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On July 05 2011 13:07 iokke wrote: Got a few more that I'd like to see personally: Changing time so that faster = normal real life time in multiplayer. I'd also love to see DPS stats for units ingame. Seems much easier than 12 dmg 2 shots 1.41 speed... Exactly.
The game time should be real time for normal ladder play.
Also the damage per shot confuses a lot of players as they don't consider the damage speed. Dps is more important, even though damage per shot is important for considering armor effects.
On July 06 2011 13:52 weaknurse wrote: Non-3D Menu backgrounds. Sick of our cards getting fried before we even join a game. Yes, this should be an option.
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Blizzard should change the lobby system. Its really annoying when someone leaves in a custom and you have to load the game all the way just to go back to the main menu. The countdown should just stop and wait for someone new to join.. they should have fixed this super long ago!
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Clan support and the ability to moderate private chat channels. How the hell has it taken this long?
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a new ladder system where you can choose against which race you want to play
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Seems to me this thread is a thinly veiled whine about Protoss. Trying to punish the 'easy' race.
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i wish i could only see the health bars of damaged units/buildings, energy and progress bars. That would make me happy.
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I and 99% of community agree with the OP's points. I'm surprised they didn't change those after the first beta-feedbacks. The fact that those things still aren't implemented blows my mind. It's just so much better for the competitive side of the game.
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I fully agree.
These mechanics had much potential for tactical savvy in BW. SC2 has implemented a cosy, forgiving refund for such mistakes.
Warp-in is especially galling. The first time I saw 5 stalkers explode on warp-in I was incredibly satisfied with my tactical prowess. When I learned that all I had achieved was a slight delay in production, I realized risking your units to cut incoming warp-ins was almost never worth it.
The "forgiving gameplay" concept has it's place in a game like WoW, whose aim is to keep players happy, relaxed and paying subscriptions. It is anathema to e-sports.
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On July 05 2011 05:58 Necosarius wrote: Change the unit pathing or whatever it's called. I'm tired of ball vs ball. change this = hello BW = lose alot of casual gamers.
im sorry, i know there are a lot of bw fans thinking bw is the only thing viable of being called e-sports, skill with 500 apm games for microing your army and whatever.
but i for one felt bw was "clunky" and "old" because of things like the pathing ai and it completely turned me away from bw.
sc2 is a great game and core things like the pathing ai should never ever be touched. bw is still around if you enjoy it.
one thing to improve spectating would be to see an overview of what buildings and how many of each building a player has got, in a tab fornat like the units tab.
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On July 07 2011 21:47 Sueco wrote: I fully agree.
These mechanics had much potential for tactical savvy in BW. SC2 has implemented a cosy, forgiving refund for such mistakes.
Warp-in is especially galling. The first time I saw 5 stalkers explode on warp-in I was incredibly satisfied with my tactical prowess. When I learned that all I had achieved was a slight delay in production, I realized risking your units to cut incoming warp-ins was almost never worth it.
The "forgiving gameplay" concept has it's place in a game like WoW, whose aim is to keep players happy, relaxed and paying subscriptions. It is anathema to e-sports.
The "Macro factory" thing was around in SC:BW. You WOULD get all the money back from queued units.
And the same for upgrades.
So, the "forgiving gameplay", the "anathema to e-sports" was in BW. Shocking, I know.
Readying 2-3 9 posts would tell you that.
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I LOV3 WATCHING protoss man its freaking amazing since they are very fragile early game and seeing those blinks, dt´s storms, colossi....
And the pylon is completely balanced since the units have not been made they are being produced same as when making marines tanks, you loose your factory and barracks all refunded. One thing when you look at gates and building warp in it keeps warping in after you loose your pylon why shouldn´t units do the same ?
EDIT: yes im Protoss and yes i know this is all just a whine about P but cmon whats so hard making billion marauderes and waiting for stim then destroy the P and call it a good timing :D. People who hate on P call it easy why don´t you play it ? BECAUSE YOu DONT WANT TO or just bad playing it...
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I wish Blizzard would stop treating us like 12 year olds. I want to see my losses, I want to know my MMR, I want to know my rank compared to all players. Let us choose who we play and on what maps we play. Actually, just go back to Bnet 1.0.
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I wish Guardian shield effected Colossus fire.
Yes, I know it seems really minor and trivial, but PvP Colossus Wars bug the shit out of me, and I can't for the life of me figure out why they made Colossi fire bypass Guardian shield completely. Changing this would only effect the mirror matchup, but I think it could still have a beneficial impact--a 4 Colossus ball firing into a guardian shield would be doing 8 damage less per shot to every single target, which would help tremendously with the "Colossus melt all gateway units once you hit critical mass thing." Everyone knows PvP is whack, and this change would only manifest in PvP.
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I wish Blizzard would stop treating us like 12 year olds. I want to see my losses, I want to know my MMR, I want to know my rank compared to all players. Let us choose who we play and on what maps we play. Actually, just go back to Bnet 1.0.
wait, get rid of matchmaking? are you serious? I can get wanting to see losses and shit (though why that matters if you're sub-masters is beyond me) but revert to the days when players had to manually hunt for a decent match and hope for the best? no, thats bullshit. bnet 2.0 has definite problems, but the fact that i can log on, push a button, and play someone of roughly my skill level is definitely not one of them.
in fact, I'd go so far as to say your proposal would pretty much destroy sc2.
