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Prediction poll: What types of new units in HotS? - Page 4

Forum Index > SC2 General
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Bagi
Profile Joined August 2010
Germany6799 Posts
July 02 2011 12:57 GMT
#61
These kinda polls are kinda pointless, since the popular BW units always get the most votes.

It's like people can't wrap their heads around the notion that lurkers don't really have a role in SC2.
Jurassic
Profile Joined July 2010
Hungary79 Posts
July 02 2011 12:58 GMT
#62
On July 02 2011 21:42 Diks wrote:
Show nested quote +
On July 02 2011 21:25 SirMilford wrote:
On July 02 2011 21:23 WhiteraCares wrote:
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.


Someone get Blizzard to hire this guy, I couldn't agree more.

That is just Starcraft 1 but. Blizzard wants to make the games different and not create SC2 as a SC1 clone.


That is not SC1, it's SC2 with a solid expansion that will insure the map get played at the high potential. With the removing of cliff-walking and the addition of ways to lock some ground places (lurkers, reavers, mine, tanks)
Suddenly the game become a positional battle where drops and air units can play a huge role.

If this is SC1, then why are there sentries, banelings, queens, mule, warp prisms, banshees, blink-salkers, Thors, ...


You would be surprised how much hate would SC2 get because it would be much more similar to BW. If you want those units, go play BW. Or you can try to be creative and come up with new interesting units... But I know that's the harder way. This whole poll shows how people cannot think of anything new except what has already been made.
Philip2110
Profile Joined April 2010
Scotland798 Posts
July 02 2011 12:59 GMT
#63
On July 02 2011 21:51 Probe1 wrote:
Are people voting for what they want or what they think?

I sure as hell doubt Protoss is going to get another unit to cover the colossus's role and I'm doubtful the Lurker will be added. Of course I'd like to see reavers and lurkers yeah, but why would they add them?


What they want, most arnt being realistic at all
Master Sc2 - Diamond LoL - Eu W
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 02 2011 13:00 GMT
#64
The entire poll was designed around Brood War units Jurassic. I was unsurprised by the results.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
CortoMontez
Profile Joined October 2010
Australia608 Posts
July 02 2011 13:04 GMT
#65
Personally, I think for toss the healing type medic unit is most likely. It will be some sort of unit which recharged shields either during combat, or at a much faster rate than normal.
"Creator was doing a really good job trying to win without storm but it was like eating spaghetti with a screwdriver." -Severian
RenardDesMers
Profile Joined April 2011
France76 Posts
July 02 2011 13:06 GMT
#66
Broodwar units set aside, I think they told in interviews about the overseer being quite useless (except its detection ability of course) so I think they will either change the overseer abilities or completely replace the overseer as we know it.
n00b3rt
Profile Joined May 2010
Bulgaria890 Posts
July 02 2011 13:10 GMT
#67
A really high-tech valkyrie attack upgrade for vikings would be cool. Probably researched at the fusion core or sth. That would encourage more battlecruiser use, too :D. An upgrade that buffs medivac speed slightly would be awesome
Zergs need some high-tier unit like the ultralisk, but being better. Probably make ultras have an ability similar to the strike cannon. Also some more mobile units would give zerg that swarm feel ;p
I dunno about toss. I guess an unit that requires them to multitask more (a harass unit probably) will make some of the whining children stop.
Yeah, whatever
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-07-02 13:31:29
July 02 2011 13:13 GMT
#68
In Multiplayer I expect only Zerg to get new units, and almost certainly not more than 2 units. One unit should have a new cliff mechanic, perhaps jumping down (which is less useful, but still cute in some situations, especially if the unit is melee). And one unit must be ranged - the current ranged zerg units are a bit retarded compared to the other races; yet, on the other hand, Blizzard tends to design Zerg as the melee race (hence banelings instead of lurkers), so who knows. I expect a new creep enhancement mechanic - perhaps an upgrade to creep tumors that allows them to make the creep poisonous or something like that.

edit: Oh, and definitely new AOE spell. It could be this spell that motivates the creep upgrade. Say, an upgraded creep allows when cast this spell upon it to activate... something: slowing, poisoning, exploding, who knows what.
If you stand next to my head, you can hear the ocean. - Day[9]
jkim54
Profile Joined May 2010
16 Posts
July 02 2011 13:13 GMT
#69
Can we fix the carrier please? Carrier has not yet arrived!
Papulatus
Profile Joined July 2010
United States669 Posts
July 02 2011 13:19 GMT
#70
Zerg needs some kind of unit that can lock down areas. I believe this is what makes zerg feel so lacking compared to terran and protoss. Terran has supply depots, buildings, planetarys, and siege tanks. Protoss has force field. Zerg has nothing to lock down an area.
4 Corners in a day.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
July 02 2011 13:22 GMT
#71
hmm these polls should be named:
Which Broodwar unit did you like most from each race

edc
Profile Blog Joined May 2011
United States666 Posts
July 02 2011 13:23 GMT
#72
The highest results of the poll are all units from BW that were removed... it's understandable.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
coplice_
Profile Joined July 2010
Canada128 Posts
Last Edited: 2011-07-02 13:24:49
July 02 2011 13:23 GMT
#73
Remember in the escort mission when there is stuff dropping from the sky and broodling (or was it zergling?) came out of it? It would be nice if zerg had a unit maybe as big as an ultralisk shooting that from its ass. Or just fix the ultralisk, make it walk over other units and make spawn broodling when it dies.


