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[D] Little things Blizzard should change about SC2 - Page 6

Forum Index > SC2 General
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Azureflames
Profile Joined August 2010
United States35 Posts
July 05 2011 03:37 GMT
#101
Maybe they should make it so that when you lose overlords and go over supply cap your most recent units go rogue/unresponsive and attack any nearby units.

Terran units can slowly die of attrition when overcap.

Protoss units can lose the ability to attack and have their shields drain to 0.

My point is, you can only punish a player so much before it starts to get absurd. Suggesting that Protoss players lose all of their resources + warp gate cooldown when a pylon supporting the warp in is destroyed can very easily be game ending. Especially since you can't cancel units once the warp is started. Pylons are already much more fragile in SC2 with 200/200 instead of 300/300.

I play Zerg.
iokke
Profile Blog Joined May 2010
United States1179 Posts
July 05 2011 04:07 GMT
#102
Got a few more that I'd like to see personally:
Changing time so that faster = normal real life time in multiplayer.
I'd also love to see DPS stats for units ingame. Seems much easier than 12 dmg 2 shots 1.41 speed...
Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-07-05 04:39:14
July 05 2011 04:27 GMT
#103
Lol what a joke, Blizzard will never nerf pylon warp-ins like that, it's literally not even worth discussing. People already complain that P sits back and turtles, now with the possibility of just instantly losing a pylon and 1000 resources worth of units in a timing attack we would never do anything. Especially TvP where marauders can kill pylons in a second.

Remove abilities that limit micro like fungal growth (already quite a stupid spell, watching infestors versus terran makes me wince so badly. even if you EMP 15, if 3 are still alive your marines are fucked), concussive shell (huge risk moving out any stalker to try and scout anything the terran is doing since if you lose an early stalker you're in a horrible position), and forcefields. Buff other units instead. Buff health so units last longer and can actually be micro'd. PvP is retarded but at least the micro is interesting to watch because the units last for a long time against each other, opposed to ball vs. ball a-move. Generally the better player wins in that scenarios opposed to "lol I caught your army out of position, enjoy everything dying in 3 seconds"
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Myolden
Profile Joined April 2011
Finland83 Posts
July 05 2011 04:59 GMT
#104
Lol OP is a troll or he just doesn't know stuff. Guardian shield reduces incoming damage by two, it doesn't give +2 armor like he implies.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
July 05 2011 05:04 GMT
#105
On July 05 2011 11:58 iamho wrote:
+50% on hitpoints of all units. Easy fix to make sc2 more watchable. Also fix the zerg sounds.. a year and I still cannot stand that voice.



more hp for all units? isnt that what war3 was like? units fighting forever and nobody dying?
4v4 is a battle of who has the better computer.
Hashmeister
Profile Joined April 2011
Germany238 Posts
July 05 2011 11:42 GMT
#106
I get your point but I dont agree. I think it's fine the way it is. same goes for upgrades for example. if the building is kicked you get your money back. its the same for every race and I think its better than losing the money, you lost the building and that by itself throws you back enough! greetings
bit.ly/hashmeister
decaf
Profile Joined October 2010
Austria1797 Posts
July 05 2011 11:48 GMT
#107
I do agree that stuff like this is too forgiving and should be changed.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
July 05 2011 11:51 GMT
#108
Upgrade facility gets destroyed; Upgrade is refunded even if not cancelled.

I think that's stupid as fuck.
My Comment Doesnt Matter Because No One Reads It
thebole1
Profile Joined April 2011
Serbia126 Posts
July 05 2011 11:53 GMT
#109



DINAMIC PATHING (smart pathing) turn OFF.... turn ON... whatever but that need to be done( like in wc3 tft)

END
iNSiPiD1
Profile Joined May 2010
United States140 Posts
July 05 2011 14:45 GMT
#110
On July 05 2011 08:12 Lochat wrote:
Show nested quote +
On July 05 2011 06:14 emc wrote:
On July 05 2011 06:10 iNSiPiD1 wrote:
I came to this thread thinking I'd be able to read about little changes people would like to see made to our game, and instead it's just people (most likely toss players) arguing against the OPs changes. Remember people, this is HIS OPINION, why can't you give it the respect it deserves? You can start debating the hell out of this the day Blizzard says they're going to implement it.

I'd like to see a map in the map pool that's a 2 or 4 player map in the pool which is not symmetrical. I know it'll never happen, but one can dream.

Furthermore, I wish there were a way to balance the game without the need for little ramps at the front of every base. (I know why they are there, I'm just saying)


people don't give respect to opinions they think are inferior to theirs. It's the nature of video games, if they aren't as good as you or agree with you, then they are deemed noob and can never speak again.

as far as ramps, Tal`Darim altar does not have ramps leading into the main and there are other GSL maps that do not have ramps.


Opinions don't deserve respect. Ever. Anyone who believes that is terribly deluded. Seven year old children have opinions on Santa Claus. Creationists have opinions on evolution. Homeopaths have opinion on pharmacology. If anyone thinks opinions deserve respect, there's a reason they get none. Last I checked, facts matters, not the logical fallacy and Dunning-Kruger effect mashup that the average person posts on the internet.


I hope you're kidding. We don't have the answer to every question. We don't have the foresight to know the effect of every change we make. We are, as of right now, totally incapable of knowing all the facts.

Every single "fact" ever produced was at one time an opinion. It was a belief that a person felt strongly about and through experimentation, or analysis it became a fact. Think about all the times a brilliant person (especially in the sciences) came up with a novel idea that went against the "facts" of the time. Those people were often killed or chastised, even though they were right.

