my hope that instead of this being a nerf to protoss, that this would just encourage more intelligent decisions for protoss players to make.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 04 2011 21:08 GMT
#46
On July 05 2011 05:04 Chocolate wrote:
I just wish microing large armies took more skill, or more importantly, players had more of an incentive to micro. I have no idea how blizzard could implement this however.

blink micro is great to watch. i think it was MC vs Idra at some tourney, where they had about equal armies and idra's hydras should've won head to head, but MC had godlike blink micro and at the end he barely lost any. i wish burrow micro was better. the roaches just seem to take too long to regen if you individually burrow them like you would with blink stalkers. maybe someone will figure something out because right now the only actions they're doing is shoot and run and mass burrow to counter force fields.
JanBanan
Profile Joined December 2010
Norway29 Posts
July 04 2011 21:09 GMT
#47
I want my total games played back(W/L). If they could at least include it in diamond at least. And I want to change my charactername. The duration of forcefield should be nerfed. it is way, WAY too long.
Multis
Profile Joined May 2010
Finland21 Posts
July 04 2011 21:10 GMT
#48
The game is too straightforward at the moment. They should make HotS include more strategic units such as lurkers, reavers etc to make the attacks progress more slowly and to raise the importance for positioning and control during battles. This is at the moment pretty much achieved in TvT, where the siege tank control and position war creates amazing games.
ampson
Profile Blog Joined January 2011
United States2355 Posts
July 04 2011 21:10 GMT
#49
They should make the units look COOLER after every upgrade. They should make terran buildings look COOLER after the structure armor and hi-sec auto tracking. Kind of like how the upgraded bunker looks different. 3/3/3 zealots should be on fucking FIRE all the time and their charge should leave a trail of FLAMES behind them. Vikings and corruptors should do random barrel rolls. Blink should leave a smoke trail behind it like zeratul does. Dropped banelings should look like BOMBS that explode violently on the army. Aesthetics man, I want my i7 to DO WORK.
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 04 2011 21:10 GMT
#50
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)





"What is asserted without reason, may be denied without reason."
Qlimax_UK
Profile Joined June 2011
United Kingdom22 Posts
July 04 2011 21:11 GMT
#51
On July 05 2011 06:09 JanBanan wrote:
I want my total games played back(W/L). If they could at least include it in diamond at least. And I want to change my charactername. The duration of forcefield should be nerfed. it is way, WAY too long.


I have been saying this for months, even a 1 second nerf is better than nothing.
650+ Master EU S3, 1700 Master EU S2
emc
Profile Joined September 2010
United States3088 Posts
July 04 2011 21:14 GMT
#52
On July 05 2011 06:10 iNSiPiD1 wrote:
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)


people don't give respect to opinions they think are inferior to theirs. It's the nature of video games, if they aren't as good as you or agree with you, then they are deemed noob and can never speak again.

as far as ramps, Tal`Darim altar does not have ramps leading into the main and there are other GSL maps that do not have ramps.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 04 2011 21:18 GMT
#53
On July 05 2011 06:00 Vod.kaholic wrote:
What you're outlining is by far not one of the top things that make bw/sc2 exciting. Like in the example of the BC terran losing his infrastructure, the loss of infrastructure is the critical, exciting thing, not the fact that a million BCs were queued up.
Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly.

how is attacking a strategic, critical pylon a coinflip?
Gemini_19
Profile Joined June 2010
United States1260 Posts
July 04 2011 21:25 GMT
#54
On July 05 2011 05:14 WniO wrote:
i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait.


They tried this in Beta. It resulted in the fastest most deadly ling rush you could imagine.


@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
Furcht
Profile Joined June 2011
United States1 Post
July 04 2011 21:46 GMT
#55
On July 05 2011 06:10 iNSiPiD1 wrote:
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)






I knew someone would complain about protoss countering this. The OP was talking about a PROTOSS thing he wants changed. Of-course protoss will argue their side, they have the right to, as it is something that can severely cripple a defending protoss, even more so in early game where that one pylon will supply cap you long enough for you to die.

