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Prediction poll: What types of new units in HotS? - Page 31

Forum Index > SC2 General
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Kettchup
Profile Joined October 2010
United States1911 Posts
August 22 2011 11:14 GMT
#601
Protoss needs something to give a defensive advantage, to improve their matchups. I guess a mine layer would be the best from the poll, but something more creative would probably be nice.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 22 2011 11:15 GMT
#602
On August 22 2011 19:09 AvAri wrote:
i still dont get it soo many people just want sc1 units... why?
why don't you just play sc1 instead?


SC2 has a good game engine, BW has a good game design.... I don't get why they'd combine the best of both worlds, it just wouldn't make ANY SENSE.........

Personally, playing BW feels terrible for some people (ie: me) because of how terribly inefficient every command is. Being able to control units more actively and make tactical decisions with them is something you can do in SC2 without having ridiculous APM. There are plenty of fundamental differences between the game engines to still be radically different (in a good way) without all this unit disparity.

I shouldn't have to mention the obvious reasons, but I will anyways. Player-base, the whole e-sports scene, a proper match making system, radically improved graphics and path finding, etc..
Rybaia
Profile Joined May 2011
Italy213 Posts
August 22 2011 11:16 GMT
#603
I want the Arbiters back
Joseph123
Profile Joined October 2010
Bulgaria1144 Posts
August 22 2011 11:19 GMT
#604
I would like to see flying dt who has a ranged attack and costs only 150 mineral and 100 gas
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 22 2011 11:20 GMT
#605
On August 22 2011 20:08 Kenpachi wrote:
question: why do you people want lurkers back when you have: Banelings AND Infestors?
I dont see it coming because it would make TvZ way too hard or force us to mech or air vZ


Because lurkers have durability, force detection, introduce more interesting micro scenarios, don't require energy to attack....

I play terran, and I personally wouldn't mind lurkers.
UnholyGregor
Profile Joined January 2011
111 Posts
August 22 2011 12:10 GMT
#606
terran already have everything in terms of strategy, i mean, protoss lack a real harassment unit, like a mutalisk, and zerg lack a denial of area unit, like a siege tank, terran kind of have everything. Im not saying they wont get a new unit, but they really don't need one, just that they are a better designed race than zerg an protoss
EG fighting
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2011-08-22 12:43:13
August 22 2011 12:16 GMT
#607
I would like to see lurkers coming back but I'm afraid of their interactions with sc2 mechanics and units:

-blink mechanic
-marauders
-colossus being quite mobile + more range + the lateral splash dmg
-fungal growth + lurker attacking a ball of units
-immortal
-ghost snipe

My biggest concern is that killing burrowed lurkers on a ramp would be possible with a basic a-move with marauders/immortal or just a blink on them. Which is basically why I would like to have lurkers in heart of the swarm, a unit capable of controlling areas.

I'm fed up with the 200/200 ball fights or zerglings counter attacks.
Latham
Profile Blog Joined May 2007
9582 Posts
August 22 2011 12:25 GMT
#608
On August 22 2011 20:15 acrimoneyius wrote:
Show nested quote +
On August 22 2011 19:09 AvAri wrote:
i still dont get it soo many people just want sc1 units... why?
why don't you just play sc1 instead?


SC2 has a good game engine, BW has a good game design.... I don't get why they'd combine the best of both worlds, it just wouldn't make ANY SENSE.........

Personally, playing BW feels terrible for some people (ie: me) because of how terribly inefficient every command is. Being able to control units more actively and make tactical decisions with them is something you can do in SC2 without having ridiculous APM. There are plenty of fundamental differences between the game engines to still be radically different (in a good way) without all this unit disparity.

I shouldn't have to mention the obvious reasons, but I will anyways. Player-base, the whole e-sports scene, a proper match making system, radically improved graphics and path finding, etc..


I love BW to death, but it just breaks my heart, that I can't play it at all. After playing SC2 for so long, what little skill I had, evaporated. But give me a choice between watching BW/SC2 and I'll pick BW every time.


Also as for the poll, voted as follows:
P = harass unit such as the reaper. Was mentioned in some Dustin B. interview that that's what they wanted to add, and I fully agree with them.
Z = Lurker, or a burrowed attacking unit. There really is no alternative here. That's what the swarm currently lacks., aside from scourge.
T = Probably a goliath type. Currently mech has no answer to air from the factory. Thors are too few and too expensive to deal with real air threats. Goliaths or some mobile AA battery would help with unit choices and diversity for T.

