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Prediction poll: What types of new units in HotS? - Page 3

Forum Index > SC2 General
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Micket
Profile Joined April 2011
United Kingdom2163 Posts
July 02 2011 12:18 GMT
#41
I really hope that the game will have more combining of tech choices, e.g Arbiter is Templar archives and Stargate, Valkyrie is control tower + armory.

I hope there will be a stargate unit that requires the robotics bay, or a stargate unit requiring Dark Shrine. Imagine a flying permanently cloaked unit, that only has spells and can merge with another or something similar.

I hope Zerg gets a hive tech spell caster, or more Hive tech units in general. Lair gives you mutas, corruptors, Hydras, Infestors, as well as the speed roach, speed bane, burrow and all that stuff. Hive gives you ... Ultras (which stink), Broodlords (which are awesome), Cracklings, and yeah. In Broodwar, teching to Hive was a huge part of your game plan as you could use this tech advantage to win, with the timing of your Hive being extremely important. In SC2, Hive is a "well I guess I should Broodlords now".

Of course, there are times when you need to get Broodlords to barely hold a Marine Tank push, but it is not often in your gameplan to map out your hive timings , and defend with the bare minimum. In SC2, you set up a huge economy (at least 4 base), get total map control, max and stay on Lair tech until you feel "you might as well go Hive). Imagine if it was 2 burrowed banelings at perfect locations, with multiple traps in perfect position, using lings to stall and mutas to pick off reinforcements to tech insanely fast to Hive to get a tech advantage. Unfortunately, both hive tech units atm don't give such an advantage, and so the whole thing is less timing based as a whole.
Sina92
Profile Joined January 2011
Sweden1303 Posts
July 02 2011 12:18 GMT
#42
Terran has it all already.
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
tztztz
Profile Joined March 2011
Germany314 Posts
July 02 2011 12:22 GMT
#43
i think they shouldn't remove units at all. i've never heard of an expension that removes content. if they think a unit doesn't work as intented or doesn't fit in anymore with the new units, they can change the unit or nerf it to death. for example, instead of removing the colossus, they can make it weaker, extremly slow, extremly expensive, extremly high supply, extremly high build time, extremly blah, ..., just something ridiculous, so it wont be used all the time. i don't have a problem with units in the game that doesn't get used every game (like the mothership). having the possibility to see this units every 1000 games is better that flat out removing them.
WhiteraCares
Profile Joined April 2011
Sweden339 Posts
July 02 2011 12:23 GMT
#44
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.


Someone get Blizzard to hire this guy, I couldn't agree more.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
July 02 2011 12:25 GMT
#45
On July 02 2011 21:23 WhiteraCares wrote:
Show nested quote +
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.


Someone get Blizzard to hire this guy, I couldn't agree more.

That is just Starcraft 1 but. Blizzard wants to make the games different and not create SC2 as a SC1 clone.
thebole1
Profile Joined April 2011
Serbia126 Posts
Last Edited: 2011-07-02 12:31:59
July 02 2011 12:26 GMT
#46
Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.


i agree with this 100%.... but i add one more thing... :

mothershim replaced with arbitar !!

terran need to (nerf stim pack in HOTS) and remuve THOR add : galioth or something...also add spider mines to hellions....

also one more thing Colloss thors ultras = to many suplay 6 army looks wery small and feals... so extend suplay cup to 250 pop or remuve unites with this much suplay cup ... end...

That is just Starcraft 1 but. Blizzard wants to make the games different and not create SC2 as a SC1 clone.


Yes m8 this isnt SC1 but fact is it SC2 cant be good game as SC1 becous look at suplay SMALL ARMYS in sc2 ..... also unites That are A move (colloss banigngs stim pack marines FF) dont require micro at all almoust.... so game as sc2 cant become good as sc1 becous of that FACTS..

Also DINAMIC pathing... its joke... BALL vs BALL.. WC3 have more strategyc look than SC2... i played wc3 few days ago...

baby elephant
Profile Joined April 2011
273 Posts
July 02 2011 12:27 GMT
#47
colossus so boring ...
RockshellGW
Profile Joined November 2010
93 Posts
Last Edited: 2011-07-02 12:30:50
July 02 2011 12:28 GMT
#48
I don't like the idea of bringing back BW units, just because. I highly doubt they will remove the colossus and replace with the reaver, it wouldn't make any sense, they're making a new game not turning it into BW with a graphic overhall.

