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On August 22 2011 06:25 Peterblue wrote:Show nested quote +On August 22 2011 03:14 KibbelzNbits wrote:On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran. I think the Thor/viking role is already taken care of by marines?? I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.
Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want?
I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone.
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I predict Zerg will get its first cloaked unit in HOTS.
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I believe zerg needs some early game anti air, other than the queen (y)
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IMO the zerg and protoss will each get a new unit and ability while the terran will see one unit replaced with a new unit in a slightly different role.
Zerg needs a castor unit other than the infestor. Probably a hive tech unit. Protoss needs a unit that can do some proper harassment with the warp prism. Terran is already the most flexible race so adding another unit without removing an old one would just add redundant unit roles.
What I'm most looking forward to is some extra fun upgrades for Zerg and Protoss much like the multitude of upgrades the terrans have. Something like increased zerg health regen or reduced protoss shield regen delay. Double broodlings spawn from killed buildings or 4 broodlings spawning from a dead ultralisk!
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On August 21 2011 23:54 Aiurr wrote: oh btw, I think zerg shouldn't have lurkers AND banelings... it's way too much splash damage imho. So if Blizzard would want to add lurkers they would have to nerf/remove banelings OR make lurkers do damage to a single target only.
Yeah, it's not like other races have multiple options for splash damage.
......
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Well i remember reading an interview with Dustin Browder and he said they were planning on unnerfing the reaper in some way (Thank god) so its not going to be removed or replaced like people said. they also said they were planning on improving t1 scouting options for all 3 races
And as far as terrans go i dont think we need anything, but a new type of factory unit would be fun, something we havent seen before.
I really hope Zerg dont get Lurkers due to the fact that they do the same damage as hellions only they are burrowed *Shudders* But they do need some love and i hope they get around 2 new units. once again something new, bringing in brood war units is boring, I could easily imagine the swarm evolving something brutal between broodwar and hots
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On August 22 2011 06:32 BeastofManju wrote: I predict Zerg will get its first cloaked unit in HOTS.
Every non-air zerg unit can go cloaked, and roaches and infestors can move while cloaked. it's just a different kind of cloaking XD i think protoss will get a harassment unit, zerg will see maybe the lurker, and idk about terran. they got pretty much everything they need :/
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On August 22 2011 06:29 monitor wrote:Show nested quote +On August 22 2011 06:25 Peterblue wrote:On August 22 2011 03:14 KibbelzNbits wrote:On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran. I think the Thor/viking role is already taken care of by marines?? I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant. Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want? I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone. You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate.
However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored.
As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers.
Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar.
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On August 22 2011 07:50 Peterblue wrote:Show nested quote +On August 22 2011 06:29 monitor wrote:On August 22 2011 06:25 Peterblue wrote:On August 22 2011 03:14 KibbelzNbits wrote:On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran. I think the Thor/viking role is already taken care of by marines?? I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant. Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want? I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone. You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate. However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored. As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers. Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar.
I agree that you have to get at least some bio, but that's like saying "uhg, Zerg needs another lair unit because they have to use hatchery tech throughout the game in all match-ups".
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United States22883 Posts
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On August 22 2011 08:04 Jibba wrote: Arbiterssssss
If thats true they HAVE to have nony do a showmatch of some sort.
Btw am I the only person who thinks they actually might not touch the multiplayer that much, if at all?
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On August 22 2011 07:01 KaBoom300 wrote:Show nested quote +On August 22 2011 06:32 BeastofManju wrote: I predict Zerg will get its first cloaked unit in HOTS. Every non-air zerg unit can go cloaked, and roaches and infestors can move while cloaked. it's just a different kind of cloaking XD i think protoss will get a harassment unit, zerg will see maybe the lurker, and idk about terran. they got pretty much everything they need :/
i think what he ment was unit that can attack while cloaked, something like lurkers
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there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all..
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Super SCV woo!
Ahh man I can't wait for this expansion.. campaign too T_T
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On August 22 2011 08:00 monitor wrote:Show nested quote +On August 22 2011 07:50 Peterblue wrote:On August 22 2011 06:29 monitor wrote:On August 22 2011 06:25 Peterblue wrote:On August 22 2011 03:14 KibbelzNbits wrote:On August 22 2011 03:06 Peterblue wrote:
They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran. I think the Thor/viking role is already taken care of by marines?? I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant. Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want? I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone. You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate. However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored. As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers. Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar. I agree that you have to get at least some bio, but that's like saying "uhg, Zerg needs another lair unit because they have to use hatchery tech throughout the game in all match-ups". No it's not. You could say that Zerg needs another hive unit because they use Lair tech the whole game. But in 99% of games a Zerg will get to, and primarily use his Lair based tech units(mutalisks/hydralisks/Infestors), and Hatchery units. Additionally, the upgrades that a Zerg gets will apply to all of his units, whether hive, hatchery or lair, dependant on whether they are ranged or melee. This is not true for Terran. It's not a fair analogy.
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I just hope that the lurker are coming back <3
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On August 22 2011 08:12 Steel wrote: there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all.. I think that they need to reduce the supply of roaches to 1.5, reduce their health and reduce their damage. As it is currently Z is just able to get so many Roaches out on the field that they completely 100% control the map until they're maxed out, and then they literally HAVE to attack. That's just REALLY poor balance.
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Hoped-for updates:
Replace or alter thor to be more like a buff goliath - maybe seige tank supply and size, reduced power a bit. Change art/animation to look more mechanical and not uncanny valley.
Give Hellions an upgrade that eliminates their stupid wheels and makes them hover - a great visual cue for an upgrade!
Eliminate or nerf Combat shield. Eliminate or nerf Marauders (too similar to Roaches - tier 1 tank with moderate range.
Change ghosts back to 150/150.
Make EMP and Fungal both have casting animations. Who cares if it exposes bnet lag, that's your problem.
Change Raven Art to be less streamlined and more utilitarian / hover-ey.
Buff Seeker Missle AoE, maybe reduce damage accordingly.
Make scan more expensive.
Change Infested terran animation to not look so cartooney or replace the ability.
Hydras moved to tier 1. 1 supply, adjust stats accordingly.
Lurkers evolve from hydras tier 2 (range 7, no more)
Add scourge.
Corruptor now has AoE attack? Maybe replace with new unit.
Brood Lord evolves from Mutas, so does corruptor or new unit.
Overseer kept as is.
Ultras slightly faster, slightly smaller, tweak stats accordingly.
Change Stalker Art to be less similar to Roach (rounder, less pointey)
Keep immortal as is, good unit.
Replace Colossus. Boring unit, uncanny valley, etc.
Replace Mothership with caster air unit (maybe save for LotV)
Buff carriers somehow
What they shouldn't change:
Don't remove immortals, the metagame is still evolving Don't remove reapers or mess them up too much, they will come back into use Don't remove overseers Don't give Protoss a so-called 'harass' unit
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0neder,
They already said they were looking into giving Protoss a unit that could do more harassment.
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On August 22 2011 08:12 Steel wrote: there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all.. Just make the ultra less supply and you're there. Even Ultras should feel swarmy.
I like the idea of roaches being 1 supply (or hydras) roaches would be cool because they're already tier 1 - maybe lurkers evolve from them in tier 2. Roaches have nice abilities (burrow-move) that would be fun in cheaper, larger numbers.
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