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[D] Little things Blizzard should change about SC2 - Page 10

Forum Index > SC2 General
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Prev 1 8 9 10 All
sky`380
Profile Joined January 2011
United States49 Posts
July 08 2011 23:29 GMT
#181
Pylon sniping should refund money, but not reset the cooldown.

Macro factory should remain the same as it is now due to the fact that the player has to take the time to remake the buildings. That is enough of a penalty.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
July 08 2011 23:34 GMT
#182
woah, the zerg melee one should DEFINETLY be fixed. blizzard has stated that the only difference between hydra and roaches ranged and melee attacks are the visual animations, and nothing else.
When they see MC Probe, all the ladies disrobe.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2011-07-08 23:51:31
July 08 2011 23:50 GMT
#183
On July 05 2011 06:58 Chill wrote:
BW was exactly the same as SC2 in terms of refunds: 100% on research cancel, 75% on building cancels, 100% on production when building is killed.

no fucking way. im gonna go test this now.
edit: sry for double post o.o
When they see MC Probe, all the ladies disrobe.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 09 2011 08:18 GMT
#184
I think Zerg lacks any "bullshit" builds like DTs or banshees, and if you go 'even deeper' things like 7 rax, double stargate, double factory reactor hellion, or massing t3 units on 1-2 base like thor rush, mass thor/banshee 1 base, et cetera. At best, Zerg has predictable baneling busts which are a coinflip against Terran, whom can easily hold it with maybe 30 seconds warning, doesn't work against Protoss, or burrow roaches... which is a joke and can't really be rushed.

I'm not saying OP or nothing like that. It's just that Zerg lacks any openings that would make the opponent rage. I'm sure all the Zerg know what I'm saying. At the very least, you can understand Zerg lacks anything like banshees or DTs.

I would like to see Blizz implement that.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
CortoMontez
Profile Joined October 2010
Australia608 Posts
July 09 2011 08:19 GMT
#185
Personally I would like to be able to cast feedback on buildings.... I'm so tired of being able to do nothing about the saved scans of terrans, there should be a way to punish it.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
Myolden
Profile Joined April 2011
Finland83 Posts
July 09 2011 08:31 GMT
#186
On July 07 2011 08:07 Eleaven wrote:
Show nested quote +
On July 06 2011 12:56 sluggaslamoo wrote:
Increase mining time 75%, and 8 minerals returned per trip. Its the same mining rate but workers will glitch out after 1 worker per patch rather than patiently waiting for their turn thereby making it useful to have more than 3 expansions and early expansions will make a bigger difference.

1-2 base timings will be weaker.
Having more than 3 bases will actually allow for more income.
Early expansions will provide more income.

Oh and option for BW sounds.



I'm not sure if this is the best way to go about it, but some kind of "buff" to multi-base play, and a nerf to rush and all in's would be amazing.

Good suggestion

lol why? What's more popular at pro level sc2: all-ins or basically multi-base-play that usually are long or end to a timing attack etc.? Not the first one, I tell you. Why should something be nerfed when it isn't a problem at the first place?
Daralii
Profile Joined March 2010
United States16991 Posts
July 09 2011 08:39 GMT
#187
On July 08 2011 22:55 Wombatsavior wrote:
+ Show Spoiler +
On July 08 2011 21:59 awesomoecalypse wrote:
I wish Guardian shield effected Colossus fire.

Yes, I know it seems really minor and trivial, but PvP Colossus Wars bug the shit out of me, and I can't for the life of me figure out why they made Colossi fire bypass Guardian shield completely. Changing this would only effect the mirror matchup, but I think it could still have a beneficial impact--a 4 Colossus ball firing into a guardian shield would be doing 8 damage less per shot to every single target, which would help tremendously with the "Colossus melt all gateway units once you hit critical mass thing." Everyone knows PvP is whack, and this change would only manifest in PvP.


^^^^^^^^^^^^^^ This by far I think is a great idea.

