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Hi everyone!
I thought we could all give our predictions as to what the new types of units in HotS are likely to be. It's obvious that some races are lacking in many differenct tactical functions - i.e., there are holes to be filled. For example, Protoss and Zerg don't have air caster units or cliff-hoppers. Protoss don't have any medic-type units or any artillery units. Terran has most types of units already, but is also lacking in some areas. No race has a dedicated minelayer unit.
So what type of unit do you think is most likely that we will see for each race in HotS? You can elaborate on your predictions in the comments.
Poll: Protoss unitsGround artillery unit (ex. Reaver) (597) 49% Air caster unit (ex. Queen) (275) 23% Healing/recharching medic-type unit (ex. Medic) (109) 9% Minelayer unit (ex. Vulture) (67) 5% Cliff-hopping unit (ex. Reaper) (66) 5% Bigger melee unit (Super-Zealot) (35) 3% Ground mech unit (ex. Immortal) (34) 3% Suicide unit (ex. Baneling) (20) 2% Ground caster unit (ex. HT) (18) 1% 1221 total votes Your vote: Protoss units (Vote): Ground artillery unit (ex. Reaver) (Vote): Air caster unit (ex. Queen) (Vote): Minelayer unit (ex. Vulture) (Vote): Bigger melee unit (Super-Zealot) (Vote): Healing/recharching medic-type unit (ex. Medic) (Vote): Cliff-hopping unit (ex. Reaper) (Vote): Ground caster unit (ex. HT) (Vote): Suicide unit (ex. Baneling) (Vote): Ground mech unit (ex. Immortal)
Poll: Zerg unitsFire-while-burrowed ground unit (ex. Lurker) (492) 44% Ground artillery unit (ex. Siege Tank (252) 22% Cliff-hopping unit (ex. Reaper) (118) 11% Air swarm unit (ex. Scourge) (96) 9% Air caster unit (ex. Raven) (72) 6% Ground ranged unit (ex. Hydralisk) (41) 4% Hero-type air unit (ex. Mothership) (21) 2% Ground melee unit (ex. Zergling) (12) 1% Massive ground unit (ex. Ultralisk) (9) 1% Minelayer unit (ex. Vulture) (8) 1% 1121 total votes Your vote: Zerg units (Vote): Ground artillery unit (ex. Siege Tank (Vote): Cliff-hopping unit (ex. Reaper) (Vote): Air caster unit (ex. Raven) (Vote): Minelayer unit (ex. Vulture) (Vote): Hero-type air unit (ex. Mothership) (Vote): Ground ranged unit (ex. Hydralisk) (Vote): Massive ground unit (ex. Ultralisk) (Vote): Air swarm unit (ex. Scourge) (Vote): Ground melee unit (ex. Zergling) (Vote): Fire-while-burrowed ground unit (ex. Lurker)
Poll: Terran unitsGround mech unit (ex. Goliath) (319) 33% Minelayer unit (ex. Vulture) (314) 32% Ground melee unit (ex. Zealot) (159) 16% Pure ground caster unit (ex. Defiler) (83) 9% Air artillery unit (ex. Brood Lord) (26) 3% Hero-type air unit (ex. Mothership) (22) 2% Infantry-type unit (ex. Marine) (19) 2% Suicide unit (ex. Baneling) (17) 2% Massive ground unit (ex. Thor) (12) 1% 971 total votes Your vote: Terran units (Vote): Minelayer unit (ex. Vulture) (Vote): Pure ground caster unit (ex. Defiler) (Vote): Massive ground unit (ex. Thor) (Vote): Ground melee unit (ex. Zealot) (Vote): Hero-type air unit (ex. Mothership) (Vote): Ground mech unit (ex. Goliath) (Vote): Air artillery unit (ex. Brood Lord) (Vote): Infantry-type unit (ex. Marine) (Vote): Suicide unit (ex. Baneling)
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Protoss: Air caster I think, it seems like they have everything else covered.
Zerg: Siege unit for sure, the lurker. Zerg needs a unit to gain map control and hinder enemy balls rushing into your base before you have defences up.
