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On August 22 2011 00:52 The Touch wrote: - Honestly I have no idea what would be a good change to zerg - I hate playing against zerg because I suck at it, so I'd like to see a unit that they were forced to make and which also instantly lost them the game...
Hydralisks against Protoss are pretty much that. People make them against VR's but when Colo come out they become supply sinks. That's why Roach/Hydra/Corruptor has lost out recently.
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It is obvious that the polls just show what people want mostly added to this game rather than what is really "a strategic whole to be filled with a new unit".
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They will be adding 2 units to Zerg. One of these will be a Hive unit, and I would guess a caster. The other will be another niche support unit/harass unit.
They will add 1-2 units for Toss. One will be harass, and the other will probably be a mid-tier GtA unit. I think the harass will be an air unit.
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.
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I remember Blizzard devs making a specific comment about wanting Zerg to have a unit that can attack while 'cloaked'. They are trying to not use the lurker, but hinted that they may end up feeling compelled to. jm2c
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On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.
I think the Thor/viking role is already taken care of by marines??
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we want our lurkers back pl0x. Zerg has nothing to hold down a position. In addition they only need to reactivate the lurker as it is in the game code but they took it out do to underuse in pre-beta testing 0.o because clearly roaches are as good as hold lurkers /sarcasm.
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Vatican City State733 Posts
I just want lurkers as Zerg. I'm really tired of having to get infestors every ZvT because of how cost ineffecient banes are against marines. That and Zerg needs a unit that can hold "space" before brood lords.
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im also tagging along the lines that zerg needs a unit that can punish a player without detection and gain a huge advantage in a choke. It sounds like we all just want the lurker back because its cool but if you think about it, its exactly what sc2 zerg is missing
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just replace burrowed movement for roaches with an upgrade for lurkers, it fits in perfectly. I would be happy if they removed banelings as they rely on terran being bad to work well but are overpowered in zvp as bombs from overlords. Right now zerg lacks any way of slowing a terran push aside from hoping they left their ramp open and built no turrets. lurkers would allow zerg to better combat terran and allow for the larva mechanic to kick in. The lurkers role does not overlap with that of the brood lord because BL's are designed to break a siege line similar to thors in tvt whereas the lurker is a defensive unit used to hold a position. Blizzard has shown they care about people's emotional connection with units as they have shown with the carrierhere. Zerg requires a strong defensive unit and it would be useful to have a unit that can attack while burrowed. The lurker fufills these requirements in addition to people having an emotional attachment to it from BW so I think we may well see it return in HotS and I would welcome it's return.
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Um...isn't the Colossus a ground siege unit for Protoss? Why would they get another? They'd have to get rid of the colossus range upgrade imo.
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My zerg brethren, we may get our lurkers:
GSA: Any past units from the first StarCraft to make a comeback? (*cough*Lurkers*cough)
DB: There's a chance[laughs]. We're not ashamed of putting [the Lurkers] back in. I'm sure they're pretty high on the community request list. They are pretty mighty, since they offer two things to the overall Zerg strategy: the ability to attack while cloaked and the ability to push into a tier-two building. We may have different solutions other than the Lurker, but we're still working on it.
This came from an interview you can find here.
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as much as i would love to see the lurker in sc2, if sc2 wants to distinguish itself from bw, it needs to branch out and innovate. lurkers in sc2 would just make it sc:bw 2.0
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What I would LIKE to see is: 1. Goliaths for T (or alternate anti-air) 2. Lurkers for Z and another caster unit 3. Immortal or colossus replaced with siege units that add more interesting aspects to the game
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On August 22 2011 05:13 hmmm... wrote: as much as i would love to see the lurker in sc2, if sc2 wants to distinguish itself from bw, it needs to branch out and innovate. lurkers in sc2 would just make it sc:bw 2.0
Maybe, but then again doesn't it make sense putting in units that we all know are great, units that made SC the great game it was?
Face it, units like the Collosi and dare i say (BFH) aren't really good units for the game. Atleast not the former.
And having Goliaths would make more sense then Thors in multiplayer really.
And we want vultures :3.
Damn me I am trying to make sc.bw 2.0 xd
On August 22 2011 05:17 Shamrock_ wrote:3. Immortal or colossus replaced with siege units that add more interesting aspects to the game
Yes fcking yes! Replace the damn Collosi with something better!
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I remember when Medivacs couldn't heal anything, but they still had Medics in the game. Their reasoning for shifting healing onto Medivacs was that they wanted a medic you could take with your reapers to heal them.
Seeing how Blizzard is constantly dogging on the reaper, I wonder if they'll remove healing from the Medivac (or make it an upgrade) and add Medics.
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I would love to see the lurker in the game. i would effectively play zerg if it is brought in. Lurker + infestor would be devastating.
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Seems like people pretty much want it to look more like brood war....
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I think I read the text of an interview where Duston Browder (one of the main designers for HoTS) was saying that Terran will probably not get as many units as the other races because they are so versatile already. he also hinted that Protoss might get a harrass unit. Personally I hope Terran will get a spell caster that can actually do damage. Yeah EMP hurts Protoss but the ghost is useless in TvT. True they can also nullify infestors but they can't actually do damage to the Zerg army other than snipe which is ineffective compared to the aoe damage FG and Storm do. And the Raven is the worst caster unit in the game lol. Looking forward to the new units though and I wonder if it will make people switch races at all.
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On August 22 2011 05:51 KobyKat wrote: And the Raven is the worst caster unit in the game lol..
i concur with this, i expect(or it's better to say, i hope) an increase in the value of hunter seeker missiles
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On August 22 2011 03:14 KibbelzNbits wrote:Show nested quote +On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran. I think the Thor/viking role is already taken care of by marines?? I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.
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