Macro factory should remain the same as it is now due to the fact that the player has to take the time to remake the buildings. That is enough of a penalty.
[D] Little things Blizzard should change about SC2 - Page 10
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sky`380
United States49 Posts
Macro factory should remain the same as it is now due to the fact that the player has to take the time to remake the buildings. That is enough of a penalty. | ||
da_head
Canada3350 Posts
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da_head
Canada3350 Posts
On July 05 2011 06:58 Chill wrote: BW was exactly the same as SC2 in terms of refunds: 100% on research cancel, 75% on building cancels, 100% on production when building is killed. no fucking way. im gonna go test this now. edit: sry for double post o.o | ||
Belial88
United States5217 Posts
I'm not saying OP or nothing like that. It's just that Zerg lacks any openings that would make the opponent rage. I'm sure all the Zerg know what I'm saying. At the very least, you can understand Zerg lacks anything like banshees or DTs. I would like to see Blizz implement that. | ||
CortoMontez
Australia608 Posts
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Myolden
Finland83 Posts
On July 07 2011 08:07 Eleaven wrote: I'm not sure if this is the best way to go about it, but some kind of "buff" to multi-base play, and a nerf to rush and all in's would be amazing. Good suggestion ![]() lol why? What's more popular at pro level sc2: all-ins or basically multi-base-play that usually are long or end to a timing attack etc.? Not the first one, I tell you. Why should something be nerfed when it isn't a problem at the first place? | ||
Daralii
United States16991 Posts
On July 08 2011 22:55 Wombatsavior wrote: + Show Spoiler + On July 08 2011 21:59 awesomoecalypse wrote: I wish Guardian shield effected Colossus fire. Yes, I know it seems really minor and trivial, but PvP Colossus Wars bug the shit out of me, and I can't for the life of me figure out why they made Colossi fire bypass Guardian shield completely. Changing this would only effect the mirror matchup, but I think it could still have a beneficial impact--a 4 Colossus ball firing into a guardian shield would be doing 8 damage less per shot to every single target, which would help tremendously with the "Colossus melt all gateway units once you hit critical mass thing." Everyone knows PvP is whack, and this change would only manifest in PvP. ^^^^^^^^^^^^^^ This by far I think is a great idea. I would also love to see my dear lurks back in HOTS, 150/150 research on the den, you can have the banelings, I'd rather have SOME kind of defensive unit that can help hold a line, other than the final units (which need guarding themselves.) I still feel that they purposely took lurkers out, just so they could put them in HOTS, so people will buy it. Well it's fully textured, has a unique portrait and soundbytes, and the lurker den is in the game files as well. I wouldn't be at all surprised if you're right. =/ | ||
Dalavita
Sweden1113 Posts
On July 05 2011 09:35 Termit wrote: I want to play Brood War So why don't you? Also, up until now, I thought that killing off units mid-warpin by destroying the pylon killed off the units. It resets the warp time of the gateways AND refunds it? That's quite sad. | ||
Hopstick
United States79 Posts
Now would it really be fair to not give them a refund on the production buildings or research that is being taken out, because all of the sudden you are trying to save your probes (you either let them sit or try to split) save your production/tech, maintain your macro, either call back your units from the field or do harass/counter attack of your own and now you have to worry about running through all buildings that are building or research and canceling or all the sudden you are down 2 buildings lost 8 probes and you lost 600minerals 400gas because you couldn't cancel fast enough because? The game is just set at an extremely fast pace, which I think is also why the defenders advantage doesn't really exist. Just my 2 cents though | ||
Pred8oar
Germany281 Posts
EDIT: and also that buildings dont stop warping in when the pylon died that gave the power so it could be created. All these things just dont seem logical to me. | ||
AXygnus
Portugal1008 Posts
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Mercury-
Great Britain804 Posts
On July 09 2011 17:18 Belial88 wrote: I think Zerg lacks any "bullshit" builds like DTs or banshees, and if you go 'even deeper' things like 7 rax, double stargate, double factory reactor hellion, or massing t3 units on 1-2 base like thor rush, mass thor/banshee 1 base, et cetera. At best, Zerg has predictable baneling busts which are a coinflip against Terran, whom can easily hold it with maybe 30 seconds warning, doesn't work against Protoss, or burrow roaches... which is a joke and can't really be rushed. I'm not saying OP or nothing like that. It's just that Zerg lacks any openings that would make the opponent rage. I'm sure all the Zerg know what I'm saying. At the very least, you can understand Zerg lacks anything like banshees or DTs. I would like to see Blizz implement that. Scouting Bling and/or Roach busts is kinda hard because Zerg takes the map control the moment speed finishes. | ||
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