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Prediction poll: What types of new units in HotS? - Page 29

Forum Index > SC2 General
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monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-08-21 21:29:55
August 21 2011 21:29 GMT
#561
On August 22 2011 06:25 Peterblue wrote:
Show nested quote +
On August 22 2011 03:14 KibbelzNbits wrote:
On August 22 2011 03:06 Peterblue wrote:

They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.



I think the Thor/viking role is already taken care of by marines??

I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.


Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want?

I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone.
https://liquipedia.net/starcraft2/Monitor
BeastofManju
Profile Blog Joined September 2010
United States79 Posts
August 21 2011 21:32 GMT
#562
I predict Zerg will get its first cloaked unit in HOTS.
The raven nevermore.
Hideoutdoor
Profile Joined March 2011
Canada5 Posts
August 21 2011 21:32 GMT
#563
I believe zerg needs some early game anti air, other than the queen (y)
Ghost-z
Profile Joined September 2010
United States1291 Posts
August 21 2011 21:33 GMT
#564
IMO the zerg and protoss will each get a new unit and ability while the terran will see one unit replaced with a new unit in a slightly different role.

Zerg needs a castor unit other than the infestor. Probably a hive tech unit.
Protoss needs a unit that can do some proper harassment with the warp prism.
Terran is already the most flexible race so adding another unit without removing an old one would just add redundant unit roles.

What I'm most looking forward to is some extra fun upgrades for Zerg and Protoss much like the multitude of upgrades the terrans have. Something like increased zerg health regen or reduced protoss shield regen delay. Double broodlings spawn from killed buildings or 4 broodlings spawning from a dead ultralisk!
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
August 21 2011 21:39 GMT
#565
On August 21 2011 23:54 Aiurr wrote:
oh btw, I think zerg shouldn't have lurkers AND banelings... it's way too much splash damage imho. So if Blizzard would want to add lurkers they would have to nerf/remove banelings OR make lurkers do damage to a single target only.


Yeah, it's not like other races have multiple options for splash damage.

......
MiteCrow
Profile Joined June 2011
Ireland38 Posts
August 21 2011 22:00 GMT
#566
Well i remember reading an interview with Dustin Browder and he said they were planning on unnerfing the reaper in some way (Thank god) so its not going to be removed or replaced like people said. they also said they were planning on improving t1 scouting options for all 3 races

And as far as terrans go i dont think we need anything, but a new type of factory unit would be fun, something we havent seen before.

I really hope Zerg dont get Lurkers due to the fact that they do the same damage as hellions only they are burrowed *Shudders*
But they do need some love and i hope they get around 2 new units. once again something new, bringing in brood war units is boring, I could easily imagine the swarm evolving something brutal between broodwar and hots
The only reason people get lost in thought is because it's unfamiliar territory.
KaBoom300
Profile Joined January 2011
United States225 Posts
August 21 2011 22:01 GMT
#567
On August 22 2011 06:32 BeastofManju wrote:
I predict Zerg will get its first cloaked unit in HOTS.


Every non-air zerg unit can go cloaked, and roaches and infestors can move while cloaked. it's just a different kind of cloaking XD i think protoss will get a harassment unit, zerg will see maybe the lurker, and idk about terran. they got pretty much everything they need :/
Liquid Dota Fighting!
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
August 21 2011 22:50 GMT
#568
On August 22 2011 06:29 monitor wrote:
Show nested quote +
On August 22 2011 06:25 Peterblue wrote:
On August 22 2011 03:14 KibbelzNbits wrote:
On August 22 2011 03:06 Peterblue wrote:

They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.



I think the Thor/viking role is already taken care of by marines??

I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.


Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want?

I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone.

You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate.

However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored.

As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers.

Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
monitor
Profile Blog Joined June 2010
United States2409 Posts
August 21 2011 23:00 GMT
#569
On August 22 2011 07:50 Peterblue wrote:
Show nested quote +
On August 22 2011 06:29 monitor wrote:
On August 22 2011 06:25 Peterblue wrote:
On August 22 2011 03:14 KibbelzNbits wrote:
On August 22 2011 03:06 Peterblue wrote:

They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.



