Prediction poll: What types of new units in HotS? - Page 30
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FliedLice
Germany7494 Posts
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0neder
United States3733 Posts
On August 22 2011 08:35 StarStruck wrote: 0neder, They already said they were looking into giving Protoss a unit that could do more harassment. That's why I said they shouldn't do that. ANY unit is a harassment unit, if you use it to harass. DTs, HTs, Zealots, and Blink Stalkers, Pheonixes and Void Rays are enough, wouldn't you say? | ||
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0neder
United States3733 Posts
On August 22 2011 08:37 FliedLice wrote: anything that is new, i don't even care, but not the reaver or the lurker pls. Dustin Browder doesn't have anything left to prove with his design talent. He's injected amazing new things into SC already like creep tumors, macro mechanics, warp-in, etc. Time for some fan service with the expansions(that also happens to replace bad units like the colossus). | ||
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jAcK1
United States6 Posts
t-maybe like a flame turret z- defintely the lurker ;D | ||
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pieisamazing
United States1234 Posts
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SpiZe
Canada3640 Posts
On August 22 2011 08:40 pieisamazing wrote: UNfortunately from the looks of the interview with Browder, it looks like they're going to blur the line between the races, giving them each units that they don't have right now. I'm sadly imagining that SC2 will become a game where you choose one of three races: the humans, the red aliens, and the gray aliens. Each of them has their own aesthetic appeal!... but are not at all different mechanically. What ? In BW all races were different yet you could do things like harass with all 3 races (lurkers, reavers, vultures, recall, drops and so on). Why would filling each races lacking points (not weak, lacking) would make them all "not at all different mechanically" | ||
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Techno
1900 Posts
On August 22 2011 08:40 pieisamazing wrote: UNfortunately from the looks of the interview with Browder, it looks like they're going to blur the line between the races, giving them each units that they don't have right now. I'm sadly imagining that SC2 will become a game where you choose one of three races: the humans, the red aliens, and the gray aliens. Each of them has their own aesthetic appeal!... but are not at all different mechanically. Sadly from the looks of this post, someone will be pissed off no matter what. Just kitten, we all already knew that. ;D | ||
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Hybris
United States185 Posts
On August 22 2011 08:32 0neder wrote: Hoped-for updates: Replace or alter thor to be more like a buff goliath - maybe seige tank supply and size, reduced power a bit. Change art/animation to look more mechanical and not uncanny valley. Give Hellions an upgrade that eliminates their stupid wheels and makes them hover - a great visual cue for an upgrade! Eliminate or nerf Combat shield. Eliminate or nerf Marauders (too similar to Roaches - tier 1 tank with moderate range. Change ghosts back to 150/150. Make EMP and Fungal both have casting animations. Who cares if it exposes bnet lag, that's your problem. Change Raven Art to be less streamlined and more utilitarian / hover-ey. Buff Seeker Missle AoE, maybe reduce damage accordingly. Make scan more expensive. Change Infested terran animation to not look so cartooney or replace the ability. Hydras moved to tier 1. 1 supply, adjust stats accordingly. Lurkers evolve from hydras tier 2 (range 7, no more) Add scourge. Corruptor now has AoE attack? Maybe replace with new unit. Brood Lord evolves from Mutas, so does corruptor or new unit. Overseer kept as is. Ultras slightly faster, slightly smaller, tweak stats accordingly. Change Stalker Art to be less similar to Roach (rounder, less pointey) Keep immortal as is, good unit. Replace Colossus. Boring unit, uncanny valley, etc. Replace Mothership with caster air unit (maybe save for LotV) Buff carriers somehow What they shouldn't change: Don't remove immortals, the metagame is still evolving Don't remove reapers or mess them up too much, they will come back into use Don't remove overseers Don't give Protoss a so-called 'harass' unit So pretty much make the game as close to broodwar as possible? I think the game was great, but some of those changes simply will not work AT ALL in sc2... | ||
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pezit
Sweden302 Posts
Add all of the above units. Remove mothership, colossus, thor and any other unit that feels obsolete after adding the previously mentioned units(viking?). Make hydras tier one and remove roaches, seriously hydras(and lings) are the "grunts" of zerg and not the boring uninspired roaches. Use GSL maps on ladder. Return the high ground advantage (% miss chance when firing up). Remove smart casting, no more covering the entire screen with storms in 1sec. Remove protosses reliance on FF's but keep the ability as an expensive spell (like 100 energy). Fire the guy who replaced the arbiter with the mothership and hire me. In short bring back the good stuff from BW, isn't that what sequels are for? Keep the good ideas and build upon it, don't replace it. | ||
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Resistentialism
Canada688 Posts
On August 22 2011 10:05 pezit wrote: Fire the guy who replaced the arbiter with the mothership and hire me. "You know, we already made brood war. We aren't really looking for someone to do it again." | ||
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pezit
Sweden302 Posts
On August 22 2011 10:09 Resistentialism wrote: "You know, we already made brood war. We aren't really looking for someone to do it again." As i said it shouldn't be broodwar but it should be an improvement on it since it is a sequel and the mothership is just the worst designed unit in the game, I mean really a "super" unit in SC? what were they thinking. | ||
