• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:18
CEST 22:18
KST 05:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th153Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th Team Liquid Map Contest #22: Results and Winners TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser The Korean Terminology Thread
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7934 users

[D] Little things Blizzard should change about SC2 - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
Bagi
Profile Joined August 2010
Germany6799 Posts
July 05 2011 19:28 GMT
#121
On July 05 2011 04:59 ShatterZer0 wrote:

First, the Pylon Splice:
(Insert picture of a dozen gateway unit being warped in just as their pylon is destroyed)

One thing many a play may not know about killing pylon power providers as units are being warped in is that the Protoss player losing their units is fully refunded for their loss.

In an awkward turn of fate, or even a purposeful ruse, Protoss players not only get refunded the full worth of their units being warped in, they also get their warp in cooldown set to 0 so that they can rewarp in the units they've just lost.

I didn't even know this... I always thought I was doing huge damage by killing the warp-in pylon.

Damnit.
letmegopls
Profile Blog Joined August 2010
105 Posts
July 05 2011 19:33 GMT
#122
i dont know about the spectators but i want blizzard to allow the damn queue for zerglings to morph into banelings
TranceKuja
Profile Joined May 2011
United States154 Posts
July 05 2011 19:34 GMT
#123
Lets see the OP suggests nerfing protoss and terran. I wonder what race he plays. I could see maybe getting rid of the WG cooldown reset. Whatever happened to the units taking extra damage while warping in? Was that removed or was that just a myth?
Winning
SkittlesAreYum
Profile Joined April 2011
6 Posts
July 05 2011 19:38 GMT
#124
I think Protoss should definitely lose the cooldown if the powering pylon dies. I mean, didn't you already start the warp in? There needs to be some disadvantage to warping in. If you want to give Protoss a buff somewhere else then fine. It makes sense on a mechanics level and it makes sense on a spectator level.

Some others have said this wouldn't add tension. You are so wrong. For a long time I thought killing the Pylon did waste the cooldown, so when I tried to focus down such a Pylon it was very tense. "Please die, please die, almost got it..." Now that I discovered it doesn't do much it's not nearly as fun. Sure it's nice to kill a proxy Pylon regardless, but there should be some risk to it.
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
July 05 2011 19:42 GMT
#125
I always assumed you lost all the money from units lost in a pylon splice... that kinda pisses me off that they get the money AND cooldown reset. In fact, that's just plain stupid.

I understand the return of money in a destroyed building, as the units that are being queued haven't even started constuction. I do wish that any unit currently being constructed wouldn't give off refunds, but it's not that big of a deal to me.
GMonster
Profile Blog Joined May 2011
686 Posts
July 05 2011 19:52 GMT
#126
Not to completely poo poo all over this thread but there are just SOOOOOO many things that blizzard needs to fix. I can probably name off a couple hundred incudling Bnet2 and the game itself.

But to go with the op. I would completely disagree with the Pylon Splicing its completely fair that if those units don't get warped in they get refunded.

The factory change would be alright... but i dont know anyone at high levels who is queing up 5 thors when mutas are sniping it... And im 99% sure you are wrong that you were refunded in bw for Units but not upgrades if it were too die. And i'm pretty sure that same thing carried over to sc2. I've had my tech lab with stim upgrading and killed and didn't get refunded.
GrandMaster Terran NA Server / Mod @ justin.tv/incontrol
Alpino
Profile Joined June 2011
Brazil4390 Posts
July 05 2011 19:55 GMT
#127
On July 05 2011 05:08 Eleaven wrote:
Nobody seems to enjoy TvP ZvP or PvP therefore just remove protoss.

If you say "sc2" to somebody quite new, chances are they think of tvz, battle of micro and positioning and army trades.. rather than pvz or pvt where its "lol ill just wait for 20 mins till max"

No idea how to make protoss more enjoyable to watch though
I random and always enjoy PvX(relaxing change of pace) but never enjoy XvP (frantic game of trying to do damage before its too late).

Damn this is quite balance whiney actually =-\ but the concern is genuine, i dont really know anybody who enjoys watching the protoss matchups, to the point where people actively stop watching tournaments when a P is playing


Obvious Troll is obvious.
20/11/2015 - never forget EE's Ember
Juddas
Profile Joined January 2011
768 Posts
July 05 2011 20:48 GMT
#128
I don't like the console feel of the menu UI and such with the abnormally large buttons
ShatterZer0
Profile Joined November 2010
United States1843 Posts
July 05 2011 23:06 GMT
#129
On July 06 2011 04:34 TranceKuja wrote:
Lets see the OP suggests nerfing protoss and terran. I wonder what race he plays. I could see maybe getting rid of the WG cooldown reset. Whatever happened to the units taking extra damage while warping in? Was that removed or was that just a myth?


I plainly stated that I'm a protoss player... neither are nerfs, the Macro Factory is a hoax, as you would have learned if you READ the thing...
A time to live.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 06 2011 00:34 GMT
#130
I would love it if there were little things like the OP said that made the game more punishing and challenging to those who macro poorly.

I feel the game hinges too much on early game play, and poor macro isn't really as punishable as it should be. There are way too many games I play where I should lose because the opponent contains me as Zerg, or I lose BOTH my lair and hatchery and I'm revealed for the full minute I have no bases, and I make 4 mutas and make a comeback because the 1 base Terran all-in with banshees didn't know how to expand, and I think to myself "I should leave, but since I'm in Diamond, I'm pretty sure my opponent doesn't know how to expand or macro and I still have a chance"
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
July 06 2011 00:39 GMT
#131
On July 05 2011 05:20 Percutio wrote:
I really don't agree with any of these points and I'm a long time BW spectator.