To the OPs side, I think it should be warp in time is reset but minerals or such are refunded by 80-75% return, maybe more people will learn not to warp on a pylon right next to a incoming force.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 04 2011 21:54 GMT
#56
They need change the way units clump up like they're all in love with each other. It looks so ugly, makes for worse gameplay, horrible for spectating, and I can't understand how so many people are fine with this. I care about this changing more than getting any new units or anything like that.

And bring in real highground advantage.

Those are my two biggest gripes with the game.
Kill the Deathball
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
Last Edited: 2011-07-04 22:00:26
July 04 2011 21:58 GMT
#57
BW was exactly the same as SC2 in terms of refunds: 100% on research cancel, 75% on building cancels, 100% on production when building is killed.

Edit: Oh people already answered this. Sorry.

I agree that you shouldn't get a refund / cooldown reset on killed Pylons during warpin. Strangely, I feel that you should get a refund / cooldown reset on warp prisms phased out just because that's something you can purposefully control.
Moderator
Jintetsu
Profile Joined May 2010
Sweden152 Posts
July 04 2011 22:05 GMT
#58
On July 05 2011 05:14 WniO wrote:
i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait.


this was the case when starcraft 2 first came out, i think it was intended by blizzard but they didnt really think it through, so people did 6 pools with 5-6 larvas stacked up because they start building a OL and cancel once they get a new larva so they have alot of larva when pool is done.

Blizzard noted it as a bug when they fixed this "issue" tho, i beleive that this was just a design mistake, nog a bug
http://www.alien-invasion.eu
CluEleSs_UK
Profile Blog Joined August 2010
United Kingdom583 Posts
July 04 2011 22:11 GMT
#59
They need to fix custom lobbies! I hate when people get a matchup they don't want, leave at 1 second, and I have to load the entire thing.
"If it turns out he is leaving the ESL to focus on cooking crystal meth I'll agree that it is somewhat disgraceful, but I'll hold off judgement until then."
L3gendary
Profile Joined October 2010
Canada1470 Posts
July 04 2011 22:13 GMT
#60
I think they should take out calldown supply. It's kind of silly when you think about it. Supply blocked? np
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
WardiTV338
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
IntoTheiNu 1458
PiGStarcraft1040
ComeBackTV 428
IndyStarCraft 210
Rex144
BRAT_OK 90
3DClanTV 50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1040
IndyStarCraft 210
Rex 144
BRAT_OK 90
StarCraft: Brood War
Britney 45053
Shuttle 3129
Bisu 1708
EffOrt 844
Light 577
Soulkey 459
Pusan 325
actioN 291
Stork 258
Larva 255
[ Show more ]
firebathero 242
Rush 232
ZerO 216
Snow 212
Hyuk 124
hero 95
Sea.KH 54
ToSsGirL 33
sSak 27
Sexy 24
Sacsri 24
Hm[arnc] 23
Sharp 22
Terrorterran 21
yabsab 14
HiyA 14
scan(afreeca) 12
sorry 12
Dota 2
The International94074
Gorgc18814
singsing4460
Dendi516
BananaSlamJamma243
KheZu75
Counter-Strike
fl0m5602
hiko546
x6flipin457
zeus107
Heroes of the Storm
Khaldor97
XaKoH 87
Other Games
Lowko456
crisheroes242
Hui .190
ToD151
Liquid`VortiX145
ArmadaUGS76
Livibee72
QueenE65
KnowMe64
ZerO(Twitch)16
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 598
• lizZardDota245
League of Legends
• Jankos1868
• Nemesis1609
• TFBlade623
Other Games
• WagamamaTV85
Upcoming Events
OSC
5h 29m
Replay Cast
9h 29m
Escore
19h 29m
PiG Sty Festival
21h 29m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 19h
PiG Sty Festival
1d 21h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.