Terran: Much like Protoss they have a nice array of units, but I'm thinking either an air caster unit or a melee infantry unit (firebat).
Hopefully we'll overall see some new upgrades as well and more than 1 unit each race.
EDIT: People who vote that Protoss needs a siege unit must be trolling, considering the Colossus.
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Terran suicide units don't really make much sense...
I think it would be cool to be able to put something into a warp prism and actually do some decent damage :p
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I want some new spell for Phoenix :D
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I do think that there will not only be one more unit for each race - I think there will be at least 2, maybe three. Therefore it's pretty hard to choose 1 option for each race.
For instance, I think that it will be very likely to see: * 1 ground army unit * 1 air unit * 1 spell-based unit.
They will be different for each race - to better fit the profile and to not shift balance too much in the game.
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P: i realy am not sure what they are gonna put into, but i hope there gonna do a reaver like untie Z: LURKER!!! T: a better anti air unit besides from marines
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On July 02 2011 20:14 TanX wrote: EDIT: People who vote that Protoss needs a siege unit must be trolling, considering the Colossus.
People are not voting on what they need, they are voting on what they think Blizzard will add in HotS. That's a big difference .
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Terran will never have a melee unit, seige tanks would make it too hard to use and it doesnt fit with the Terran feel.
T needs a minelayer unit more than anything.
I also think Thor & BC need a bit of reworking, or a new air / mech unit is required to compliment them (mines would help).
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In a perfect world.
Roach is replaced with a lurker-esque unit.
Marauder removed.
Collosi removed.
Immortals to have effect of knockback when attacking a unit / i.e mini forcefield. Adding upgrade for range in robo bay to have max range of 7 for kiting.
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Wheres the option for useless unit? I'm expecting the Overseer in pink for Zerg to make it "exciting" >.>
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add spectre for ground caster sorry to say but reaver won't come back if colossus isn't removed although I get the feeling they very well might remove colossus since they did say they were removing some units.
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Keep in mind that Protoss has 2 massive ground units (Archon, Colossus), and the other races only 1 each. So a new massive ground unit for Terran or Zerg is not unlikely.
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P: Not sure, something that will force protoss not to opt for the boring deathball every...single...game Z: Lurker, lurker, lurker. T: Minelayer of some sorts, as long as it doesnt destroy the TvZ matchup which is nothing short of beautiful.
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Zerg needs lurkers. Nuff said.
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I want them to take out units. Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p
Predictions though? Zerg: I could see an air caster for Zerg definitely. They kinda already hinted that overseer would go so maybe to replace that.
Terran: They don't need anything but Blizz hinted at reapers being kinda pointless so maybe a better version of that.
Protoss: They need a better dropship than warp prism so maybe again an air caster could come back. Shield Battery could be a huge addition to the game also; allowing Protoss players to more easily defend positions.
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On July 02 2011 20:21 Pwnographics wrote: In a perfect world.
Roach is replaced with a lurker-esque unit.
Marauder removed.
Collosi removed.
Immortals to have effect of knockback when attacking a unit / i.e mini forcefield. Adding upgrade for range in robo bay to have max range of 7 for kiting.
And kids this is why we don't let random people balance/develop the game.
I would say there will be a new zerg evolution, probably from a roach Protoss is already heavy on casters, I would say they will have one more robobay unit. Terran will probably have a new mech unit. Or no addition of units but will have some new upgrades to made the current unit used differently.
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Zerg : Anti-caster unit Terran : Some new type of unit ( probably harass or anti air focused ) Protoss : ground unit with air splash damage / fast air unit with long range
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I remade the Zerg poll because I really felt there needed to be an option for a fire-while-burrowed Lurker-type unit.
So everyone please revote on the Zerg poll. Thanks!
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Remove Thor's 250mm Cannon and give it mines to lay.
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On July 02 2011 20:26 Klive5ive wrote: I want them to take out units. Thor, Collosus, Imortal, Roach, Viking, Ultralisk.... just to name a few :p
What if they actually did that? lol
"Instead of adding units, we've taken out 30% of the game's units. Enjoy your new expansion!"
Imagine the rage.
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