I think an air caster unit/some other air unit will be in store for Protoss, I like the idea of some kind of combined tech unit. A cliff jumper wouldn't make sense as blink basicly fills that function and colossus can cliffwalk. A shield battery would be interesting (or maybe a return of the dark pylon!)

Zerg absolutely need a hive caster unit, hive units are just kind of meh compared to their lair alternatives.

For Terran I can see some kind of new mech unit, as people have said T doesn't have many gaps to fill so we'll have to wait and see.
Throllax
Profile Joined October 2010
Australia19 Posts
July 02 2011 12:40 GMT
#49
All those suggesting Zerg get Lurkers have obviously not thought much into the consequences of this. SC2 is not like BW; units clump together automatically like a tin of sardines. Lurkers still dealt considerable damage in BW granted, but you really needed a good number of them to control space. In SC2, four lurkers could literally chew through an entire Protoss/Terran army with a couple of hits, and from long range to boot (unlike banelings).

Essentially, if Blizzard wants to introduce lurkers, they will need to rework the entire unit-clumping mechanic. As it stands now, Lurkers would literally break the game, and I doubt Blizzard are going to change a mechanic that central for the sake of one unit. Dark Swarm seems a lot more feasible imo.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 02 2011 12:40 GMT
#50
On July 02 2011 20:26 Klive5ive wrote:
I want them to take out units.
Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p

Predictions though?
Zerg: I could see an air caster for Zerg definitely. They kinda already hinted that overseer would go so maybe to replace that.

Terran: They don't need anything but Blizz hinted at reapers being kinda pointless so maybe a better version of that.

Protoss: They need a better dropship than warp prism so maybe again an air caster could come back. Shield Battery could be a huge addition to the game also; allowing Protoss players to more easily defend positions.

The warp prism is really good.... Just not enough people use it yet. With speed it cant be caught by anything.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
July 02 2011 12:41 GMT
#51
--- Nuked ---
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2011-07-02 12:42:53
July 02 2011 12:42 GMT
#52
On July 02 2011 21:25 SirMilford wrote:
Show nested quote +
On July 02 2011 21:23 WhiteraCares wrote:
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.


Someone get Blizzard to hire this guy, I couldn't agree more.

That is just Starcraft 1 but. Blizzard wants to make the games different and not create SC2 as a SC1 clone.


That is not SC1, it's SC2 with a solid expansion that will insure the map get played at the high potential. With the removing of cliff-walking and the addition of ways to lock some ground places (lurkers, reavers, mine, tanks)
Suddenly the game become a positional battle where drops and air units can play a huge role.

If this is SC1, then why are there sentries, banelings, queens, mule, warp prisms, banshees, blink-salkers, Thors, ...
PhatsMahoney
Profile Joined July 2011
United States10 Posts
July 02 2011 12:45 GMT
#53
I would love to see lurkers, but I think something equal to a mothership would be the most interesting.
Mithriel
Profile Joined November 2010
Netherlands2969 Posts
July 02 2011 12:46 GMT
#54
On July 02 2011 21:40 Liquid`Jinro wrote:
Show nested quote +
On July 02 2011 20:26 Klive5ive wrote:
I want them to take out units.
Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p

Predictions though?
Zerg: I could see an air caster for Zerg definitely. They kinda already hinted that overseer would go so maybe to replace that.

Terran: They don't need anything but Blizz hinted at reapers being kinda pointless so maybe a better version of that.

Protoss: They need a better dropship than warp prism so maybe again an air caster could come back. Shield Battery could be a huge addition to the game also; allowing Protoss players to more easily defend positions.

The warp prism is really good.... Just not enough people use it yet. With speed it cant be caught by anything.