You're confusing a genuine opinion with one that contradicts a "fact". In that sense you're right, that opinion is incorrect. However, to do as you say and ignore all opinions is an extraordinarily dangerous prospect, and I wish you would reconsider what you said.

Just consider the field of medicine to see how important an opinion really is (until all the "facts" are known).
"What is asserted without reason, may be denied without reason."
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
July 05 2011 14:51 GMT
#111
On July 05 2011 13:07 iokke wrote:
Got a few more that I'd like to see personally:
Changing time so that faster = normal real life time in multiplayer.
I'd also love to see DPS stats for units ingame. Seems much easier than 12 dmg 2 shots 1.41 speed...


The value of the 12 dmg 2 shots 1.41 speed is that it tells you how much the opponents armor upgrade will affect your units damage dealing - it won't be nearly as clear if you used DPS. Blizzard actually chose the better of the two options imho...
mmdmmd
Profile Joined June 2007
722 Posts
Last Edited: 2011-07-05 15:10:53
July 05 2011 14:58 GMT
#112
As a spectator, here is my input:

Balls
Your balls vs my balls gets very stale after a few months.

Improved(?) AI
A-move are too powerful and boring to watch. The commentator can scream every time about which units are killing which unit, great colossi positioning etc etc. But the truth is, most of them were done automatically.

We are listening. No you are not!
How many time have you heard from the top pros that SC2 controls were simplified?
My Answer: Too many, name a few: July/Nada/exWC3
Blizz PR Answer: Dunno, but we are listening.

Do people really need a simpler game?
Cristiano Ronaldo plays football at a pro level and he enjoys it. Meanwhile in the playground of a small UK town, a bunch of 10 year olds are happily playing the same game and enjoy it very much although they are not exactly pros.
You don't need to change the game. People will find their own ways to enjoy it.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
July 05 2011 15:03 GMT
#113
There is no problem at all with "macro factories"

Why wouldn't you get back the money for something that dosen't even started to being built? For example if you want to build one own house, and prepeare to gather the materials ( you didn't bought anything yet ) then a earthquake destroyes the whole city, vulcan next its ruins start spreading lava, do you lose money for the materials, that you didn't even bought and didn't even started to build it together?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Baum
Profile Blog Joined April 2010
Germany1010 Posts
July 05 2011 17:56 GMT
#114
I definitely agree with the changes to warping in units. It's totally stupid that you can just warp in units in your opponents face and if he snipes the pylon you just warp in at the second pylon in this area without any losses. I also agree on losing the money for unfinished units and upgrades in terran production facilities.
I want to be with those who share secret things or else alone.
willoc
Profile Joined February 2011
Canada1530 Posts
July 05 2011 18:50 GMT
#115
On July 05 2011 13:07 iokke wrote:
Changing time so that faster = normal real life time in multiplayer.


YES. This would be the best small change!
Be bold and mighty forces will come to your aid!
andeh
Profile Blog Joined August 2009
United States904 Posts
Last Edited: 2011-07-05 19:05:19
July 05 2011 19:05 GMT
#116
I think protoss should keep the resources of units if a pylon was destroyed mid-warp.

But I think it's silly the cooldown is reset because, when zerg cancels a morphing larva, they don't instantly get that larva back.


Also they should turn off the auto-ai pathing. Let the players make unit formations so the units keep the shape when they move. (like in w3, bw)

Also stop letting units be pushed around. Watching a morphing archon ping-pong around when morphing in a fight looks just silly.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
July 05 2011 19:15 GMT
#117
I would love to see control group limits again just so that players are forced to take better care of their army instead of just a moving blobs.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Sicariidae
Profile Joined May 2011
50 Posts
July 05 2011 19:16 GMT
#118
Make it so that Creep Tumors don't show up on the minimap.

Would make me a very happy Zerg player.
IVN
Profile Joined October 2010
534 Posts
July 05 2011 19:26 GMT
#119
On July 05 2011 05:08 Eleaven wrote:
Nobody seems to enjoy TvP ZvP or PvP therefore just remove protoss.

If you say "sc2" to somebody quite new, chances are they think of tvz, battle of micro and positioning and army trades.. rather than pvz or pvt where its "lol ill just wait for 20 mins till max"

No idea how to make protoss more enjoyable to watch though
I random and always enjoy PvX(relaxing change of pace) but never enjoy XvP (frantic game of trying to do damage before its too late).

Damn this is quite balance whiney actually =-\ but the concern is genuine, i dont really know anybody who enjoys watching the protoss matchups, to the point where people actively stop watching tournaments when a P is playing

I LOVE watching all Protoss MUs. Best of all, PvP. And Blink Stalkers in PvZ.....awwww so awesome! Now thats micro, and not that stutter step thing, even Muhammad Ali could do.
IVN
Profile Joined October 2010
534 Posts
July 05 2011 19:27 GMT
#120
On July 05 2011 05:08 Eleaven wrote:
Nobody seems to enjoy TvP ZvP or PvP therefore just remove protoss.

If you say "sc2" to somebody quite new, chances are they think of tvz, battle of micro and positioning and army trades.. rather than pvz or pvt where its "lol ill just wait for 20 mins till max"

No idea how to make protoss more enjoyable to watch though
I random and always enjoy PvX(relaxing change of pace) but never enjoy XvP (frantic game of trying to do damage before its too late).

Damn this is quite balance whiney actually =-\ but the concern is genuine, i dont really know anybody who enjoys watching the protoss matchups, to the point where people actively stop watching tournaments when a P is playing

I LOVE watching all Protoss MUs. Best of all, PvP. And Blink Stalkers in PvZ.....awwww so awesome! Now thats micro, and not that stutter step thing, even Muhammad Ali could do.

Terran, now thats boooooooooring to watch.
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