I think the Thor/viking role is already taken care of by marines??

I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.


Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want?

I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone.

You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate.

However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored.

As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers.

Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar.


I agree that you have to get at least some bio, but that's like saying "uhg, Zerg needs another lair unit because they have to use hatchery tech throughout the game in all match-ups".
https://liquipedia.net/starcraft2/Monitor
Jibba
Profile Blog Joined October 2007
United States22883 Posts
August 21 2011 23:04 GMT
#570
Arbiterssssss
ModeratorNow I'm distant, dark in this anthrobeat
Erandorr
Profile Blog Joined October 2010
2283 Posts
August 21 2011 23:06 GMT
#571
On August 22 2011 08:04 Jibba wrote:
Arbiterssssss


If thats true they HAVE to have nony do a showmatch of some sort.

Btw am I the only person who thinks they actually might not touch the multiplayer that much, if at all?
vojnik
Profile Joined October 2010
Macedonia923 Posts
August 21 2011 23:10 GMT
#572
On August 22 2011 07:01 KaBoom300 wrote:
Show nested quote +
On August 22 2011 06:32 BeastofManju wrote:
I predict Zerg will get its first cloaked unit in HOTS.


Every non-air zerg unit can go cloaked, and roaches and infestors can move while cloaked. it's just a different kind of cloaking XD i think protoss will get a harassment unit, zerg will see maybe the lurker, and idk about terran. they got pretty much everything they need :/


i think what he ment was unit that can attack while cloaked, something like lurkers
For the swarm!
Steel
Profile Blog Joined April 2010
Japan2283 Posts
August 21 2011 23:12 GMT
#573
there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all..
Try another route paperboy.
Sukari
Profile Joined February 2011
Australia183 Posts
August 21 2011 23:20 GMT
#574
Super SCV woo!

Ahh man I can't wait for this expansion.. campaign too T_T
ezpzlmnsqzy | SlayerS hwaiting~!
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
August 21 2011 23:20 GMT
#575
On August 22 2011 08:00 monitor wrote:
Show nested quote +
On August 22 2011 07:50 Peterblue wrote:
On August 22 2011 06:29 monitor wrote:
On August 22 2011 06:25 Peterblue wrote:
On August 22 2011 03:14 KibbelzNbits wrote:
On August 22 2011 03:06 Peterblue wrote:

They will add 1 unit to Terran. This unit will likely replace Reapers. It will be a support unit. I would guess that it would be a Factory unit. It is possible they will also replace Thors/Vikings with a ground unit that can handle that role, and add in a fast AtA unit for Terran.



I think the Thor/viking role is already taken care of by marines??

I mean as in longer range, and made from factories. Currently the ability of a T to go anything other than bio is nonexistant.


Not sure about that, TvZ shows a lot of tanks/hellions and TvT is almost pure mech. TvP has also been using hellions and banshee/viking now too. What more variety do you want?

I'd say they'll probably replace the reaper, but I'd guess they leave the factory alone.

You still require bio in literally all of those except for TvT. I suppose you can go sky terran in most of those MUs, but that's kind of not legitimate.

However, you cannot go pure mech in either TvP or TvZ, for a few reasons. Firstly, in TvZ Mutas absolutely wreck mech(Thors) once they get to a high enough level, and roaches are definitely enough to weather the early game. Also, Roach Infestor stomps mech because Thors are so gas intensive and do too little GtG DPS vs Armored.

As for TvP Thors have too little DPS vs Armored Air - you are required to mix in Vikings to deal with any sort of armored air, but 1) they aren't actually good vs them when they can't kite, 2) they require entirely different production facilities, 3) they're gas intensive as hell, especially if P fakes air, 4) they don't get mech upgrades, 5) they take longer to tech up to, and the first AA available to mech(for example, vs 3 gate SG) is Thors, which are not good vs Void Rays, especially in low numbers.

