[July] SC2 General Discussion - Page 9
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kalany
United States149 Posts
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Probe1
United States17920 Posts
Hellions don't cost gas but shoot flames and are vehicles. Sometimes in Starcraft, like in life, you just have to accept that the reason is a unicorn shit a rainbow and thats why it works. | ||
SanDokaN_X
Bulgaria69 Posts
On July 12 2011 10:52 Probe1 wrote: SanDokaN_X while I'm honored you picked me out of the many people that said the same exact thing, maybe you should be focusing on a cruel fact: It might just be you. As I and many others see it, Terran has the highest skill cap in general. I'm sure if you practiced more then you wouldn't feel as vulnerable to infestors. However if you leave a Zerg player untouched for a long period of time you'll end up with a result like my last game. A ZvP on Typhon Peaks that a Protoss traded no harassment for an earlier expansion and death ball. The result was a 2 base P verse a cross position 5 base Zerg with twice as many workers and a 50 supply lead with sorely lacking defense against harassment. If Zerg had literally pooled 1000 m 1500 g after getting a lair, infestation pit and pathogen glands then stockpiled 2500 resources then I am very confident you didn't harass enough or the timing of this was late mid game or true late game. If you were on the NA server I'd be glad to practice with you and help you find the weak timings to infestors. Infestors are great. Cloaked ghosts counter the hell out of them. Don't take it up with me, practice like a champ. Maybe there are the first several minutes into the game that are critical. I didn't 2 raxed him, I killed 20 drones with marine drops near the 7th minute, but 20 drones early game means a lot more than 20 drones later. So I just guess he was risking and droning hard so it didn't matter if i killed even 30 drones with my drops. And the thing with drops is, if you are rushing to them, you will have no money for tanks and little production faclities to recover. So if your drops fail, you won't be able to push for at least 4-5 minutes. Which gives zerg enough time time to get his fancy tech up. I'll try every single timing push vs zerg till I find the right combo. It looks like that game was just a bad luck for me, on top of that it was on Tal'darim Altar. | ||
Probe1
United States17920 Posts
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SanDokaN_X
Bulgaria69 Posts
On July 12 2011 16:48 Probe1 wrote: Use everything you can. If I could build bunkers I would. I finally realized my mistake. Usually when I go vs zerg, I go more factories, but now, since I was rushing to stim and drops, I didn't have the production capacity to recover. Edit: + Show Spoiler + http://www.youtube.com/watch?v=bAEAI2la0qU | ||
Probe1
United States17920 Posts
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Esel
Germany151 Posts
On July 05 2011 13:24 MAYKID wrote: I hate playing against Zerg... They can reproduce their army within minutes while I play toss takes a little longer. Just dont play the normal collosi deathball , try something like FE into 6 Gates -> go for fast Third while denying Zergs third you will see you can outproduce your opponent | ||
AmericanUmlaut
Germany2573 Posts
On July 12 2011 16:29 Probe1 wrote:Sometimes in Starcraft, like in life, you just have to accept that the reason is a unicorn shit a rainbow and thats why it works. Probe1, you need to do a run of t-shirts with this quote. | ||
ShrikeG
Canada75 Posts
http://i.imgur.com/jnVYJ.jpg edit: I also tried restarting starcraft twice with no change. edit2: This is NA server. | ||
mapthesoul
Trinidad/Tobago429 Posts
On July 12 2011 23:09 ShrikeG wrote: Anyone else have trouble logging in? I won a ladder game and then went to go play another and the match making area would never load. I could load the join custom fine but not match making (I didn't try to actually join a custom though). I logged out to see if relogging would fix it and this is what I get. http://i.imgur.com/jnVYJ.jpg edit: I also tried restarting starcraft twice with no change. edit2: This is NA server. It's broken. I can log in but can't find a game. : / | ||
norterrible
United States618 Posts
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Rex_j
United Kingdom2 Posts
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Blasterion
China10272 Posts
On July 13 2011 00:52 Rex_j wrote: i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame? Best way is to envision what your mid game is like. What's the purpose of your mid game? Kill them? Get you to a certain End game? or heavy Harassment. Envision your mid game composition. Units, Production facilities and Base count. That way you can use your early game and try to reach your mid game goal. Like Mid Game of a 4 Gate. I envision, of an 40-ish supply, Zealots and Stalkers, and I don't envision a late game because I am all-in'ing him, SO what gets me to a 4 gate of 40 supply army by 6:00? | ||
mavsfan0041
United States306 Posts
On July 13 2011 00:10 norterrible wrote: It's Tuesday so i'd assume its just the maintenance that happens every week. usually lasts a few hours at least. It's normal maintenance stuff but they ran into something else somewhere that required fixing so it's taking a bit longer than usual (Source:Blizz twitter) | ||