I agree it seems really good, how come it does not get used that much at the moment though (Though lately seen a small increase in usage). Must be a reason why most top protosses dont use it.
There is no shame in defeat so long as the spirit is unconquered. | Cheering for Maru, Innovation and MMA!
whaty0uwant
Profile Blog Joined December 2010
New Zealand346 Posts
July 02 2011 12:47 GMT
#55
Lurkers were essentially siege tanks or Zerg.

I really really hope they're in hots.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2011-07-02 12:52:22
July 02 2011 12:47 GMT
#56
On July 02 2011 20:26 ooni wrote:
Show nested quote +
On July 02 2011 20:21 Pwnographics wrote:
In a perfect world.

Roach is replaced with a lurker-esque unit.

Marauder removed.

Collosi removed.

Immortals to have effect of knockback when attacking a unit / i.e mini forcefield. Adding upgrade for range in robo bay to have max range of 7 for kiting.



And kids this is why we don't let random people balance/develop the game.

That's pretty much what Blizzard did and anyway I reckon ooni's version of the game would be better.
There's nothing more boring than roaches vs marauders.

On July 02 2011 21:40 Liquid`Jinro wrote:
Show nested quote +
On July 02 2011 20:26 Klive5ive wrote:
I want them to take out units.
Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p

Predictions though?
Zerg: I could see an air caster for Zerg definitely. They kinda already hinted that overseer would go so maybe to replace that.

Terran: They don't need anything but Blizz hinted at reapers being kinda pointless so maybe a better version of that.

Protoss: They need a better dropship than warp prism so maybe again an air caster could come back. Shield Battery could be a huge addition to the game also; allowing Protoss players to more easily defend positions.

The warp prism is really good.... Just not enough people use it yet. With speed it cant be caught by anything.

Well yeah its speed is good but without reavers to carry it's kinda boring. Storm drops aren't as good either. I doubt Protoss players would complain if they got an arbiter like unit instead or maybe upgrade it so it can warp in without changing stance (if you move out of range the units cancel though).
Don't hate the player - Hate the game
thebole1
Profile Joined April 2011
Serbia126 Posts
July 02 2011 12:49 GMT
#57
some ppl noticed this :

That lurkers would be imba in sc2 :D... how becous of stupide DINAMICH PATHING (balls gameplay)...

lurkers would destroy terran ball and toss balls like nothing :D ....(remuve dinamich pathing) bring back LURKERS !!!
YipCraft
Profile Joined July 2011
United States216 Posts
July 02 2011 12:50 GMT
#58
o_e. The thought of vultures returning makes my small zerg heart break. If there was one thing I hated in Brood War was landmines. And without overlords being automatic detectors and with my mass zergling infestor play...I see landmines hurting me a lot )=. Though, thats just a personal problem =P.

Zerg- Lurkers, its somewhat obvious since blizzard gives what the fans want
Protoss- Reaper mixed with a Reaver would be hilariously OP yet fun XD
Terran- Something Blizzard would do for terran is give them some mech thing. May it be a ranged Predator used like a immortal or some sort of golliath but worse due to thors.
Jochan
Profile Blog Joined July 2010
Poland1730 Posts
July 02 2011 12:51 GMT
#59
On July 02 2011 21:16 Diks wrote:
This is my secret dream for the expansion :

Protoss :
Collossus removed, Reavers added. + Buff for the warp prism.
Phoenixes get corsair's attack. (because protoss has no air splash except for archon)

Zerg :
Lurker added; + addition of a new spell caster
Scourges replace corruptors.

Terran :
Land mine upgrade for the reaper; Cliff-walking mechanic removed.
Science vessel replaces raven.

You know that you are just listing BW units right ? This is stupid, in a way that SC2 is a completely new game in every possible way... I am not saying you are wrong, but in my opinion listing things from the previous part of game is not how you make new game... What you want already exist it's called SC2:BW maps. Just enable smart casting, unlimited selection an all that jazz and You have your game
"(...)all in the game, yo. All in the game"
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 02 2011 12:51 GMT
#60
Are people voting for what they want or what they think?

I sure as hell doubt Protoss is going to get another unit to cover the colossus's role and I'm doubtful the Lurker will be added. Of course I'd like to see reavers and lurkers yeah, but why would they add them?
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
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