Finally, Mech is just pretty weak early on, especially vs TC openings, and can be abused pretty easily, especially with the new ability of toss to cliff hop. A solid, steady, not slow GtG fighter is pretty much required to deal with anything like a 3 gate robo blink or similar.


I agree that you have to get at least some bio, but that's like saying "uhg, Zerg needs another lair unit because they have to use hatchery tech throughout the game in all match-ups".

No it's not. You could say that Zerg needs another hive unit because they use Lair tech the whole game. But in 99% of games a Zerg will get to, and primarily use his Lair based tech units(mutalisks/hydralisks/Infestors), and Hatchery units. Additionally, the upgrades that a Zerg gets will apply to all of his units, whether hive, hatchery or lair, dependant on whether they are ranged or melee. This is not true for Terran. It's not a fair analogy.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
Fatze
Profile Blog Joined March 2011
Germany1342 Posts
August 21 2011 23:21 GMT
#576
I just hope that the lurker are coming back <3
Comfort from bottles, cheers from beers the guitars are our weapons and we know how to kill!
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
August 21 2011 23:22 GMT
#577
On August 22 2011 08:12 Steel wrote:
there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all..

I think that they need to reduce the supply of roaches to 1.5, reduce their health and reduce their damage. As it is currently Z is just able to get so many Roaches out on the field that they completely 100% control the map until they're maxed out, and then they literally HAVE to attack. That's just REALLY poor balance.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2011-08-21 23:33:33
August 21 2011 23:32 GMT
#578
Hoped-for updates:

Replace or alter thor to be more like a buff goliath - maybe seige tank supply and size, reduced power a bit. Change art/animation to look more mechanical and not uncanny valley.

Give Hellions an upgrade that eliminates their stupid wheels and makes them hover - a great visual cue for an upgrade!

Eliminate or nerf Combat shield.
Eliminate or nerf Marauders (too similar to Roaches - tier 1 tank with moderate range.

Change ghosts back to 150/150.

Make EMP and Fungal both have casting animations. Who cares if it exposes bnet lag, that's your problem.

Change Raven Art to be less streamlined and more utilitarian / hover-ey.

Buff Seeker Missle AoE, maybe reduce damage accordingly.

Make scan more expensive.

Change Infested terran animation to not look so cartooney or replace the ability.

Hydras moved to tier 1. 1 supply, adjust stats accordingly.

Lurkers evolve from hydras tier 2 (range 7, no more)

Add scourge.

Corruptor now has AoE attack? Maybe replace with new unit.

Brood Lord evolves from Mutas, so does corruptor or new unit.

Overseer kept as is.

Ultras slightly faster, slightly smaller, tweak stats accordingly.

Change Stalker Art to be less similar to Roach (rounder, less pointey)

Keep immortal as is, good unit.

Replace Colossus. Boring unit, uncanny valley, etc.

Replace Mothership with caster air unit (maybe save for LotV)

Buff carriers somehow

What they shouldn't change:

Don't remove immortals, the metagame is still evolving
Don't remove reapers or mess them up too much, they will come back into use
Don't remove overseers
Don't give Protoss a so-called 'harass' unit
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 21 2011 23:35 GMT
#579
0neder,

They already said they were looking into giving Protoss a unit that could do more harassment.
0neder
Profile Joined July 2009
United States3733 Posts
August 21 2011 23:36 GMT
#580
On August 22 2011 08:12 Steel wrote:
there needs to be a zerg unit that to replace the roach in the late game. basically a step between the roach and the ultralisk, because the hydra doesn't fill that role at all..

Just make the ultra less supply and you're there. Even Ultras should feel swarmy.

I like the idea of roaches being 1 supply (or hydras) roaches would be cool because they're already tier 1 - maybe lurkers evolve from them in tier 2. Roaches have nice abilities (burrow-move) that would be fun in cheaper, larger numbers.
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