I would also love to see my dear lurks back in HOTS, 150/150 research on the den, you can have the banelings, I'd rather have SOME kind of defensive unit that can help hold a line, other than the final units (which need guarding themselves.) I still feel that they purposely took lurkers out, just so they could put them in HOTS, so people will buy it.

Well it's fully textured, has a unique portrait and soundbytes, and the lurker den is in the game files as well. I wouldn't be at all surprised if you're right. =/
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-07-09 08:43:49
July 09 2011 08:39 GMT
#188
On July 05 2011 09:35 Termit wrote:
I want to play Brood War


So why don't you?

Also, up until now, I thought that killing off units mid-warpin by destroying the pylon killed off the units.

It resets the warp time of the gateways AND refunds it?

That's quite sad.
Hopstick
Profile Joined August 2010
United States79 Posts
July 09 2011 08:56 GMT
#189
I think what everyone is over looking is that SC2 is faster, much faster then BW. That is what a lot of people seem to not think about when they try to compare the two games, it is really like comparing golf to basketball, both take great skill, great strategy and great game sense, but one you get a lot more time to set up and the other you just have to do it. I really think that people should consider this more, the reason the game is already so volatile and unforgiving is because of how fast the pace is, when it takes 20 seconds for 3 medivacs full of units to stim snipe half of your production buildings (I realize 20 seconds isn't the right number just throwing it out there because it is quick) and you have 3 blue flame hellions role into your natural, think of how hard it is to react to that kind of well executed multi pronged harass.

Now would it really be fair to not give them a refund on the production buildings or research that is being taken out, because all of the sudden you are trying to save your probes (you either let them sit or try to split) save your production/tech, maintain your macro, either call back your units from the field or do harass/counter attack of your own and now you have to worry about running through all buildings that are building or research and canceling or all the sudden you are down 2 buildings lost 8 probes and you lost 600minerals 400gas because you couldn't cancel fast enough because? The game is just set at an extremely fast pace, which I think is also why the defenders advantage doesn't really exist. Just my 2 cents though
Pred8oar
Profile Joined March 2011
Germany281 Posts
Last Edited: 2011-07-12 22:05:45
July 12 2011 17:42 GMT
#190
If the protoss buildings are unpowered i think it would be fair if toss couldnt warp in units that require the unpowered building. Example: DT shrine unpowered = no more DTs. I think the current way unpowering acts doesnt make anny sense. Any thoughts on this one?

EDIT: and also that buildings dont stop warping in when the pylon died that gave the power so it could be created. All these things just dont seem logical to me.
AXygnus
Profile Blog Joined November 2010
Portugal1008 Posts
July 12 2011 17:53 GMT
#191
This makes sense, and makes sniping buildings or spotting proxies much more exciting.
"To create, to recreate. To create, to recreate. Down to the last seed, I stand with a dark stare. Still silent. Still frighteningly silent."
Mercury-
Profile Joined December 2010
Great Britain804 Posts
July 12 2011 17:58 GMT
#192
On July 09 2011 17:18 Belial88 wrote:
I think Zerg lacks any "bullshit" builds like DTs or banshees, and if you go 'even deeper' things like 7 rax, double stargate, double factory reactor hellion, or massing t3 units on 1-2 base like thor rush, mass thor/banshee 1 base, et cetera. At best, Zerg has predictable baneling busts which are a coinflip against Terran, whom can easily hold it with maybe 30 seconds warning, doesn't work against Protoss, or burrow roaches... which is a joke and can't really be rushed.

I'm not saying OP or nothing like that. It's just that Zerg lacks any openings that would make the opponent rage. I'm sure all the Zerg know what I'm saying. At the very least, you can understand Zerg lacks anything like banshees or DTs.

I would like to see Blizz implement that.

Scouting Bling and/or Roach busts is kinda hard because Zerg takes the map control the moment speed finishes.
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