bayside
United States82 Posts
On July 13 2011 00:52 Rex_j wrote: i'm not new to strat but new to sc2, why is it that wen i get to the midgame i have no idea what to do n end up freezing up waiting for my opponent to make the first move... what can i do to keep as fluid in the midgame as things are earlygame? What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark. Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes. If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map. Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent. Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games, there is a saying that we use in the Army, "Work Smarter, not Harder" | ||
Probe1
United States17920 Posts
On July 13 2011 02:37 bayside wrote: What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark. ¶ Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes. ¶ If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map. ¶ Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent. ¶ Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games. ¶ There is a saying that we use in the Army, "Work Smarter, not Harder" ![]() | ||
aksfjh
United States4853 Posts
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Rex_j
United Kingdom2 Posts
What race? I am new to sc2 as well (1 week/low gold), What I did to vastly improve my midgame was to simply work on my begining. This is the biggest problem I found, being that I was absolutely terrible at my macro, and did not know what to produce when I reached the 8 minute mark. Everything you do before the 8 minute mark is paramount to how your midgame plays out. What I did was practice a build and get the 8 minutes down until it was crisp, then I began working on a couple different builds. (I'm a Terran, so I started out with 2 rax FE, first focusing on not missing workers, while scouting, keeping my build all lined up, after I got it down to be crisp, I changed builds to a 1/1/1, then did multiple variations pof the 1/1/1, warden has an awesome post about this for terrans, and lots of excellent replays) Now I will do 4-6 of these "macro" practices per night dividing up my builds. It is a very simple thing you just play against medium AI on random, and just play through the first 8 minutes. Usually at around the 8 minute mark, I have a decent army that can defend against toss, or zerg rushes. If you are a terran player, I recomend working on the 2 rax FE first, so that way you can get your early game very good, and it will be an easy switch to go 1/1/1, or even MMA's Reaper Rush (day9 "Steal this Build!"). Another thing that you should not be extremly worried about right now is micro, because you probably only have about 30-70 APM, after you get your first 8 minutes down, there is a QXC Stutter Step practice map, for only terran, that will help you worry about learning some micro, and harrassment. It is a very good map. Also watch day9 Videos!!! They are paramount to teaching you a lot of unique tips and tricks that will help you, even more so if you are a terran player, because he goes into great lengths and details explaining about unit comp, and a lot of other very small details that you should train your mind to pay attention to! But anyways, I wish you luck in your endaevors, but focus mainly on your early game, because that will put you in a very economic viable position to dominate midgame/change unit comps to beat your opponent. Also don't stop spending, keep scouting, say if I have an extra marine, I will always go to the Xe'lNaga tower just so that way I know when the next guy is doing, also my scout timing is usually around 1:30, 5:00, and then it just depends on what I see when I scout (at 1:30 you wont see much, but if you watch enough replays you will learn little keys and tricks that will tell you what your opponent is most likely going to do) Also I do not just watch Terran Replays, I watch a mix of everything and go into great length to describe what I see, and write it down, writing things down is also paramount to what you will do, because you will remember and be like "Oh yea, I should do this." It is just going to take time, and soon you will get there, but don't think you will be able to just get away by constantly playing ladder games, there is a saying that we use in the Army, "Work Smarter, not Harder" thanks soo much, i totally agree too, i only really feel lost midgame when i'm trying anew earlygame. I'll go try polishing 'em out against AI now. i'm terran too ![]() day9 is boss i keep a journal of my replay analysis and like u said writing things down really does help remember the small things... hopefully once i get a comfy midgame, i can start improving marine placement and attack micro because that's what makes all the gosu terrans look badass... thanks again | ||
Trox
Sweden20 Posts
Yeah, I am not sure but I think this happened when the Lings literally pushed through the Zealot, you can see a small ball massing in front of the zealot when they charge in and a second later they push through, either like the running lings forced one through and the rest could follow or the zealot turned (it is on hold position) to hit a ling and maybe that triggered the small hole? I think the first theory is a little more believable since the last ling doesnt get in at all. | ||
kochujang
Germany1226 Posts
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