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You guys live out of nostalgia, bring back this, bring back that, what about let Blizzard do their job and create new cool units instead of making the game into a BW clone ?
I like the Thor as it is, fuck goliaths. Add mines + late game upgrades to reaper.
Lurkers are cools, but I'm sure Blizzard can add something with a similar role without overlaping the banelings. (about ppl wanting to remove banelings... are you insane ? it's one of the best new units)
I admit reavers were cool, but I hope to see something new.
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Why does everyone just want old sc1 units? tbh if all the new units were just a copy of sc1 i would be veeery disappointed
just because zerg needs a ground control unit (if BLIZZ really thinks they need it not the players) i hope they think of something new and interresting not just add the lurker the lurker was fun and awesome but this is sc2 not sc1.1
i'm not really sure what terran would need as a new unit but maybe tweek some old ones and bring in some new upgrades idk
zerg in my opinion needs the roach and infestor nerfed hard and given a specific use if that happens there's room for new units. right now the roach/infestor is just too good and theres no room for new stuff a reworked corruptor and maybe a reworked overseer (into an actual air caster) would be nice for Z maybe change the corruptor so that they evolve from mutas. so that mutas are like the blueprint of zerg air units (being able to attack both gruond and air) and can evolve into corruptors for only antiair and broods for only antiground just some thoughts :>
for P a harrass unit something thats worth dropping with a warpprism maybe a bit like a reaper (pretty fast, high dmg against light of maybe a bit aoe dmg, and low hp) but with some nice fresh mechanik (maybe the muta attack turned around to some sort of chain lightning with x jumps and each jump has higher dmg, so they suck for targetfire but own against a lot of low hp units) the stalker would need to be adjusted as well then. to be better against armor and a speed nerf perhaps (blink would still be good against air harrass and the new unit is fast aswell and is good against low hp units dropps and air units such as mutas)
in short: i hope the new units aren't just a copy of sc1 units. new things with new mechanics <3
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Am I the only one who would like a " scorpion like " unit for protoss ? That would be so awesome
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Given the way the single-player campaign has been presented in the gameplay teaser, I think that most of the new units will be upgrades to existing units, like the Lurker (which I can see returning).
As for what I'd like to see? Well I'm a gold league scrub, so take from these suggestions what you will.
- A unit that discourages the use of the deathball due it being powerful when properly microed alone or in a small group, but bad as part of a deathball for some reason (Think Reaver).
- I think terran has a hell of a lot of tools already. I'd like to see the Reaper given a real purpose, or have it replaced by something else though - currently it's possibly the least used unit in the game.
- Honestly I have no idea what would be a good change to zerg - I hate playing against zerg because I suck at it, so I'd like to see a unit that they were forced to make and which also instantly lost them the game...
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The sc2 baneling is equivalent to the old infested Terran. the infestors fungal is equivalent to the old defilers plague. theres nothing new that is comparable to to the lurker, which was a must for zerg against infantry, since banelings are really not cost effective when the Terran stutters. we need a good defensive unit
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On August 22 2011 00:41 drcatellino wrote: You guys live out of nostalgia, bring back this, bring back that, what about let Blizzard do their job and create new cool units instead of making the game into a BW clone ?
If it's something new like Roach or Marauder i say bring back the old stuff. SC2 melee is sooooo boring i really hope the expansions make it more interesting.
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its not about bringin in "old" units. Each unit covers a strategic role. The lurker was used to control space and block ramps. You needed detection and a decent army in order to get rid of them. Also you could delay attacks by slowly moving back using lurkers unborrow-move-back-burrow.
Currently there is no unit in the zerg arsenal which enables you to controls space. The spine is somewhat similar in role, but it does not have splash damage, is much weaker, can only be built on creep and moves extremely slow without creep, can't be dropped from an ovie or nydus. Edit: and takes ages top build, and takes ages to borrow and is visible.
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On August 22 2011 00:41 drcatellino wrote: You guys live out of nostalgia, bring back this, bring back that, what about let Blizzard do their job and create [b]new cool units[b/] instead of making the game into a BW clone ?
I like the Thor as it is, fuck goliaths. Add mines + late game upgrades to reaper.
Lurkers are cools, but I'm sure Blizzard can add something with a similar role without overlaping the banelings. (about ppl wanting to remove banelings... are you insane ? it's one of the best new units)
I admit reavers were cool, but I hope to see something new.
