[D] Little things Blizzard should change about SC2 - Page 3
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Necosarius
Sweden4042 Posts
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StalinRusH
United States734 Posts
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JiYan
United States3668 Posts
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Vod.kaholic
United States1052 Posts
Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly. | ||
MBV
United States83 Posts
This would not hurt the protoss defense as protoss should have numerous pylons powering up areas of their base, and perhaps make protoss more conscious about what areas of their base are prone to being dropped. Then make the decision to power up those areas heavily with numerous pylons in order to defend. For the high reward of having no distance for protoss units to cover the protoss should have to be somewhat exposed in that if they have no regard for their pylon reinforcement units they are punished for it. It would be my hope that instead of this being a nerf to protoss, that this would just encourage more intelligent decisions for protoss players to make. | ||
Roe
Canada6002 Posts
On July 05 2011 05:04 Chocolate wrote: I just wish microing large armies took more skill, or more importantly, players had more of an incentive to micro. I have no idea how blizzard could implement this however. blink micro is great to watch. i think it was MC vs Idra at some tourney, where they had about equal armies and idra's hydras should've won head to head, but MC had godlike blink micro and at the end he barely lost any. i wish burrow micro was better. the roaches just seem to take too long to regen if you individually burrow them like you would with blink stalkers. maybe someone will figure something out because right now the only actions they're doing is shoot and run and mass burrow to counter force fields. | ||
JanBanan
Norway29 Posts
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Multis
Finland21 Posts
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ampson
United States2355 Posts
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iNSiPiD1
United States140 Posts
I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream. Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying) | ||
Qlimax_UK
United Kingdom22 Posts
On July 05 2011 06:09 JanBanan wrote: I want my total games played back(W/L). If they could at least include it in diamond at least. And I want to change my charactername. The duration of forcefield should be nerfed. it is way, WAY too long. I have been saying this for months, even a 1 second nerf is better than nothing. | ||
emc
United States3088 Posts
On July 05 2011 06:10 iNSiPiD1 wrote: I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it. I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream. Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying) people don't give respect to opinions they think are inferior to theirs. It's the nature of video games, if they aren't as good as you or agree with you, then they are deemed noob and can never speak again. as far as ramps, Tal`Darim altar does not have ramps leading into the main and there are other GSL maps that do not have ramps. | ||
Roe
Canada6002 Posts
On July 05 2011 06:00 Vod.kaholic wrote: What you're outlining is by far not one of the top things that make bw/sc2 exciting. Like in the example of the BC terran losing his infrastructure, the loss of infrastructure is the critical, exciting thing, not the fact that a million BCs were queued up. Forcing toss to lose the units and the warpin time won't add any tension, it will just cause lots of coinflip losses and make the game more frustrating instead of "tense" or spectator-friendly. how is attacking a strategic, critical pylon a coinflip? | ||
Gemini_19
United States1217 Posts
On July 05 2011 05:14 WniO wrote: i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait. They tried this in Beta. It resulted in the fastest most deadly ling rush you could imagine. | ||
Furcht
United States1 Post
On July 05 2011 06:10 iNSiPiD1 wrote: I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it. I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream. Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying) I knew someone would complain about protoss countering this. The OP was talking about a PROTOSS thing he wants changed. Of-course protoss will argue their side, they have the right to, as it is something that can severely cripple a defending protoss, even more so in early game where that one pylon will supply cap you long enough for you to die. To the OPs side, I think it should be warp in time is reset but minerals or such are refunded by 80-75% return, maybe more people will learn not to warp on a pylon right next to a incoming force. | ||
pzea469
United States1520 Posts
And bring in real highground advantage. Those are my two biggest gripes with the game. | ||
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Chill
Calgary25963 Posts
Edit: Oh people already answered this. Sorry. I agree that you shouldn't get a refund / cooldown reset on killed Pylons during warpin. Strangely, I feel that you should get a refund / cooldown reset on warp prisms phased out just because that's something you can purposefully control. | ||
Jintetsu
Sweden152 Posts
On July 05 2011 05:14 WniO wrote: i wish canceling an egg would transform it back into a larvae.. so many lost games because of this ): rax/gateways can cancel and instantly build the right unit, but for zerg you need to wait. this was the case when starcraft 2 first came out, i think it was intended by blizzard but they didnt really think it through, so people did 6 pools with 5-6 larvas stacked up because they start building a OL and cancel once they get a new larva so they have alot of larva when pool is done. Blizzard noted it as a bug when they fixed this "issue" tho, i beleive that this was just a design mistake, nog a bug | ||
CluEleSs_UK
United Kingdom583 Posts
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L3gendary
Canada1470 Posts
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