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eviltomahawk
United States11135 Posts
On August 22 2011 10:42 pezit wrote: As i said it shouldn't be broodwar but it should be an improvement on it since it is a sequel and the mothership is just the worst designed unit in the game, I mean really a "super" unit in SC? what were they thinking. Ironically, Browder claims that ideas for the Mothership floated around Blizzard before he got hired for SC2. I think the Mothership had a ton of potential to be interesting, but it seems that it never recovered from being nerfed early on in the beta, especially after it got two of its spells nerfed. Though the Mothership can stay in the game, it is in need of a serious redesign to differentiate it from being compared to a nerfed Arbiter. It has potential to be a really interesting and fun unit, but it currently just seems way too conservatively balanced and watered-down. | ||
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PetitCrabe
Canada410 Posts
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Cloud9157
United States2968 Posts
Terran, maybe some air unit that hits both ground and air(not like Vikings). Zerg needs a good anti armor unit or another spell caster maybe. | ||
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Schnullerbacke13
Germany1199 Posts
On August 22 2011 02:16 Hikari wrote: I don't think the lurker is a good idea since its role to control space is shared by banelings. However I believe zerg can use a unit which punishes players without cloak. Maybe an upgrade to allow banelings burrow move? Zerg also have room for some anti-armored unit. ? burrowed banelings are a one hit wonder, they do not control space. Just sacrifice a single zealot and its gone. A lurker persists and is not that easy to take out, even if you got vision | ||
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AvAri
Austria135 Posts
why don't you just play sc1 instead? basically what i get from a lot of comments in this thread is "i'm mad because i'm not able to buy 3 games to get a game i already have with better graphics" i for myself want new stuff new interresting units and upgrades/mechanics sure lurker were awesome, reaver were awesome but i would be really disappointed if they just add 2 bw units to each race (and i really don't think they'll do that) i think a lot of people will get angry when they finally announce what they're adding because it will get other things nerfed for sure eg: i'm sure the roach and infestor will get nerfed just to create room for new units. basically already existing units will get more specialized i think and to those who claim warpgate should be removed, well i hope(and i'm sure) that that won't happen. simply because i further seperates P from the other races right now every race has a different macro mechanic (chrono, larva inject, oc -> mules) and each race builds buildings differently well also army (for the most part) what i hope is: z: nerf roach and infestor, tweak the hydra a bit and add a unit between roach and hydra (maybe make the roach more tanky and lower range and add a range unit or make the roach less dmg but more against a specific armortype and add another melee unit) and definetly work on the corruptor its just boring p: add a harrass unit to the gateway (maybe tc required?idk) tweak the other gateway units accordingly (stalker slower and maybe less tanky but more dmg, i think zeals are fine, hmm sentry is hard to balance i think dunno what to change but u cant increase gateway unit effectifity without changing it but i would hate to see any of the abilities go just tweak it (less reliance on ff is needed too) it would also be nice to see some kind of air caster for toss (with a watered down sentry there really room for a new caster) there's alot of things this caster could do eg: heavy shield unit and transferes shield to other units + channeled shieldreg ability for itself (with a cooldown)(a bit like the raven in the starbattle custom map) this maybe would make shield upgrades actually better in some circumstances and do something to the immortal, its a good unit but well it sucks also xD dont really know what to do with it without making it either too strong or too similar to the colossus i think those 2 units should complement each other maaybe add a immortal upgrade to the robobay with +1 or 2 range and an little anti armor aoe dmg in a line (like the hellion)(the immortal shoots so hard that it even damages units behind the target :>) also nerf the colossus accordingly so you would want to flank with ur immortals so that they can hit more units in a concave for T: actually i have no idea xD | ||
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Psychobabas
2531 Posts
On August 22 2011 08:53 Hybris wrote: So pretty much make the game as close to broodwar as possible? I think the game was great, but some of those changes simply will not work AT ALL in sc2... Agreed. Those changes would completely break the game. Broodlords evolve from mutalisks? xDD | ||
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aWildRATTATA
Netherlands49 Posts
A defensive structure morphed from a creep tumor that deals low AoE DPS over time. Spreading creep now is tedious and APM intensive for for nothing less than a buffer. A moving macro hatchery. For protoss; Almost sure they will add a reworked reaver-like, pay to shoot unit, probably faster moving and low ranged, ideally 4 range to synergize with sentry immortal zealot compositions. For terran; Viking removed or tweaked. Reaper reworked. Raven reworked to function more like a defensive unit with HS removed. Gas cost decreased, PDD now a ground structure. | ||
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exog
Norway279 Posts
However i can see zerg artillery like lurker... | ||
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Kenpachi
United States9908 Posts
I dont see it coming because it would make TvZ way too hard or force us to mech or air vZ | ||
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