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On July 07 2011 22:23 papaz wrote:Show nested quote +On July 05 2011 05:58 Necosarius wrote: Change the unit pathing or whatever it's called. I'm tired of ball vs ball. change this = hello BW = lose alot of casual gamers. im sorry, i know there are a lot of bw fans thinking bw is the only thing viable of being called e-sports, skill with 500 apm games for microing your army and whatever. but i for one felt bw was "clunky" and "old" because of things like the pathing ai and it completely turned me away from bw. sc2 is a great game and core things like the pathing ai should never ever be touched. bw is still around if you enjoy it. one thing to improve spectating would be to see an overview of what buildings and how many of each building a player has got, in a tab fornat like the units tab.
i disagree, at least for zerg you dont need any special micro, just few good move commands and a-moves, if u built enough drones early game and had enough stuff you won if not you lost, there is no "i have better micro maybe i can make comeback" thing if there is show me replay/vod pls (i dont care about bane vs bane or 5 zergling vs 5 zergling i mean mid/late game)
ironically its so hard and time consuming to micro in sc2 because units have auto-cluming auto-surrounds, and forcing to do different is mostly a wasted time, i know zerg is supposed to be macro heavy, micro light race, but its absurd that most games depends on how many "d" you press
also it deceiving to casual viewer who is not familiar how much is done by game/ai itself and not player, kinda sad
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yes i always thought it is to forgiving to get refunded and a cooldown reset if the pylon is taken down. It looks way cooler if a pylon goes down and all the units just poof again, but you know that this just hurt you more then the opponent lol. But upgrades etc shouldn't be punished to hard, especially since it will hurt the slow armys more (generally the terran the most and they are the weakest anyway ^.^ (kidding with the weakest) ). But i would add a small benefit for people who are able to cancel their upgrades units before destruction (but wouldn't go higher then a 25% loss of ressources on a cancel). But since you often have to move your army and all the stuff (that was the intention of all the macro changes, enable you to stay with your army full time and make armys way more deadly if the opponent isn't paying attention and making micro way harder, which they did achieve very well).
Also it has been discussed already and nothing happened, so i don't think blizzard intents to change this without an expansion ^.^ . Maybe in the last ... (but they clearly focus on making every unit more effectiv if its player controlled ^.^ wisely)
oh and dps is totally unimportant as there is armor ... yay i have 2 units with 10 dps but why does on unit only does 5 damage while the other does 9. Damage per attack is the most important damage stat as it shows you how much attacks you need for the opponents unit. dps is something for the lil mmos that have no real depth when it comes to combat.
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+ Show Spoiler +On July 08 2011 21:59 awesomoecalypse wrote: I wish Guardian shield effected Colossus fire.
Yes, I know it seems really minor and trivial, but PvP Colossus Wars bug the shit out of me, and I can't for the life of me figure out why they made Colossi fire bypass Guardian shield completely. Changing this would only effect the mirror matchup, but I think it could still have a beneficial impact--a 4 Colossus ball firing into a guardian shield would be doing 8 damage less per shot to every single target, which would help tremendously with the "Colossus melt all gateway units once you hit critical mass thing." Everyone knows PvP is whack, and this change would only manifest in PvP.
^^^^^^^^^^^^^^ This by far I think is a great idea.
I would also love to see my dear lurks back in HOTS, 150/150 research on the den, you can have the banelings, I'd rather have SOME kind of defensive unit that can help hold a line, other than the final units (which need guarding themselves.) I still feel that they purposely took lurkers out, just so they could put them in HOTS, so people will buy it.
What really Grinds My Gears though is the high ground factor. "You can shoot from high ground and your units can't be fired upon at all if they don't have sight!" sounds great on paper, but that only means they need to see you, which just about any damn player does because its suicide not to, please bring back that 33% miss chance. I would also really like to know if anyone knows why they even took out the old high ground mechanic, it helped a lot, ESPECIALLY AGAINST SIEGE UNITS. which now completely obliterate when they get against a cliff.
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On July 07 2011 21:47 Sueco wrote: I fully agree.
These mechanics had much potential for tactical savvy in BW. SC2 has implemented a cosy, forgiving refund for such mistakes.
OP and this guy don't know what they're talking about regarding bw mechanics
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displaying only DPS would be MORE confusing, not less.
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DINAMICH pathing = OFF... bring bw pathing game will be 10 time bether... end 
and for casual gamers (i dont think that sc2 will lose them) becous of this change... but blizzard can
put turn ON or turn OFF on dinamic pathing...So if you play at pro lvl you will play bether with turn OFF dinamic pathing... and if you are bronze you dont need to turn off to play ...
so if casual game whont to become bether player he can turn OFF dinamic pathing... and if he whont to stay in BRONZE than he can play with turned ON.. .END
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