The highest results of the poll are all units from BW that were removed... it's understandable.

And unoriginal.
"the CIA should start using TvT as a torture technique" - telcontar
PraetorianX
Profile Joined September 2010
Sweden780 Posts
July 02 2011 13:24 GMT
#74
On July 02 2011 22:00 Probe1 wrote:
The entire poll was designed around Brood War units Jurassic. I was unsurprised by the results.


I made all options I could think of, regardless of BW. What do you think is missing? Invisible, flying Zerg splash melee/caster units?
The best argument against democracy is a 5-minute conversation with the average voter - Winston Churchill
puffel
Profile Joined March 2011
Germany19 Posts
July 02 2011 13:26 GMT
#75
What I'd like to see:

Zerg:

- Burrowed/steathed unit actually capable to constantly do damage while invisible (comparable to Banshee/Ghost, DTs). Lurkers would be nice, but Blizzard is not gonna add them, I'm pretty sure. Still, kinda siege unit before Broodlords would be nice because Zerg can be just a-moved so easily while P/T are capable to stop whole Armies with Tanks/Colo/FF/Storms etc.

- Hive tech caster unit with anti caster abilities.

other stuff: reworking of Corrupter/Overseer, Hydras are meh, Ultras should be able to walk "over" other units like Colossus (without cliffwalking ofc) and have slightly reduced size, FG reworking (root removed, over time faded snare added instead 80%->20% since being rooted in place like forever is retarded, etc)

Terran:

- New mech unit (maybe caster ground mech unit?).

- Reapers need something.

Protoss:

- New Robotics Bay unit, Colossus reworked. Like Lurkers, don't think there will be Reavers.

- Even if Dustin B. was ok with Mothership ( because you know, its "cool" and casuals like it..), cheaper flying caster unit would be nice.

Also, unit stacking like it is at the moment sucks somehow, too. Zealots are slower than Stalkers even with upgrade and are always behind them so they dont "tank" anything, just as example. Armies should be more spreaded by a little bit and melee units should be more in front of the army if you move forward.




sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2011-07-02 13:33:13
July 02 2011 13:31 GMT
#76
There are countless reasons why BW units should never have been replaced, or were replaced with an vastly inferior alternative.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
Last Edited: 2011-07-02 13:42:26
July 02 2011 13:42 GMT
#77
I'm thinking more in the lines of upgrades to existing units. I would like to see an upgrade for Hydra off-creep speed for example.
okrane
Profile Joined April 2010
France265 Posts
July 02 2011 13:43 GMT
#78
In one word people miss the old trademark BW units:
Toss: Reaver, Arbiter
Terran: Vulture, Goliath
Zerg: Lurker, Defiler, Scourge
Really disappointed with Starcraft II Zerg! :(
MilesTeg
Profile Joined September 2010
France1271 Posts
July 02 2011 13:46 GMT
#79
I think Hydras need some kind of T3 evolution that would make all the gas spent to make them not wasted as soon as the opponent has splash damage. The more I think about it, the more I like the lurker, but I guess there's a reason they didn't include it in the game.

The scourge would change ZvP, IMO in a good way, but would that mean removing corrupters and broodlords? I don't know how they would do that.

Iatrik
Profile Joined August 2010
Germany159 Posts
July 02 2011 13:47 GMT
#80
Hm...

P)
- 1 Air-Unit that only shoots Air-to-Ground and light-counters units with a high fire-rate (like Hydra or Marine).
- 1 Ground-Unit that only shoots Ground-to-Ground and light-counters light units. You could also make a upgrade for the zealots, which increases their damage against light-units (like Pre-Igniter) or reduces Damage of units with a high fire-rate (Since zealots are supposed to "counter" those units, but just don't, as soon as their numbers increase)
- 1 Cost-Effective Harass Unit. We don't have a Helion, Baneling, etc.. DTs are more some kind of map-control unit.

Z)
- 1 Early-Game Scout that makes it easier to scout your opponent. Maybe some kind of "slow" Reaper would do the trick (Since zerglings are already extremly fast).
- 1 Anti-Caster Unit. 1 HT vs. 4 Infestors just isn't fair. Feedback ftw!
- 1 Tier-3 Unit that can shoot Air.

T)
- 1 "Slow" Air-to-Air Unit that light-counters light units.
- Landmine Upgrade for Reaper.
- 1 Ability (Tier-3) that let's you cloak your whole army temporary (like 10 Seconds).
Feed me more
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