There are a lot of other nuances within the game that create tension and make BW amazing to watch. Unit and upgrade canceling is not one of those that is worth adding for spectating pleasure when compared to the impact on the players.

Flying, sOs, free, Light, Soulkey & ZerO
rkffhk
Profile Blog Joined November 2010
474 Posts
July 06 2011 00:40 GMT
#132
I want the default to be random colors like in Brood War.
"Did not realize gold was such an important threshold for people, I guess I honestly take it for granted that if people practice / invest enough time into this game then they would make diamond in no time." ~Caihead
thebole1
Profile Joined April 2011
Serbia126 Posts
July 06 2011 00:43 GMT
#133
TvZ is one of the moust boring machis....TvP also PvZ =great matchup but nerf toss colloss or Force fealds...


Dinamic pathing (smart pathing) ball vs ball = shoud be removed....to basic pathing...Or you should be able to turn OFF or ON... end
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-07-06 03:27:47
July 06 2011 00:45 GMT
#134
so basically, no refund on all queued/processing units when buildings die? thats just harsh.

its bad enough to delay reinforcement (purposely sniping pylon). just because its 100% refund does not mean it did 0 damage (think forcing hatch/cc/nexus cancel, its more than just 25% minerals). during the delay, you can re-position your army, kill much as you can then run, siege your tanks, etc.

there are other things to worry about:

high ground advantage (as spectator)
unit balling (as spectator)
replay share

and most importantly:
custom games, make them create-able with a name like in BW.
i'd like to make a game "1:1 ZvP Master Only" instead of joining a custom with a map i want and play against a bronze. only option atm is joining a channel.
the current system is blatantly retarded.
age: 84 | location: california | sex: 잘함
pandaminion
Profile Joined October 2010
United States270 Posts
Last Edited: 2011-07-06 00:50:26
July 06 2011 00:49 GMT
#135
This isn't a balance thread...

I agree with the Macro Factory and the Warp-In Refunds. Considering that most top level Protosses put down a path of pylons on their way to your base anyway, Pylon Sniping should be a more-used mechanic. Currently, sniping the pylon forces a retreat of about 10 seconds while he is forced to warp in from his NEXT closest pylon. It would also give Protosses an actual incentive to defend their forward pylons, not just pray they don't get sniped. Being punished for being greedy with one's attack should be a given.

PS. People who think it's harsh should play Brood War.
HuckOrris
Profile Joined April 2011
United States4 Posts
July 06 2011 02:13 GMT
#136
I think it would be nuts to see formations available, like in Age of Empires. it would kinda make splash units suck, and micro too easy.
Neo.NEt
Profile Joined August 2010
United States785 Posts
July 06 2011 03:06 GMT
#137
100% agree with those first 2 points. If a guy has 5 thors queued up and his factory dies... he should pay the price.
Apologize.
babylon
Profile Blog Joined April 2011
8765 Posts
July 06 2011 03:09 GMT
#138
On July 06 2011 11:13 HuckOrris wrote:
I think it would be nuts to see formations available, like in Age of Empires. it would kinda make splash units suck, and micro too easy.

It would make micro too easy? Er, I guess it would in that you'd be able to micro more, but wouldn't that also create a higher skill ceiling at the same time for those who can micro very, very well? Formations certainly didn't hold Warcraft III back, in any case.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
July 06 2011 03:10 GMT
#139
On July 06 2011 04:34 TranceKuja wrote:
Lets see the OP suggests nerfing protoss and terran. I wonder what race he plays. I could see maybe getting rid of the WG cooldown reset. Whatever happened to the units taking extra damage while warping in? Was that removed or was that just a myth?


Its a myth, but I swear its real.
"Its easy, just trust your CPU".-Boxer on being good at games
SheaR619
Profile Joined October 2010
United States2399 Posts
July 06 2011 03:12 GMT
#140
I definitely agree with you that protoss player should lose every single bit of money that they have invested in warping in unit that died. It will make protoss player consider where they want to warp in more. But seriously, no penalty at all? That pretty rediculas....
I may not be the best, but i will be some day...
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
19:00
Group Stage - Day 1
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
ZZZero.O251
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague wk 2 PTB vs POG
Liquipedia
uThermal 2v2 Circuit
15:00
Season Finals: Group Stage 2
RotterdaM366
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 675
JuggernautJason70
BRAT_OK 46
StarCraft: Brood War
ZZZero.O 251
Hyun 52
Dewaltoss 49
Rock 37
Dota 2
Dendi1873
monkeys_forever338
League of Legends
Doublelift2707
Counter-Strike
fl0m7779
Coldzera 1002
byalli721
Heroes of the Storm
Liquid`Hasu423
Other Games
gofns20014
summit1g4641
Grubby4103
Mlord872
RotterdaM366
crisheroes257
ArmadaUGS95
Trikslyr44
Tefel17
Organizations
Other Games
EGCTV1368
gamesdonequick774
BasetradeTV182
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• printf 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur136
• tFFMrPink 15
Upcoming Events
Sparkling Tuna Cup
13h 42m
uThermal 2v2 Circuit
18h 42m
BSL22 NKC (BSL vs China)
22h 42m
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
1d 14h
OSC
2 days
Replay Cast
3 days
The PondCast
4 days
Replay Cast
5 days
OSC
5 days
CranKy Ducklings
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Liquipedia Results

Completed

Acropolis #4 - GSB
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.