But most importantly I'm looking forward to the HUGE new upgrades for existing units. Going from WC3 to TFT, already existing units got good/awesome upgrades. I'm betting that this is also going to happen to SC2 to change up the game.
For the curse of life is the curse of want. PC = https://be.pcpartpicker.com/user/LathamTK/builds/#view=CrqmP6
DARKHYDRA
Profile Joined September 2006
United States303 Posts
August 22 2011 13:06 GMT
#609
P: I would like to see an anti-air unit from robo

Z: Lurker, but also make the corruptor usefull vs ground somehow.

T: firebat.
AvAri
Profile Joined August 2011
Austria135 Posts
August 22 2011 13:36 GMT
#610
On August 22 2011 20:15 acrimoneyius wrote:
Show nested quote +
On August 22 2011 19:09 AvAri wrote:
i still dont get it soo many people just want sc1 units... why?
why don't you just play sc1 instead?


SC2 has a good game engine, BW has a good game design.... I don't get why they'd combine the best of both worlds, it just wouldn't make ANY SENSE.........

Personally, playing BW feels terrible for some people (ie: me) because of how terribly inefficient every command is. Being able to control units more actively and make tactical decisions with them is something you can do in SC2 without having ridiculous APM. There are plenty of fundamental differences between the game engines to still be radically different (in a good way) without all this unit disparity.

I shouldn't have to mention the obvious reasons, but I will anyways. Player-base, the whole e-sports scene, a proper match making system, radically improved graphics and path finding, etc..


yeah well, you're kind of true. Some sc1 units were really awesome (lurker for example). but i still would enjoy new concepts way more.

the jump from sc1 to bw war huge. a lot of very nice new units and mechanics were added.
the same thing happened from wc3 to tft. alot of new units and the races changed quite a bit

i can see the same thing for sc2. or maybe i hope the same thing will happen.
if someone can do it then its blizz. they proved it with sc1 and warcraft 3 that they dont just copy other companies unit concepts and offer the same shit ever strategy game offers. they are the ones being copied. (this sounds pretty fanboyish xD but hey its true)

so i still believe it would be very possible to add completely new things to the starcraft universe.

also i think some units would just dont work if u just add them. the reaver for example:
if u just add them the way they were back then they would be WAAAAY to strong with the way armys clump up in sc2 (yeah u can split but 1 shot against an unsplit terran army = every marine dead and every marauder near death)
in pro games that maybe not thaaat big of a problem (i think it still is one) but every non pro it would be veeery frustrating. i think the game should be balanced for the highest lvl but you need to keep in mind every lvl of play

so they need to change them or need to change other races core units which they played with since sc2 launch.

soo is it really good to add things just for the sake of adding old stuff? i don't think so.
they need to idetify which roles need to be filled within the races and come up with new concepts to fill them
eXeRicH
Profile Joined February 2011
Germany89 Posts
August 22 2011 13:52 GMT
#611
On August 22 2011 20:19 Joseph123 wrote:
I would like to see flying dt who has a ranged attack and costs only 150 mineral and 100 gas


I see what you did there.
But cloak must be researched (takes forever), is 200/200 and they are not permanently cloaked. Dont whine pls.

I would like to see Goliath again. Zerg can have Lurkers and Protoss is strong enough :D



if tetris has taught me anything, it's that errors pile up and accomplishments disappear... ¯\_(ツ)_/¯
galivet
Profile Joined February 2011
288 Posts
Last Edited: 2011-08-22 15:46:34
August 22 2011 15:42 GMT
#612
Genuine ignorance: Why would a goliath be better than a thor? Don't vikings already do what a goliath would do? Is there a reason for vikings to remain in the game if terrans get thors (with a range upgrade like in BW for hitting collosus with missiles)?

For protoss I'd like to see the observer moved to the Stargate (after all, it's a flying unit...).

Then I'd also like to see a new protoss air harassment unit. My idea is for the unit to have an area-attack spell that "slows down time" for units it hits, making them move, attack, and mine somewhat slower. I'd balance it against stim, such that units affected by both this new spell and stim would move and attack at normal speed. If used against workers, it would slow harvesting for a significant period of time without actually destroying them. Since this unit won't cause any permanent economic damage (it won't kill workers) it should be very very difficult to keep it out of your mineral lines...it should take more turrets than a flock of mutalisks to hold it at bay. Hopefully it won't be a gimmicky cloaked unit.

I don't know what to suggest for terran; everything I come up with seems redundant with what they can already do. Maybe give them new buildings like the Psi Emitter from the single-player?