That philosophy, doesn't work. Goliaths still have far more utility compared to the bulky Thor as we've seen in mech builds and the campaign. Hell, its rare you see them use those cannons too. -_-
Thors are gimmicky as fuck. Mines and upgrades to the reaper? Sort of like their jetpack speed? I don't know man, that sounds awfully like vultures to me especially with their attacks. I thought you said you wanted something new?
There are too many abilities underused in SC2 and part of the reason for that is they don't really have a place in the game as of yet. A lot of units need a redesign.
See. Just like I said.
Here's my philosophy when it comes to design.
Utility first. How does it effect xyz. Where does it fit into the match-up. How much supply should it cost? Resource cost. Opportunity cost? Build time.
Cool factor is last.
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Protoss will probably get a harassment unit like the Reaper or Hellion. Anyone remember that unit that flew on a hoverboard and shot electricity that Blizzard tested before SCII was released? I think it was called a Soul Hunter, and I wouldn't be surprised if it was put into HotS.
Zerg will probably get some midgame unit like the Lurker though I doubt that Blizzard would add the Lurker back in the game, so I'm expecting something new. Maybe a unit that launches acid blobs that has splash damage?
I have no idea what Terran would get. Maybe remove the Vikings landing ability and put a unit like the Goliath in the game. This could make mech extremely powerful though, giving Terran the option to get Siege Tanks and Goliaths or Siege Tanks and Hellions to battle Zerg. I honestly do not think that Terran needs a minelayer unit. Yes, it would be cool, but come on? They already have so many cool abilities.
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On July 02 2011 20:17 sabas123 wrote: P: i realy am not sure what they are gonna put into, but i hope there gonna do a reaver like untie Z: LURKER!!! T: a better anti air unit besides from marines
I agree with this completely. But I really want those units in game, as opposed as thinking bliz will add them.
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I want to see carriers gain insane range. Like far longer than a Viking so they can just chill at the back of the battle and be annoying.
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Hmm I think the biggest thing Zerg needs is a tier 1 air attacking unit. Although they do have the queen, they can't really be used in an offensive manner. Marines and stalkers both can be used Offensivley and can be used to support early attacks. I think that putting the hydra back to tIer 1 would allow Zerg to actually be aggressive instead of just sittin back in the early game. Hydras could be nerfd and make the range upgrade require lair.
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soon the patchnote will read:
New changes to the bunker incoming, it is now able to lift up and fight from the air while carrying units, salvage reduced to 65% to keep it balanced with the new addition.
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I really hope the goliath is put back in... for obvious reasons
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Having a weak ranged high dps anti-light unit (similar to reapers) produced from the gateway will make warp prisms an instrumental part of a protoss' gameplay.
I don't think the lurker is a good idea since its role to control space is shared by banelings. However I believe zerg can use a unit which punishes players without cloak. Maybe an upgrade to allow banelings burrow move? Zerg also have room for some anti-armored unit.
Almost all terran units have does their job exceptionally well. Reapers are somewhat overshadowed by hellions except for early scouting. Terrans can use a melee-ish unit (firebat? How about instead of flamethrower they get a shotgun?). Terrans can also use another caster unit.
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I ofcourse want the lurker
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your Country52797 Posts
On August 22 2011 02:11 GoliathOnline wrote: I really hope the goliath is put back in... for obvious reasons Your name? I wouldn't mind the goliath along with the thor btw, the the two together are exceedingly potent when together it would seem.
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I would LIKE Terran to have a Mellee unit
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On August 22 2011 01:13 Schnullerbacke13 wrote: its not about bringin in "old" units. Each unit covers a strategic role. The lurker was used to control space and block ramps. You needed detection and a decent army in order to get rid of them. Also you could delay attacks by slowly moving back using lurkers unborrow-move-back-burrow.
Currently there is no unit in the zerg arsenal which enables you to controls space. The spine is somewhat similar in role, but it does not have splash damage, is much weaker, can only be built on creep and moves extremely slow without creep, can't be dropped from an ovie or nydus. Edit: and takes ages top build, and takes ages to borrow and is visible.
You have a point about lurkers... but the poll shows that people really are voting just for old units. Reavers and goliaths are not needed at all.
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I find it more interesting to think about what units will be removed. I really hope that those units are : Reaper, Thor, Corruptor, the Weak-Hydra, Void Ray
Replace them by cool units and everything is fine
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