I think that Zerg needs another caster, since the queen doesn't really count. I'd split the infestor in two and give one of the new units a new spell. Infestor: Fungal growth and Infested Terran. New caster: Neural Parasite and Spawn Broodling (for templar and ghost sniping).

nougdp
Profile Joined August 2011
Germany144 Posts
August 22 2011 15:44 GMT
#613
Protoss will get a Herrass-Unit, Zerg ...no Idea, maybe ground-artillery and Terran = Nothing.
Fatekeeper
Profile Joined November 2010
Germany37 Posts
Last Edited: 2011-08-22 16:40:50
August 22 2011 16:37 GMT
#614
If protoss gets a good harass unit or the reaver they are gonna be utterly op. I'm not saying this to bash protoss, cause i play toss myself alot but its just true. Protoss is the only race that can completly outplay the enemy without killing a single enemy worker. I would much rather see colossi taken out, cause its just too powerfull and boring and steals the spotlight from any other toss unit and want to get tweaks to gateway units + a new siege unit for toss.

Zerg lacks ability to hold a place, mostly because they dont have a siege unit. So i guess they will get the lurker. Zerg is also the only race that has no cloak unit that can attack while being cloacked so that would make sense. Other then that i guess they will tweak the hydra. its the only unit in the game that can absolute NOTHING but attack. Marines can atleast stim. Hydra are just slow, high dps units and thats it. Also like blizzard mentioned they want to tweak the corruptor, overseer and so on cause they are just borring units.

Terran is the most balanced race in the game that lacks almost nothing. they have siege units,
harass units and the t1 and t1.5 units are completly avaible/good in lategame. They can play strong cheese or excellent macro games and have the strongest ability to drop. Also its really hard to cheese a terran. I don't really know what blizzard will add to the terran roster but they have to, otherwise all the terran players gonna be pissed.

I hope they gonna nerf fungal and forcefield cause that are just abilitys that prevents micro and reduce the importance of good positioning which leads to borring gameplay.

Aiurr
Profile Joined May 2010
Poland80 Posts
August 22 2011 16:54 GMT
#615
In sc2 all units get clumped into a ball, especially for terran. So if everyone will get more splash damage units, then terran will stop using bio at all. It won't be worth it anymore if you would have to fight against lurkers, banelings and infestors at the same time.

I think if you want to add lurker, reaver and spider mines, you should take away collosus, banelings and seeker missiles.
Go for the eyes, Boo, go for the eyes!
Escape
Profile Joined April 2010
Canada306 Posts
August 22 2011 18:39 GMT
#616
It doesn't have to be a unit right?

How about bringing back the protoss shield battery building from BW? or something similar to that.

Zerg and Protoss lacks ways to deal air splash damage, maybe something new could address that?
Garmer
Profile Joined October 2010
1286 Posts
August 22 2011 19:49 GMT
#617
I want only one thing, mech play style back, not necessary bringing back the goliath, but to play with mech, i'm really tired to be forced to play with bio against toss
Whitewing
Profile Joined October 2010
United States7483 Posts
August 23 2011 06:37 GMT
#618
On August 23 2011 03:39 Escape wrote:
It doesn't have to be a unit right?

How about bringing back the protoss shield battery building from BW? or something similar to that.

Zerg and Protoss lacks ways to deal air splash damage, maybe something new could address that?


I'd like an upgrade so that warp prisms are mobile shield batteries, it'd give protoss players a reason to make them and keep some with their armies (kind of like medivacs) and encourage more drop play.

Rather than restore shields with energy though, their aura would increase shield regen rate or something.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
galivet
Profile Joined February 2011
288 Posts
August 23 2011 15:52 GMT
#619
On August 23 2011 15:37 Whitewing wrote:
Show nested quote +
On August 23 2011 03:39 Escape wrote:
It doesn't have to be a unit right?

How about bringing back the protoss shield battery building from BW? or something similar to that.

Zerg and Protoss lacks ways to deal air splash damage, maybe something new could address that?


I'd like an upgrade so that warp prisms are mobile shield batteries, it'd give protoss players a reason to make them and keep some with their armies (kind of like medivacs) and encourage more drop play.

Rather than restore shields with energy though, their aura would increase shield regen rate or something.


I like that idea quite a lot.
bole
Profile Joined January 2011
Serbia164 Posts
August 23 2011 18:24 GMT
#620
i think that :

hellions will get spider mines up ...

aslo think hidralisc will get movment speed upgread...

hope some rider unite for toss... seige unite for zerg ... and AA unite for terran....

also i would like super zealot up for toss... 4 blade zealot kiling mashine... that do splash dps and do solide vs armored as well..
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